Do you want to have cyber-soldiers and neuromancers in your Cypher game?
That was a trick question. Of course you do. This short PDF outlines a set of flavor abilities for all six tiers and cybernetic NPCs to inject near future sci-fi into your Cypher campaign at any stage. ... [click here for more]
D&D; 5e Doraken Adventure for 5th level characters
You are a proud member of the Clay Coyote Tribe, which roams the misty plains of Cloudsward. Recently, your tribe has fallen on hard times due to sudden scarcity of food. This has resulted in both hunger and illness claiming the lives of several tribemen, including Chieftain Oluga Trollbane.
In the absence of a chieftain,... [click here for more]
One of the best things about the Cypher Sytem is the ability to add in certain themes or flavors to a campaign. If you want to have a campaign with lots of high-kicking action and aikido throws, this is the document that can make that possible without a party full of warriors. Whether a wuxia epic or a James Bond spyfest, a Dune-style sci-fi tale of skilled warriors or a Daredevil-style campaign of... [click here for more]
During play it occurred multiple times to me how clunky NPCs are to utilize in combat. Sure, the PCs can always declare their sidekick gives them an asset, but the severe lack of utility and variety in allied NPCs has always stuck out as something bizarre to me. That’s when a friend of mine, Giorgio, had an idea: what if we used the already built-in hard-capped system of Cyphers to also represent... [click here for more]
The Cypher System shines for its flexibility and adaptability, but it lacks an important element to any setting which includes adventure and exploration: rules to determine the outcome of overland travel and tables listing the dangers lurking in the untamed wilderness. In this document I propose a new approach to step-by-step overland travel, mostly inspired by the “hex-crawling”... [click here for more]