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Thunderscape: the World of Aden: Campaign Setting

Thunderscape: the World of Aden: Campaign Setting


A World of Steam and Darkness! In Aden, a thousand-year Golden Age of prosperity gave rise to an unprecedented development: the fusion of magic and technology into a unique discipline called mechamagic. Arcane power, steam power, and gundpowder changed the world almost overnight. The Golden Age ended, and the Age of Thunder began. It seemed there would be no limit to the industry and ingenuity of...   [click here for more]
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Thunderscape Nights: Mission of Mercy

Thunderscape Nights: Mission of Mercy


The world after the Darkfall is a terrible and dangerous place, with innocents dying at the claws of the insidious nocturnals every day. Today, a young and innocent girl has been brought low by the enemy, and lays dying in a distant village. Her father has the means to save her, but his own injuries prevent him from traveling. Can the adventurers undertake this most noble mission on his behalf, braving...   [click here for more]
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Thunderscape Nights: Trouble at the Dunswood Inn

Thunderscape Nights: Trouble at the Dunswood Inn


The forests of Arasteen were once beautiful and welcoming. Since the Darkfall, they are exceptionally dangerous, and only the bravest and most cunning warriors risk deviating from the well-worn roads. When you discover a golemoid warrior beset by corrupted elementals, what will you do? Thunderscape Nights is a new series of adventures intended to be used for a single session of gaming enjoyment...   [click here for more]
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Thunderscape: Lost Lexicon, Part 1: Heart of the Machine

Thunderscape: Lost Lexicon, Part 1: Heart of the Machine


The first Thunderscape adventure path begins here! Times are tough for adventurers in Aden, and the high-paying bounties offered by the Cogswheel Irregulars in Mekanus are a great place to save up a few crests for traveling. As representatives of the Urbanan government, however, the player characters soon find themselves in the crosshairs of a group eager to retrieve forgotten secrets from the most...   [click here for more]
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Thunderscape: Lost Lexicon, Part 2: Radiant Demise

Thunderscape: Lost Lexicon, Part 2: Radiant Demise


The first Thunderscape adventure path continues here! The sleepy little village of Murdoch's Cove has a secret. Foul monsters stalk the swamp, haunting ancient ruins and preying upon the villagers. The Knights of the Radiant Order are sworn to protect the cove, but they can barely protect themselves from this mysterious new threat. A strange journal holds the key to the truth, but its contents are...   [click here for more]
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Thunderscape: Lost Lexicon, Part 3: Through Plague & Fire

Thunderscape: Lost Lexicon, Part 3: Through Plague & Fire


A hero's work is never done. Fresh from their victory at Murdoch's Cove, the party is called upon to seek a cure for a devastating plague. Their search takes them deep into the bleak nation of Aramyst, once a land of magical wonders, the Darkfall has twisted this country into a ruined shadow of itself. But amid the ashes of this scorched land, two embers of hope survive: Refuge and Mossburg. To find...   [click here for more]
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Thunderscape TinyD6 Character Sheet

Thunderscape TinyD6 Character Sheet


Get your thunder on in style with this customized Thunderscape character sheet! Usable with any TinyD6 compatible game, but intended for the awesomeness of the World of Aden! ...   [click here for more]
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Thunderscape Vistas: Academy of Mechamagic

Thunderscape Vistas: Academy of Mechamagic


One of the most powerful forces in the world of Aden is mechamagic, the fusion of science and sorcery that has changed the face of the Known Lands, both before the Darkfall and in its wake. In these days of terror and a never-ending struggle to survive, those with the power to command mechamagic are more important than ever. Many small schools that teach its secrets can be found across the continent,...   [click here for more]
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Thunderscape Vistas: Besieged Village

Thunderscape Vistas: Besieged Village


In the hours and days following the Darkfall, countless settlements across the face of Aden were lost, scourged of all life by the hideous nocturnals. Ten years later, those that remain are veritable fortresses, defended every day by the hardy men and women who take up every weapon imaginable to defend their homes. One such village is Syldan, near the Burning Coast of Aramyst, where the survivors are...   [click here for more]
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Thunderscape: A Goreaux's Guide to Golems

Thunderscape: A Goreaux's Guide to Golems


Unleash the power of Mechamagic and Super-Science! A catalogue of the most wondrous mechamagical and technological discoveries created by the inspired citizens of Mekanus and beyond, A Goreaux's Guide to Golems is an annual publication distributed throughout the Known Lands. To have one's creation included is an unparalleled honor for those who practices such arts, and those who wish to purchase or...   [click here for more]
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Thunderscape: Aden Gazette 1 - Ferran Flyers

Thunderscape: Aden Gazette 1 - Ferran Flyers


WARNING: This is the Pathfinder version of this product. The ferrans are the most diverse race in the Known Lands of Aden, divided into a vast number of subspecies with radically different capabilities. One of the rarest but most spectacular branches of the ferran race are the ferran flyers, mammalian individuals gifted with degrees of patagia that allow them the ability to glide or fly through the...   [click here for more]
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Thunderscape: Aden Gazette 10 - Leatherback Island

Thunderscape: Aden Gazette 10 - Leatherback Island


WARNING: This is the Pathfinder version of this product. The southern seas of the Known Lands are home to a great many islands, some of which appear on no map. Given the treacherous nature of the seas, few of these islands are home to more than a handful of inhabitants, and most hold secrets that those on the mainland cannot even guess. Leatherback Island is just such a place. Turtles and tortoises...   [click here for more]
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Thunderscape: Aden Gazette 11 - Legendary Gunsmiths, Vol. 1

Thunderscape: Aden Gazette 11 - Legendary Gunsmiths, Vol. 1


WARNING: This is the Pathfinder version of this product. One of the most fundamentally powerful discoveries in Aden's history was that of gunpowder. The battlefields of the Known Lands changed almost overnight, and now, centuries later, only a handful of the oldest living elves remember what warfare was like without the presence of the firearm on the field of battle. Although many can and do make...   [click here for more]
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Thunderscape: Aden Gazette 12 - The Warrior Totems

Thunderscape: Aden Gazette 12 - The Warrior Totems


WARNING: This is the Pathfinder version of this product. The nation of Vanora, sometimes called the Dragon Empire or the Empire of the Beasts, is best known for the Way of the Ten Beasts, the strange philosophy that governs the lives of a great many of its citizens. Among the totems are the Totems of the Warrior, the Totems of Cunning, and the Totems of Power. In this preview of the Vanora Nation...   [click here for more]
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Thunderscape: Aden Gazette 13 - Steelspire

Thunderscape: Aden Gazette 13 - Steelspire


WARNING: This is the Pathfinder version of this product. The southern seas of the Known Lands are home to a great many islands, some of which appear on no map. Given the treacherous nature of the seas, few of these islands are home to more than a handful of inhabitants, and most hold secrets that those on the mainland cannot even guess. But few are as dangerous as the island known as Steelspire....   [click here for more]
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Thunderscape: Aden Gazette 14 - Courts of Aden

Thunderscape: Aden Gazette 14 - Courts of Aden


WARNING: This is the Pathfinder version of this product. The Golden Age was a prosperous time for Aden, largely bereft of military conflict. Other conflicts raged out of control, however, and the political arena was the most significant battlefield in the Known Lands. Despite the Darkfall, or perhaps because of it, these political conflicts have not abated, and men and women across the continent...   [click here for more]
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Thunderscape: Aden Gazette 15 - Secrets of the Misari Expanse

Thunderscape: Aden Gazette 15 - Secrets of the Misari Expanse


WARNING: This is the Pathfinder version of this product. Far southeast of the Misland Republics lies the last true frontier of the Known Lands, the Misari Expanse. The ancient homeland of the Misari tribesmen, the Expanse is only partially explored and is home to dangers the likes of which have never been seen before on the mainland. The tumultuous seas that lie beyond it make it difficult to reach...   [click here for more]
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Thunderscape: Aden Gazette 16 - Calendar of the Known Lands

Thunderscape: Aden Gazette 16 - Calendar of the Known Lands


WARNING: This is the Pathfinder version of this product. One of the things that has managed to keep the Known Lands so homogenous over the course of the Golden Age, the Age of Thunder, and now the Age of the Darkfall is the consistent calendar used across the face of the entire continent. In the time before the Peace of Rose, each culture had its own calendar, its own map of measuring elapsed time,...   [click here for more]
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Thunderscape: Aden Gazette 17 - Paradise

Thunderscape: Aden Gazette 17 - Paradise


WARNING: This is the Pathfinder version of this product. The Known Lands are a broad and diverse place, where most cultures and peoples have been identified long ago. But there are few who brave the inexplicably turbulent seas that surround the continent, and those who do know the truth: there are oddities beyond imagining found on the islands only a short distance from the mainland. Paradise is...   [click here for more]
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Thunderscape: Aden Gazette 18 - Criminal Organizations

Thunderscape: Aden Gazette 18 - Criminal Organizations


WARNING: This is the Pathfinder version of this product. There are many supernatural threats that the people of Aden face on a daily basis, but some of the most insidious are the people who walk among them who are interested not in conquest or arcane power, but the simple power of gold. In some ways, life after the Darkfall is a land of opportunity for criminals, for resources that were once devoted...   [click here for more]
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Thunderscape: Aden Gazette 19 - Law Enforcement Organizations

Thunderscape: Aden Gazette 19 - Law Enforcement Organizations


WARNING: This is the Pathfinder version of this product. If the criminals who continue to plague Aden even after the Darkfall are a curse, then those who hunt them are the balm that the people cry out for. Even with the constant threat of disaster from the talons of hordes of nocturnals, there are those who devote their lives to maintaining order and peace at all costs, no matter who wishes to sow...   [click here for more]
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Thunderscape: Aden Gazette 2 - The Bear's Den

Thunderscape: Aden Gazette 2 - The Bear's Den


WARNING: This is the Pathfinder version of this product. The southern seas of the Known Lands are home to countless small islands, most of which are uninhabited, many of which hide terrible dangers, and a handful of which contain incredible secrets. One small island that is well known to travelers is the one that hosts the Bear's Den, an outfitter and supply post for ships that have gone too long...   [click here for more]
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Thunderscape: Aden Gazette 20 - The Near Planes

Thunderscape: Aden Gazette 20 - The Near Planes


WARNING: This is the Pathfinder version of this product. Aden is a vast and diverse world, but it is only one of many worlds that exist within the universe. There are other realms that can scarcely be imagined, ones that can only be visited with the most powerful magic, and that contain both wonders and horrors that can scarcely be believed even by those who witness them. Those that are closest to...   [click here for more]
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Thunderscape: Aden Gazette 21 - Nivera

Thunderscape: Aden Gazette 21 - Nivera


WARNING: This is the Pathfinder version of this product. The southern seas of the Known Lands are home to a great many islands, some of which appear on no map. Given the treacherous nature of the seas, few of these islands are home to more than a handful of inhabitants, and most hold secrets that those on the mainland cannot even guess. Among these islands is the remote and wondrous island called...   [click here for more]
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Thunderscape: Aden Gazette 22 - Mystery Island

Thunderscape: Aden Gazette 22 - Mystery Island


WARNING: This is the Pathfinder version of this product. The southern seas of the Known Lands are home to a great many islands, some of which appear on no map. Given the treacherous nature of the seas, few of these islands are home to more than a handful of inhabitants, and most hold secrets that those on the mainland cannot even guess. Among these islands is the strange and nightmarish place known...   [click here for more]
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Thunderscape: Aden Gazette 3 - The Servitors

Thunderscape: Aden Gazette 3 - The Servitors


WARNING: This is the Pathfinder version of this product. Mechamagic is one of the most transformative forces ever to be unleashed upon the World of Aden. In the years since its discovery, it has changed lives across the face of the Known Lands. Golemoids, Mechamages, and Thunder Scouts are foremost among those who display its power, but they are by no means the only ones. And for the first time since...   [click here for more]
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Thunderscape: Aden Gazette 4 - The Church of All Saints

Thunderscape: Aden Gazette 4 - The Church of All Saints


WARNING: This is the Pathfinder version of this product. Eastern Aden is dominated by a handful of nations, one of which is stark, grey Carraway. Home to a vibrant people, Carraway is also home to one of the Known Lands' most widespread religions, the Church of All Saints. Learn more about the Church's structure, its customs, its holidays, and its sects, as well has how player characters can be involved...   [click here for more]
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Thunderscape: Aden Gazette 5 - The Cattle-clysm

Thunderscape: Aden Gazette 5 - The Cattle-clysm


WARNING: This is the Pathfinder version of this product. The Cogswheel Irregulars are an independent law enforcement group contracted by third parties to deal with problems that the overworked legal system of Mekanus can't quite seem to get around to dealing wtih. Because of this, the Irregulars almost always ply their trade within the seedy boundaries of Mekanus, the largest city of the Known Lands....   [click here for more]
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Thunderscape: Aden Gazette 6 - Riding the Rails

Thunderscape: Aden Gazette 6 - Riding the Rails


WARNING: This is the Pathfinder version of this product. The Thunder Trains blaze their trail across the Known Lands, bringing trade back to the nations of Aden. Each of these massive engines pulls numerous transport cars, filled to the brim with cargo and sometimes passengers. At every stop, countless tons of cargo are removed and replaced with new goods, until the entire continent has been crossed...   [click here for more]
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Thunderscape: Aden Gazette 7 - Misari Tribesmen

Thunderscape: Aden Gazette 7 - Misari Tribesmen


WARNING: This is the Pathfinder version of this product. Human are by far the most numerous and widespread of all the races on the Known Lands, having spread to every corner and manifesting in all different shapes, sizes, and cultures. Among the ranks of mankind, however, one group stands alone: the Misari tribesmen of the Misland Republics. Long believed to be descended from giants, the Misari arrived...   [click here for more]
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Thunderscape: Aden Gazette 8 - Pirates of Rook's Roost

Thunderscape: Aden Gazette 8 - Pirates of Rook's Roost


WARNING: This is the Pathfinder version of this product. The southern seas of the Known Lands are perhaps the most heavily traveled of all the mapped oceans, and yet they are also the most dangerous. Piracy was a constant issue even before the Darkfall, when the nations of Western Aden could afford to devote their naval strength to addressing the issue. For the past ten years, the problem has spiraled...   [click here for more]
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Thunderscape: Aden Gazette 9 - The Veiled Council

Thunderscape: Aden Gazette 9 - The Veiled Council


WARNING: This is the Pathfinder version of this product. The monarchs and rulers of the Known Lands are heroes and villains of the highest order, known far and wide for their deeds as well as their character, or lack thereof. In the nation of Yzeem, however, those who hold power rule in anonymity, but out of necessity, not desire. The Veiled Council was convened to free Yzeem from corruption and...   [click here for more]
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Thunderscape: Aden Gazette Compendium, Volume 1

Thunderscape: Aden Gazette Compendium, Volume 1


WARNING: This is the Pathfinder version of this product. The Aden Gazette is a weekly PDF-only product that reveals new and exciting aspects of the World of Aden, from locations and individuals to new races and organizations. Each issue stands on its own, although there are some linked in a series that presents information in a sequence. Now, for the first time, the first ten issues of the Aden Gazette...   [click here for more]
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Thunderscape: Aden Gazette Compendium, Volume 2

Thunderscape: Aden Gazette Compendium, Volume 2


WARNING: This is the Pathfinder version of this product. The Aden Gazette is a weekly PDF-only product that reveals new and exciting aspects of the World of Aden, from locations and individuals to new races and organizations. Each issue stands on its own, although there are some linked in a series that presents information in a sequence. Now, for the first time, the eleventh through the twenty-second...   [click here for more]
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Thunderscape: Aden Wildlife Journal, Vol. 1

Thunderscape: Aden Wildlife Journal, Vol. 1


The Aden Wildlife Journal is the definitive guide to the wonders and horrors of the Known Lands! Written in character by Professor Danderfall Malcolm of Mekanus, this inaugural installment details seven different creatures found in the region of Urbana, the most controversial nation in Aden! The first Wildlife Journal includes the following: * Seven different creatures ranging from CR 2 to CR 10!...   [click here for more]
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Thunderscape: Challengers of the Impossible

Thunderscape: Challengers of the Impossible


In a world of magic and steam, there are stranger things still! Magic and technology are pervasive and well-understood forces in the world of Aden, at least for the most part. However, there are still forms of magic that few understand and even fewer practice. Entomancy, the magical discipline of the nation of Kyan, emphasizes the summoning and controlling of insects, both in vast swarms and massive...   [click here for more]
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Thunderscape: Character Sheet

Thunderscape: Character Sheet


Get your thunder on in style with this customized Thunderscape character sheet! Usable with any Pathfinder compatible game, but intended for the awesomeness of the World of Aden! ...   [click here for more]
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Thunderscape: Cities of Aden

Thunderscape: Cities of Aden


The Darkfall brought the Known Lands to the brink of ruin, with countless settlements destroyed on that terrible day, and more during the chaos that followed. Those villages, towns, and cities that have survived have been forced to become bastions of strength and military power, standing against the hordes of nocturnals like beacons in the darkness. These are the destinations that bring respite to...   [click here for more]
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Thunderscape: Guilds of Aden

Thunderscape: Guilds of Aden


United we stand! The world of Aden is a dark and dangerous place, and there are many who lack the strength and the skill to survive on their own. Fortunately for them, there are still organizations that have survived in the years since the Darkfall and can provide the strength that others lack, although such a thing always comes at a price. Every guild, every society, every clique has its own agenda,...   [click here for more]
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Thunderscape: Heroes of Aden

Thunderscape: Heroes of Aden


The world of Aden is in desperate need of heroes! The forces of the Darkfall continue to threaten everyday life in all the nations of the Known Lands, and the stress of survival has put long-standing allies at one another’s throats. It is the most dangerous time in history, and the survival of the ‘civilized races’ is far from a certainty. The only thing a man can count on in such...   [click here for more]
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Thunderscape: Iron Guard Field Guide

Thunderscape: Iron Guard Field Guide


Push the Limits of Flesh & Explore in Style! Since the Darkfall, the wilderness of Aden has become a deadly place, where only hardiest and most cunning warriors dare to tread. Golemoids, men and women who have replaced portions of their bodies with mechamagical weaponry by choice or necessity, are among the hardiest of Aden's people, and the intrepid Thunder Scouts, riding their wondrous vehicles...   [click here for more]
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Thunderscape: Law & Destiny

Thunderscape: Law & Destiny


Neither the word of law nor the fabric of destiny can be ignored! In the chaos that has gripped the Known Lands since the Darkfall brought ruin, there are but a handful of those who stand against the madness and ensure that order reigns. The arbiters, scions of justice and law, stand ready to defend those who cannot defend themselves. The seers, once a powerful order but virtually eradicated on the...   [click here for more]
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Thunderscape: Mind & Mystery

Thunderscape: Mind & Mystery


There are far more hidden facets to the world of Aden than those that deal with the Darkfall. Just as the Seer order concealed its work for hundreds of years, so too have other influences been hidden away from the prying eyes of those who seek true understanding of the mortal world and the worlds beyond. Thunderscape Worlds: Mind & Mystery brings the psionic and the occult to the world of Aden!...   [click here for more]
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Thunderscape: Saints & Sinners

Thunderscape: Saints & Sinners


Cloak Yourself in Faith & Darkness! The Known Lands of Aden are a dangerous and often dark place. Among the braves and most faithful of Aden’s people, the Thaumaturges walk boldly into the shadows, the brilliant light of legend and myth steeling their will and protecting them from harm even in the most sinister of circumstances. The Fallen, on the other hand, have been touched by the darkness...   [click here for more]
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Thunderscape: The Insect Riders of Kyan

Thunderscape: The Insect Riders of Kyan


The nation of Kyan’s self-sufficiency sets it apart from the other countries in the World of Aden. They exist separately, completely different, and this isolation has been possible because they are defended by the strangest military force existing in the Known Lands: the Swarm. Riding atop giant hornets, spiders, and a variety of other insects domesticated from the great Crawling Jungle, the...   [click here for more]
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Thunderscape: The Radiant Order

Thunderscape: The Radiant Order


The Radiant Order is an altruistic organization devoted to the protection and prosperity of the nation of Arasteen, but their interest does not stop there. All of Aden is at risk from the Darkfall, and the noble warriors of the Radiant Order are determined to save lives at any cost. The world of Aden is vast and diverse, with many different races, cultures, and creeds occupying its width and breadth....   [click here for more]
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Thunderscape: The Thunder Trail

Thunderscape: The Thunder Trail


Nothing can stop the Thunder Trains! Many consider them the greatest creations mankind has ever wrought, while others believe they are a blight upon Aden. Regardless, even their most ardent detractors have no choice but to admit that these mechamagical monstrosities have restored trade to Aden in the wake of the Darkfal, something that no one else was able to accomplish. Villages, cities, even entire...   [click here for more]
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Thunderscape: Vanora, Nations of Aden 1

Thunderscape: Vanora, Nations of Aden 1


Called the Dragon Empire or the Empire of the Beasts, Vanora is one of the oldest and most unique nations in the Known Lands. Ruled by an uninterrupted dynasty of elves, Vanora is home to valiant samurai who live for their Emperor, secretive ninja who conceal themselves within shadow until the last moment ebfore they strike, and brilliant mechamages who craft majestic drakes from iron and steam. The...   [click here for more]
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Thunderscape: Villains of Aden

Thunderscape: Villains of Aden


The Darkfall is without question the greatest, most significant threat that has ever faced the world of Aden, and despite the heroic struggle put forth by the peoples of the Known Lands, the Darkfall may still emerge victorious. As if this were not enough, there are a great many evils in Aden beyond the Darkfall, and the most insidious of them are not supernatural forces, but the fellow men and women...   [click here for more]
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