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The Adventurer's Handbook

The Adventurer's Handbook


"Stuff People Want To Play!" That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder...   [click here for more]
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The Genius Guide to Mystic Godlings

The Genius Guide to Mystic Godlings


A mortal with the blood of a god flowing through her veins-a hero with one foot in the world of man and the other in the realm of the divine. This concept was explored in the best-selling Genius Guide to the Godling, but that material hardly exhausted the subject. The godlings in that first volume focused on flesh and blood, brawn and brains, striding the world as paragons of human endeavors....   [click here for more]
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The Genius Guide to the Archon

The Genius Guide to the Archon


The Archon is a new core class, designed for use with the Pathfinder Roleplaying Game. It is a hybrid combat class, designed to blend arcane power (including spellcasting) with martial skill. While an archon lacks the ongoing high damage output of most other fighting classes, and has neither the heavy armor of a fighter (at least initially) or the enhanced hit points of the barbarian,...   [click here for more]
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The Genius Guide to the Armiger

The Genius Guide to the Armiger


The Genius Guide to the Armiger introduces the armiger base class-a warrior who specializes in defensive techniques and the use of shields and heavy armor. As a great tactician once noted, the best way to win a fight is to be the last man standing. Or, put more colloquially, sometimes the best offense is a good defense! Armigers are masters of defense, able to shrug of attacks that...   [click here for more]
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The Genius Guide to the Death Knight

The Genius Guide to the Death Knight


The death knight is a champion of the grave, serving to spread the power of death throughout the lands of the living. Most death knights are the chosen warriors of gods of undeath and decay, evil psychopaths who desire nothing more than to see the “mistake” of life replaced by the glorious, unchanging “blessing” of undeath. Though unquestionably evil, these death knights are...   [click here for more]
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The Genius Guide to the Death Mage

The Genius Guide to the Death Mage


The death mage is a new core class, designed for use with the Pathfinder RPG. It is an arcane spellcasting class that focuses on powers drawn from the dead, dying, and undead. Death mages are not just specialist wizards or variant sorcerers, but an entirely new kind of arcane spellcaster with different types of powers and a unique spell list. A death mage is designed to allow characters to draw deeply...   [click here for more]
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The Genius Guide to the Dragonrider

The Genius Guide to the Dragonrider


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the Dragonrider,...   [click here for more]
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The Genius Guide to the Godling

The Genius Guide to the Godling


The godling is a new character concept designed for use with the Pathfinder RPG. The godling is presented as both a base class (suitable for 1st level characters) and a prestige class (requiring characters to be higher level before taking it). The godling is a mortal hero in whose veins flows the blood of a god. Cut from the same cloth as classic ancient heroes such as Theseus (fathered...   [click here for more]
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The Genius Guide to the Hellion

The Genius Guide to the Hellion


The hellion is a master of dark energies, especially afflictions and hexes, who draws his power from deals cut with one or more supernatural patrons. In many ways the hellion is a more martial version of the witch, sharing the witch’s power to draw on hexes and spells but with significantly more options (and inclination) to damage foes directly. What hellions give up in terms of more powerful...   [click here for more]
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The Genius Guide to the Magister

The Genius Guide to the Magister


The magister* is a new base class designed for the Pathfinder Roleplaying Game. She is a hybrid spellcaster, combining arcane spells drawn from power within herself and the faith needed to also call upon divine spells. A magister may be a church wizard, a priestess of magic who has studied the arcane arts, or a dynamic spiritualist who sees no difference in the two traditional forms of magic. Magisters...   [click here for more]
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The Genius Guide to the Mosaic Mage

The Genius Guide to the Mosaic Mage


Traditional wizards find magic in books, sorcerers in blood, and bards in music. The most powerful magical creatures of the Material Plane—dragons—find magic in color. Ignoring the traditional schools of magic, mosaic mages define spells by associated color. Red magic is violent and aggressive, but it also heals and loves. Both black magic and white magic are death, but one is also evil...   [click here for more]
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The Genius Guide to the Riven Mage

The Genius Guide to the Riven Mage


The Genius Guide to the Riven Mage presents a new base class, one that masters a form of magic similar to spells, but considerably simpler and more primal. Known by various cultures as jinx, marvels, will-work, and invocations, most riven mages from more advanced cultures call their mystic powers “rivenspells,” meaning these powers use the same energies as spells...   [click here for more]
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The Genius Guide to the Shadow Assassin

The Genius Guide to the Shadow Assassin


Super Genius Games is proud to announce a new line of products for use with the Pathfinder RPG. The Genius Guide series of products are short electronic books that feature new templates, classes, spells, prestige classes and/or magic items. For use by players and GMs, each Genius Guide is low-priced and ready to be dropped into your game. This release introduces the...   [click here for more]
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The Genius Guide to the Templar

The Genius Guide to the Templar


The templar is a divine warrior-an agent and crusader for his god and (possibly) his church. Most are champions of a religious order, using their faith to gird them against the plots of heretics, infidels, and pagans. Others are devoted to a specific holy duty, perhaps one that has been entrusted to their family for generations. Although clerics are servants of their gods and paladins, in different...   [click here for more]
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The Genius Guide to the Time Thief

The Genius Guide to the Time Thief


Time marches relentlessly onward like grains of sand falling through an hourglass, once each has passed the threshold, it will never pass that way again. But time precognition, chronomancy, and time travel are common themes in fantasy fiction, as are the notions of fate, destiny, and even the timestream itself. Yet such things are rarely dealt with in most games. The reason is obvious time is...   [click here for more]
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The Genius Guide to the Time Warden

The Genius Guide to the Time Warden


Time is something we all understand on an instinctive level, at least to a degree, but few of us have ever tried to define. Time has been called the 4th dimension, nature's way of making sure everything doesn't happen all at once, and a philosophical construct to allow for the comparison of durations. Philosophers grant time the power to heal all wounds, but also warn it is the death of all things...   [click here for more]
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The Genius Guide to the Vanguard

The Genius Guide to the Vanguard


One of the greatest challenges for any fantasy roleplaying game is finding a way to translate the essence of legends, folktales, and fiction into a set of balanced and playable rules. Perhaps the trickiest area for this effort is that intersection of mundane melee combat and magical abilities. The classic tales we all know abound with heroes who mix swordplay and spellcasting, excelling at both but...   [click here for more]
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The Genius Guide to the War Master

The Genius Guide to the War Master


The war master is a new base class, designed for use with the Pathfinder RPG. It is a class designed to lead others in battle, using (mostly) nonmagical talents to grant combat benefits to friends and followers, place enemies at disadvantages, and use the many arts of war in all aspects of his life. A war master is designed to allow both experienced tacticians and players with no sense of strategy...   [click here for more]
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The Genius Guide to the Witch Hunter

The Genius Guide to the Witch Hunter


The Witch Hunter is a 20-level base class designed for use with the Pathfinder Roleplaying Game. It is a warrior class that specializes in finding and defeating evil spellcasters (and spell-using monsters) and fixing the problems such creatures cause. Though witch hunters are able combatants against any foes, they excel when facing enemies that draw much of their power from cursing, draining,...   [click here for more]
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Everyman Options: Paranormal Classes

Everyman Options: Paranormal Classes


Delve into a world of strange and wondrous power with Everyman Options: Paranormal Classes, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, as a perfect companion to Everyman Gaming’s own Paranormal Adventures, Everyman Options: Paranormal Classes adds a plethora of unique and strange archetypes, class features, and feats for a variety of Pathfinder...   [click here for more]
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Four Horsemen Present: Hybrid Class - Fury

Four Horsemen Present: Hybrid Class - Fury


FOUR HORSEMEN PRESENT: HYBRID CLASS: FURY UNLEASH THE FURY! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen created a new hybrid class designed to deliver the purest of smackdowns – the focus of rage and martial arts skill combined into one ass-kicking compound combatant! The mighty master of wrath comes complete with three archetypes: Maimed, Revenant, and Vengeful!...   [click here for more]
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Four Horsemen Present: Hybrid Class - Mountebank

Four Horsemen Present: Hybrid Class - Mountebank


FOUR HORSEMEN PRESENT: HYBRID CLASS: Mountebank The mountebank is a consummate con artist who has a way with both words and blades. Quick-witted and fast-talking, he prides himself on winning fights before they begin, using his wits, uncanny gaze… and psychic abilities. His powers of deception and trickery apply equally well in combat. Opponents lose track of him, or follow his hypnotic suggestions,...   [click here for more]
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Four Horsemen Present: Hybrid Class - Possessed

Four Horsemen Present: Hybrid Class - Possessed


Invite Me In ... Some characters choose a path of sword training, apprenticing with a magic user, studying in the echoing halls of a decrepit temple. Some acquire experience in a less traditional way. Some are chosen for greatness by hostile entities, or dead spirits, or alien minds. Those are the Possessed. The power is considerable, but comes with a weighty price. ...   [click here for more]
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Four Horsemen Present: Hybrid Class: Blasphemer

Four Horsemen Present: Hybrid Class: Blasphemer


Four Horsemen Present: Hybrid Class - Blasphemer Scream Bloody Hell! In conjunction with d20PFSRD.com and Rogue Genius Games, Four Horsemen created a new hybrid class designed to whisper sweet lies and scream bloody hell. The blasphemer combines a bard's mastery of performance and language with the antipaladin's love of depravity and vileness – though she can be fairly flexible on what kind...   [click here for more]
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Four Horsemen Present: Hybrid Class: Shifu

Four Horsemen Present: Hybrid Class: Shifu


Four Horsemen Present: Hybrid Class - Shifu Hadoken! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen created a new hybrid class designed to combine the monk's discipline and unarmed mastery, with the kineticist's power over the elements. The shifu has dozens of elemental strikes, infusions, and ki disciplines she can learn to make her unarmed attacks much more than just...   [click here for more]
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Four Horsemen Present: Hybrid Class: The Psychemist

Four Horsemen Present: Hybrid Class: The Psychemist


If Spirits Are Real, They Can Be Harnessed Beyond the thin film of reality exists the deeper unknown of the spirit world; a haunted realm that connects mortals to strange entities that live beyond the veil of death. Some cultures worship the spirits dwelling in these occult realms. Some fear them. Others seek to connect them, sequestering them for aid, advice, or guidance. The psychemist rejects all...   [click here for more]
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Lunar Knights

Lunar Knights


Fur and Fang, Tooth and Claw! Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there? Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover! Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes...   [click here for more]
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Paranormal Adventures

Paranormal Adventures


Unearth ancient secrets, tap powers long forgotten or hidden, and delve into the unknown using Paranormal Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Paranormal Adventures allows players to tap into esoteric forces while similtaneously giving GMs the tools they need to infuse their campaigns with ancient rituals of immense power and horrific creatures...   [click here for more]
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The Genius Guide to the Cruorchemist

The Genius Guide to the Cruorchemist


Strange Name, Wyrd Abilities Much like sorcerers, the cruorchemist draws power from her unusual ancestry, yet her familial ties are far less obvious and much of her powers are recessive and lie dormant. She can draw upon this power to cast a limited number of spells, but lacks the efficacy possessed by a true sorcerer. For this reason, she learns to manipulate the innate magical power that flows within...   [click here for more]
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The Genius Guide to the Dracomancer

The Genius Guide to the Dracomancer


The Dracomancer is a new base class, designed for use with the Pathfinder Roleplaying Game. It is a spontaneous arcane spellcasting class that draws upon the themes and abilities of dragons, and has a draconic companion that acts as guard, ally, and advisor. Dracomancers are similar to sorcerers in that they have a deep connection to a source of magic power, but in the case of the dracomancer, the...   [click here for more]
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The Genius Guide to the Opportunist

The Genius Guide to the Opportunist


The Opportunist is a new hybrid class of the barbarian and rogue designed for use with the Pathfinder Roleplaying Game. It is a melee combat class that draws upon unerring accuracy and almost preternatural foresight to capitalize on your opponents’ wrong moves, and deal catastrophic damage. Take advantage of dozens of new talents, feats, archetypes, and spells including: Give a little...   [click here for more]
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The Genius Guide to the Shadow Warrior

The Genius Guide to the Shadow Warrior


"I speak to the shadows ... and they speak back ..." Not everyone can become a shadow warrior. More than just combatants, shadow warriors are students of styles of fighting they learn from the shadows themselves. Strange and dangerous; a killer with one foot in shadow, who prefers to fight with weapons that are as much about causing pain as they are felling enemies. The...   [click here for more]
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