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Book 1: Mercenary Second Edition

Book 1: Mercenary Second Edition


In the universes of Traveller there are countless souls sailing across the sea of stars in search of fame, fortune and perhaps some deeper meaning to it all. Some are looking for the answer to the eternal questions of their civilisation, others simply want to get away from it all and find something better in the void. Anything can happen in the stretches of emptiness between worlds, and sometimes this...   [click here for more]
Mongoose  $24.99 $14.99

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Book 2: High Guard

Book 2: High Guard


Command the stars themselves with the most powerful fleets ever assembled. Dedicated to Naval characters, whether actively serving on a frontline warship or semi-retired on a rusting tramp freighter, High Guard expands the possibilites of space combat. With a new and highly evolved starship construction system and a wealth of choices for weapon emplacements and other additions, no captain will...   [click here for more]
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Book 3: Scout

Book 3: Scout


Scout is a detailed expansion for the Traveller game, and continues the line of core books expanding the main rules to give you more options, and depth of play. This book is dedicated to Scout characters, providing them with new career options, equipment, and detailed exploration rules. Characters will be able to scan planets and asteroids to gain a wealth of detail about their surroundings, survive...   [click here for more]
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Book 4: Psion

Book 4: Psion


Concentrating on Psion characters and psionic powers, this addition to the Traveller range will literally open your mind to new possibilities. Whether you are looking to introduce psionics to the Third Imperium, add new abilities to members of the Psi Corps, or flesh out psion organisations of your own creation, this book has everything you need. Including new talents, equipment and survival techniques,...   [click here for more]
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Book 5: Agent

Book 5: Agent


From a secret government spy to a freelance espionage agent, this book expands the Agent career and provides new hooks designed to get the most from such characters. From infiltration techniques to advanced equipment, no professional Agent should be without the best aid available. Included is a brand new type of Agent, the Bounty Hunter, perfectly suited for Traveller campaigns where every credit is...   [click here for more]
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Book 6: Scoundrel

Book 6: Scoundrel


Concentrating on Rogue and Drifter careers, Scoundrel brings to life some of the most favoured characters in Traveller - those who avoid legitimate lines of work, who straddle the grey areas of the law. Expanding the Rogue and Drifter careers, Scoundrel shows you just how to survive in a universe that insists on everyone doing an honest day's work, without actually having to work for it. From confidence...   [click here for more]
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Book 7: Merchant Prince

Book 7: Merchant Prince


Long-awaited by Traveller fans, Merchant Prince is for every character who engages in trading while roaming the stars. Starting off with some extra tips and options for the speculative trading every Traveller player is familiar with, Merchant Prince adds a whole new trading option for those wealthy enough to attempt it, allowing them to build a huge trading empire that spans the stars. With new career...   [click here for more]
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Book 8: Dilettante

Book 8: Dilettante


Dedicated to nobles and entertainers, Dilettante looks at the wealthier and more ambitious careers. Whether your character is a Baron of the Imperium or a young hopeful setting out to become the galaxy's greatest rock star, Dilettante contains all the options and items you need to get the best out of it. From throwing banquets on a planetary scale to starring in the latest blockbuster vids or performing...   [click here for more]
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Book 9: Robot

Book 9: Robot


From the characterful and sophisticated droids of film to simple drones, this book will allow players to construct and play a variety of robots covering all Traveller universes. From the Third Imperium to Judge Dredd, robots rapidly become ubiquitous items on high technology worlds, and this book will allow you to construct, outfit and modify robots of any type with a simple to use yet comprehensive...   [click here for more]
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Boot Camp

Boot Camp


'You are Troopers when I say you are Troopers. Not one moment before. And until I believe you fit to carry on that fine tradition, you are nothing. Less than nothing.’ ‘I will break you and mangle you and grind you beneath my boots. You will beg to be released. You will beg for death – for anything that might save you from me. And I will let you go. Because I don't want...   [click here for more]
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Borderland Profile: Arunisiir

Borderland Profile: Arunisiir


The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Arunisiir system lies a short way beyond the Imperial border, in the Borderland region. Its port is a critical link in the Trojan Reach trade...   [click here for more]
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Borderland Profile: Inurin

Borderland Profile: Inurin


The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Voidsedge Cluster gains its name from the fact that it is right next to Void 8 subsector of Reft Sector. There is nothing but empty space for...   [click here for more]
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Borderland Profile: Tanith

Borderland Profile: Tanith


The Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Tanith system is a key link on the Imperial-Aslan trade route. Its excellent starport has grown into a starfaring nation in its own right, whilst...   [click here for more]
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Borderland Profile: Umemii

Borderland Profile: Umemii


The Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! Umemii is a rock ball world in the Borderland Cluster. It is home to several small states, and also the Grand Duchy of Requille whose merchant fleet...   [click here for more]
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Borderland Profile: Wildeman

Borderland Profile: Wildeman


The new Borderland line of Third Imperium books focusses on a single subsector within the Trojan Reach, allowing referees to rely on adventures and sourcebooks that fully scope the region, meaning he can get on with the business of running his campaign! The Wildeman system is one of the main entry/exit points to and from the Borderland. Its high-quality Highport sees a great deal of traffic, most...   [click here for more]
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Borderland: Counterweights and Measures

Borderland: Counterweights and Measures


This adventure is set in the Borderland sector of the Trojan Reach. The Florian-Aslan Trade Consortium (FATC) has grown so powerful that it will come to dominate the Borderland unless countermeasures are taken. Direct action is impossible, but if some of the local powers can put aside their differences and work together then perhaps they can create a counterweight to the FATC expansion. The Travellers...   [click here for more]
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Borderland: Into the Borderland

Borderland: Into the Borderland


This adventure is set in the Borderland sector of the Trojan Reach. The players are contracted to deliver a cargo of technical equipment to a remote settlement on Iilgan, where they discover a team of Border Guard personnel working with the locals to improve conditions. It becomes apparent that there are several such teams on the world. Whether the characters think this is a god idea or not, they...   [click here for more]
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British Vehicles of World War II

British Vehicles of World War II


Once continental Europe had fallen to Germany, Britain stood alone against the Axis powers for nearly a year, until Hitler’s attention turned to Russia and America entered the war. As the war turned against Germany, Britain became the launch point for the liberation of Europe and the drive into the heart of the Third Reich. The vehicles produced by Britain were often born from a desperate need...   [click here for more]
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Caennai Class Merchantman

Caennai Class Merchantman


The Caennai class is a Mid-sized Commercial vessel, with heavier armor and weapons than the average privately owned trader. the vessel has better range and better speed than most of vessels in its size range and role giving the owner an edge on the competition. Useful as a party vessel, a setting for an adventure, or as an adversary vessel. this package includes deck plans, background, statistics,...   [click here for more]
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Castrobancla, The City of Aliens

Castrobancla, The City of Aliens


A lonely city sits on the edge of a hot desert, in a solar system perched on the edge of a stellar desert. This city of aliens is ancient. It is a home for secrets. A den of gamblers, thieves, hustlers and spies. Welcome to Castrobancla. Have your papers ready for inspection, and make sure you've had all your shots. Castrobancla is a sprawling city setting for use with Mongoose Traveller, Second...   [click here for more]
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Central Supply Catalogue

Central Supply Catalogue


Welcome to the Central Supply Catalogue! This book contains a variety of equipment Travellers might want, need, or wish they had as they cross the galaxy. From diversions during jump travel to orbital defence lasers, from survival habitats to the latest in personal protection, the Central Supply Catalogue has combed the galaxy for items suited to the most discerning Traveller. With the contents...   [click here for more]
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Character Portraits: Fantasy Heroes

Character Portraits: Fantasy Heroes


Character Portraits: Fantasy Heroes Whenever you create a new character sheet, one item always seems to get neglected – the character’s portrait. What does Xandros the Wise, budding human sorcerer actually look like? You probably spend a short amount of time telling the rest of your party about your hook nose and eager face, only to immediately involve yourself in adventuring and abruptly...   [click here for more]
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Character Portraits: Fantasy Heroines

Character Portraits: Fantasy Heroines


Character Portraits: Fantasy Heroines Whenever you create a new character sheet, one item always seems to get neglected – the character’s portrait. What does Agnes des Barres, budding human paladin actually look like? You probably spend a short amount of time telling the rest of your party about your hook nose and eager face, only to immediately involve yourself in adventuring and abruptly...   [click here for more]
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Cimmeria

Cimmeria


The homeland of Conan himself is now detailed, for the first time. Explore the original land of barbarians, experience their culture, and develop your own Cimmerian characters. This sourcebook is packed full of in-depth detail of Cimmeria and its people, along with the hazards facing both explorers and invaders. ...   [click here for more]
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Cities of Fantasy - Skraag

Cities of Fantasy - Skraag


Home to over twenty-five thousand rampaging orcs, Skraag is a city of pure brutality, a place of nightmare that even the bravest adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skraag range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations....   [click here for more]
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Cities of Fantasy - Stonebridge

Cities of Fantasy - Stonebridge


If there were a place where the written word was priceless, where a painting or a sculpture was worth more than diamonds and where a song could inspire a love that lasts for centuries, would you go there? If there existed a city where genius and beauty were one and the same, where invention and ambition were prized above martial skill and where dragons and mortals lived together in eternal harmony,...   [click here for more]
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Cities of Fantasy - Stormhaven

Cities of Fantasy - Stormhaven


Among the mysteries of the sea, Stormhaven stands proud and defiant, a city built upon the relic of an unknown civilisation. Four great pillars support a disk of preternatural stone, its architects an enigma as great as the means of its construction. The new inhabitants settled centuries ago, giving the city its current name because the solidity and endurance it offers against the surrounding ocean...   [click here for more]
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Cities of Legend: Skarr - City of Orcs

Cities of Legend: Skarr - City of Orcs


Home to over 25,000 rampaging orcs, Skarr is a city of pure brutality, a place of nightmare that even the bravest Adventurer will fear to tread. Built from the ruins of an ancient dwarven stronghold the orcs themselves destroyed, the hordes of Skaar range for miles in every direction, bringing slaughter and misery to any community unfortunate enough to be within range of their predations. Inside...   [click here for more]
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Clones in Space

Clones in Space


Space - the final frontier. These are the voyages of some unenterprising Troubleshooters. Their mission: to seek out new life, new civilizations... and terminate them... to boldly go where no clone has any business going. ...   [click here for more]
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Crash Priority

Crash Priority


OXYGEN REMOVAL IN 5 SECONDS. 4... 3... UNDER PRESSURE? Ever since you started Gamemastering the PARANOIA XP roleplaying game, you’ve struggled to keep up with your players. Right? They always want new Troubleshooter missions in Alpha Complex -- new ways to compel fear and ignorance -- new reasons to loathe and suspect their fellow Troubleshooters—new methods...   [click here for more]
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Crowded Hours

Crowded Hours


Crowded Hours is a compilation of the classic Avenger Enterprises Traveller adventures, including: The Windermann Incident: Travelling by airship is supposed to be slow and boring, but this voyage is a lot more interesting than the passengers aboard Handley Aviatrix bargained for. With the passengers in the hands of hijackers, the crew helpless and Handley Avatrix herself on a collision course with...   [click here for more]
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Crusades of Valour

Crusades of Valour


Using the information in this d20 sourcebook, you can introduce religious conflict into your campaign world as both a background and foreground element for all levels of play. Low level characters can take part in crusades, joining an army or signing up to one of the crusader orders. At mid-level they can undertake special missions to capture or destroy a temple of another cult, as well as lead entire...   [click here for more]
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Death, Lies and Vidtape

Death, Lies and Vidtape


Now that The Computer is gone, more Secret Societies than we want to think about are fighting over the pieces of Alpha Complex. All that keeps them from winning is their mutual loathing and suspicion. Now comes a leader who could unite all the Societies and lead Alpha Complex to a grand new future. But if that happened, we wouldn t be able to do any more Paranoia adventures, would we? So the leader...   [click here for more]
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Deneb Sector

Deneb Sector


Continuing the great exploration of the Third Imperium, Deneb Sector provides new ground for your players to explore, colonise and capitalise! Part of the Great Rift, Deneb Sector is nevertheless a vitally important link in the Imperium, forming the major route between the Imperial Core and the Spinward Marches. Those from the core see the sector as barbaric while those in the Marches view it as...   [click here for more]
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Deneb Sector Map Pack

Deneb Sector Map Pack


The Deneb Sector awaits your exploration in this huge poster map, featuring every system, trade link and starbase in the sector. Beautifully illustrated in full colour, this map is the first in a series that will allow you to explore the entire Third Imperium and beyond, joining posters together to form one gigantic map! Includes a full key to aid navigation. ...   [click here for more]
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Deus Vult

Deus Vult


In 1095, Pope Urban II called on the kings and knights of Europe to liberate the Holy Land in a great crusade. As one they lifted their voices to Heaven, crying deus vult - God wills it! This cry was taken up by thousands of knights and peasants, martyrs and madmen, as a great tide of righteous fury flooded across the world. This cry was heard in the shadows, too. Since the days of the apostles,...   [click here for more]
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Directors' Annotated Paranoia Rulebooks

Directors' Annotated Paranoia Rulebooks


Welcome to Alpha Complex! Welcome to the ranks of the Troubleshooters! Welcome to Paranoia! NOTE: These rulebooks are PDFs annotated with comments from the creators of the all new Paranoia, reflecting the processes they went through during its writing and their thoughts upon completion of their work, giving a rare insight into the warped minds behind the new edition... As a...   [click here for more]
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DnD 5e Booklet-style Custom Character Sheet

DnD 5e Booklet-style Custom Character Sheet


Level up your game with this detailed character sheet, specially designed to record several important things about your character! There is a printable version and form fillable version. ...   [click here for more]
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Don't Take Your Laser to Town

Don't Take Your Laser to Town


Don't Take Your Laser to Town is a Yellow clearance Paranoia adventure for 2-6 players, filled with page after page of cliff-hanging exploits from a time when clones were clones and bots were bots and player characters were cowering under buildings. This adventure includes marginal notes on recreating the Old West... like it was in the movies. Hysterical uh, historical figures are turning over in...   [click here for more]
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Edge of Space: Grav Vehicles

Edge of Space: Grav Vehicles


The Edge is a dangerous place, and fragile humans need all the protection they can get! This selection of 12 grav vehciles runs the range from a basic grav car all the way to a heavy grav tank capable of striking targets in orbit! All of the vehicles are detailed using the Traveller Vehicle Design system, by the original creator of that system. ...   [click here for more]
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Edge of Space: Ground Vehicles

Edge of Space: Ground Vehicles


Anti-grav lift vehicles and starships may be flashier, but the majority of people and goods still travel along the ground. Wheeled and tracked vehicles are found everywhere, from the freeways of arcology clusters to the outbacks of newly-settled worlds. Even the most advanced ground vehicles require less technical sophistication than the simplest grav vehicles, and are much easier to maintain as...   [click here for more]
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Edge of Space: Robots

Edge of Space: Robots


On almost all of the 50,000 worlds in human space, robots have played a significant part in the development of society. Whether in the creation of a colony, with construction and survey bots, the maintenance of civilization with security, medical, and domestic robots, or the downfall, with combat robots and death machines, robots are ubiquitous across human space. This booklet contains 22 example...   [click here for more]
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Edge of Space: Walkers

Edge of Space: Walkers


In cultures that have not developed grav lift technology, walkers are used as a means of navigating very rough and broken terrain. While slower than equivalent ground vehicles, they can go practically anywhere. In combat, the smaller walkers offer protection and firepower greater than battledress can manage, while still being small enough to navigate city streets and larger buildings. The larger...   [click here for more]
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Encyclopaedia Arcane Abjuration

Encyclopaedia Arcane Abjuration


As with anything that seems purely defensive, the school of abjuration is often thought to be weak. This could not be further from the truth. Magic is a powerful force, capable of slaying a healthy warrior with a single word or laying waste to an entire city. Mundane defences are incapable of repelling just force. Only the spells of abjuration offer resistance to this might, which makes abjuration...   [click here for more]
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Encyclopaedia Arcane Battle Magic

Encyclopaedia Arcane Battle Magic


Battle magic is about pushing magic to its absolute destructive limits, turning each arcane phrase into a death sentence and every claw-fingered gesture into a deadly magical assault. Make no mistake – battle magic is about mayhem and death, ensuring your opponents are made to pay for their presumption to challenge your arcane might. Whether you wish to deliver death from afar, firing off massive...   [click here for more]
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Encyclopaedia Arcane Blood Magic

Encyclopaedia Arcane Blood Magic


The ancient practice of blood magic has been outlawed in many civilised societies, for though it allows access to staggering levels of magical power the price can be very high. Savage tribes often respect blood magic, though even they tend to fear and avoid it where possible – its power is the stuff of legend, to be invoked only by those who expect to achieve great things or die in the attempt....   [click here for more]
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Encyclopaedia Arcane Chaos Magic

Encyclopaedia Arcane Chaos Magic


Chaos magic is not for the faint hearted - those unwilling or unable to maintain the daring or force of will necessary to harness great, unwieldy energies will find themselves destroyed by the very power they sought. The true unfortunates will end their days locked into forms never meant for mortal eyes, let alone mortal flesh. Many are the failed practitioners of this art, and their wildly deformed...   [click here for more]
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Encyclopaedia Arcane Chronomancy

Encyclopaedia Arcane Chronomancy


A forgotten art, a mystery to even the most powerful archmage, chronomancy is a dark corner of magic, in which few dare to tread. Wizards and sorcerers understand chronomancy as the simple manipulation of time through arcane magic. These ignorant fools take the sacred name of chronomancy in vain, having no idea of the forces they could unleash with their meddling. Chronomancy is far more than the control...   [click here for more]
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Encyclopaedia Arcane Compendium, Volume I

Encyclopaedia Arcane Compendium, Volume I


Encyclopaedia Arcane Compendium: Volume I brings together four great Encyclopaedia Arcane titles together for the first time. Demonology, Necromancy, Battle Magic and the all-new Transmutation. Demonology: Taking your mage along the path of summoning beasts from other planes, sworn to do your bidding but intent on taking your soul. Can you skate the line that separates power from disaster? Necromancy:...   [click here for more]
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Encyclopaedia Arcane Components and Foci

Encyclopaedia Arcane Components and Foci


This volume presents the first serious study of the long-neglected questions of why material components are used in spells, what logic governs their use and whether or not it is possible to change them. Looking at the typical components used in arcane spells and outlining the key principles on which they work. An exhaustive treatment of the standard arcane spells is then provided which will inject...   [click here for more]
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