Get Good at Being Bad!
Whether you are a GM looking for some options for a campaign's Big Bad Evil Guy, a player in an evil-themed adventure (or a whole set of adventures), or the lone evil PC in a group that likes to live dangerously, this book is ready to give you ways for your character to be evil AND fun. Because no one knows evil like the Four Horsemen!
After a brief discussion of evil in its... [click here for more]
Fur and Fang, Tooth and Claw!
Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there?
Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover!
Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes... [click here for more]
Beztekorps
Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro.
In this FREE PDF:
Ankshirr water, a fluid that decreases the weight of objects and creatures!
Reiciosteel, a new material ideal for... [click here for more]