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Something Stirs in the Blackscale Brakes

Something Stirs in the Blackscale Brakes


The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because... something stirs in the Blackscale Brakes. This campaign front foundation takes place in and around the...   [click here for more]
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Something Stirs in the Blackscale Brakes - Print Edition

Something Stirs in the Blackscale Brakes - Print Edition


If you want to try before you buy, click here for the Pay What You Want pdf! The Brakes have never exactly been a good place to live: horrible food and real estate, flesh-eating lizardfolk, disease, poisonous animals, violent nature spirits, and more make day-to-day living a luxury. As bad as things seem however, they are about to get much, much worse because... something stirs...   [click here for more]
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The Skeleton: A Dungeon World Playbook

The Skeleton: A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. NOTE: Not sure what is up with the previews,...   [click here for more]
Awful Good Games  $2.25

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If These Stones Could Scream

If These Stones Could Scream


Until recently Khajra has served as a safe haven to rest and resupply for those seeking to cross the Desert of Angry Winds: somehow, underneath the shadows of an eclipse, every single citizen was turned to stone. But they are not dead. They walk the streets, seeking to spread their curse. With each step their bodies crack and bleed, but despite the agony their faces remain frozen and their voices...   [click here for more]
Awful Good Games  $3.99

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The Vancomancer: A Dungeon World Playbook

The Vancomancer: A Dungeon World Playbook


In ages gone a thousand spells were known to sorcery, and the wizards effected their wills. Today, as Earth dies, a hundred spell remain to man’s knowledge, and these have come to us through the ancient books.   -The Dying Earth, Chapter 1 The Vancomancer is a variant of the wizard that is more in line with what you would expect from Jack Vance's The Dying Earth;...   [click here for more]
Awful Good Games  $2.25

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Heroic Power: Seekers of the Sand

Heroic Power: Seekers of the Sand


This 8-page supplement contains 14 seeker evocations from levels 1-9, a paragon path, and five magic items. It is intended to provide a solid conceptual foundation throughout the Heroic tier, and hopefully inspire you to the paragon tier and beyond. ...   [click here for more]
Awful Good Games  $1.49

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A Sundered Bundle [BUNDLE]

A Sundered Bundle [BUNDLE]


This special bundle product contains the following titles. The Cultist - A Dungeon World Playbook Regular price: $1.68 Bundle price: $2.15 Format: Watermarked PDF There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One.It is said that long...   [click here for more]
Awful Good Games  $26.92 $24.94

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10+ Treasure Vault

10+ Treasure Vault


NOTE: The 10+ Treasure Trove contains PDFs for this product, plus all of our previous 10+ Treasure volumes, and for the same price (though they don't contain anything that the 10+ Treasure Vault doesn't, three of them are thematic collections, which could be convenient). If you own one or more 10+ Treasures volumes, you should be able to head on...   [click here for more]
Awful Good Games  $10.49

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10+ Treasures, Volume II: More Magic Items

10+ Treasures, Volume II: More Magic Items


I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need." I figure, why not do both? —Part of the blurb from 10+ Treasures Here is yet another collection of just over 30 magic items to tantalize your players,...   [click here for more]
Awful Good Games  $2.49

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10+ Treasures: Dwarven Vault

10+ Treasures: Dwarven Vault


Our sixth 10+ Treasures volume features thirty magic items, including a burning sword that is but a fragment of its former self, a portable tunnel, a magical multitool, a potion that turns you into a dwarf (because some of these items are dwarf-only), and an eye that lets you shoot lasers! There's also a selection of new dungeon gear, including air filters, spore grenades, and crossbow...   [click here for more]
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10+ Treasures: Grave Goods

10+ Treasures: Grave Goods


The fourth entry in the 10+ Treasures line features 29 magic items, including a club that ensures the undead stay dead, claws that cause you to acquire the face of everyone you kill, a ring that turns you into an actual shadow, and canopic jars that let you safely store your organs while you're still alive. In addition to extensive notes on how we go about creating magic items...   [click here for more]
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10+ Treasures: Magic Items for Dungeon World

10+ Treasures: Magic Items for Dungeon World


The pdf has been updated to make the layout more consistent with 10+ Treasures: Wonders of the Wyld. It now includes two pdfs, one with a background and one without. I once (very recently) said, "Give a GM a magic item and they will have a 10 result for a treasure roll, but show a GM how to make a magic item, and they will have as many 10 results as they need."...   [click here for more]
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10+ Treasures: Sunken Treasures

10+ Treasures: Sunken Treasures


Our fifth entry in the 10+ Treasures line features 28 aquatic magic items, including a gun that shoots never-ending blasts of water, suddenly expansive armor (mind the pointy bits), a ring that will keep you alive if you're lost at sea (though you probably won't enjoy the experience), a potion that lets you breathe water (and only water), a cloak made of tentacles, and a legendary...   [click here for more]
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10+ Treasures: Wonders of the Wyld

10+ Treasures: Wonders of the Wyld


Where the previous two volumes were more or less random collections of curious curios, our third magic item compilation focuses on the forest and its denizens, both mundane and magical. Among the nearly forty magic items inside you'll find: A staff that transforms those is slays--and even its wielder if you aren't careful--into fungus zombies. Arrows that can pass unhindered through...   [click here for more]
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A Sundered Fragment - Races & Classes

A Sundered Fragment - Races & Classes


For those not interested in the setting for A Sundered World, whether you prefer a more "normal" setting or don't run games, this product just gives you the player options: 10 races, complete with advanced moves. Think of them like compendium classes that you automatically qualify for. 6 classes New weapons, armor, materials and spirits for weapons and armor, and dungeon...   [click here for more]
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A Sundered World - A Dungeon World Campaign Setting

A Sundered World - A Dungeon World Campaign Setting


As the cathedral drifts before the angel gate the priests begin chanting prayers, beseeching it to open a path so that they may once again begin the Golden Pilgrimage. A ship loaded with firewater and other contraband from the City of Brass drifts silently through the Deep Astral, hoping to evade border islands...and whatever lurks in the darkness. As a kytheran...   [click here for more]
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A Sundered World: Player Fragments

A Sundered World: Player Fragments


This is a supplement for A Sundered World: you will need to own it, or at least A Sundered Fragments: Races & Classes in order to get the most out of this (though the races, equipment, and companion rules can be used with basically anything, and you could always use the class moves for something else). Inside its 124 pages you'll get: New race, class, and compendium class...   [click here for more]
Awful Good Games  $9.99

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Adventuring Party [BUNDLE]

Adventuring Party [BUNDLE]


This special bundle product contains the following titles. The Beastmaster - A Dungeon World Playbook Regular price: $2.50 Bundle price: $2.15 Format: Watermarked PDF A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist...   [click here for more]
Awful Good Games  $50.24 $43.47

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Alternative Classes [BUNDLE]

Alternative Classes [BUNDLE]


This special bundle product contains the following titles. The Cleric - A Dungeon World Playbook Regular price: $2.75 Bundle price: $2.40 Format: Watermarked PDF This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for FrankenFourth)...   [click here for more]
Awful Good Games  $15.74 $13.65

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Booty Bundle [BUNDLE]

Booty Bundle [BUNDLE]


This special bundle product contains the following titles. 10+ Treasures: Grave Goods Regular price: $2.99 Bundle price: $2.40 Format: Watermarked PDF The fourth entry in the 10+ Treasures line features 29 magic items, including a club that ensures the undead stay dead, claws that cause you to acquire the face of everyone you kill, a ring that turns...   [click here for more]
Awful Good Games  $12.97 $10.70

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Dungeon World Alternative Character Sheet

Dungeon World Alternative Character Sheet


An alternative character sheet for Dungeon World, that you can use for whatever, including commerical projects (you just have to credit us and can't simply sell the sheet as-is). We've included a zip file with a variety of images to make it easier to modify, including sets with no shading, no icons, and just the linework and text with a transparent background. If you're just looking for...   [click here for more]
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Dungeon World GM Screen

Dungeon World GM Screen


NOTE: If you get the Landscape GM Screen Inserts, they will be in color, with background art. Both previews give you an idea as to what to expect. This product contains eight pdfs: Four have a landscape orientation, and the other four are portrait. There are 12 panels per landscape set, and 13 per portrait. Two sets are black and white, the...   [click here for more]
Awful Good Games  $4.99

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Dungeon World GM Screen (PDF ONLY)

Dungeon World GM Screen (PDF ONLY)


This product contains eight pdfs: Four have a landscape orientation, and the other four are portrait. There are 12 panels per landscape set, and 13 per portrait. Two sets are black and white, the other two are in color. One of each features background art. I did this so that you could determine which ones you want to print based on your needs and capabilities (printers, GM...   [click here for more]
Awful Good Games  $4.99

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Dungeon World GM Screen (Portrait Inserts)

Dungeon World GM Screen (Portrait Inserts)


NOTE: If you get the Portrait GM Screen Inserts, they will be in color, with background art. Both previews give you an idea as to what to expect. If you want landscape inserts, go here: http://www.drivethrurpg.com/product/150403/Dungeon-World-GM-Screen?src=hottest_filtered This product contains eight pdfs: Four have a landscape...   [click here for more]
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Dungeon World Hireling Cards

Dungeon World Hireling Cards


Print-and-play hireling cards for use in Dungeon World. There are four letter-sized sheets, each featuring nine cards (including reference cards with the Order Hirelings move, and making a hireling). Two pages have a textured background, and two are blank to save on ink (or if you prefer a white background). You can use the preview links to see them in their entirely before buying. ...   [click here for more]
Awful Good Games  $1.00

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Dungeons & Delvers Character Sheet

Dungeons & Delvers Character Sheet


Character sheet for Dungeons & Delvers in case you only buy a physical book. Image and preview shows the first page of the color sheet: there's also a B&W version for those that prefer it or want to save on ink. ...   [click here for more]
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Dungeons & Delvers Dice Pool Character Sheet

Dungeons & Delvers Dice Pool Character Sheet


Character sheet for the Dice Pool version of Dungeons & Delvers.   Image and preview shows the entire sheet. ...   [click here for more]
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Dwarven Vault (5E)

Dwarven Vault (5E)


Our sixth Dungeon World magic item volume is the first to be converted to 5th Edition! This dwarven-themed magic item collection features thirty magic items, including a burning sword that is but a fragment of its former self, a portable tunnel, a magical multitool, a potion that turns you into a dwarf (because some of these items are dwarf-only), and an eye that lets you shoot lasers!...   [click here for more]
Awful Good Games  $2.49

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Lichfield

Lichfield


First they saw my evil deeds. Then they spoke of them. Then they cast their stones. For most of her life Jacinda knew nothing but anger and misery. When she was offered the power necessary to improve her lot, even at the potential cost of her soul, even if it meant others would suffer, she accepted. Greedy, cruel, and careless, she was quickly accused of dabbling...   [click here for more]
Awful Good Games  $2.99

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Monster Mash [BUNDLE]

Monster Mash [BUNDLE]


This special bundle product contains the following titles. The Ghost - A Dungeon World Playbook Regular price: $2.25 Bundle price: $2.00 Format: Watermarked PDF The Ghost can be used as a starting character, or as a way to keep a slain character in the game. Depending on your campaign this could be permanent, just until they complete some task and move on, or...   [click here for more]
Awful Good Games  $31.98 $27.30

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Primordial Machine

Primordial Machine


Long ago the gods and primordials fought a war on an unfathomable scale, and in the end both lost. The world and heavens were shattered, as were the metaphysical barriers that separated the rest of the planes. This was the Sundering, a cosmic cataclysm that annihilated most of what had been wrought. Most. The Legion was one such creation that survived, an army of machines...   [click here for more]
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Rogues Gallery [BUNDLE]

Rogues Gallery [BUNDLE]


This bundle contains the titles below, in the formats listed by each. The Pirate - A Dungeon World Playbook Regular price: $2.50 Bundle price: $2.25 Format: Watermarked PDF The smell of the sea and the wind in your face, the freedom to go where you want and take what you can: that’s what being a pirate is all about. Unfortunately, the stories of legendary...   [click here for more]
Awful Good Games  $7.49 $6.74

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The Bard - A Dungeon World Playbook

The Bard - A Dungeon World Playbook


NOTE: Not sure what's wrong with the previews (specifically the full-sized one), so until I get that sussed out here's a link to a full-sized version: https://drive.google.com/file/d/0B9it4ynveVn4bVpuM1FTQzZuOVE/edit?usp=sharing Stories and songs can do more than entertain. Properly told stories can unite a community, allow you to share experiences, and convey...   [click here for more]
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The Beastmaster - A Dungeon World Playbook

The Beastmaster - A Dungeon World Playbook


A big part of this class is your animal companion, not just because you both work well together, but because it's essentially a pseudo-character: similar to the eldritch horrors The Cultist can summon, it's got stats, hit points, Armor, a damage die, makes its own moves, and you build it from a list of options (it's just initially tougher and more competent, but you only get one)....   [click here for more]
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The Blackguard - A Dungeon World Playbook

The Blackguard - A Dungeon World Playbook


This dark reflection of the paladin isn't hindered by meaningless virtues. Cruel and terrifying, you are more than capable of slaughtering those foolish enough to stand before you (such as virtuous souls, not that they could hide from your gaze anyway). The sinister power of a blackguard comes easily; not only can it can be wielded in a variety of ways, but unlike those of your self-righteous counterparts...   [click here for more]
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The Cleric - A Dungeon World Playbook

The Cleric - A Dungeon World Playbook


This class presents a complete alternative to the cleric found in Dungeon World: instead of a pseudo-Vancian magic system it uses a Favor mechanic (something we originally cooked up for FrankenFourth) to protect yourself, heal others (over time), and increase the odds of succeeding at tasks that fall within your deity's purview. You can also perform services for your deity in exchange...   [click here for more]
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The Cultist - A Dungeon World Playbook

The Cultist - A Dungeon World Playbook


There are things that the mightiest wizards dare not speak of, and even the gods themselves dare not confront: Great Cthulhu, the Black Goat, the Crawling Chaos, the Unspeakable One. It is said that long ago They ruled and terrorized the world, possibly even other worlds and dimensions. Something must have happened to Them, because all that remains now are cyclopean ruins, servitor races,...   [click here for more]
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The Dragon - A Dungeon World Playbook

The Dragon - A Dungeon World Playbook


Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide. You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability....   [click here for more]
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The Druid - A Dungeon World Playbook

The Druid - A Dungeon World Playbook


You can feel the pulse of the world as it beats through the ground, and hear its sibilant whispers carried by the winds. You can channel this energy to heal those deserving few, or unleash it upon any who would defy the forces of nature. Blurring the line between man and beast, you can also shed your own flesh, assuming the shape of one of nature’s myriad children. Your...   [click here for more]
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The Fighter - A Dungeon World Playbook

The Fighter - A Dungeon World Playbook


Like The Bard and The Druid, this class is designed to fix the issues we have with the default Dungeon World fighter. Rather than being largely defined by a single piece of equipment, you’re defined by your skills. At the start of the game, you choose what sort of weapons you’ve trained the most with: one-handed weapons and a shield, big-ass, two-handed...   [click here for more]
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The Ghost - A Dungeon World Playbook

The Ghost - A Dungeon World Playbook


The Ghost can be used as a starting character, or as a way to keep a slain character in the game. Depending on your campaign this could be permanent, just until they complete some task and move on, or even until they get brought back from the dead. In latter circumstances you could treat is as a kind of compendium class, allowing players to mix and match ghost moves with moves from their...   [click here for more]
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The Ghoul - A Dungeon World Playbook

The Ghoul - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. You are dead. You do not feel blood coursing through...   [click here for more]
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The Golden Spiral - A Sundered World Adventure

The Golden Spiral - A Sundered World Adventure


I wanted to see if I could write an adventure with a heavy snail theme so this happened. In addition to checking the preview files, you can also read play reports and see some other bits over here. By default the adventure takes place inA Sundered World, but it's stupid-easy to port to another, less gonzo setting (and there's advice in the back on how to do that). Other cool things besides...   [click here for more]
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The Golem - A Dungeon World Playbook

The Golem - A Dungeon World Playbook


Some view you as a monster, fearing that which they do not understand. Others see you as a tool, something to be used by man. You were, after all, made, not born. But you are still alive. Everyone in Dungeon World seeks something, like gold, glory, or both. You’re no different, but you seek something different: acceptance, friendship, and love. All things worth fighting...   [click here for more]
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The Gunner - A Dungeon World Playbook

The Gunner - A Dungeon World Playbook


This flexible class not only lets you outfit a gunslinger-type character, but also lets you roll out something more akin to a gunner from Tera, or the heavy and sniper from Team Fortress 2. You choose how your gun was built (magic, flesh, or some sort of pseudo-science), how big it is (a pistol, rifle, or big-ass cannon, which you can change over time), and then let the bullets—or...   [click here for more]
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The Headhunter - A Dungeon World Playbook

The Headhunter - A Dungeon World Playbook


Kill monsters, take their heads, and then use their heads to trigger moves (or talk to them to reroll a botched spout lore): a gruesome circle of life. As you level up you can use your heads in a bunch of new ways (we managed to cram twenty-three advanced moves on the sheet): take their eyes, wear their faces, use them as ranged weapons, intimidate others, shrink them so you can carry more around,...   [click here for more]
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The Jinni - A Dungeon World Playbook

The Jinni - A Dungeon World Playbook


As with other monstrous classes we've published, this one is more inline with its mythological roots than the Dungeons & Dragons iteration. While some of the jinni types will sound familiar, they aren't linked to the classical elements: instead they determine if you're especially tough, or skilled with various types of magic. In addition to changing your shape, you can command the...   [click here for more]
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The Living Star - A Dungeon World Playbook

The Living Star - A Dungeon World Playbook


You might look like a human, but you are something much, much more, though neither you nor anyone else is quite sure what. Your body burns with a mysterious power, a power that lets you shine as brightly as the sun itself, soar through the sky, and melt through steel with your bare hands. Some might mistake you for a mere wizard, but you need no books, words, or instruments to draw forth...   [click here for more]
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The Monk - A Dungeon World Playbook

The Monk - A Dungeon World Playbook


This is a largely unarmed martial artist that can shift between various fighting styles. I say "largely" because some styles don't affect your unarmed attack, meaning that you can fully benefit from them even with a weapon (and there's a pair of optional extra moves in the back that lets you treat weapons as an unarmed strike). How the core of the class works, is you choose...   [click here for more]
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The Mummy - A Dungeon World Playbook

The Mummy - A Dungeon World Playbook


WAIT! If you are considering buying this, then you should also take a look at The Playbooks of the Dead: http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695 It's a compilation of all of our undead-themed playbooks, including this one, at a discount. Normally when people die their souls are claimed by Death...   [click here for more]
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