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 Hottest Non-Core Books from Cubicle 7 Entertainment Ltd.
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Doctor Who: Adventures in Time and Space - Arrowdown

Doctor Who: Adventures in Time and Space - Arrowdown


‘Arrowdown’ is a free introduction scenario for Doctor Who Adventures in Time and Space. An unexploded bomb in the coastal village of Arrowdown opens the door to a much more terrifying mystery and a deadly adversary. ‘Arrowdown’ is intended to be a fast moving scenario to guide you through the way the game works, give each type of character a chance to shine...   [click here for more]
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Doctor Who: Adventures in Time and Space - Eleventh Doctor Edition Upgrade Pack

Doctor Who: Adventures in Time and Space - Eleventh Doctor Edition Upgrade Pack


Upgrade your Doctor Who: Adventures in Time and Space Tenth Doctor edition with this Eleventh Doctor Pack! This download contains: New aliens and creatures New gadget cards New character sheet New pregenerated character sheets for the Eleventh Doctor and companions New archetype character sheets, partially generated characters for you to quickly personalise and use   ...   [click here for more]
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Doctor Who: The Einstein Engine

Doctor Who: The Einstein Engine


The Einstein Engine  A simple trip to the Australian Outback in 1988 to take in the sights of a spectacular solar eclipse leads to a horrific discovery — the body of a cloned genius has been excavated from deep within an opal mine. Another, then another. Who is cloning the universally renowned scientist, and what fate is befalling all of these clones? The race is on for a globe spanning...   [click here for more]
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Vault 5e: A Life Well Lived | Roll20 VTT + PDF [BUNDLE]

Vault 5e: A Life Well Lived | Roll20 VTT + PDF [BUNDLE]


This special bundle product contains the following titles. Vault 5e: A Life Well Lived | Roll20 Free Preview Regular price: $0.00 Bundle price: $0.00 Format: Roll20 VTT From the award-winning team that brought you award-winning 5e Adventures in Middle-earth, Broken Weave, Uncharted Journeys, and Doctors and Daleks comes A Life Well Lived! Bring your characters...   [click here for more]
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Vault 5e: Around the Campfire

Vault 5e: Around the Campfire


When dusk settles after a long day adventuring, discover what activities your characters get up to around the campfire in this collection of Campcraft Activities for 5th edition! Explore the quiet moments around the campfire with over a dozen Activities to choose from. Do you take advantage of the peace and safety by meditating or praying for guidance? Or do you prepare for the hard days ahead by...   [click here for more]
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Victoriana - The Spring Heeled Menace

Victoriana - The Spring Heeled Menace


Victoriana – a world of high adventure and intrigue in an age of sorcery and steam! The year is 1856 and the world roils in the unseen conflict between Order and Entropy. As technology marches forward the Celestial Engine moves ever faster, and all our fates grow more precarious. Now is the time to act decisively and boldly, to seize control of your destiny and impose your will upon the world......   [click here for more]
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Warhammer Age of Sigmar Soulbound: Crash & Burn

Warhammer Age of Sigmar Soulbound: Crash & Burn


Following the cataclysmic events of the Necroquake, the newly reclaimed city of Brightspear is in desperate need of supplies and support. A huge Kharadron fleet has been assembled to bring provisions, would-be settlers, and enterprising merchants to the new city. Joining the expedition are a group of unlikely heroes — Soulbound, mortal beings chosen by the gods to defend the Mortal Realms....   [click here for more]
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Warhammer Age of Sigmar Soulbound: Reap & Sow

Warhammer Age of Sigmar Soulbound: Reap & Sow


Age of Sigmar: Soulbound is set in Games Workshop’s mythic fantasy setting of Warhammer Age of Sigmar, where gods and monsters wage endless war in eight near-infinite realms. Players take on the role of Soulbound, god-chosen heroes of great power brought together through an arcane ritual and granted the might to stand against the tide of Chaos,...   [click here for more]
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Warhammer Fantasy Role Play - Adventures Afoot in the Reikland

Warhammer Fantasy Role Play - Adventures Afoot in the Reikland


This week we present Adventures Afoot in the Reikland!, a supplement to Chapter 10: Glorious Reikland from the WFRP rulebook. Adventures Afoot in the Reikland! is written by Ben Scerri and offers over fifty adventure seeds for the Reikland locations presented in WFRP. To ensure they are easy to use, all locations are marked in bold text, but most of the ideas can be relocated to almost...   [click here for more]
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Warhammer Fantasy Role Play :Old World Adventures - Night of Blood

Warhammer Fantasy Role Play :Old World Adventures - Night of Blood


Night of Blood is one of the most played WFRP scenarios of all time. It was originally written over thirty years ago by Jim Bambra for WFRP 1stedition, and was published in White Dwarf 87 in March 1987. Later, it was republished in the WFRP 1st edition supplement, The Restless Dead, and has been a firm fan favourite ever since. It’s a dark, stormy night, and the forest creaks as foul...   [click here for more]
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Warhammer Fantasy Role Play: 4th Edition Conversion Rules

Warhammer Fantasy Role Play: 4th Edition Conversion Rules


Conversion Tables for Warhammer Fantasy Roleplay The Warhammer Fantasy Roleplay Conversion Tables provide a guide for converting first and second edition Characters and NPCs to the current fourth edition rules. We’ve included a comprehensive list of Skills and Talents, with some additional guidance on updating trickier Character Traits. This document is a useful addition for any Grognard who wants...   [click here for more]
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Warhammer Fantasy Roleplay: Ubersreik Adventures - If Looks Could Kill

Warhammer Fantasy Roleplay: Ubersreik Adventures - If Looks Could Kill


Legends claim the Beast of Ortschlamm stalked the marshes near Ubersreik for centuries. But few believe it…   When the adventurers agree to help Rutger Reuter, a charismatic, young merchant from Ubersreik, little do they realise what’s in store. What starts as a simple job guarding building supplies, soon turns to tragedy, horror, and murder. The Characters will not only need...   [click here for more]
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Wrath & Glory: Rain of Mercy

Wrath & Glory: Rain of Mercy


Rain of Mercy is an entertaining introduction to the grim darkness of the 41st Millennium and Warhammer 40,000 Roleplay: Wrath & Glory. The booklet — originally only available as part of Free RPG Day — is a short primer on the world of Warhammer 40,000, the glorious Imperium and its many foes, and the forsaken Gilead System trapped by the Great Rift. It also...   [click here for more]
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Wrath & Glory: The Graveyard Shift

Wrath & Glory: The Graveyard Shift


Graveyard Shift is a clandestine mission perfect for introducing players to the horrors of daily life (and death) in the 41st Millennium. Tasked by an Interrogator of the Inquisition to retrieve a dangerous xenotech artefact, the Agents explore a corpse starch production facility, encounter villainous Scum, and scour the dangerous wastes of the Boneyards before confronting the...   [click here for more]
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Wrath & Glory - The Null Hypothesis

Wrath & Glory - The Null Hypothesis


Long ago, an unique order was founded — one that drew together a cadre of gifted outcasts and forged them into one of the Emperor’s finest tools. After His ascension to the Golden Throne this order was all but lost, shunned from greater Imperial society and related to haunt the shadowed fringes of the Imperium. The Dispensatus Anathema has changed all that. Primarch Reborn Rouboute Guilliman has...   [click here for more]
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Wrath & Glory: Departmento Munitorum Shotguns

Wrath & Glory: Departmento Munitorum Shotguns


As a multitude of threats extend their malignant tendrils across the beleaguered Gilead System, the last bulwark of humanity stands in determined defiance, for in the grim dark future there is only war.  In these increasingly dark and uncertain times many of the Emperor’s faithful turn to their most trusted and inviolable instruments of faith. While the mighty Astartes and the honourable Sisters...   [click here for more]
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Doctor Who:Adventures in Time and Space - Cat's Eye

Doctor Who:Adventures in Time and Space - Cat's Eye


Cat’s Eye by Nick Huggins The Doctor and his companions find themselves in an old abandoned hotel somewhere in England, inhabited by nothing more ominous than a group of squatters and a colony of feral cats... oh, and an extraterrestrial telepathic intelligence intent on first taking over the hotel, and then the world! Cat’s Eye is a mysterious adventure for Doctor Who: Adventures...   [click here for more]
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Doctor Who:Adventures in Time and Space - Medicine Man

Doctor Who:Adventures in Time and Space - Medicine Man


Medicine Man by Walt Ciechanowski The Doctor and his companions are pitted against an old enemy trying to resurrect their race from beneath the plains of the Wild West. The characters arrive at a small mining town in the American Old West and discover strange happenings centred around a strange snake oil salesman. The clues lead to an abandoned gold mine, and from there to a deadly threat...   [click here for more]
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Doctor Who:Adventures in Time and Space - The Ravens of Despair

Doctor Who:Adventures in Time and Space - The Ravens of Despair


The Ravens of Despair by Steve Darlington There are some individuals in this universe who follow fear and trouble. They are drawn to it like a magnet, ending up time and time again in places rife with threats and danger, full of enemies at work or monsters at large. They arrive in the nick of time, when all seems darkest.  Then there are others, in this wide, nigh-infinite universe, who...   [click here for more]
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Victoriana - The Devil in the Dark

Victoriana - The Devil in the Dark


In this 23 page Penny Dreadful, the adventurers are hired by Sir Travis Duquesne to investigate the strange happenings at a Midlands coal mine. The Devil in the Dark is designed for a group of beginning adventurers (or those with only one or two penny dreadfuls under their belts and corsets) of any investigative Association. The Havering Household, the Selenium, the Spiritual Repose and Willowpin...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Through Fire and Smoke

Warhammer Age of Sigmar Soulbound: Through Fire and Smoke


The sounds of battle echo off the ruined walls of a desecrated keep. Unnatural blizzards blind warriors locked in mortal combat, even as their blood turns the white snow to a bloody red. Heroes stumble through dark caves, harried by enemies on all sides as noxious gas chokes the life from them.  In the Mortal Realms, the very lands are your enemy. This supplement presents dozens of new Environmental...   [click here for more]
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Warhammer Fantasy Role Play: Sullasara's Spells of Unrivalled Utility

Warhammer Fantasy Role Play: Sullasara's Spells of Unrivalled Utility


Sullasara’s Spells of Unrivalled Utility When Teclis decided to instruct the humans of the Empire in the use of magic, there was much grumbling. Some thought it madness; while others saw the grim necessity of it. However, the Elf High Mage Sullasara saw it as an excellent opportunity to educate the Empire’s unfortunates in the ways of their betters. To this end, she scribed a short grimoire of...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Doomed Lands

Warhammer Age of Sigmar Soulbound: Doomed Lands


The people of the Mortal Realms have suffered long years of torment at the hands of the forces of Chaos, and such pain is not easily forgotten. The flame of hope is a fragile thing, and though there is belief that Sigmar’s Storm and the return of the Soulbound will bring a better future, a sick feeling remains that all of the fighting is for nothing. Doubt, selfishness, and fear are what once led...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Fateful Night

Warhammer Age of Sigmar Soulbound: Fateful Night


On the Night of Memory the people of Brightspear gather to remember those that were lost during the Necroquake. But as the Spearians mourn their dead, restless spirits rise once again to terrorise the city and claim Brightspear as their own. On this Fateful Night, the light of Brightspear may finally go out.  The city of Brightspear is overrun by spirits and wraiths as a powerful Myrmourn Banshee...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Refuges of the Realms

Warhammer Age of Sigmar Soulbound: Refuges of the Realms


The last safe places in the Mortal Realms are falling. While Sigmar gathers his strength in high-walled cities, raging wars and senseless magical catastrophes consume the sanctuaries beyond. The refuges that still stand have used strange and extreme methods to survive, and while there may be safety within, these places often bear little resemblance to the free cities. Refuges of the Realms presents...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Streets of Brightspear

Warhammer Age of Sigmar Soulbound: Streets of Brightspear


Brightspear is one of the newest of the Cities of Sigmar — bastions of light and civilisation in a world filled with violence and horror. The fledgling city provides those who would make the perilous journey there with opportunities unlike anywhere else in the Mortal Realms. This potential for wealth and new beginnings has brought people from all across the realms, from the airborne Duardin of the...   [click here for more]
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Warhammer Age of Sigmar Soulbound: Trouble Brewing

Warhammer Age of Sigmar Soulbound: Trouble Brewing


Jakkob Bugmansson XI is on tour! After a hard year for Brightspear, the Grand Conclave has decreed that something light-hearted is in order to close out the year, a celebration of hope and everything worth fighting for. It turns out the thing most worth fighting for is a cask of Bugman’s XXXXXX!  Trouble Brewing draws on lighter, more festive themes than other Soulbound adventures, and is perfect...   [click here for more]
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Warhammer Fantasy Role Play : Ubersreik Adventures - Slaughter in Spittlefeld

Warhammer Fantasy Role Play : Ubersreik Adventures - Slaughter in Spittlefeld


A vile sickness spreads through the rookeries of Ubersreik. When the source is found by an investigating doktor, the Spittlefeld Tenements are quarantined. Armed members of the Watch are posted on all exits, and crossbows are aimed at every window. No one goes in. No one comes out. For the unfortunate souls trapped within, there is little hope of escape unless they can find the source of the infection....   [click here for more]
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Warhammer Fantasy Role Play : Ubersreik Adventures 2 - Deadly Dispatch

Warhammer Fantasy Role Play : Ubersreik Adventures 2 - Deadly Dispatch


Ubersreik Adventures 2: Deadly Dispatch This title is an adventure from Ubersreik Adventures 2. You can buy these adventures individually or buy the Complete Collection. The swift Messengers of the Old World valiantly carry their parcels across the length and breadth of troubled lands filled with myriad dangers, in order to safely deliver their charges for a small fee…...   [click here for more]
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Warhammer Fantasy Role Play :Ubersreik Adventures - Guilty Party

Warhammer Fantasy Role Play :Ubersreik Adventures - Guilty Party


Ubersreik Adventures: The Guilty Party The Coachmasters of Ubersreik have a problem - someone is targeting coaches travelling the Altdorf to Ubersreik road. At first it was limited to a few instances of sabotage, the odd scuffle with thugs, or stolen goods and luggage. Now an Imperial Expressways coach has gone missing, and the only thing trying all the events together is that...   [click here for more]
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Warhammer Fantasy Role Play:  Something Knocking

Warhammer Fantasy Role Play: Something Knocking


The Empire is a sea of trees and wilderness, punctuated by all too seldom islands of civilisation and security. Its roads are winding, muddy tracks, plagued by bandits and worse. No wonder then that most who can afford it travel by river barge, and the waterways of the Reikland are alive with trade, travel, crime and adventure. Most major settlements of the Empire are built upon the banks of one of...   [click here for more]
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Warhammer Fantasy Role Play: Cluster-Eye Tribe

Warhammer Fantasy Role Play: Cluster-Eye Tribe


Deep in the Drakwald forest, beyond remote and wary forester’s villages, past the roving herds of Beastmen, and the trails of nameless creatures lies the Black Pit, secret and sacred lair of Night Goblins. Around them lies the territory of the Cluster-Eye Tribe, a confederation of Forest Goblin warbands who deal with the Black Pit for precious iron weaponry. Those few who know of this corner...   [click here for more]
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Warhammer Fantasy Role Play: Feast of Blood

Warhammer Fantasy Role Play: Feast of Blood


To the east of Stirland lies the cursed land of Sylvania, but Vampires are not the only blood-sucking horror that dwells amidst those haunted pines. A Gheimisnacht feast is planned, and the Characters must provision it, lest they find themselves on the menu. Strange alliances must be struck, and stranger threats navigated, if the Characters are to survive the Feast of Blood. Feast of Blood is a new...   [click here for more]
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Warhammer Fantasy Role Play: Hell Rides to Hallt

Warhammer Fantasy Role Play: Hell Rides to Hallt


Only the damned and damnable fools ride out on Hexensnacht, as the turning of the year wakes the very dead, calling them up from unmarked graves and unhallowed resting places. The priests of Morr alone are safe, their lonely vigil a solitary ward against the restless dead. So which are you to set out so close to Hexensnacht: fool, damned soul, or lonesome priest? Rumour spreads throughout the land...   [click here for more]
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Warhammer Fantasy Role Play: Monuments of the Reikland

Warhammer Fantasy Role Play: Monuments of the Reikland


Five Grim and Perilous Monuments of The Old World Monuments of the Reikland offers five unique memorials, statues, and towers, perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or used to kick start a new adventure. Each one is packed with colour and detail, beautifully illustrated, and laced with intrigue.  Wherever you travel in the Empire, monuments peer down on you. They...   [click here for more]
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Warhammer Fantasy Role Play: No Strings Attached

Warhammer Fantasy Role Play: No Strings Attached


‘Every day I stay alive, you get one gold crown. No strings attached.’ – Ernst Blücher, Cobbler The last surviving member of Ubersreik’s Cobblers’ Guild has a simple request: Figure out who is doing away with the town’s cobblers, and put an end to them before they put an end to Ernst Blücher. Three lie dead already, and it is only a matter of time before whoever is responsible finishes...   [click here for more]
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Warhammer Fantasy Role Play: Patrons of the Old World I

Warhammer Fantasy Role Play: Patrons of the Old World I


Patrons of the Old World I Steeped in subterfuge, machinations and kingdom building, stepping into the Old World is no task for the fainthearted — even with an esteemed mentor to guide you across the Reikland’s rough terrain — there’s no guarantee that some might lead you down a dark alley. Amidst the daily struggle for survival, some remarkable, resilient, and deeply ambitious individuals...   [click here for more]
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Warhammer Fantasy Role Play: Patrons of the Old World II

Warhammer Fantasy Role Play: Patrons of the Old World II


Patrons of the Old World II In Patrons of the Old World part 1, we met a cunning investigator, and Elf diplomat and a talented actress. Part 2 offers another unique set of NPC’s including a once mighty Wizard and wise woman of the woods to include in your next WFRP adventure! Steeped in subterfuge, machinations and kingdom building, stepping into the Old World is no task for the fainthearted —...   [click here for more]
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Warhammer Fantasy Role Play: Shrines of Sigmar

Warhammer Fantasy Role Play: Shrines of Sigmar


Five Shrines of Sigmar The Old World is steeped in staunch spiritual beliefs, some of which have sparked battles and incited wars. Though they may differ in importance and prominence, all ensure reverence and honour. Shrines of Sigmar offers a selection of unique and mysterious shrines from around the Empire. They are perfect for dropping into an ongoing Warhammer Fantasy Roleplay campaign, or can...   [click here for more]
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Warhammer Fantasy Role Play: Spirit of Mondstille

Warhammer Fantasy Role Play: Spirit of Mondstille


To ease the long, harsh days of a relentless winter, folk living in remote, mountainous wild areas seek comfort and joy in the celebration of ancient traditions and the worship of their gods. Often gathering with family and friends, Mondstille is still an important occasion, providing necessary respite from the harsh conditions raging outside.  While the days are short and the dark nights seem interminable,...   [click here for more]
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Warhammer Fantasy Role Play: The Night Parade

Warhammer Fantasy Role Play: The Night Parade


Along the Empire’s roads, the dead walk. Called from their slumber by a necromancer’s profane whispers, or buried where dark magic saturates the ground, these Undead march without rest, adding to their number with each hapless soul they cross. Whether such bands move with a purpose or wander aimlessly, they often find themselves the centre of folk tales. Many a terrified tavern audience has gathered...   [click here for more]
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Warhammer Fantasy Role Play: The Warband of Bayl Many Eyes

Warhammer Fantasy Role Play: The Warband of Bayl Many Eyes


‘Pillaging bands of Chaos Warriors pose a constant and terrible threat to those living closest to the frozen north. Whilst all these reavers are to be feared, the warriors of Chaos who devote themselves to the Plague God Nurgle are particularly loathsome, for they are not satisfied to merely ravage and kill , but delight in spreading blight and disease in the name of their pestilent deity.’...   [click here for more]
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Warhammer Fantasy Role Play: Ubersreik Adventures 2 - Double Trouble

Warhammer Fantasy Role Play: Ubersreik Adventures 2 - Double Trouble


Ubersreik Adventures 2: Double Trouble This title is an adventure from Ubersreik Adventures 2. You can buy these adventures individually or buy the Complete Collection. Double Trouble follows Deadly Dispatch as the second release for Ubersreik Adventures II. Ubersreik Adventures II contains five all new adventures, along with a chapter expanding on events in the City...   [click here for more]
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Warhammer Fantasy Roleplay Fourth Edition Buildings of the Reikland

Warhammer Fantasy Roleplay Fourth Edition Buildings of the Reikland


Buildings of the Reikland presents 11 exhaustively detailed locations to add to your Warhammer Fantasy Roleplay campaigns. Stuffed with useful descriptions, interesting NPCs, and detailed maps, Buildings of the Reikland provides everything needed to immediately add any of its new buildings to your games of WFRP. All the locations offer a variety of adventure hooks to ensure...   [click here for more]
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Warhammer Fantasy Roleplay: It’s Your Funeral

Warhammer Fantasy Roleplay: It’s Your Funeral


It’s Your Funeral At GenCon 2019, the legendary RPG creator Graeme Davis hosted a talk called ‘Whose Night is Rough Anyway?’ in which he described the process of creating multi-plot adventures like those in Rough Nights & Hard Days for Warhammer Fantasy Roleplay. As the audience called out ideas, the germ of this adventure was created....   [click here for more]
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Wrath & Glory: Brass Tax

Wrath & Glory: Brass Tax


Centuries ago, the Absolvers swore to defend Gilead. Like any vow made by this Chapter of the Adeptus Astartes, they will follow that promise to its bitter end. Though the system is caught in the grip of the merciless Cicatrix Maledictum, isolated from the Imperium at large, and with little chance of either escape or reinforcement, the Absolvers have not swayed from this course. They have bolstered...   [click here for more]
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Wrath & Glory: Gutshiva's Kommandos

Wrath & Glory: Gutshiva's Kommandos


Gutshiva’s Kommandos The Ork Freebooter Kaptin Goldteef has a plan — build a big Rok, pack in all the Orks he can, and send it screaming into the heart of Gilead. Most Orks agree this is a pretty good plan, but with room for improvement. The Ork Kommando Gutshiva and his boyz like Da Rok, but don’t like how long it’s taking to launch. They want to do what Kommandos do best — infiltrate...   [click here for more]
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Black Crusade: Binding Contracts

Black Crusade: Binding Contracts


Binding Contracts follows a group of Heretics as they pursue the prophecy of the Many-Eyed, a dread oracle of Chaos. The Ruinous Powers have whispered to her that Solace will end in fire when a star descends from the sky. They murmur that the terror and confusion this event brings about must be properly dedicated to the Chaos Gods. Before this portent appears, the Heretics must infiltrate...   [click here for more]
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Deathwatch: Falling Star

Deathwatch: Falling Star


After centuries lost in the Warp, the Ardent Crown has returned in a degrading orbit around the world of Solace. This vessel vanished carrying a number of important relics, and in this Deathwatch adventure, a Kill-team has been assembled to board the derelict as it drifts toward the world of Solace, secure the sacred artefacts, and extract from the voidship.  However, the Battle-Brothers...   [click here for more]
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Only War: Salvaging Solace

Only War: Salvaging Solace


When an unknown voidship strikes the world of Solace, the surface shakes and the brave men and women of the Cadian 99th must gird themselves for battle once again in this adventure for Only War. Having just suffered losses campaigning in the Spinward Front, the Cadian 99th is caught on the outskirts of the catastrophe in the midst of a training exercise. In addition to the devastation...   [click here for more]
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