Welcome to Costume Fairy Adventures, a game about fairies. In costumes. Having adventures.
(Fairies are not good at creative titles.)
From enchanted forests to star-faring spaceships, and even to your own backyard, fairies can be found just about anywhere – and where fairies go, shenanigans are sure to follow! Drawing magic from the power of mischief, fairies can turn the world upside-down... [click here for more]
Bring your wardrobe to life with the Costume Fairy Adventures Core Costume Deck! A printed deck is ideal for face-to-face games – or just to look at the lavish, full-colour illustrations on every card.
Note: The Costume Fairy Adventures Core Rulebook includes a print-and-play PDF of this product. This page is for ordering printed Core Costume Decks only. ... [click here for more]
Come to the village pie festival! Eat a hundred times your weight! Teach three very foolish humans the dangers of asking fairies for help in romance!
The Big Pie Caper is a Costume Fairy Adventures Playset for 3 to 6 fairies, featuring a target-rich environment for mischief and light-hearted chaos. Enter (or subvert!) the famous pie-eating competition, evade the wrath of the Sheriff,... [click here for more]
Take the mayhem and whimsy of Costume Fairy Adventures into the dungeon in search of cake, treasure and the secret to the greatest prank of all time. Outwit the traps, befuddle the monsters and face down dastardly villains in a labyrinth conjured from wishes run out of control!
Tomb of Follies brings old-school dungeon crawling to the table with a distinctly fairy flavour. Whether... [click here for more]
Challenge fairy law in all its nonsensical majesty in… Disorder in the Court!
In the fairy Queendom of Mirabile, crimes that annoy the Queen are considered especially heinous. The dedicated detectives who investigate these felonies are whichever poor saps the Queen can browbeat into dressing up like lawyers. These are their stories.
A fairy’s been murdered (it’s OK, she got better)... [click here for more]
"The concept of 'strange lands' (like that of 'home ground') has some holes in it, presents new questions. Are 'strange lands' an objective geographic reality, or a mental construct in constant flux?"—Robert Bolaño, "Exiles"Cerebos: The Crystal City is a tabletop roleplaying game about exploration and self-actualization. It’s also about crossing a surreal... [click here for more]
"His face is turned toward the past. Where we perceive a chain of events, he sees one single catastrophe which keeps piling wreckage upon wreckage and hurls it in front of his feet. The angel would like to stay, awaken the dead, and make whole what has been smashed. But a storm is blowing from Paradise; it has got caught in his wings with such violence that the angel can no longer close them.... [click here for more]
"Arriving at each new city, the traveler finds again a past of his that he did not know he had: the foreignness of what you no longer are or no longer possess lies in wait for you in foreign, unpossessed places."—Italo Calvino, Invisible CitiesNote: The Cerebos: The Crystal City Core Rulebook includes a print-and-play PDF of this product... [click here for more]