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Sometimes characters are inspired even when their players aren’t
Sometimes things just come together. Sometimes you just happen to have exactly the ideal tool, or the perfect insight.
And sometimes it’s great to give the players just a touch of inspiration and additional narrative control. And a little extra reward for a particularly challenging encounter or adventure.
The 100-card Asset... [click here for more] |
Monte Cook Games |
$20.04
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Scores of creatures at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Cypher System Creature Deck contains 99 weird and wondrous Cypher System creatures, drawn from the Cypher System Rulebook and beyond. When you need to build an encounter (either... [click here for more] |
Monte Cook Games |
$19.99
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Unleash your GMing creativity!
GM intrusions are part of what makes the Cypher System so fluid, fast-paced, and narrative-focused—and a real joy to GM! A good GM intrusion introduces an unexpected factor that spices up a scene, creates a turning point in an adventure, or throws a little wrench into the PCs’ best-laid plans. Sometimes GMs prepare them in advance, but often they occur spontaneously,... [click here for more] |
Monte Cook Games |
$20.00
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Breathe life into an infinite variety of NPCs—for any campaign!
Putting together a new adventure or campaign? GMing an impromptu encounter? Got a game session that’s gone in an entirely unexpected direction? In almost any gamemastering situation, one of the greatest challenges is coming up with nonplayer characters (NPCs) that are interesting, unique, and fleshed out—particularly when time... [click here for more] |
Monte Cook Games |
$19.99
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One Hundred New Artifacts in a Convenient Deck
In the Ninth World, artifacts are items of ancient mystery and power. Compared to cyphers, they're relatively permanent and often have straightforward applications. But their workings are incomprehensible—a device powered by transdimensional siphons using nanotechnology to rewrite reality on the subatomic level often appears more magic than machine.... [click here for more] |
Monte Cook Games |
$20.05
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Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 of the most commonly encountered creatures in the Ninth World, drawn from both the Numenera corebook and The Ninth World Bestiary. When you need to build an encounter (either when prepping your game or at the gaming... [click here for more] |
Monte Cook Games |
$20.05
|
Scores of foes at your fingertips—and your convenience!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from The Ninth World Bestiary 2, Into the Night, Into the Deep, and Into the Outside.... [click here for more] |
Monte Cook Games |
$19.99
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The easiest way to build and run Ninth World encounters
Populate your encounters with weird and wondrous Ninth World creatures quickly and easily. Generate them randomly from a selection you build. Or create encounters on the fly. Then give your players a look at the foes they face.
This deck contains 99 weird and wondrous creatures of the Ninth World, drawn from the Ninth World Bestiary 3.... [click here for more] |
Monte Cook Games |
$19.99
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Turn up your decks to eleven!
The Numenera Creature Deck and Numenera Cypher Deck are incredible resources for GMs, saving valuable time during game prep and at the table. And both have been followed by sequel decks (Numenera Creature Deck 2 and Numenera Cypher Deck 2), doubling the number of creatures and cyphers available.
So where do you go from there?
With the Numenera Cypher... [click here for more] |
Monte Cook Games |
$15.04
|
Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$20.05
|
Cyphers are among the most common type of numenera devices in the Ninth World. Usually single-use and frequently cobbled together or used in ways completely unrelated to their original intent, cyphers are a great opportunity for characters to discover and use the numenera as one-time weapons, wearable devices, quick heals, and more.
This deck of 120 full-color cards allows GMs and players to randomly... [click here for more] |
Monte Cook Games |
$20.05
|
GM intrusions shape the narrative of a good Numenera campaign, offering an element of the unexpected and keeping the players on their toes. But coming up with just the right intrusion on the fly can sometimes strain even the best GM's creativity.
This 100-card deck presents scores of potential GM intrusions. Time to throw a wrench into the player's carefully crafted plans? Just draw a card--or draw... [click here for more] |
Monte Cook Games |
$20.05
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Numenera is nothing if not weird. And sometimes even the best GM needs a little creative spark to help inspire new, strange things for the game. These cards do just that: Draw a card whenever you feel like it--whether it's prepping for the next game or right in the middle of a session. There are three ideas on each of the 100 cards in this deck: a simple basis for a weird element, a more developed... [click here for more] |
Monte Cook Games |
$20.05
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Granting—and getting—XP just got even more exciting!
In Numenera, exploration and risk are everything. Players earn experience points for making discoveries and facing unexpected challenges. You might rack up your XP between sessions, but most commonly you receive experience points during play, when events take an unexpected turn or you make a remarkable discovery. And XP are useful... [click here for more] |
Monte Cook Games |
$8.04
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Generate endless ruins and adventure, in prep or on the fly!
The Numenera Ruin Mapping Engine is one of the most popular features of Jade Colossus: Ruins of the Prior World, the essential GM’s companion for adventure building in the weird and wondrous Ninth World. The 100-card Ruin Deck builds on this feature, letting you quickly and easily generate ruins as you prep for your game, or... [click here for more] |
Monte Cook Games |
$19.99
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Generate random salvage results—and GM intrusions—and save loads of time doing it!
Shins. Iotum. Oddities and artifacts. Parts. Everything you want from a salvage attempt—even GM intrusions—is now at your fingertips. Save time at the game table and in prep by skipping the salvage tables and simply drawing a card. The top portion gives you the salvage result, including not just iotum, shins,... [click here for more] |
Monte Cook Games |
$20.04
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Add a bit more strange to The Strange—or any game!
The Strange is filled with limited worlds seeded by fiction. Generating new stories, encounters, and ways to make an encounter strange is fun but can be a challenge. These cards help with that: Just draw a card whenever you feel like it—whether it is while you’re preparing for your next session or right in the middle of one. There... [click here for more] |
Monte Cook Games |
$19.99
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100 Strange, scary, dangerous, and just plain weird creatures from the Shoals of Earth!
Build encounters quickly and easily, or create them randomly on the fly. Then give your players a look at their foes before plunging into combat.
The Strange Creature Deck contains 100 of the most commonly encountered creatures from the shoals of Earth, drawn from both The Strange corebook and The... [click here for more] |
Monte Cook Games |
$19.99
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Cyphers are items of strange or mystical function that originate in the Strange itself. Frequently encountered and used by player characters, cyphers are single-use items that heal, aid attacks, or have cool or unusual effects.
This deck of 120 full-color cards allows GMs and players to randomly generate cyphers on the fly. Twenty item cards describe the physical form the cypher takes, depending... [click here for more] |
Monte Cook Games |
$20.05
|
It's a dangerous business, going out your door. . .
The myriad strange recursions floating in the shoals of Earth are both wondrous and dangerous—and so is the process of translating to, from, and between them. The Translation Deck helps you generate creative and unexpected GM intrusions that sometimes occur during the process of moving between alternate worlds. Draw a couple of cards and pick... [click here for more] |
Monte Cook Games |
$7.99
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On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see over to the gaming table beyond.
On the outside, four pages of glorious full-page Numenera artwork, with four alternate panels, identical to the others but sporting the Numenera logo. You decide where (or if) the logo appears on your GM screen by swapping... [click here for more] |
Monte Cook Games |
$7.35
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On the inside, four pages of helpful tables and information for the GM, laid out in a landscape format that makes it easy to see the gaming table beyond.
On the outside, four pages of glorious full-page The Strange artwork. We provide eight pages in total, four with logos and four without. You decide where (or if) the logo appears as you choose the artwork you want on the outside of your... [click here for more] |
Monte Cook Games |
$7.35
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