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#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability

#1 With a Bullet Point: 12 Alternatives For The Rogue's Trapfinding Class Ability


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 15 Fantasy Fees and Taxes

#1 With a Bullet Point: 15 Fantasy Fees and Taxes


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
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#1 With a Bullet Point: 6 Godling Feats

#1 With a Bullet Point: 6 Godling Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
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#1 With a Bullet Point: 7 Feats For Sword and Board Fighting

#1 With a Bullet Point: 7 Feats For Sword and Board Fighting


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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Houserule Footnotes: Stocking Stuffers

Houserule Footnotes: Stocking Stuffers


Houserules are funny things. They often come from a desire to make a game “better,” but one group’s houserules are often seen as terrible fun-killers by other groups. In many cases that’s because different groups want different things to matter in their games, and focus on different elements. This is often a matter of play style – some groups never worry about encumbrance...   [click here for more]
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Iconic Legends: Mako

Iconic Legends: Mako


"I Shall Rule the World beneath the Waves!" A disgraced Olympic swimmer who was turned into a monster by the fiendish Doctor Jeste, Mako Shark has abandoned the surface world to focus on conquering Atlantis, though he has yet to ever defeat it's rule, King Ravas. Mako Shark deigns to work with the Overlords because their leader, Haupman Klaue, promises that the group's victory will lead...   [click here for more]
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Monster Menagerie: Covens of Chaos

Monster Menagerie: Covens of Chaos


Welcome to Covens of Chaos, the ninth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Covens of Chaos that theme is variants of hags, the classic crone-witch of fables and ancient mythology. As an added bonus, author Sam Hing has put together an awesome set...   [click here for more]
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Monster Menagerie: Oceans of Blood

Monster Menagerie: Oceans of Blood


Welcome to Oceans of Blood, the sixth in our line of monster books called Monster Menagerie. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Oceans of Blood, the theme is threats of the sea, with an emphasis on monsters that bite, tear, and rend. Author Sam Hing has created aquatic adversaries ranging from the...   [click here for more]
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Super Powered Legends: Mako Shark

Super Powered Legends: Mako Shark


"I Shall Rule the World beneath the Waves!" A disgraced Olympic swimmer who was turned into a monster by the fiendish Doctor Jeste, Mako Shark (PL 11) has abandoned the surface world to focus on conquering Atlantis, though he has yet to ever defeat it's rule, King Ravas. Mako Shark deigns to work with the Overlords because their leader, Haupman Klaue, promises that the group's victory will...   [click here for more]
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The Adventurer's Handbook

The Adventurer's Handbook


"Stuff People Want To Play!" That’s how Sean K Reynolds, Paizo Publishing’s Developer for the Pathfinder Roleplaying Game, describes the contents of the Adventurer’s Handbook in his introduction to this book. He also says that the Genius Guides are “fun, playable, and of excellent quality.” If the people who make Pathfinder...   [click here for more]
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The Genius Guide to 110 Spell Variants

The Genius Guide to 110 Spell Variants


Although a vast number of spells are available in the game's core rulebooks, many GMs and players have an insatiable desire for more options. In many cases it's not necessary to create new spell options from scratch, since a few minor changes to an existing spell can create something with a very different feel or impact on game play. These spell variants are based on the idea that you can make a lot...   [click here for more]
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The Genius Guide to Favored Class Options

The Genius Guide to Favored Class Options


In the Pathfinder Roleplaying Game, every time characters take a level in a favored class, they gain a bonus. Under the core rules, that bonus is either +1 skill point or +1 hit point. However, The Advanced Player's Guide introduced a new set of racial favored class options. These are benefits that members of specific races can get when they gain a level in a class that is listed as a...   [click here for more]
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The Genius Guide to Hoof and Horn Racial Options

The Genius Guide to Hoof and Horn Racial Options


The Genius Guide to Races of Hoof and Horn added three new playable races to the Pathfinder RPG rules: the asterion, lapith, and piper. Since that PDF was released, Paizo has released the Advanced Players Guide, which contains new options for races to have alternate racial powers or alternate favored class options. In an effort to keep our three new races up to date, this short,...   [click here for more]
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The Genius Guide to Loot 4 Less Vol. 4: Fantastic Footwear

The Genius Guide to Loot 4 Less Vol. 4: Fantastic Footwear


Welcome to the fourth book in the Loot 4 Less line, where we deal exclusively in items with a cost-to-consumer of 2,500 gp or less. That's right: no epic items, ice picks of the dwarven gods, or even moderate magic items here. This is a forum for the cheapest of the cheap, and that's it. And just to up the level of difficulty, we also don't deal in one-shot (or even two- or three-shot) magic...   [click here for more]
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The Genius Guide to Wind and Wing Racial Options

The Genius Guide to Wind and Wing Racial Options


The Genius Guide to Races of Wind and Wing added three new playable races to the Pathfinder Roleplaying Game rules: the aellar, kestrel, and silfide. Because of space limitations, time restrictions, and playtesting needs, that PDF did not include alternative racial powers or alternative favored class options, such as are presented for the core races in the Advanced Player's Guide....   [click here for more]
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Ultimate Options: Power of the Ninja

Ultimate Options: Power of the Ninja


The very archetype of the mystic spy or assassin: A shadowy figure as much a master of the dark arts as an outlaw. From the Hashsh'shin to the Sicarii, the black-clad assassin clans of Japanese lore to the fanciful depictions of Wuxia films, the ninja is an icon of fantasy and pop culture-ironic, for a creature that lives by secrecy and a mastery of deception and disguise. Ultimate Options:...   [click here for more]
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Veranthea Codex: Beztekorps Prestige Class - FREE PDF

Veranthea Codex: Beztekorps Prestige Class - FREE PDF


Beztekorps Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro. In this FREE PDF: Ankshirr water, a fluid that decreases the weight of objects and creatures! Reiciosteel, a new material ideal...   [click here for more]
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Veranthea Codex: Beztekorps Prestige Class - FREE PDF

Veranthea Codex: Beztekorps Prestige Class - FREE PDF


Beztekorps Masters of the sciobtha canisters and ankshirr water, these warriors fly through combat with astonishing ease. Crisscrossing the battlefield in rapid bursts of air, the Beztekorps slashes enemies as they streak from place to place, cartwheeling to and fro. In this FREE PDF: Ankshirr water, a fluid that decreases the weight of objects and creatures! Reiciosteel, a new material ideal...   [click here for more]
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Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator - FREE PDF

Veranthea Codex: Braxthar Grimdrahk, Scientific Innovator - FREE PDF


Scientific Innovator (Alchemist Archetype) In Veranthea the laws of biology, chemistry, and physics are fundamentally unique and forgiving, allowing for a far wider range of particle reactions not present in any other Material Plane. Scientific innovators exploit these flexible laws of nature to concoct incredible serums and craft fantastic devices that defy the power of mages across the world! This...   [click here for more]
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Veranthea Codex: Master in Irons, Shojo Matsumo (NPC) - FREE PDF

Veranthea Codex: Master in Irons, Shojo Matsumo (NPC) - FREE PDF


Master in Irons Cursed and in service to the emperor, His Personage of Golden Fortitude, Shojo Matsumo, a thug and a brute, bound himself in irons to remind him of his promise to serve. Under the emperor's tutelage, Shojo learned to focus his mind and his rage into a refined style. Using the powers of his curse he learned to grow his limbs for extra reach, if only for a few moments. Now in charge...   [click here for more]
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Veranthea Codex: Spoony Jawz, Top Pilot of Trectoyri - FREE PDF

Veranthea Codex: Spoony Jawz, Top Pilot of Trectoyri - FREE PDF


Spoony Jawz, hero of a thousand border clashes and pride of the Goblinvania airfleet started life as a smuggler named Bur Snuffbucket. Famed for his luck, youth, and propensity for picking fights with monstrous citizens far larger than himself, Captain Snuffbucket should have had a long and rewarding career as a purveyor of illicit cargo. But no amount of luck is a match for treachery. Bur’s...   [click here for more]
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Veranthea Codex: The Matoriksu

Veranthea Codex: The Matoriksu


The Matoriksu is an angler fish of incredible proportions, twisted by the fell magic of the Veil into a monstrous killer that has a uniquely effective means of ensnaring prey. While squids and sharks may have adapted combat based techniques unrivaled in nature, the Matoriksu has evolved a way to consume lesser creatures without struggle, although the method is far more horrific than gnashing teeth...   [click here for more]
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The Genius Guide to Races of Fire and Fury

The Genius Guide to Races of Fire and Fury


Fire has fascinated mankind throughout the ages. From the time it was discovered, our minds focused on using fire in a number of ways. Beyond the apparent applications of cooking our food and keeping warm at night, fire has captured our imaginations. We have applied fire, and heat by extension, to the display of strong emotions with descriptions like “hot-headed”, “hot under the collar”,...   [click here for more]
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#1 With a Bullet Point: 10 Feats of Fear and Fearlessness

#1 With a Bullet Point: 10 Feats of Fear and Fearlessness


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $0.50

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#1 With a Bullet Point: 5 Magic Witch's Daggers

#1 With a Bullet Point: 5 Magic Witch's Daggers


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few cool...   [click here for more]
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The Genius Guide to the Godling Ascendant

The Genius Guide to the Godling Ascendant


Beings with powers drawn from the might of the heavens themselves, godlings first appeared in The Genius Guide to the Godling. That product gave us two hero classes, the clever godling and mighty godling, based on the classic Greek heroes and heroines who could claim Olympians as parents or grand-parents. It also offered a godling prestige class, for characters whose divine heritage doesn’t...   [click here for more]
Rogue Genius Games  $0.50

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Monster Menagerie: Ravagers of Time

Monster Menagerie: Ravagers of Time


Welcome to Ravagers of Time, the eleventh in our Monster Menagerie line of bestiaries. Each volume in this line presents a small set of monsters tied to a single theme, but spread over a range of CRs. For Ravagers of Time, that theme is time, and all the complex and convoluted creatures that manipulate, eat, and travel through time. In addition to timekeeping...   [click here for more]
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#1 With a Bullet Point: 10 Feats of Hammer and Thunder

#1 With a Bullet Point: 10 Feats of Hammer and Thunder


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)

#1 With a Bullet Point: 10 Mage Armor Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Monster Feats

#1 With a Bullet Point: 10 Monster Feats


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 10 Subschool Augmentation Feats

#1 With a Bullet Point: 10 Subschool Augmentation Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature

#1 With a Bullet Point: 12 Alternatives For The Fighter's Bravery Class Feature


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 13 Dwarven Questing Feats

#1 With a Bullet Point: 13 Dwarven Questing Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 13 Witch Hexes

#1 With a Bullet Point: 13 Witch Hexes


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 14 Halfling Burglar Feats

#1 With a Bullet Point: 14 Halfling Burglar Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 2 Options for the Leadership Feat

#1 With a Bullet Point: 2 Options for the Leadership Feat


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't have time to slog through a page of history for every magic weapon. Sometimes all that's needed are a few...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 3 New Supernatural Monster Abilities

#1 With a Bullet Point: 3 New Supernatural Monster Abilities


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 3 Simian Races

#1 With A Bullet Point: 3 Simian Races


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 3 Templates for Stone Golems

#1 With a Bullet Point: 3 Templates for Stone Golems


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 3 Things Made From Crabmen

#1 With a Bullet Point: 3 Things Made From Crabmen


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Death Mage Feats

#1 With a Bullet Point: 4 Death Mage Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
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#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead

#1 With a Bullet Point: 4 Feats for Spells that Raise the Dead


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 4 Feats for the Invisibility Spell

#1 With a Bullet Point: 4 Feats for the Invisibility Spell


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With A Bullet Point: 4 Ghostbusting Items

#1 With A Bullet Point: 4 Ghostbusting Items


Sometimes rules supplements read like the world-setting bible of frustrated novelists. Although solid world-building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Abilities for Dragonhide Armor

#1 With a Bullet Point: 5 Abilities for Dragonhide Armor


Sometimes RPG rules supplements seem to have as much world setting information as they do game mechanics. While solid world-building is a useful skill, you don't always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn't want to slog through a page of history for every magic weapon. Sometimes all that's needed...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Control Water Spell Feats

#1 With a Bullet Point: 5 Control Water Spell Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)

#1 With a Bullet Point: 5 Fireball Feats (Full Clip!)


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Handy Haversacks

#1 With a Bullet Point: 5 Handy Haversacks


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Hellfire Feats

#1 With a Bullet Point: 5 Hellfire Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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#1 With a Bullet Point: 5 Machinesmith Feats

#1 With a Bullet Point: 5 Machinesmith Feats


Sometimes rules supplements read like the world-setting bible of frustrated novelists. While solid world- building is a useful skill, you don’t always need four paragraphs of flavor text to tell you swords are cool, magic is power, shadows are scary, and orcs are savage. Sometimes a GM doesn’t have time to slog through a page of history for every magic weapon. Sometimes all that’s...   [click here for more]
Rogue Genius Games  $1.00

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