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FVC14 - Famine at Holderfield

FVC14 - Famine at Holderfield


For the spirit of the season I present Famine at Holderfield! This tongue in cheek adventure brings new PCs into a small town after an adventure. Upon arrival they quickly discover that the small agricultural community has just been robbed of its harvest supply. With the seasonal change coming those supplies are necessary for the town’s survival. One of the victims of the attack was an alchemist....   [click here for more]
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F3 - Adventure in Skull Pass

F3 - Adventure in Skull Pass


This beginning level adventure pits your PC party against humanoid thugs who have found a nice niche in a narrow pass headed to HAVENDALE. Adorning the pass is a rock formation that appears to be a large skull thereby giving its name to the pass. These humanoids are led by a large Ogre named Roark. The mayor of Feastelburg has placed a bounty on the head of Roark and his evil minions....   [click here for more]
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FA3 - Darkwood Forest

FA3 - Darkwood Forest


This setting was used in the FN series and like the others in the FA series, it was used as an area for multiple adventure opportunities as well as a semi-safe haven. The main community in the area is the Village of Tomore. This community is offered as a free download! With a multitude of side adventures this area helps mid-level adventurers increase their experience point base. Close to this area...   [click here for more]
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FVS4 - Penchant for Adventure - 1

FVS4 - Penchant for Adventure - 1


Penchant for Adventure – 1 is a solo adventure for a 1st level character. This series of singular adventures center around the small town of Penchant. The area in question is home to a variety of challenges depending on the level of the PC. This adventure begins with the new PCs mentor sending them to a religious coronation that they cannot attend. The PC is to travel, via burro, to the Bu-San...   [click here for more]
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F1 - Zombie Curse

F1 - Zombie Curse


As you begin your travels to fame and glory you have discovered the road is actually paved mostly with dirt and boredom. You have heard of the caravan attacks at Feastelburg and have begun to make your way to fame and fortune. As light begins to fade from the sky you have come upon a sign welcoming you to the small lake community of Crystal Shores. What appears to be a smoldering funeral pyre is near...   [click here for more]
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FA2 - Springwood Forest

FA2 - Springwood Forest


This setting has been used as a bridge for the F and the FN series as it runs along the border north of Feastelburg. While this adventure setting is a collective of areas to adventure it does feature the locations of two Filbar uploads. The Sunken Temple of Bulu and the Elven village of Silvantri are both located in this area. Of course there are other areas to explore such as the Centaur settlement,...   [click here for more]
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FA4 - Clover Island

FA4 - Clover Island


This setting was used in the F series and like Corsair Bay, it was used as an area for multiple adventure opportunities as well as a semi-safe haven. The main community is home to the Pirate King Hannibal the Black. This community is offered as a free download! One of the adventures off the island is the Quest for the Golden Rose involving the sunken ship. With a multitude of side adventures this area...   [click here for more]
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FA9 - The Festival Experience

FA9 - The Festival Experience


Throughout the course of a campaign there are some sessions when you just don’t have enough players and need a “side trek” to salvage the day. While many times it’s a throw away session this adventure brings in the underused festival experience. From royalty to commoners everyone likes a good break from the daily grind. This packet lays out a basic festival experience with vendor...   [click here for more]
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FC1 - Turret of the Frost Giant

FC1 - Turret of the Frost Giant


The free adventure for December is the Turret of the Frost Giant. It is an adventure designed to interrupt a party of adventurers who are going from point A to point B. on a message delivery assignment. While on the mission the party runs into a blizzard, pack of wolves, and a rogue band of humanoids attempting a roadblock! Can your party deal with this growing problem and survive? This adventure...   [click here for more]
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FC10 - Crone's Pursuit

FC10 - Crone's Pursuit


As fledgling adventurers, your group is looking for anything to increase their fame and line their pockets with gold. Upon crossing the countryside your group comes to Creedo’s Trail a small thorp in the Duchy of Starryshade. Upon arrival in town you find an inn to stay indoors finally and a job opportunity hanging at the Bagel Inn purporting an “easy job” for a “big reward”....   [click here for more]
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FO2 - Forstal's Final Rest

FO2 - Forstal's Final Rest


Decades ago a group of adventurers saved the town of Logan’s Bluff from a humanoid incursion. While the battle ended in a victory, the cost was high when the party lost a valued member of their group. In his honor his comrades and grateful citizens built a tomb over his final resting spot. In the decades since the battle peace has reigned but has recently waned with the advent of more humanoid...   [click here for more]
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FT - Barony of Civille

FT - Barony of Civille


Sitting at the mouth of the Saint Torgoth’s Causeway leading to the Newmack Sea is the port city of Civille and home to the baron of the land. This former fishing settlement has grown in the last century to be a stronghold for the Baron Philostratos de Civille as well as a financial boon for the entire area. In growing itself into a small seaport this city has been able to increase income by...   [click here for more]
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GF16 - Currents of Adventure

GF16 - Currents of Adventure


A group of young islanders have been snubbed by the village elders as they move off to protect their island. Their dispair doesn't last long as they quickly find themselves facing foes of their own! After boarding a small fishing boat the group quickly finds themselves sucked into the swirling currents where adventure finds them! The original PCs are included! This adventure setting was designed...   [click here for more]
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F10 - Priory of Enyndeth

F10 - Priory of Enyndeth


A small valley in the Basalt Mountains is home to a small farming community and a priory for the deity Enyndeth. Here young acolytes study to be full-fledged clerics of their faith. The priory was built into the side of one of the mountains when the community specialized in mining. This town should be able to provide road weary adventurers a reprieve from problems….or will it? This adventure...   [click here for more]
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F2 - Crypt of Kendall Furfoot

F2 - Crypt of Kendall Furfoot


This adventure is the followup to F1 - Zombie Curse and takes place in the World of Filbar but can be easily adapted to any campaign and most systems! Decades ago the Cleric Kendall Furfoot was a great and powerful healer in the region. He grew up from humble beginnings to become an ardent warrior of his holy faith. Kendall survived many adventures with several groups of adventurers and his fame...   [click here for more]
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FC4 – Valtarius's Retreat

FC4 – Valtarius's Retreat


This adventure begins with the party chasing down a thief who has procured the crown of a local Marquis. The trail goes to a northern border community in the dead of winter and potentially ends at the ruins known as Valtarius's Retreat which secured the border in the “old days”. The ruins are currently home to a dreaded Dracolich who will most likely not care to be disturbed by a group...   [click here for more]
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FD1 - Death of the Jabin Sagna

FD1 - Death of the Jabin Sagna


As a pair of fresh faced adventurers yearning to show the world what you have you can almost taste the action, but you haven’t found any yet. While on the road a local farmer tells you that the Thorp of Templeton is looking for someone to find their missing ferryman. While the farmer doesn’t have many details the thorp in question is less than half a day’s walk from where you are....   [click here for more]
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FD2 - Graveyard of the Battle Lord

FD2 - Graveyard of the Battle Lord


The second helping of the FD (Filbar Dual) Series is a venture into an old graveyard. While many monuments exist to the defunct Adurite culture has been raided, this graveyard has remained undisturbed as it has been in the wilderness for several centuries. Recently a sage came to the area with information pertaining to the resting spot of the famous general and explorer fever has gripped the region....   [click here for more]
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FD3 - Crisis at Marstan

FD3 - Crisis at Marstan


After the last adventure you are now on a quest to find a warm bed and good food. Passing travelers have pointed out that you are quite close to the Thorp of Marstan, a small settlement in the area under the control of the Earl of Sakov. His troops are well known for their horsemanship skills and after all your walking perhaps you may find proper mounts! What the party will find is a community fearful...   [click here for more]
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FD4 - Hunt for Charon

FD4 - Hunt for Charon


The fourth installment of the Filbar Dual (FD) series is The Hunt for Charon and picks up where the FD3 - Crisis at Marstan left off. Your pair of intrepid adventurers is off to find out who orchestrated the attack at Marstan. When the previous adventure concluded they discovered a note mentioning a “Charon” as behind the attack and the humanoid raiders. This adventure will see if the pair...   [click here for more]
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FD5 - Venture into Sordack Valley

FD5 - Venture into Sordack Valley


The fifth offering of the Filbar Dual (FD) series is Venture into Sordack Valley and takes the small group of young adventurers and puts them on the border of the frontier. The small town of Commerstance is located on the edge of the Lordek River separating civilization from the wild. Several locales are present for the aspiring group of adventurers including two wanted criminals. This adventure...   [click here for more]
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FD6 - Ossuary of the Bear

FD6 - Ossuary of the Bear


The latest offering of the Filbar Dual (FD) series is Ossuary of the Bear. Picking up where the adventures left off in Sordack Valley, the PCs gain information on areas with potential treasure. Several ruins are just within reach and at least one may be the burial site known as the Ossuary of the Bear! A magical crozier was said to be buried there and has never been found. Are your players ready to...   [click here for more]
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FD7 - Needle of Patti

FD7 - Needle of Patti


While doing due diligence going over some dusty tomes you have discovered a scrap giving you a clue about some magical items in a strange obelisk somewhere in the vicinity. The adventure takes the PCs across the Torgoth’s Causeway into the frontier. A few coins to a local sage and you will have a better idea on where to go…or so it would seem. This adventure setting was designed for...   [click here for more]
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FN12 - Shrine of Ileaeni

FN12 - Shrine of Ileaeni


Rumors and legends surround a hidden temple dedicated to the god of Magic, Ileaeni. This lost shrine is supposed to be in the Border Hills but no one, not even a legendary general has been able to locate this famed location. While long rumored to hold a supply of magical items no proof exists of this temple aside from notations in old scrolls. Myth or real you and your party are interested in exploration...   [click here for more]
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FP12 - Raiders at Fargone

FP12 - Raiders at Fargone


Coming off the Plains of Dorack, you enter the Glockenspiel Mountains, where the remote village of Fargone is located. A merchant caravan you encountered a few days ago mentioned that Fargone residents have discovered a pass through the mountains to the sea; and a new trade route is opening up. This sounds like a nice place to stop before venturing to the sea! As you approach the area where Fargone...   [click here for more]
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FP2 – Under Castle Modum

FP2 – Under Castle Modum


The Adurite Empire ruled most of the area centuries ago due in no small part to its chain of mighty fortresses. Chief among these bastions was the formidable Castle Modum. This ancient refuge was said to hold mighty magic which may or may not have been the downfall to the castle. Long abandoned the area has always been rumored to house spectral forces and evil creatures. Recently strange lights have...   [click here for more]
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FS4 - Xavier's Wand

FS4 - Xavier's Wand


With survival being the hardest thing at low levels it’s important that PCs are careful and find help where they can. Xavier’s Wand offers a fledgling adventurer the opportunity to shine on their own and find a little help on the road as well. This adventure pits your new “hero” up against a bully and other challenges that will bolster a young adventurers experience and pockets!...   [click here for more]
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FT - Andju Village

FT - Andju Village


With your adventurers growing up it only makes sense that their surroundings should also grow. Such is the case of Andju Village which is being controlled by the newly created Viscount of Andju, Sir Dimek of Rastinstein. Sir Dimek has launched an ambitious building project with the intent to make his village a trading powerhouse. This area can be utilized as a base of operations near the frontier and...   [click here for more]
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FT - Antioch - Kingdom of Nirack

FT - Antioch - Kingdom of Nirack


Welcome to the Port City of Antioch! This sprawling community is the seat of power for the Kingdom of Nirack and has more than a few sights to see! This setting was created for a desert (fore coming) series and was used as a base of operations for the adventurers. Many strange sights await those wishing to visit the area. Note in the player testing version there was a language barrier until a Dwarven...   [click here for more]
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FT - Bixatel

FT - Bixatel


Set in the Plains of Dorack the large, frontier town of Bixatel offers an oasis in the land of the Plains people. This community offers a safe haven for all travelers including multiple tribe members as long as they maintain the peace. The residents of Bixatel have decreed that the town itself is a neutral location and no tribal hostilities are permitted within the town walls. This town rests between...   [click here for more]
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FT - Corsair Bay

FT - Corsair Bay


Clover Island is home to one of the wildest towns in the world of Filbar. While the town of Corsair Bay is recognized as the home of the Pirate Kingdom it is a fully functional town. This location sits at the midway point for those crossing the Newmack Sea and is a resupply stop for most commercial traffic pirate and otherwise. The ruler of Corsair Bay is the legendary, and somewhat retired, pirate...   [click here for more]
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FT - Earldom of Curwood

FT - Earldom of Curwood


FT – Earldom of Curwood is a companion to this week’s Filbar offering FQ8 – Uprising of the Undead! This supplement gives an overview of one of the major cities in the Duchy of Bast and is the starting place for FQ8. The community is known for its diverse economic structure and makes for a nice respite for weary adventures! This adventure setting was designed for 1st/2nd Edition...   [click here for more]
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FT - Kelick's Crossing

FT - Kelick's Crossing


Kelick’s Crossing is a frontier town set on side of the mighty Saint Torgoth’s Causeway. The bridge expanse over the river allows adventurers and traders an easy above water crossing into the frontier. While it has a well-trained guard staff that controls passage across the bridge and protecting the citizens. This setting offers an excellent frontier town where PCs can replenish gear and...   [click here for more]
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FT - Ru-Marta

FT - Ru-Marta


The first free Filbar offering of 2016 is FT25 – Ru-Marta. This setting brings the players to a community with a jungle atmosphere. Based offshore the city of Ru-Marta is a trading depot and religious center. Several independent adventures are also available for those PCs needing just a little more experience points to level up! This adventure setting was designed for 5th Edition AD&D for...   [click here for more]
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FT - Silvantri

FT - Silvantri


Tucked away in the Springwood Forest is the Elven settlement of Silvantri. The town is filled with those Elves who left their ancestral home in the Treetop Forest. The community is elevated and suspension bridges link the buildings together. This setting will allow those enjoy Elven backgrounds to further their joy. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar Campaign...   [click here for more]
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FT - Village of Tomore

FT - Village of Tomore


When adventurers are in the same area its nice to have a base of operations. The Village of Tomore rests between adventures pertaining to two different campaigns in the Filbar region. The quaint village has a caravan stop and will allow PCs to come into contact with a wide variety of personages and rumors for exploration. This area can be utilized as a base of operations near the areas of the FN or...   [click here for more]
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FV8 - Phasing Abbey of Dora Sin

FV8 - Phasing Abbey of Dora Sin


You have travelled to the westernmost point in the Duchy of Starryshade as you make your way to the borderlands. Your final stop in the duchy is a small roadside inn called the Shepherd’s Spear Inn. While stopping for a respite you hear a few tales including a mysterious abbey nearby. This structure is said to only appear for a short time every three years. Magic and wealth are said to be lost...   [click here for more]
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FVS7 - Arena of the Gods

FVS7 - Arena of the Gods


FVS7 - Arena of the Gods is a special and non-traditional setting that has dual uses. This scenario brings a single PC to the grand coliseum and pits them against an enemy or enemies in front of a crowd. The danger is high with no one to help and this offering can be quite deadly. A couple of ideas have been outlined for the adventure for its usefulness and, while written as a solo, multiple players...   [click here for more]
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FVS8 - Penchant for Adventure - 3

FVS8 - Penchant for Adventure - 3


Penchant for Adventure – 3 is the solo adventure for a 3rd level character. This adventure begins with a message delivery to the post commander in Penchant. Sadly for your PC Lt. Kateryn Hawtrey is gone and the PC will need to wait until her return. While wandering through town yelling is heard and someone is in trouble. Investigation reveals that a small child has fallen into one of the town’s...   [click here for more]
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HOF2 - Putting a Krampus in the Holiday

HOF2 - Putting a Krampus in the Holiday


Putting a Krampus in the Holiday is a tongue in cheek adventure for a group of low level PCs. This scenario takes place during the Filbar holiday of “Giftus” a ten day celebration that culminates in a gift exchange. This year’s holiday is threatened when a jolly Gnome finds a few items that turn a happy holiday into a potential nightmare! A short little adventure that can be played...   [click here for more]
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HOF3 - Grand Bazaar

HOF3 - Grand Bazaar


Almost every larger city has one...a Grand Bazaar! This supplement spells out a large group of booths available at a standard open market. Three different sizes of marketplaces have also been included for various metropolitian areas. While this product isn't an adventure it doesn't mean that information FOR adventures can't be located here...This supplement was designed with role players in mind that...   [click here for more]
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OP3 - Peat's Bog

OP3 - Peat's Bog


The free Filbar Friday offering for August is OP3 – Peat’s Bog. This short adventure can be used to give a 5th level PC an experience point boost, if they have fallen behind. As the name suggests, it takes place in a swamp, where a group of Lizardmen are terrorizing the local farms. Unbeknownst to the farmers, a far larger threat exists in the swamp… The first offering of the month...   [click here for more]
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OP4 - Leprechaun's Luck

OP4 - Leprechaun's Luck


OP4 - Leprechaun's Luck is today’s Filbar offering. This single page, single player adventure introduces a new adventurer to the exploration life! Despite reservations by their family, the young PC opts to head to a nearby town to begin their career. The road to Remus is blocked thanks to a raging river but there was a shortcut that could be taken… This adventure setting was designed...   [click here for more]
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TW0 - Wagovia Gazetteer

TW0 - Wagovia Gazetteer


Filbar Friday introduces the Theocracy of Wagovia! The country in the western lands is ruled by clerics of the Goddess of Destruction and Rewards. The four armed deity is the “law of the land” and those failing to follow the tenants of the religion often find themselves removed from society. This offering is more of a supplement spelling out the theocracy as opposed to actual adventures....   [click here for more]
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FQ0 - Codex of Gamber Dauch

FQ0 - Codex of Gamber Dauch


This document provides the basis and general overview for participating in the Filbar Quest (FQ) series. This was designed to bring players from level 1 through level 8 as a full campaign. Each of the adventures can be utilized as individual sessions as well by replacing the page from the codex with a different item. This adventure setting was designed for 1st/2nd Edition AD&D for the Filbar...   [click here for more]
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FT - Kettlespit

FT - Kettlespit


Filbar Friday presents Kettlespit one of the major cities in my 5th edition campaign! Home to a variety of merchants, malcontents, and adventures this city has something for everyone. A group favorite for one-shot adventures my players all enjoy a visit to this city located in the Principality of Lockerbie. This city has a both generalized encounters and open challenges for any numbers of players....   [click here for more]
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FT - Lord Morningstar's Keep

FT - Lord Morningstar's Keep


Sometimes when wandering in the wilderness you just need to find a refuge. Welcome to Lord Morningstar’s Keep, a place of safety and security while in between adventures. The newly promoted Marquis Morningstar is a personable man who spent years on the trail fighting evil. His wilderness outpost suits his personality and his men love him for it. While not officially a “town”, this...   [click here for more]
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FT - Phillipsburg

FT - Phillipsburg


The northwest corner of the Duchy of Bast is ruled by Sir Elwin of Monoth the 4th Earl of Kawall. This pudgy ruler sits in his tower in the small city of Phillipsburg which is a hub of the Caravan trade. The town is rather dirty and mostly considered a backwater area for good reasons. This city is a stopping point on the upcoming release of “FQ4 In the Caravan Service” Get a jump on the...   [click here for more]
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FT - Port City of Kak

FT - Port City of Kak


Welcome to the Port City of Kak! A jewel in the Duchy of Starryshade and near the disputed border of Pryston Realm. A mecca for traders and gamblers this city has something for everyone. While the city is under the control of the duke, Lord Fargo Mellathan is the sole voice of law in this city. The 8th Viscount yields to the duke on most issues but does not allow military units inside the city limits...   [click here for more]
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FT - Walled City of Vandosia

FT - Walled City of Vandosia


Welcome to the seat of power in the Duchy of Starryshade! This large city is where the Archduke Meldor Gantrius IV rules his land. A walled city on the bay, Vandosia is bustling with activity. A busy seaport sits down the road from the fortified city with regional farmers coming into town every day. Many former adventurers call the city home and training guilds are available for those levelling up....   [click here for more]
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