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Protocol Game Series
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King for a Day, Revised Edition

King for a Day, Revised Edition


King for a Day is a systemless fantasy sandbox campaign written in the style of Lovecraft, with more creep than gore. Set in a traditional anglo-saxon shire, the campaign is an extensive toolkit of people, places, and strange events all culminating in a horrific and unreal finale. With nearly 200 NPCs and dozens of unique locations and stories, King for a Day promises to provide many hours of gaming...   [click here for more]
post world games  $19.95

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Cthulhu Poker Deck (Chaos Format)

Cthulhu Poker Deck (Chaos Format)


THIS IS A PRINT ON DEMAND DECK OF CARDS OF CTHULHU ART BY ERIC LOFGREN. ...   [click here for more]
post world games  $13.00

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Guide to Toolcards: Fantasy

Guide to Toolcards: Fantasy


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. The is a free document for how to use the basic deck, which is 100 double-sided cards featuring the most important elements of fantasy, NPCs, Monsters, Legendary Locations, magic items, and overheard conversations. Each card contains 9 pieces of information, with...   [click here for more]
post world games   FREE 

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Guide to Toolcards: Fantasy Towns

Guide to Toolcards: Fantasy Towns


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. The is a free document for how to use the basic deck, which is 100 double-sided cards featuring the most important elements of fantasy, NPCs, Monsters, Legendary Locations, magic items, and overheard conversations. Each card contains 9 pieces of information, with...   [click here for more]
post world games  Pay What You Want

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Home, Protocol Game Series 1

Home, Protocol Game Series 1


Home is a story roleplaying game about soldiers in a fantasy world returning home from a long and costly war. Being on the losing side of the war, the characters must overcome adversity, national tension, and a lack of resources as they navigate the roads and wilderness. With only a few coins in your pockets, your long trek home begins. The Protocol game series uses vignettes, interrogations,...   [click here for more]
post world games  $3.95

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Orc Hospital (Card Game)

Orc Hospital (Card Game)


THIS IS A PRINT ON DEMAND DECK OF CARDS. Orc Hospital is a fast, silly card game for 3 or more players — 4 or 5 is best. In Orc Hospital, the players are writers on a soap opera named Orc Hospital, with each of them trying to win the coveted Golden Goblin award. The person with the most points at the end of the game writes the most memorable episodes and wins. 60 cards ...   [click here for more]
post world games   FREE 

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Toolcards: Fantasy

Toolcards: Fantasy


THIS IS A PRINT ON DEMAND DECK OF CARDS. Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This basic deck is 100 double-sided cards featuring the most important elements of fantasy, NPCs, Monsters, Legendary Locations, magic items, and overheard conversations. Each card contains 9 pieces of information,...   [click here for more]
post world games  $9.99

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Black Site, Protocol Game Series 2

Black Site, Protocol Game Series 2


Black Site is a story roleplaying game about prisoners being held and tortured at secret rendition sites around the globe. Having already been captured, the prisoners are held in various locations, and denied access to basic human rights. They will be beaten, questioned, and tormented until they finally give in to the demands of their captors. Each game in the Protocol series is zero-prep for 3 or...   [click here for more]
post world games  $3.95

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Holy Diver, Protocol Game Series 53

Holy Diver, Protocol Game Series 53


Holy Diver is a story roleplaying game homage to Ronnie James Dio. With characters and events drawn directly from the lyrics of Ronnie James Dio songs (from Rainbow, Black Sabbath, and his self-titled work), the game is a strange trip through the golden lyrics of the metal god himself. Specifically, the game is about fantasy adventurers on a quest to the Silver Mountain, to see ‘the Witch’. The...   [click here for more]
post world games  $3.95

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Protocol Games Series, Book 2

Protocol Games Series, Book 2


Protocol is a series of story roleplaying games about disparate characters, thrust together into dramatic situations. Each game uses the same set of rules, with vastly different parameters, start points, characters, and finales. The Protocol series uses vignettes, interrogations, interludes, and ensembles to tell unique stories. Each game in the Protocol series is zero-prep for 3 or more players....   [click here for more]
post world games  $49.99

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Joan of Arc, Protocol Game Series 3

Joan of Arc, Protocol Game Series 3


Joan of Arc is a story roleplaying game about scientists and rescue personnel working to save a damaged space station before disruptive energy rips it apart. Starting from the planet’s surface, the team has limited time to get to the station, climb inside, and repair the damaged station. The clock is ticking as problem after problem besets the team members who have limited resources to battle the...   [click here for more]
post world games  $3.95

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Power Station, Protocol Game Series 4

Power Station, Protocol Game Series 4


Power Station is a story roleplaying game in which players take on the roles of world leaders with access to unfathomable fuel sources, while neighboring nations covet their power. Set in a near-future world, Power Station asks questions of responsibility and power. Will hubris be your nation’s undoing? Or will you use the power responsibly and usher in a new era of human achievement? The Protocol...   [click here for more]
post world games  $3.95

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Perdition, Protocol Game Series 5

Perdition, Protocol Game Series 5


Perdition is a story roleplaying game about life on the frontier, specifically the American West. Characters are members of an extended family of settlers, staking their claim on the new land, while dealing with the fears of the unknown. Told over many years, Perdition is the story of prairie life… and its hardships. Bleak conditions take their toll on the settlers, leading to disease, starvation,...   [click here for more]
post world games  $3.95

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Chebyshev Function, Protocol Game Series 6

Chebyshev Function, Protocol Game Series 6


Chebyshev Function is a story roleplaying game about teenagers with psionic powers — known as primes — who are chased by the government. Forced to live outside the convenience of modern life, the characters must “go underground” to protect themselves from those who would do them harm. As the story progresses, the teenagers find themselves face to face with very real dangers that will test them,...   [click here for more]
post world games  $3.95

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Devil's Highway, Protocol Game Series 7

Devil's Highway, Protocol Game Series 7


Devil’s Highway is a story roleplaying game in which players take on the roles of bikers in a “motorcycle club.” Living just beyond the reach of the law, the bikers are involved in drugs, gun running, theft, and general lawlessness. Recently there has been a change in leadership that has caused some concerns for the club, both internally and externally. The Protocol game series uses vignettes,...   [click here for more]
post world games  $3.95

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Coyote, Protocol Game Series 8

Coyote, Protocol Game Series 8


Coyote is a story roleplaying game about immigrants being smuggled into a new nation of opportunity. This game deals with themes of prejudice and segregation, while shining a light on work ethics and cultural division. Though the game is designed to take place in an industrialized society, it also has flexibility for fantasy or science fiction settings. The Protocol game series uses vignettes, interrogations,...   [click here for more]
post world games  $3.95

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Calendar Man, Protocol Game Series 9

Calendar Man, Protocol Game Series 9


Calendar Man is a story roleplaying game about a serial killer who cannot be caught. Mimicking films like Zodiac, Seven, Suspect Zero, and Silence of the Lambs, the murders are dark and ghastly, challenging everyone, police and journalists alike. Some of the investigators have seen too much and others have questionable methods to begin with. Can anyone solve the murders or does the Calendar Man walk...   [click here for more]
post world games  $3.95

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Eons, Protocol Game Series 10

Eons, Protocol Game Series 10


Eons is a story roleplaying game about inexplicable horror and marginal science. Players take on the roles of fringecraft investigators, journalist, scientists, and theorists. Exploring nearly random events, the characters must piece together random occurrences and decipher hidden secrets to stop horrors beyond the veil from corrupting our world. The Protocol game series uses vignettes, interrogations,...   [click here for more]
post world games  $3.95

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Toolcards: Fantasy Sampler

Toolcards: Fantasy Sampler


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This sampler deck contains 6 preview cards from the forthcoming Toolcards: Drama and 2 cards from each of the Toolcard: Fantasy Companion decks. ...   [click here for more]
post world games  $7.56

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Dinner Guests, Protocol Game Series 11

Dinner Guests, Protocol Game Series 11


Dinner Guests is a story roleplaying game about a dinner party that turns to murder. Done in the style of Agatha Christie, Murder by Death, and Clue, the Dinner Guest is a funny romp through a dinner, murder, and resolution. Will you be the aging British Lord with too much time on his hands, looking for excitement? Are you the spoiled niece who wants the inheritance all to herself? Or perhaps you’ll...   [click here for more]
post world games  $3.95

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Five Broken Swords, Protocol Game Series 12

Five Broken Swords, Protocol Game Series 12


Five Broken Swords is a story roleplaying game about adventurers in a fantasy world on a long and unfulfilled quest. The quest has dragged on for years. The adventurers are old, tired, and ready to give up. But maybe the fabled relic lies in the next dungeon up ahead. Each adventurer has a secret reason for being on the quest, which could usurp the journey. In the end, will you fail together? Succeed...   [click here for more]
post world games  $3.95

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Nacht Engel, Protocol Game Series 13

Nacht Engel, Protocol Game Series 13


Nacht Engel is a story roleplaying game about jealous and paranoid authors living under oppressive totalitarian conditions, while selfishly guarding the secrets of their work. With only a few manifestos and state-sponsored works bearing their name, they must convince the others they have written great works of art that push boundaries, while avoiding imprisonment or death. The Protocol game series...   [click here for more]
post world games  $3.95

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Moonmen from Mars, Protocol Game Series 14

Moonmen from Mars, Protocol Game Series 14


Moonmen from Mars is a story roleplaying game about the futuristic Moonmen who have invaded World-Earth airspace and intend to ravage our planet with their Mars ray beams. Earth is suffering. Our cities have been leveled and Earth Capital is on fire. But we shall prevail! The cosmonauts of Earth Justice will not sit idly. The World-President has issued a decree to all able-bodied men and women. Grab...   [click here for more]
post world games  $3.95

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Toolcards: Archetypes

Toolcards: Archetypes


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This archetype deck contains 51 stand-alone cards meant to improve your roleplaying sessions. Archetype cards allow GMs to add dramatic events to the game, without detering from the story. Specifically, this deck introduces gamemasters to the concept or narration...   [click here for more]
post world games  $13.00

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Toolcards: Drama

Toolcards: Drama


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This drama deck contains 100 stand-alone cards meant to improve your roleplaying sessions. Drama cards allow players and GMs to add dramatic events to the game, without detering from the story. Need help from an NPC? Can't figure out a riddle? Want to create tension...   [click here for more]
post world games  $20.01

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Toolcards: Fantasy Character

Toolcards: Fantasy Character


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This character deck contains 30 companion cards to the main Toolcard: Fantasy deck. Highlighting elements of memorable characters and NPCs of fantasy, the cards provide names, affectations, gimmicks, goals, and motivations as well as the standard flavor of the Toolcard...   [click here for more]
post world games  $10.01

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Toolcards: Plots

Toolcards: Plots


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This plots deck contains 56 stand-alone cards meant to improve your roleplaying sessions. Plot cards help GMs to add dramatic events to the game, without detering from the story. Especially designed to be used on the fly, this toolcard deck works especially well...   [click here for more]
post world games  $10.00

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Virtuax, Protocol Game Series 15

Virtuax, Protocol Game Series 15


Virtuax is a story roleplaying game about the virtual world manifested as reality. Something has gone wrong, however, and a mathematical error has caused the virtual world to unravel, deleting itself in the process. It is only a matter of time before it erases everything. Characters are self-actualized programs seeking out the source of the anomaly, to shut it down before the entire system crashes....   [click here for more]
post world games  $2.99

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The Plague, Protocol Game Series 16

The Plague, Protocol Game Series 16


The Plague is a story roleplaying game about a nationwide flu that wipes out a considerable portion of the population overnight. Characters must hold up indoors until the CDC gives the all clear to evacuate. But not everyone knows each other and as each day passes, resources dwindle, isolation turns to fear, and paranoia sets in. Can the characters hold out until help arrives? The Protocol...   [click here for more]
post world games  $3.95

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Toolcards: Fantasy Cults

Toolcards: Fantasy Cults


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This cult deck contains 30 companion cards to the main Toolcard: Fantasy deck. Highlighting elements of cults and obscure faiths, the cards provide names for cult leaders, religious titles, places of worship, bizarre rituals, and the ultimate goal of the cult (such...   [click here for more]
post world games  $10.01

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Skyrise, Protocol Game Series 17

Skyrise, Protocol Game Series 17


Skyrise is a story roleplaying game about poverty in 1970s Chicago. Characters are tenants living in a decaying skyrise, watching as their neighbors move away, week after week. It’s only a matter of time before drugs, crime, and the brutality of daily life drive you out as well. The Protocol game series uses vignettes, interrogations, interludes, and ensembles to tell a story. Each story explores...   [click here for more]
post world games  $3.95

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George's Children, Protocol Game Series 18

George's Children, Protocol Game Series 18


George’s Children is a story roleplaying game about children in a post-apocolyptic world devoid of adults. In this version of George’s Children, the characters are aged 7 to 12 on a journey to find the mysterious figure, known only as George. They have just one day to wake, find food, and journey to George before the sun sets. Perhaps George isn’t real? Perhaps he’s a legend?...   [click here for more]
post world games  $2.99

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Toolcards: Fantasy Dooms

Toolcards: Fantasy Dooms


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This dooms deck contains 30 companion cards to the main Toolcard: Fantasy deck. Highlighting strange events of birth, omens, dooms, fates, and prophecies, this deck is ideal for exploring divination and witchcraft, as well as the superstitions of more primitive societies....   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Interrogations

Toolcards: Fantasy Interrogations


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This interrogations deck contains 30 companion cards to the main Toolcard: Fantasy deck. With four questions on each side designed to help build robust, three-dimensional characters, this deck is very different from the rest of those in this series. Additional examples...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Potions

Toolcards: Fantasy Potions


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This potions deck contains 30 companion cards to the main Toolcard: Fantasy deck. With details such as containers, potion color, texture, effect, and the traditional flavor that comes with toolcards, this deck is ideal for generating hundreds, if not thousands,...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Quests

Toolcards: Fantasy Quests


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This quest deck contains 30 companion cards to the main Toolcard: Fantasy deck. With information designed to construct both low and high fantasy quests, this deck includes the name of the quest-giver, the location, the rewards, obstacles, and of course the quest itself....   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Rogues

Toolcards: Fantasy Rogues


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This quest deck contains 30 companion cards to the main Toolcard: Fantasy deck. With information designed to construct both low and high fantasy quests, this deck includes the name of an underworld contact, a safehouse to hide in, a place to hide things, a pickpocket...   [click here for more]
post world games  $10.01

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Zombieskin, Protocol Game Series 19

Zombieskin, Protocol Game Series 19


Zombieskin is a story roleplaying game about mutants and zombies — Damned and Scabs — waging an epic battle at the end of the world. As society crumbles around them, the scab horde grows stronger each day. Characters are the Damned, not so average people with genetic mutations, using their gifts to fight the zombie hordes and keep the world from ending. But each use of their mutant power brings...   [click here for more]
post world games  $3.95

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Le Carnival, Protocol Game Series 20

Le Carnival, Protocol Game Series 20


Le Carnival is a story roleplaying game about the human oddities (freaks) of a carnival during the Great Depression era. The Carnival travels the backroads of the Midwest farm belt and the Southern states, visiting towns far off the beaten trail. Characters are carnival freaks who hopelessly seek a degree of familiarity, clinging to the idea that somehow the Carnival is family. In fact, the “Brotherhood”...   [click here for more]
post world games  $3.95

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Toolcards: Carcass

Toolcards: Carcass


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This Carcass deck contains 30 companion cards to the main Toolcard: Fantasy deck. Carcass adds Post Apocolyptic elements to the Toolcard series, specifically tied to the Carcass: Exodus game line (coming soon). Card details include NPCs, communities, complications,...   [click here for more]
post world games  $10.00

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Toolcards: Fantasy Towns/Villages Maps

Toolcards: Fantasy Towns/Villages Maps


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This village deck contains 50 cards that can be used with or without the main Toolcard: Fantasy deck. Villages allows gamemasters to build quick villages and towns for fantasy games, with one side of the card dedicated to the map, and the other side with businesses,...   [click here for more]
post world games  $15.00

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Toolcards: Fantasy Traps

Toolcards: Fantasy Traps


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This trap deck contains 30 companion cards to the main Toolcard: Fantasy deck. With everything a gamemaster needs to make unique traps, each card details a method of activation as well as deactivation, plus numerous magical and non-magical trap effects to inspire...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Undead

Toolcards: Fantasy Undead


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This undead deck contains 30 companion cards to the main Toolcard: Fantasy deck. This deck is designed to help gamemasters produce unique and terrifying undead creatures with powers and weaknesses no PC is prepared for. Including details of the creatures lair, spheres...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Wards

Toolcards: Fantasy Wards


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This ward deck contains 30 companion cards to the main Toolcard: Fantasy deck. Wards expands on the basic concept of magical wards in fantasy games and gives them character and unique powers. Each card details the type of magic, the design of the ward, and three magical...   [click here for more]
post world games  $10.01

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Toolcards: Fantasy Wilderness

Toolcards: Fantasy Wilderness


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This wilderness deck contains 30 companion cards to the main Toolcard: Fantasy deck. Designed to aid gamemasters with details of overland travel, camping, and midnight ambushes, this deck even has information on predator/prey, as well as including a line for just...   [click here for more]
post world games  $10.01

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Toolcards: Hit Locations

Toolcards: Hit Locations


Toolcards are easy-to-use cards that inspire the GM to run fast, exciting adventures. Names, monsters, treasure. Toolcards has it all. This hit location deck contains 30 cards for determining hit locatiions. Each card requires a 1d6 roll in addition to a card draw. The deck works especially when when mixing and matching effects (on the back of the card). Additional examples of cards can be found...   [click here for more]
post world games  $7.55

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Upir Gaunt, Protocol Game Series 21

Upir Gaunt, Protocol Game Series 21


Upir Gaunt is a story roleplaying game about vampires — no, not the sparkly kind — and the emptiness of the modern world. After ages of slumber, a small cadre of vampires wake into a world of technology and splendor, unaware of what has happened to the world, but hungry nonetheless. Upir Gaunt places vampires at the crossroads where they are nothing more than anachronistic voyeurs in a world where...   [click here for more]
post world games  $3.95

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Ship Lanterns, Protocol Game Series 22

Ship Lanterns, Protocol Game Series 22


Ship Lanterns is a story roleplaying game about wish-fulfillment gone awry and set in a Southeast Asian village. Children gather on a bridge to throw cherry blossoms into the water, asking the river spirit (Thuy-Tinh) to grant their wishes. Characters take on the roles of children, dealing with the results of their wishes. Each game in the Protocol series is zero-prep for 3 or more players. The game...   [click here for more]
post world games  $3.95

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The Offspring, Protocol Game Series 23

The Offspring, Protocol Game Series 23


The Offspring is a story roleplaying game about angelic beings caught in an endless war with the Nephilim. Players take on the roles of angels and other heavenly beings turning their gaze from the plight of man in a final attempt to thwart the enemies of humanity. In the quiet moments before the final battle, angels question the validity of the war and the purpose of god’s first offspring —...   [click here for more]
post world games  $2.99

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Born from Hate, Protocol Game Series 24

Born from Hate, Protocol Game Series 24


Born from Hate is a story roleplaying game about demons condemning, destroying, and seducing mortal souls while the angels wage their private war with the Nephilim. Unaware of the fate of man, the angels do not interfere in the games of the demonic hordes that condemn humanity to peril and eternal suffering as the world inches ever closer to destruction. This game is designed to be played in conjunction...   [click here for more]
post world games  $2.99

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