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 Hottest Non-Core Books, Horror from Green Ronin Publishing
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Cthulhu Awakens: Dreadcrawls Zero, Strange Places

Cthulhu Awakens: Dreadcrawls Zero, Strange Places


DREADCRAWLS ZERO: STRANGE PLACES Mountains of madness, cave complexes inhabited since before history, and secret temples under moldering ruins are all part of the Mythos horror genre. With DREADCRAWLS #0: Strange Places, you can generate these bizarre, haunted locations with a few dice rolls and simple decisions. From underground complexes to hyper-dimensional locales...   [click here for more]
Green Ronin Publishing  $7.99 $5.99

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Cthulhu Awakens: Revelations of the Bacchae (PDF)

Cthulhu Awakens: Revelations of the Bacchae (PDF)


Revelations of the Bacchae Revelations of the Bacchae presents expanded notes on a Cthulhu Awakens actual play session run by Ian Lemke during the Cthulhu Awakens Kickstarter campaign. Note that this is not a full scenario—well, not completely. Instead, the basic notes used to run the game have been cleaned up a bit and presented for your perusal or use, as you see fit....   [click here for more]
Green Ronin Publishing  $5.99

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Cthulhu Awakens: Revelations of the Bacchae [Roll20 Edition]

Cthulhu Awakens: Revelations of the Bacchae [Roll20 Edition]


Revelations of the Bacchae Revelations of the Bacchae presents expanded notes on a Cthulhu Awakens actual play session run by Ian Lemke during the Cthulhu Awakens Kickstarter campaign. Note that this is not a full scenario—well, not completely. Instead, the basic notes used to run the game have been cleaned up a bit and presented for your perusal or use, as you see fit. This development...   [click here for more]
Green Ronin Publishing  $7.99

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Cthulhu Awakens Game Master's Kit

Cthulhu Awakens Game Master's Kit


The Cthulhu Awakens Game Master's Kit is a collection of resources that helps you smoothly deliver terror and adventure to your players. It provides a PDF with 3 Game Master's screen panels that displays stunts and other essential information. The quick reference card PDF provides further assistance with commonly used rules, and the combat tracker helps you organize the action. The secrets...   [click here for more]
Green Ronin Publishing  $16.99

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Cosmic Handbook

Cosmic Handbook


The cosmos is a vast realm of primal powers, alien empires, and wonders and dangers beyond imagining. Now it is yours to explore with The Cosmic Handbook for the Mutants & Masterminds Superhero Roleplaying Game. This sourcebook looks at the universe beyond Earth, from the history of the cosmic in the comics to the conventions of cosmic stories and characters. In the pages of The Cosmic Handbook...   [click here for more]
Green Ronin Publishing  $14.95

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Freeport Bestiary for the Pathfinder RPG

Freeport Bestiary for the Pathfinder RPG


The world of Freeport is a perilous one, as any swab can attest. Sailors face monsters like ocean wyrms and sail dragons, explorers must deal with ghost eaters and harpoon crabs, and city dwellers may be surprised by burnlings and flayed men. You’ll find all these creatures and many more in the Freeport Bestiary for the Pathfinder Roleplaying Game! This 180-page full color...   [click here for more]
Green Ronin Publishing  $17.95

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Supernatural Handbook

Supernatural Handbook


There are Things That Go Bump in the Night...   The Supernatural Handbook is a sourcebook of heroic horror for the Mutants & Masterminds Superhero Roleplaying Game. It lays out the elements for a successful M&M game in which the strange and paranormal are true and a few lone heroes struggle against the Things That Go Bump in the Night. The Supernatural...   [click here for more]
Green Ronin Publishing  $14.95

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A Shadow in the Downs: An Adventure for The Lost Citadel (5e)

A Shadow in the Downs: An Adventure for The Lost Citadel (5e)


This introductory adventure for level 3 characters—the recommended starting level for Lost Citadel Roleplaying characters—brings players into this dark fantasy 5e setting, where the risen Dead besiege and infiltrate the last city of the living. When a dwarf in this final city, Redoubt, goes missing, heroes must delve cult-haunted ruins and forgotten tunnels to see what strange transformations...   [click here for more]
Green Ronin Publishing  $9.95

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The Lost Citadel Fantasy AGE Conversion Codex

The Lost Citadel Fantasy AGE Conversion Codex


Fantasy AGE Meets the Age of Redoubt The Lost Citadel Roleplaying presented Redoubt, the final city of mortals in a world conquered by the undead, with new classes, powers, and creatures for 5th Edition. Now The Lost Citadel Conversion Codex brings a complete Fantasy AGE rules adaptation to the world of The Lost Citadel, with new game systems for the ever-present Dead and...   [click here for more]
Green Ronin Publishing  $9.95

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The Lost Citadel Game Master's Screen (5E)

The Lost Citadel Game Master's Screen (5E)


THE CITY IS CALLED REDOUBT... Some say the doors to the Underworld flew from their hinges. Others believe that the god of the dead went mad. Whatever the cause, across the lands of Zileska, the dead have become the Dead. Whether human, elf, dwarf, or monstrous ghûl, all must survive the horror of this world overrun by death, where all that’s left of civilization has gathered behind the walls...   [click here for more]
Green Ronin Publishing  $6.95

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The Lost Citadel Roleplaying (5E)

The Lost Citadel Roleplaying (5E)


Seven decades ago, there were cities upon cities, kingdoms and nations. Cultures at war and at trade.Humans, dwarves, elves,and others. So it remained for millennia, through two vibrant ages called ascensions.   Until the world ended. Nations crumbled. Magic sputtered. Nature sickened. Civilizations died.   The dead woke.   THE CITY IS CALLED...   [click here for more]
Green Ronin Publishing  $29.95

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