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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
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#1 With a Bullet Point: 5 Magic Witch's Daggers

#1 With a Bullet Point: 5 Magic Witch's Daggers


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
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#1 With a Bullet Point: 6 Archon Feats

#1 With a Bullet Point: 6 Archon Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
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#1 With a Bullet Point: 6 Godling Feats

#1 With a Bullet Point: 6 Godling Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
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#1 With a Bullet Point: 6 Jester Feats

#1 With a Bullet Point: 6 Jester Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
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#1 With a Bullet Point: 6 Spell-Less Ranger Feats

#1 With a Bullet Point: 6 Spell-Less Ranger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
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#1 With a Bullet Point: 7 Bard Feats

#1 With a Bullet Point: 7 Bard Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
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#1 With a Bullet Point: 7 War Master Feats

#1 With a Bullet Point: 7 War Master Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 8 Dragonrider Feats

#1 With a Bullet Point: 8 Dragonrider Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
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#1 With a Bullet Point: 9 Alchemical Bomb Discoveries

#1 With a Bullet Point: 9 Alchemical Bomb Discoveries


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
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#1 With a Bullet Point: 9 Armiger Feats

#1 With a Bullet Point: 9 Armiger Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are a...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 9 Witch Hunter Feats

#1 With a Bullet Point: 9 Witch Hunter Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: Mythic Fighter Class Features

#1 With a Bullet Point: Mythic Fighter Class Features


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s needed are...   [click here for more]
Rogue Genius Games  $1.00

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52-in-52 Free Teaser

52-in-52 Free Teaser


52 IN 52 PREORDER and BONUS MEGABUNDLE The 52 in 52 program gives you a new gaming product a week, every week, throughout 2020. Each product is written or developed by RPG veteran Owen K.C. Stephens (Star Wars Saga Edition, Starfinder, Dungeon & Dragons, Fantasy AGE, Wheel of Time RPG, EverQuest RPG, and many more!). Every one of the 52 products is presented in four versions to cover four popular...   [click here for more]
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Advanced Options: Arcanist Exploits

Advanced Options: Arcanist Exploits


Behold the Power of the Arcane! The arcanist is a new hybrid class, combining elements of the two ultimate arcane spellcasters: sorcerer and wizard. Arcanists may be court advisors, cunning enchanters, fiery combat mages, or delvers in secrets mortals were not meant to know. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing arcanists through exploits and...   [click here for more]
Rogue Genius Games  $3.95

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Advanced Options: Fight Like A Pirate

Advanced Options: Fight Like A Pirate


“Damn ye, you are a sneaking puppy, and so are all those who will submit to be governed by laws which rich men have made for their own security.”“Black” Sam Bellamy, Pirate Sometimes you just want, to paraphrase H.L. Mencken, to spit upon your hands, hoist the black flag, and begin slitting throats. Of course, that’s frowned upon in polite society. But there’s nothing...   [click here for more]
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Advanced Options: Patron Hexes

Advanced Options: Patron Hexes


The power of a witch comes from her patron, a mysterious force that extends this power for its own mysterious purposes. Witches gain bonus spells from their patrons, based on the arena of concern the patron is focused on. However it seems odd that hexes, the lynchpin powers of the witch class, are not affected by a witch’s choice of patron. To add one more level of customization, and help distinguish...   [click here for more]
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Advanced Options: Slayer Talents & Lethalities

Advanced Options: Slayer Talents & Lethalities


There are many reasons to kill ... The slayer is a new hybrid class, combining elements of the ranger and rogue. Slayers can be assassins, executioners, soldiers, or just skilled murderers. Pathfinder® Roleplaying Game: Advanced Class Guide™ provides some options for specializing slayers through archetypes, but space restrictions preclude delving into all the possible ways a slayer might...   [click here for more]
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Advanced Options: Warpriest Blessings

Advanced Options: Warpriest Blessings


"Bless YOU!" Warpriests combine the divine and magical elements of the cleric with the martial prowess of the fighter. Advanced Options: Warpriest Blessings provides new blessings based upon the animal and terrain domains, as well as cleric domains from previous Rogue Genius Games releases. ...   [click here for more]
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Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire

Christina Stiles Presents: Talented Adventurers - The Witch: Marena Lenoire


A Talented Witch This NPC is fully fleshed out through 19th level, using the rules from The Genius Guide to the Talented Witch. Able to be a cunning enemy or valued ally, this Talented Adventurer fills the witch's role, but perhaps not in exactly the way PCs will expect! Marena Lenoire, Blessed Priestess The Blessed Priestess is a benign healer and a pacifist, winning the hearts...   [click here for more]
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Everyman Options: Kineticists

Everyman Options: Kineticists


New from Everyman Gaming, LLC! Wield the elements like never before with Everyman Options: Kineticist! Within, you will find: Psychokineticists; kineticists who manipulate the raw psychic energy of the Dimension of Dreams in order to command an all-new dream element. Six all-new archetypes, ranging from the destructive elemental blade and elemental marksman to the possesses harbinger and the shapeshifting...   [click here for more]
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Everyman Options: Shaman Spirits

Everyman Options: Shaman Spirits


By Alexander Augunas and Margherita Tramontano Call forth incredible powers with Everyman Options: Shaman Spirits! Whether you commune with the spirits of the apocalypse, seasons, dragons, or the inky darkness between the stars, this installment of Everyman Options is sure to have options that feel both familiar and fresh for your shaman characters. Master 16 new shaman spirit for the shaman hybrid...   [click here for more]
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Everyman Unchained: Bards

Everyman Unchained: Bards


By Alexander Augunas  Make music and perform infectious melodies like never before with the latest installment in Everyman Gaming’s hit Everyman Unchained line! Brought to you by the author behind beloved products such as Everyman Unchained: Eidolons, Everyman Unchained: Unchained Cunning, and Everyman Unchained: Fighters comes a rework to everyone’s favorite master of music and performance in...   [click here for more]
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Everyman Unchained: Eidolons

Everyman Unchained: Eidolons


Call creatures to your summoner's side like never before with Everyman Unchained: Eidolons by Everyman Gaming, LLC! Everyman Unchained: Eidolons is packed with over 40 pages of all-new options for summoners looking to conjure the perfect companion for any adventure, and includes content such as: 12 pages of all-new evolutions based upon existing universal monster abilities as well...   [click here for more]
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Everyman Unchained: Monk Archetypes II

Everyman Unchained: Monk Archetypes II


You've unchained your monk, now make him shine with Everyman Unchained: Monk Archetypes II! This product by Everyman Gaming, LLC finishes the good work of its predecessor by updated a variety of official Pathfinder RPG archetypes to make them compatible with the unchained monk from Pathfinder Roleplaying Game: Pathfinder Unchained as well as several archetypes from other Everyman...   [click here for more]
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Everyman Unchained: Teamwork Feats

Everyman Unchained: Teamwork Feats


By Alexander Augunas, David N. Ross, and Owen K. C. Stephens Unleash your Pathfinder RPG! Returning for another installment, our fan-favorite Everyman Unchained line takes aspects of the Pathfinder RPG and adjusts them to enhance their playability and fun! Each Everyman Unchained product includes a small tidbit describing the design decisions made, so you’ll always know whether each Everyman Unchained...   [click here for more]
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Everyman Unchained: Unchained Cunning

Everyman Unchained: Unchained Cunning


Assassinate your enemies, spy on friend and foe alike, or sneak a bit of poison into an unsuspecting person's meal with Everyman Unchained: Unchained Cunning by Everyman Gaming, LLC. Designed for players looking to further unchain their skillful assassins and rakish rogues, Everyman Unchained: Unchained Cunning continues Everyman Gaming, LLC's best-selling line of class and option updates for use with...   [click here for more]
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Everyman Unchained: Unchained Rage

Everyman Unchained: Unchained Rage


Unleash your inner rage with the newest release from Everyman Gaming, LLC: Everyman Unchained: Unchained Rage. Perfect for GMs using the unchained barbarian, this product helps GMs apply the unchained rage mechanics with the following mechanics: Unchained versions of the bloodrager and skald that are built off of the math-light versions of the unchained rage class feature. Half a dozen rewritten...   [click here for more]
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Four Horsemen Present: Base Class Engineer

Four Horsemen Present: Base Class Engineer


FOUR HORSEMEN PRESENT: BASE CLASS: ENGINEER In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new base class, tailored to take golem creation to a whole new level. PREVIEW! Crafting and using constructs is a difficult proposition. Constructs are expensive, difficult to repair, and require a certain mastery of spellcasting. The engineer scoffs at such excuses, turning...   [click here for more]
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Four Horsemen Present: Celestial Character Options

Four Horsemen Present: Celestial Character Options


Heavenly Options for your Character! Four Horsemen Present: Celestial Character Options seeks to provide players and game-masters with mechanical options that expand the versatility of creatures touched by the upper planes… wthout restricting them to existing planetouched races. Whether you want to add the native outsider ishvara race, find new favored class options for numerous planar-themed races,...   [click here for more]
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Four Horsemen Present: Character Options - Gods in the Void

Four Horsemen Present: Character Options - Gods in the Void


FOUR HORSEMEN PRESENT: CHARACTER OPTIONS: GODS IN THE VOID IA! IA! In conjunction with d20PFSRD and Rogue Genius Games the Four Horsemen bring your more sci-fi themed character options! Powerful gods exist in the void—ancient and recondite deities challenging the assumptions of the wisest mortals. Some of these elder powers crush reality by coming too near the mortal reckoning of time and space....   [click here for more]
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Four Horsemen Present: Comedic Character Options

Four Horsemen Present: Comedic Character Options


Four Horsemen Present: Comedic Character Options A Funny Thing Happened on the Way to the Adventure… In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you their latest release! Sometimes, a game isn’t designed to be the most serious and dramatic of activities. Sometimes, we all just want a laugh. And when the Four Horsemen laugh, it’s usually too late! Want some...   [click here for more]
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Four Horsemen Present: Heralds of the Apocalypse

Four Horsemen Present: Heralds of the Apocalypse


Get Good at Being Bad! Whether you are a GM looking for some options for a campaign's Big Bad Evil Guy, a player in an evil-themed adventure (or a whole set of adventures), or the lone evil PC in a group that likes to live dangerously, this book is ready to give you ways for your character to be evil AND fun. Because no one knows evil like the Four Horsemen! After a brief discussion of evil in its...   [click here for more]
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Four Horsemen Present: Hybrid Class - Fury

Four Horsemen Present: Hybrid Class - Fury


FOUR HORSEMEN PRESENT: HYBRID CLASS: FURY UNLEASH THE FURY! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen created a new hybrid class designed to deliver the purest of smackdowns – the focus of rage and martial arts skill combined into one ass-kicking compound combatant! The mighty master of wrath comes complete with three archetypes: Maimed, Revenant, and Vengeful! ...   [click here for more]
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Four Horsemen Present: Hybrid Class - Mountebank

Four Horsemen Present: Hybrid Class - Mountebank


FOUR HORSEMEN PRESENT: HYBRID CLASS: Mountebank The mountebank is a consummate con artist who has a way with both words and blades. Quick-witted and fast-talking, he prides himself on winning fights before they begin, using his wits, uncanny gaze… and psychic abilities. His powers of deception and trickery apply equally well in combat. Opponents lose track of him, or follow his hypnotic suggestions,...   [click here for more]
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Four Horsemen Present: Hybrid Class: Blasphemer

Four Horsemen Present: Hybrid Class: Blasphemer


Four Horsemen Present: Hybrid Class - Blasphemer Scream Bloody Hell! In conjunction with d20PFSRD.com and Rogue Genius Games, Four Horsemen created a new hybrid class designed to whisper sweet lies and scream bloody hell. The blasphemer combines a bard's mastery of performance and language with the antipaladin's love of depravity and vileness – though she can be fairly flexible on what kind of evil...   [click here for more]
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Four Horsemen Present: Hybrid Class: Renegade

Four Horsemen Present: Hybrid Class: Renegade


FOUR HORSEMEN PRESENT: HYBRID BASE CLASS: RENEGADE STAND AND DELIVER! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen designed a new hybrid base class sure to make the goodie-goodies shake in their boots! This charming ambush assassin comes complete with three archetypes: Brigand, Contract Killer, and Smuggler! ...   [click here for more]
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Four Horsemen Present: Hybrid Class: Shifu

Four Horsemen Present: Hybrid Class: Shifu


Four Horsemen Present: Hybrid Class - Shifu Hadoken! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen created a new hybrid class designed to combine the monk's discipline and unarmed mastery, with the kineticist's power over the elements. The shifu has dozens of elemental strikes, infusions, and ki disciplines she can learn to make her unarmed attacks much more than just...   [click here for more]
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Four Horsemen Present: Mature Character Options

Four Horsemen Present: Mature Character Options


Four Horsemen Present: Mature Character Options It’s not the years. It’s the mileage! Sometimes, characters who complain they’re getting too old for this stuff are the most interesting heroes! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen Present: Mature Character Options takes the middling out of middle-age. In this volume are mature themes, from parenthood to surviving...   [click here for more]
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Four Horsemen Present: MORE Comedic Character Options

Four Horsemen Present: MORE Comedic Character Options


April brings us Spring rains and April Fools. Now the fools can reign with the newest product from the Four Horsemen Presents line, More Comedic Character Options. Last year's April Fools product received five-star reviews and pleased fans of all types. This year the Horsemen bring your characters new rules that are as fun in a "fair" fight as they are hilarious. More Comedic Character...   [click here for more]
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Four Horsemen Present: Mythic Archetypes

Four Horsemen Present: Mythic Archetypes


FOUR HORSEMEN PRESENT: MYTHIC ARCHETYPES In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new set of archetypes, tailored to take "Mythic" to a whole new level. Mythic heroes are a diverse lot, from the children of death gods to the last scion of an all but extinct civilization. Why should two vastly different backgrounds produce the same mythic potential? Mythic Archetypes...   [click here for more]
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Four Horsemen Present: Mythic Path: Transcendentalist

Four Horsemen Present: Mythic Path: Transcendentalist


FOUR HORSEMEN PRESENT: MYTHIC PATH TRANSCENDENTALIST In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new mythic path, for those occult heroes seeking to unlock the secrets of psychic energy. The transcendentalist's power comes seemingly without effort, possibly transcending the limitations of the flesh. As a conduit to the realms of unseen mysticism, you draw upon...   [click here for more]
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Four Horsemen Present: Venerable Character Options

Four Horsemen Present: Venerable Character Options


Four Horsemen Present: Venerable Character Options With age comes Wisdom. And Intelligence. But Constitution goes out the door… Many of the iconic heroes of fantasy literature are extremely elderly, from the long-bearded wizard to the aging vampire-hunter and the wizened wise-woman. Being at the extremes of age brings many physical limitations, but it’s also worth remembering an elderly adventurer...   [click here for more]
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Four Horsemen Present: Young Character Options

Four Horsemen Present: Young Character Options


Four Horsemen Present: Young Character Options Be it on Platform 9-and-a-bit, or in the Land Beyond the Wardrobe, Adventure Awaits the Young! Roleplaying children can be a surprisingly difficult task for adults as it frequently requires an unexpected level of maturity to play the immature. Difficulties can stem from the idea that children are chaotic little complications to the game. Young Character...   [click here for more]
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Genius Options: Masters of Time

Genius Options: Masters of Time


Beings with powers that manipulate time itself, chronothurges, first appeared in The Genius Guide to the Time Thief and The Genius Guide to the Time Warden. Each of those books presented a new base class (time thief and time warden, respectively) that had access to two new powers sources, “motes of time” and “aevum.” They also offered hints of a world where a war waged through...   [click here for more]
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Houserules Handbooks: More Spell Points

Houserules Handbooks: More Spell Points


Making Magic Magical The spell point system introduced in Houserule Handbooks: Spell Points was designed to be a flexible, simple set of rules for replacing the normal spell slot/spell preparation system used by spellcasters in the Pathfinder Roleplaying Game Core Rulebook with a different resource management system – spell points. Though both successful in this goal and quite popular,...   [click here for more]
Rogue Genius Games  $9.95

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Lunar Knights

Lunar Knights


Fur and Fang, Tooth and Claw! Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there? Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover! Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes...   [click here for more]
Rogue Genius Games  $7.95

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Microsized Adventures

Microsized Adventures


Cut your players down to size with Microsized Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Microsized Adventures gives GMs and players alike the tools they need to create adventures and campaigns from an ant’s point of view, whether the PCs want to mount an ant, scale a dog, or boldly flee from a lumbering toddler. Microsized Adventures...   [click here for more]
Rogue Genius Games  $12.95

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