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 Hottest Fantasy from Rogue Genius Games
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Four Horsemen Present: Hybrid Class - Possessed

Four Horsemen Present: Hybrid Class - Possessed


Invite Me In ... Some characters choose a path of sword training, apprenticing with a magic user, studying in the echoing halls of a decrepit temple. Some acquire experience in a less traditional way. Some are chosen for greatness by hostile entities, or dead spirits, or alien minds. Those are the Possessed. The power is considerable, but comes with a weighty price. ...   [click here for more]
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Four Horsemen Present: Hybrid Class: Blasphemer

Four Horsemen Present: Hybrid Class: Blasphemer


Four Horsemen Present: Hybrid Class - Blasphemer Scream Bloody Hell! In conjunction with d20PFSRD.com and Rogue Genius Games, Four Horsemen created a new hybrid class designed to whisper sweet lies and scream bloody hell. The blasphemer combines a bard's mastery of performance and language with the antipaladin's love of depravity and vileness – though she can be fairly flexible on what kind of evil...   [click here for more]
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Four Horsemen Present: Hybrid Class: Renegade

Four Horsemen Present: Hybrid Class: Renegade


FOUR HORSEMEN PRESENT: HYBRID BASE CLASS: RENEGADE STAND AND DELIVER! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen designed a new hybrid base class sure to make the goodie-goodies shake in their boots! This charming ambush assassin comes complete with three archetypes: Brigand, Contract Killer, and Smuggler! ...   [click here for more]
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Four Horsemen Present: Hybrid Class: Shifu

Four Horsemen Present: Hybrid Class: Shifu


Four Horsemen Present: Hybrid Class - Shifu Hadoken! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen created a new hybrid class designed to combine the monk's discipline and unarmed mastery, with the kineticist's power over the elements. The shifu has dozens of elemental strikes, infusions, and ki disciplines she can learn to make her unarmed attacks much more than just...   [click here for more]
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Four Horsemen Present: Hybrid Class: The Psychemist

Four Horsemen Present: Hybrid Class: The Psychemist


If Spirits Are Real, They Can Be Harnessed Beyond the thin film of reality exists the deeper unknown of the spirit world; a haunted realm that connects mortals to strange entities that live beyond the veil of death. Some cultures worship the spirits dwelling in these occult realms. Some fear them. Others seek to connect them, sequestering them for aid, advice, or guidance. The psychemist rejects all...   [click here for more]
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Four Horsemen Present: Living Items

Four Horsemen Present: Living Items


Four Horsemen Present: Living Items “I am a longsword, like my father before me.” Intelligent magic times are a staple of fantasy fiction, and the Pathfinder Roleplaying Game makes them an option for purchase, or for a GM to place in a treasure trove. But what about the idea of telling stories from the item's point of view? With Four Horsemen Present: Living Items, campaigns can allow intelligent...   [click here for more]
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Four Horsemen Present: Mature Character Options

Four Horsemen Present: Mature Character Options


Four Horsemen Present: Mature Character Options It’s not the years. It’s the mileage! Sometimes, characters who complain they’re getting too old for this stuff are the most interesting heroes! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen Present: Mature Character Options takes the middling out of middle-age. In this volume are mature themes, from parenthood to surviving...   [click here for more]
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Four Horsemen Present: Minmaxed Monsters

Four Horsemen Present: Minmaxed Monsters


Four Horsemen Present: Minmaxed Monsters Sometimes the Bad Guys Need Optimization Too! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you their latest release! Look, we’re not suggestion a GM should have an adversarial relationship with the players. The GM has all the power, and can simply make a monster immune to all attacks and able to kill anything at will. But...   [click here for more]
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Four Horsemen Present: Monsters Under the Bed

Four Horsemen Present: Monsters Under the Bed


Four Horsemen Present: Monsters Under the Bed Wanting a Glass of Water is the Least of Your Problems! In conjunction with d20PFSRD.com and Rogue Genius Games, the Four Horsemen bring you horrifying new options! Running games for children is often more difficult than it sounds, but can be an incredibly rewarding experience. Unfortunately, the vast majority of monsters available for the Pathfinder...   [click here for more]
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Four Horsemen Present: MORE Comedic Character Options

Four Horsemen Present: MORE Comedic Character Options


April brings us Spring rains and April Fools. Now the fools can reign with the newest product from the Four Horsemen Presents line, More Comedic Character Options. Last year's April Fools product received five-star reviews and pleased fans of all types. This year the Horsemen bring your characters new rules that are as fun in a "fair" fight as they are hilarious. More Comedic Character...   [click here for more]
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Four Horsemen Present: Mythic Archetypes

Four Horsemen Present: Mythic Archetypes


FOUR HORSEMEN PRESENT: MYTHIC ARCHETYPES In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new set of archetypes, tailored to take "Mythic" to a whole new level. Mythic heroes are a diverse lot, from the children of death gods to the last scion of an all but extinct civilization. Why should two vastly different backgrounds produce the same mythic potential? Mythic Archetypes...   [click here for more]
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Four Horsemen Present: Mythic Kingdoms

Four Horsemen Present: Mythic Kingdoms


Four Horsemen Present: Mythic Kingdoms Rules for settlements and PC constructed kingdoms appear in the Pathfinder Roleplaying Game: GameMastery Guide and Pathfinder Roleplaying Game: Ultimate Campaign. These provide all the information required for the construction of most normal communities, from discrete little thorps to complex thriving nations. However, there is a distinct lack of the wondrous...   [click here for more]
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Four Horsemen Present: Mythic Magic Expanded

Four Horsemen Present: Mythic Magic Expanded


FOUR HORSEMEN PRESENT: MYTHIC MAGIC EXPANDED Created in conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen are ready to show you how to do more with Mythic Magic than just expend a point from a pool! With Mythic Magic Expanded, you learn the secrets of Blood Rituals, gather worshipers together to call on Mortal Faith, weave your sagas into near reality with Storytelling, empower the...   [click here for more]
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Four Horsemen Present: Mythic Magic Items

Four Horsemen Present: Mythic Magic Items


FOUR HORSEMEN PRESENT: MYTHIC MAGIC ITEMS BEING MYTHIC IS AWESOME! However, mythic characters need mythic magic items to keep up with them. In association with d20PFSRD and Rogue Genius games, the Four Horsemen have you covered! From legendary items such as the sorrow-loving obsidian longsword Hirasthe ("the presence of evil") and the tower shield known only as the Mighty Parapet,...   [click here for more]
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Four Horsemen Present: Mythic Path: Transcendentalist

Four Horsemen Present: Mythic Path: Transcendentalist


FOUR HORSEMEN PRESENT: MYTHIC PATH TRANSCENDENTALIST In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present a new mythic path, for those occult heroes seeking to unlock the secrets of psychic energy. The transcendentalist's power comes seemingly without effort, possibly transcending the limitations of the flesh. As a conduit to the realms of unseen mysticism, you draw upon...   [click here for more]
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Four Horsemen Present: Pakuvresh, the Flesh Golem Factory

Four Horsemen Present: Pakuvresh, the Flesh Golem Factory


FOUR HORSEMEN PRESENT: PAKUVRESH THE FLESHGOLEM FACTORY In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen have created a location free of any specific map, ready to be used to spark your own adventures or fill in the dark corners of an planar exploration that's gone places the GM didn’t expect. A terrible citadel created by the Nether Mage, a long-since missing tenant, Pakuvresh...   [click here for more]
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Four Horsemen Present: Technomagic - Hybrid Magic Items

Four Horsemen Present: Technomagic - Hybrid Magic Items


FOUR HORSEMEN PRESENT: TECHNOMAGIC - HYBRID MAGIC ITEMS ANY SUFFICIENTLY ADVANCED TECHNOLOGY IS BETTER WITH MAGIC! In conjunction with d20PFSRD and Rogue Genius Games, the Four Horsemen present you with the ultimate guide to mixing magic and technology! With Technomagic: Hybrid Magic Items you learn all the ways super-science and sorcery can combine! Can a living harness protect you from a chainsaw...   [click here for more]
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Four Horsemen Present: Venerable Character Options

Four Horsemen Present: Venerable Character Options


Four Horsemen Present: Venerable Character Options With age comes Wisdom. And Intelligence. But Constitution goes out the door… Many of the iconic heroes of fantasy literature are extremely elderly, from the long-bearded wizard to the aging vampire-hunter and the wizened wise-woman. Being at the extremes of age brings many physical limitations, but it’s also worth remembering an elderly adventurer...   [click here for more]
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Four Horsemen Present: Yet More Horrifically Overpowered Feats

Four Horsemen Present: Yet More Horrifically Overpowered Feats


Four Horsemen Present: Yet More Horrifically Overpowered Feats Overpowered is the New Black! We didn’t want to do this. We ASKED you not to use the Overpowered Feats. We already have FOUR books worth! But did you listen?  No. So here it is, the FIFTH book in the Horrifically Overpowered line of feat books. You SHOULD NOT use the feats herein. Just the NAME of Cleaving Sneak Attack should convince...   [click here for more]
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Four Horsemen Present: Young Character Options

Four Horsemen Present: Young Character Options


Four Horsemen Present: Young Character Options Be it on Platform 9-and-a-bit, or in the Land Beyond the Wardrobe, Adventure Awaits the Young! Roleplaying children can be a surprisingly difficult task for adults as it frequently requires an unexpected level of maturity to play the immature. Difficulties can stem from the idea that children are chaotic little complications to the game. Young Character...   [click here for more]
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From the Forge: 13 Evil Spells

From the Forge: 13 Evil Spells


Evil spells -- they're not easier, just a lot more fun. Inside this wicked spell book you will find 13 new evil spells for the Pathfinder Roleplaying Game perfect for adding a unique malevolence to your latest villainous character. A dark ray of energy lanced out from the necromancer's hand, connecting him to the nearest goblin. It gasped as its scream stopped short....   [click here for more]
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Gadget Crossbows (5e)

Gadget Crossbows (5e)


A Bolt of Innovation Gadget Crossbows expands the realm of what is possible with one of the oldest and most common of ranged weapons, the crossbow. From bolt-shields to lever-actions to underslung crossbows, these options represent the possibilities in a world where entities of super-genius intellect, magic allowing direct communication with crafter gods, and mystic materials from dragonhide...   [click here for more]
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Gadget Crossbows (PF1)

Gadget Crossbows (PF1)


A Bolt of Innovation Gadget Crossbows expands the realm of what is possible with one of the oldest and most common of ranged weapons, the crossbow. From bolt-shields to lever-actions to underslung crossbows, these options represent the possibilities in a world where entities of super-genius intellect, magic allowing direct communication with crafter gods, and mystic materials from dragonhide...   [click here for more]
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Gadget Crossbows (PF2)

Gadget Crossbows (PF2)


A Bolt of Innovation Gadget Crossbows expands the realm of what is possible with one of the oldest and most common of ranged weapons, the crossbow. From bolt-shields to level-actions to underslung crossbows, these options represent the possibilities in a world where entities of super-genius intellect, magic allowing direct communication with crafter gods, and mystic materials from dragonhide...   [click here for more]
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Gadget Crossbows (SF)

Gadget Crossbows (SF)


A Bolt of Innovation Gadget Crossbows expands the realm of what is possible with one of the oldest and most common of ranged weapons, the crossbow. From bolt-shields to serum brackets to underslung crossbows, these options represent the possibilities in a galaxy where artificial intelligences, entities of super-genius intellect, magic allowing direct communication with crafter gods, and mystic...   [click here for more]
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Genius Adventures: Night of the Starbird

Genius Adventures: Night of the Starbird


Time for a Mountain Climb! An Adventure for 8th-9th Level Characters By Stan! Located in a place where ordinary folk never go, the temple of the Starbird is an ancient site, considered holy by many avian races. Dedicated to Astronix--a legendary bird that is said to create the night sky--the temple sits within a barren mountaintop whose depths hold no veins of ore, gems, or any other substance that...   [click here for more]
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Genius Adventures: Spring of Disorder

Genius Adventures: Spring of Disorder


A Pathfinder-compatible adventure for three to four, 3rd-4th level PCs, written by Mike Myler. Wildlife surrounding the isolated village of Feiknstafir has become extremely aggressive of late, and rumors warn of foul druids or fey-folk haunting the wooded region. The Hacking Leefs goblin tribe to the north is slowly being turned insane by the phenomenon, the local clan of wild elves has become even...   [click here for more]
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Genius Adventures: The Black Skull Laughs

Genius Adventures: The Black Skull Laughs


An adventure for 4-6 characters of 7th-9th level by legendary author, adventure writer, and gamer, Ed Greenwood! Lord Endreth is distraught! Undead have stolen his crown and taken it back to the crypt of the Black Skull, ancient dwarven goods-hold used for centuries to inter the noble dead of Endreth. The crypt is haunted, crawling with undead and fell magic, and local legends say it is ruled by the...   [click here for more]
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Genius Adventures: There's Yer Problem

Genius Adventures: There's Yer Problem


Whatcha got here is ... A short, easy-to-run adventure for four 2nd-3rd level PCs.  A powerful merchant has a “small” problem that requires some adventurers. It is a simple request—to enter the unique chambers under his mansion and help repair some machinery found there. The pay is good, the benefits are great, and helping a powerful merchant could lead to many rewards. However, nothing is...   [click here for more]
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Gruesome Foes

Gruesome Foes


Gruesome is Good The most popular fantasy monsters are well understood by players, and that very popularity robs encounters that use them of suspense. Dragons fly, they have breath weapons and spells, and you don’t want to get caught next to one when it full attacks. Giants are big humanoids that hurl rocks. Undead have a specific set of immunities, and often paralyze, drain, or frighten....   [click here for more]
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Houserules Handbooks: More Spell Points

Houserules Handbooks: More Spell Points


Making Magic Magical The spell point system introduced in Houserule Handbooks: Spell Points was designed to be a flexible, simple set of rules for replacing the normal spell slot/spell preparation system used by spellcasters in the Pathfinder Roleplaying Game Core Rulebook with a different resource management system – spell points. Though both successful in this goal and quite popular,...   [click here for more]
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Iconic Legends: Hecate

Iconic Legends: Hecate


"I swear by the black pits of Tartarus that I WILL release the Titans, I WILL claim the throne of Olympus, and I WILL. DEFEAT. JUPITER!" Hecate is a powerful titan who was raised as the goddess of magic, and who believes she has been wronged at the hands of her adopted father Zeus and passed over in favor of the young goddess Jupiter. She has suffered defeat at Jupiter's hands…...   [click here for more]
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Kitsune Compendium

Kitsune Compendium


Explore the ecology of the enigmatic kitsune race with the Kitsune Compendium! From the designer who brought you the Pact Magic Unbound series and Guidance, the Kitsune Compendium gives players and GMs alike all of the resources they need to implement this witty, capricious race into their campaign setting. Within the Kitsune Compendium, you will find: A detailed analysis of the kitsune race, including...   [click here for more]
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Krazy Kragnar's Alchemical Surplus Shop

Krazy Kragnar's Alchemical Surplus Shop


The world's ultimate goblin entrepreneur is back! His previous business (detailed in Loot 4 Less, vol. 7: Krazy Kragnar's Used Chariots) was closed after a dwarven nobleman perished in a freak houda accident. Now Krazy Kragnar returns with a whole new business plan-he is the owner and chief salesman of the Alchemical Surplus Shop, a place that buys alchemist fire that's past its use-by date,...   [click here for more]
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Location Guides: The Pirate Haven of Blackrock

Location Guides: The Pirate Haven of Blackrock


The Pirate Haven of Blackrock is the first in a series of Pathfinder-compatible locations designed for a GM to bolt into any campaign (and with enough details they can be useful for any roleplaying game system). Featuring artwork and map by Gillian M. Pearce (Moon designs- Glorantha project, Mongoose Publishing, etc.) and text by Darren W. Pearce (Lone Wolf, Doctor Who) we hope both the GM and players...   [click here for more]
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Lunar Knights

Lunar Knights


Fur and Fang, Tooth and Claw! Everyone knows about lycanthropes, right? They get grumpy in moonlight, dislike silver, and should avoid hickies. What more is there? Actually there’s a whole world of werebeasts and werecultures, just waiting for you to discover! Lunar Knights presents a world of shapeshifting options, from campaign options on how to handle lycanthropic curses, variant lycanthropes...   [click here for more]
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Magic Mishap Items (5e)

Magic Mishap Items (5e)


When the Artificer Says Oops, It’s Already Too Late! Not every magic item is the pride and joy of the artificer who crafted it. You are, after all, dealing with magic. There’s a word for a process that gives you exactly the same result when you attempt exactly the same procedure, but magic ain’t it. Some quirky magic items are so ubiquitous they’re considered classics—there’s...   [click here for more]
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Master Class: Runecaster (5e)

Master Class: Runecaster (5e)


Be the Master of the Magic of Runes! The runecaster is a new class for the fifth edition of the world’s oldest fantasy roleplaying game. No less a user of magic than clerics and warlocks, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal...   [click here for more]
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Master Class: Runecaster (PF1)

Master Class: Runecaster (PF1)


Be the Master of the Magic of Runes! The runecaster is a new class for the first edition of the Pathfinder Roleplaying Game. No less a user of magic than clerics and wizards, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal knowledge and...   [click here for more]
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Master Class: Runecaster (PF2)

Master Class: Runecaster (PF2)


Be the Master of the Magic of Runes! The runecaster is a new class for the second edition of the Pathfinder Roleplaying Game. No less a user of magic than clerics and wizards, the runecaster taps into a magic older, and more primal and unpredictable, than just spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies,...   [click here for more]
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Master Class: Runecaster (SF)

Master Class: Runecaster (SF)


Be the Master of the Magic of Runes! The runecaster is a new class for the Starfinder Roleplaying Game. No less a user of magic than mystics and technomancers, the runecaster taps into a magic older, and more primal and unpredictable, than spells. Each runecaster learns a selection of runes to augment their own abilities, aid their allies, reveal knowledge and lore, or hinder...   [click here for more]
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Microsized Adventures

Microsized Adventures


Cut your players down to size with Microsized Adventures, by Everyman Gaming, LLC. Designed for the Pathfinder Roleplaying Game, Microsized Adventures gives GMs and players alike the tools they need to create adventures and campaigns from an ant’s point of view, whether the PCs want to mount an ant, scale a dog, or boldly flee from a lumbering toddler. Microsized Adventures...   [click here for more]
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Monster Menagerie Seasonal Stars: Giraffenomicon

Monster Menagerie Seasonal Stars: Giraffenomicon


Yes. I said Giraffenomicon Not enough adventurers pay attention to giraffes. The actual Latin name for a giraffe is Giraffa Camelopardalis. It’s a camel-leopard. Which is CR 5. I’m pretty sure, anyway. What you end up with is a one-ton beast that can hit you with its neck. Its neck. Name another animal that can use its neck as a weapon (and snakes don’t count; they don’t have...   [click here for more]
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Monster Menagerie Seasonal Stars: Pumpkin Stalker

Monster Menagerie Seasonal Stars: Pumpkin Stalker


This first entry in the "Monster Menagerie: Seasonal Stars" line offering a template for single horror-themed concept, the pumpkin-headed horror that often inspires campfire tales and local legends. Appropriate as an ongoing threat separate from an adventure's main plot (and able to continue to be a threat even after PC's kill it the first time) or the climactic final battle in a long adventure exploring...   [click here for more]
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Monster Menagerie: A Council of Genies

Monster Menagerie: A Council of Genies


You've Been Called Before the Council! Genies are creatures of ancient extraplanar cultures able to call upon vast innate magics, command the elements, and draw upon the wisdom of the ages. They are also often capricious, driven, and unwilling to consider the concerns of lesser beings. They are, in short, perfect foils for a band of overconfident adventurers! You can never have too many of such magnificent...   [click here for more]
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Monster Menagerie: Bulette Points

Monster Menagerie: Bulette Points


So Your PCs Think They're Bulette-Proof?! Well, it's time to hit them with higher caliber threats! Unique, dangerous, and memorable, these twelve new sub-species of bulettes put a new spin on one of the game’s apex predators. From brutish Dum Dums to undead Hollow-Points, as you rifle through this volume you are presented with full details on each member of this bulette train. The variant bulettes...   [click here for more]
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Monster Menagerie: Faeries of the Fringe

Monster Menagerie: Faeries of the Fringe


Welcome to Faeries of the Fringe, the tenth in our Monster Menagerie line of monster books. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Faeries of the Fringe that theme is fey folk who dwell off the mainstream (and are often tied to niche environments the way more common fey are tied...   [click here for more]
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Monster Menagerie: Griffmeras

Monster Menagerie: Griffmeras


So, here’s what happened. Our publisher, Owen K.C. Stephens (maybe in a fevered state?) began posting two-sentence descriptions of “griffmeras” on his social media. These griffon/chimera-like creatures borrowed from different animals, myths, and languages to hint at creatures similar to those of iconic mythology, but also totally new. And it could have stopped there. But then, Jacob Blackmon...   [click here for more]
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Monster Menagerie: Gruesome Foes Preview

Monster Menagerie: Gruesome Foes Preview


How Gruesome is Gruesome? When we promise you that we will give you monsters that will remind your players why most people don't become adventurers, we don't want you to just take our word for it. This TOTALLY FREE preview of the Gruesome Foes Kickstarter gives you the core gruesome monster rules (including shock value and how to identify a gruesome foe's weaknesses), and two sample...   [click here for more]
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Monster Menagerie: Horrors of the Aboleth

Monster Menagerie: Horrors of the Aboleth


“Just when you thought it was safe to adventure in the water!” Aboleth are an empire of entirely inhuman intelligences who are older, smarter, and more vile than most land-based races. This book assumes that a race as old and powerful as aboleth, and as prone to manipulating and transmogrifying other races, is going to have a great deal more in their empire than just their core race and skum...   [click here for more]
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