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Great Rift Adventure 1: Islands in the Rift

Great Rift Adventure 1: Islands in the Rift


In Great Rift Adventure 1: Islands in the Rift, the Travellers are sent to Amondiage in the Old Islands subsector to pick up a starship. Their mission is to take it to Zuflucht for transfer into Imperial space ‘behind the claw’ in Deneb or the Trojan Reach. However, the task is not simple; the ship is not sitting on a berthing pad at Amondiage - it is in fact on an entirely different...   [click here for more]
Mongoose  $8.99

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Great Rift Adventure 2: Deepnight Endeavour

Great Rift Adventure 2: Deepnight Endeavour


A terrifying struggle against a truly alien force in the depths of the Great Rift… Great Rift Adventure 2: Deepnight Endeavour takes place aboard a derelict exploration vessel which the Travellers must enter to locate fuel. With no way to get home, they discover there are survivors, and that the ship has taken aboard a malevolent entity seeking to reach an inhabited planet....   [click here for more]
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Great Rift Adventure 3: Flatlined

Great Rift Adventure 3: Flatlined


The term ‘flatlined’ is a common figure of speech in Charted Space. It typically refers to electronic equipment that has been disabled or broken. A person can also jokingly be referred to as flatlined if they are extremely tired or drunk, or just committed some serious social gaffe. Less pleasantly, the term is also used for a medical patient whose vital signs have ceased to register. Someone...   [click here for more]
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Ground Vehicles Vol 2

Ground Vehicles Vol 2


This second volume of ground vehicles includes the low-tech Gibson Steam Carriage, and the high-tech Curiousity ATV, and many in-between. This selection of vehicles is generally copmposed of types that Travellers would intereact with, at a variety of tech levels. Of course, if they are interacting with the TL12 MR-55 Battle Tank and its heavy gauss cannon, they might want to re-evealuate some life...   [click here for more]
Mongoose  $3.99

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Ground Vehicles Vol 3

Ground Vehicles Vol 3


This book contains 20 pages of vehicle designs, illustrations, and deck plans for your Traveller game. Along with these vehicles, this product also contains new rules and clarifications for published rules for vehicle design. In this book can be found the following vehicles: The TL3 ‘Prairie Schooner’ Land Yacht The TL4 Steam-Powered Land Train The TL5 Auto Rickshaw The TL11 ‘Kushemuin’...   [click here for more]
Mongoose  $4.99

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Ground Vehicles Vol1

Ground Vehicles Vol1


For Traveller games set in any milieu, this book contains 10 ground vehicles from Tech Level 8 to Tech Level 14. From a small, high-powered motorcycle to an enormous ATV litterally capable of going anywhere, this book present an array of useful and common vehicles that Travellers may encounter in thier journeys ...   [click here for more]
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Gvurrdon Sector

Gvurrdon Sector


Gvurrdon Sector is dominated by numerous Vargr governments and it borders with both the Imperium and the Zhodani Consulate, resulting in a region of diverse cultures, political unrest, volatile trade and frequent raids. Such a place might seem chaotic and unstable to Imperium and Zhodani citizens, but to the Vargr it is simply their way of life. The sector is part of the Vargr Extents, spanning the...   [click here for more]
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Gvurrdon Sector Map Pack

Gvurrdon Sector Map Pack


The Gvurrdon sector awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the third in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! The Trojan Reaches are fully detailed and explored in Alien Module 2: Vargr....   [click here for more]
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Hide out

Hide out


Every adventrue needs a place to start!  ...   [click here for more]
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High Guard

High Guard


Welcome to High Guard. This book is a major expansion to the Traveller roleplaying game, enabling you to design, build and fly spacecraft of all types found throughout the galaxy. You will find rules to modify existing ships, design high performance space superiority flyers, and construct the largest capital ships to travel the space lanes. High Guard also presents new approaches to...   [click here for more]
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High Guard: Aslan

High Guard: Aslan


High Guard: Aslan is a supplement for High Guard, bringing the mighty ships of the Aslan to your campaign. Despite outward appearances, Aslan ships use much the same technology as human vessels, and either race can readily utilise ships belonging to the other with a minimum of difficulty. However, Aslan do display a slightly different approach towards ships and this is reflected in their design....   [click here for more]
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High Guard: Deployment Shuttle

High Guard: Deployment Shuttle


High Guard: Deployment Shuttle is a supplement for High Guard, introducing a new class of ship and exploring its construction, specifications and roles undertaken through Charted Space. As well as presenting full High Guard rules for the deployment shuttle, the use of Marine Assault Forces, often carried on board, are studied, as well as the use of this vessel in boarding actions and customs...   [click here for more]
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Hiver Explorer Type HX

Hiver Explorer Type HX


The Hiver Explorer, Type HX, is an individual utility ship designed for general transportation inside the Hive Federation, but is also commonly seen for exploration beyond it borders. It is streamlined for atmospheric entry. It has a 200 dton hull, with a jump-3 drive, a 3G manoeuvre drive, and normally carries 78 tons of fuel (primarily on the upper deck). There are ten staterooms and no low berths....   [click here for more]
Mongoose  $12.63

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Hivers I

Hivers I


A global fanmine has plunged a world into crisis. A relief convoy bringing much needed food suppliers is then attacked and drstroyed, and in the middle of all this are your player characters. Can they rescue the last surviving food freighter and bring it back to the planet? Can they survive the aftermath of the attack on the food convoy? Hivers I is the first in a series of adventures and is intended...   [click here for more]
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Hivers II

Hivers II


Hivers II If this adventure follows on from Hivers I then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food convoy was...   [click here for more]
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Hivers III

Hivers III


Hivers III If this adventure follows on from Hivers I & II then you will be familiar with the Hivers and how their ship exploded in the upper atmosphere at the end of the previous episode. If you have not played Hivers I, here is a synopsis. What the average person understands is this: The world upon which you stand has been suffering a global famine. When things got desperate a massive food...   [click here for more]
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Hivers IV

Hivers IV


This is the final part of the Hivers series. This adventure leaves enough open to allow a GM to continue a Hivers based campaign but it also gives an opportunity to put an end to the Hiver threat. This is an intense, combat-heavy final installment. ...   [click here for more]
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Horizon System

Horizon System


Welcome to Horizon, a world of untold mysteries and hidden dangers lurking beneath its verdant jungles and shimmering oceans. Nestled in the heart of a distant star system, Horizon beckons to intrepid explorers and daring adventurers seeking fortune and glory amidst the stars. But beware, for beneath its tranquil facade lies a realm fraught with peril and intrigue. From the bustling metropolis of...   [click here for more]
Mongoose  $1.00

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Ice-Kori Prison

Ice-Kori Prison


You’ve been hired to pick-up a prisoner, Aduan Petrenko, from the infamous Ice-Kori Prison and bring them to stand trial. While the job is usually performed by Law Enforcement agents, budget reform prevents their use which means that you were hired.  It’s an easy gig and the pay is decent; there is nothing that can go wrong. The is a short scenario that can be dropped into a larger campaign;...   [click here for more]
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Iron Spine

Iron Spine


The travellers have been asked to do the unthinkable: Jump into the hostile space of the Glorious Empire and rescue a team of kidnapped scientists. The Empire is an extremist branch of the alien Aslan who practice slavery and are in dire need of technically skilled people. It will be extremely difficult for the travellers to get into the Empire to perform this daring job, but once they're in, will...   [click here for more]
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Italian Vehicles of World War II

Italian Vehicles of World War II


Despite being thoroughly unprepared for war and driven forward by Mussolini’s dreams of a new Roman Empire, the Italian military remained a force to be reckoned with. With access to fighting vehicles that often ranked alongside the best the Allies had to offer, it was a foolish soldier or pilot who underestimated an Italian enemy. This supplement for Traveller introduces many vehicles that formed...   [click here for more]
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Japanese Vehicles of World War II

Japanese Vehicles of World War II


The dominant force in the Pacific in during the middle stages of the war, the Japanese military played a desperate gamble to knock out its American and European enemies before the full weight of their retaliation could be brought to bear. Spearheaded by sea and air power, the vehicles presented in this book were used on the islands of the Pacific as the war leapt from one to another. Though not facing...   [click here for more]
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Journal of Comparative Xenobiology: Issue 1

Journal of Comparative Xenobiology: Issue 1


Alien worlds have a variety of challenges, from hostile environments, weather, temperature, and even radiation. On most habitable worlds, the native life can be a serious threat, even for technologically-sophisticated societies. In this booklet are 9 alien animals and one domestic animal for use in Traveller campaigns. While each is named and described, variants of these creatures, under other names,...   [click here for more]
Mongoose  $2.99

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Journal of Comparative Xenobiology: Issue 2

Journal of Comparative Xenobiology: Issue 2


Alien worlds have a variety of challenges, from hostile environments, weather, temperature, and even radiation. On most habitable worlds, the native life can be a serious threat, even for technologically-sophisticated societies. In this booklet are 10 alien animals and one domestic animal for use in Traveller campaigns. While each is named and described, variants of these creatures, under other names,...   [click here for more]
Mongoose  $2.99

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Journal of the Travellers' Aid Society Volume 1

Journal of the Travellers' Aid Society Volume 1


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Journal of the Travellers' Aid Society Volume 10

Journal of the Travellers' Aid Society Volume 10


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Journal of the Travellers' Aid Society Volume 11

Journal of the Travellers' Aid Society Volume 11


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Journal of the Travellers' Aid Society Volume 12

Journal of the Travellers' Aid Society Volume 12


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Journal of the Travellers' Aid Society Volume 2

Journal of the Travellers' Aid Society Volume 2


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Journal of the Travellers' Aid Society Volume 3

Journal of the Travellers' Aid Society Volume 3


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Journal of the Travellers' Aid Society Volume 4

Journal of the Travellers' Aid Society Volume 4


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 5

Journal of the Travellers' Aid Society Volume 5


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Journal of the Travellers' Aid Society Volume 6

Journal of the Travellers' Aid Society Volume 6


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Journal of the Travellers' Aid Society Volume 7

Journal of the Travellers' Aid Society Volume 7


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Journal of the Travellers' Aid Society Volume 8

Journal of the Travellers' Aid Society Volume 8


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
Mongoose  $14.99

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Journal of the Travellers' Aid Society Volume 9

Journal of the Travellers' Aid Society Volume 9


Welcome to the Journal of the Travellers’ Aid Society, your indispensable guide to adventuring in the Far Future. Each volume is a treasure trove of information and game additions for Traveller, including adventures, new ships, alien creatures from across Charted Space, philosophical musings on the big empires, histories, different takes on familiar equipment, new vehicles, characters to be met...   [click here for more]
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Jump Station Echo

Jump Station Echo


A drop in module that introduces a new freight company and business model for GM's to introduce new technology and provide fast efficient transportation across a Sector. The Jump Station uses Drop Tank technology to increase profits for all ships moving passengers and cargo. This module covers rules for both 1st and 2nd edition and shows the differences between the two editions. ...   [click here for more]
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Just A Miner Problem

Just A Miner Problem


Someone in the Bowman system is sabotaging efforts to peacefully integrate the system into the Imperium. The player characters are hired to go under cover and find out who is behind the trouble before it starts costing lives. Could it be Sword World agents, or is someone or something else at work in the Bowman Belt? And if the Travellers realise they may be on the wrong side, what will they do then?...   [click here for more]
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Kinorb World Book

Kinorb World Book


Kinorb is the end of the x-Boat line to coreward and is seen as somewhat of a backwater, not without good reason as its a sleepy place where not much happens and thats the way the residents like it. Although remote the climate and beauty of the planet has attracted wealthy settlers looking for a new, simpler life. Kinorb is the first of my new World Books which include expanded descriptions and the...   [click here for more]
Mongoose  $8.00

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Knights of Solaris

Knights of Solaris


There are those that are attuned to the stars themselves, having a spiritual connection to the light that shines upon every world within the Traveller universe. Some are beacons of this light, believing in the ways of hope and justice. Others walk in the shadows, knowing their true purpose is to keep the myriad systems of the galaxy in balance. Between them are those that choose freedom over commitment,...   [click here for more]
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LBB9: Library Data

LBB9: Library Data


Knowledge is a Traveller's best friend and this book is packed with life-saving articles and library data entries. Designed for easy reference of the Third Imperium, Library Data contains detailed articles from A to Z on Imperial politics, ships, worlds, hazards, alien races and wars. For use by both referees and players.   ...   [click here for more]
Mongoose  $11.99

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Les Marches Directes

Les Marches Directes


Les Marches Directes s’étendent aux frontières de l’Espace Impérial, un secteur clé situé près de plusieurs puissances interstellaires rivales qui s’opposent directement à son expansion. Bien loin de la capitale, les dirigeants locaux ont ici plus d’influence que l’Empereur lui-même. C’est là également que les plus entreprenants viennent tirer avantage des factions ennemies pour...   [click here for more]
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Library Data: Alnimes

Library Data: Alnimes


This is Library Data for the planet Alnimes in the Antares subsector, Antares Sector. It provides several plot hook ideas to help GM's. ...   [click here for more]
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Livre 1: Mercenaire

Livre 1: Mercenaire


Premier supplément de la dernière édition du jeu de rôle Traveller, ce livre est conçu pour venir compléter les règles existantes sans déséquilibrer le jeu. C'est un livre incontournable pour ceux qui cherchent à s'aventurer dans le monde de la sécurité privée. Il contient de nouvelles carrières spécifiques comme celles des mercenaires sous contrat et des professionnels de la sécurité....   [click here for more]
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Locked, Loaded & Lost

Locked, Loaded & Lost


Locked, Loaded & Lost One Page Adventure This short adventure is intended to act as a ‘side quest’ and takes two or three sessions to play. The setting is any space station, but a Law Level of 6 or greater makes the adventure more interesting, as it should restrict the weapons the Travellers are carrying. Materials You will need to find some simple floorplans. There are scenes in wide...   [click here for more]
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Long Road Home

Long Road Home


Set on the Spinward Edge or the Spinward Marches this introductory Mini-Campaign is designed to introduce  most of the core mechanics ( Skills, Melee Combat, Ranged Combat, Ship Operations, Ship Combat and Trade) As an ad-hoc crew hired on to a starship they will travel the border regions on the spinward marches trying to help some former colonists reach home through the dangers of the border regions....   [click here for more]
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Lost Ships #1: Laboratory Ship Salvage

Lost Ships #1: Laboratory Ship Salvage


In this Traveller 2nd Edition adventure, the Travellers stumble upon the mysterious Van Ghent Harkness, a modified Laboratory Ship abandoned in the dark rings of an isolated gas giant. The adventure presents various hooks for encountering the ship, involving scavengers, rival Noble families, solo Scouts, and even the Van Ghents themselves hiring the Travellers.  The Travellers encounter mystery and...   [click here for more]
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Lost Ships #2: Leviathan Adrift

Lost Ships #2: Leviathan Adrift


This Traveller 2nd Edition adventure unfolds as the party enters an empty system housing a lone uninhabited planet orbiting close to the sun. A colossal Leviathan-class vessel drifts in a close orbit, broadcasting a desperate distress call. The call reveals a tale of pirate attacks and damaged maneuver drives. However, when the Travellers arrive, no one responds to their hails. As the Travellers...   [click here for more]
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Lost Ships #3: Impounded Scout

Lost Ships #3: Impounded Scout


Travellers are tasked with recovering a Scout-class vessel impounded on a primitive planet. The mission involves navigating a bureaucratic and conservative society with strict laws. The client offers 1 MCr for the ship's return within four weeks, providing access codes but emphasizing a non-violent approach. Will the Travellers get impatient and make enemies? Or use their cunning to get the ship released?...   [click here for more]
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Lost Ships #4: Free Trader Treasure Hunt

Lost Ships #4: Free Trader Treasure Hunt


In this Traveller 2nd Edition adventure, the Travellers are hired by a Patron to recover a specific Asset from a crashed Free Trader, the Van Ghent Nighthawk, located on the stormy Terra-sized world of Zephus. The challenge is that the Nighthawk can only be reached during the one-hour calm of the storm's eye, which occurs every ten years due to the planet's extreme atmospheric conditions. The Travellers...   [click here for more]
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