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7th Sea Core Rulebook (Second Edition)

7th Sea Core Rulebook (Second Edition)


7th Sea is a tabletop roleplaying game of swashbuckling and intrigue, exploration and adventure, taking place on the continent of Theah, a land of magic and mystery inspired by our own Europe. Players take the roles of heroes thrown into global conspiracies and sinister plots, exploring ancient ruins of a race long vanished and protecting the rightful kings and queens of Theah...   [click here for more]
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7th Sea: Heroes & Villains

7th Sea: Heroes & Villains


A great power summoning forth the brightest souls, and the darkest. These are the Heroes and Villains of Théah. For every knife-twisting assassin, there is an ever-diligent bodyguard. For each great act of courage and hope, there is a dastardly deed performed in darkness. For every Hero there is a Villain. The 7th Sea Heroes & Villains book gives you 40 Heroes and...   [click here for more]
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7th Sea: Nations of Théah, Volume 1

7th Sea: Nations of Théah, Volume 1


Liberty! Equality! Freedom! Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite. This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages,...   [click here for more]
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7th Sea: Pirate Nations

7th Sea: Pirate Nations


Let’s get the glad-rags on and drive her to sea For a free sailor’s life for sure it ain’t free Piracy on the Seven Seas has reached a fever pitch. The black flag poses a constant danger for merchants and navies, as unscrupulous brigands seek their fortunes. But there are more dangers afoot than pirates: beasts lurking under the waves, rumors of haunted...   [click here for more]
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Mongoni Island

Mongoni Island


Shipwrecked on a remote jungle island, the company of Heroes must deal with savage men and even more savage beasts to locate the legendary treasure left behind by the pirate known as The Eagle. ...   [click here for more]
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50 Disturbing Dievai

50 Disturbing Dievai


The third of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers visual ideas for disturbing and remarkable concepts for dievai in your game. Use this table to randomly choose a dievai for your game, or just choose the one whose description calls to you the most. Have fun! ...   [click here for more]
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50 Family Foibles

50 Family Foibles


The second of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful for adding family-related moments to the game. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! ...   [click here for more]
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50 Story Starters

50 Story Starters


The fourth of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers unexpected story starters or moments that can serve as your first Step in almost any Story you choose to have. Use this table to randomly choose a story starter for your character or GM Stories! Have fun! ...   [click here for more]
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50 Unexpected Events

50 Unexpected Events


The first of many "Single Sheet Sourcebooks" for 7th Sea, 2nd edition. This one offers ideas and prompts useful when struggling for a good scene. Just roll and listen to what the players have to say. Your sessions story lies in their ideas. These events can be for one-shot games, filler sessions when the main Story needs a breather, or even jumping points for a whole new campaign. Have fun! This...   [click here for more]
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7th Sea Hero Creation Index

7th Sea Hero Creation Index


Keep track of 7th Sea Second Edition's growing list of Nations, Backgrounds, Advantages, Sorceries, Dueling Styles and everything else you need for Hero Creation with this handy dandy Character Creation Index. Click Full-Size preview to take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks for 7th Sea, so please send feedback...   [click here for more]
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7th Sea Ship Creation Index

7th Sea Ship Creation Index


Tired of trying to keep track of which ship creation information is located in which sourcebook? Use this handy index for 7th Sea Second Edition Ship Creation to quickly look up and find the details for any official ship Origins, Backgrounds, and Adventures. Click Full-Size preview take a look at the full index. This index will continue to be updated as the John Wick Presents team releases new sourcebooks...   [click here for more]
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7th Sea: Swashbuckling Adventures [BUNDLE]

7th Sea: Swashbuckling Adventures [BUNDLE]


This special bundle product contains the following titles. Cathay: Jewel of the East (Swashbuckling Adventures) Regular price: $8.63 Bundle price: $8.63 Format: PDF At long last, the most mysterious of Théah's nations is revealed! For thousands of years, the hidden kingdom of Cathay has remained isolated behind a towering wall of flame. From the golden...   [click here for more]
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A Pirate's Life For Me

A Pirate's Life For Me


“One could mention many lovable traits in Smee. For instance, after killing, it was his spectacles he wiped instead of his weapon.” —J.M. Barrie, Peter Pan These rules are written to encourage players to know better their comrades in the ship, to make them feel like real people, who can evolve and grow along them, and whose death or disappearances might mean something substantial,...   [click here for more]
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A Scandalous Affair: Corruption Revisited

A Scandalous Affair: Corruption Revisited


Of all the mechanics of 7th Sea 2nd edition, few are as contentious as Corruption. The complaints stem from its disconnect with the rest of the rules philosophy. The game takes a left turn from its hero- empowering framework to arbitrary random chance. However, Corruption does have a purpose in the game. In a system where character failure is all about choice, there...   [click here for more]
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A Twisted Mirror

A Twisted Mirror


The Imperatrice invites you and a few others for a special night. But when the entertainment goes awry, the night's memorable events are the kind even the dead will never forget. A Twisted Mirror is a 7th Sea Adventure. Keywords: Porte, Violence, Spirit ...   [click here for more]
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All the World's a Stage

All the World's a Stage


There is one pursuit common to all the nations of Théah, and many more besides, and that is the theatre. From the lowest travelling players to the grandest opera house, both the rich and poor flock to each performance. But theatre is more than just an entertainment, and there is Glamour and magic in the stories that get performed each night. This supplement details everything you ever dared...   [click here for more]
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Alternative Landscape Hero Sheet

Alternative Landscape Hero Sheet


A nice landscape versión of the Hero Sheet, based in the streamlined version introduced in Heroes & Villains. This landscape version is ideal to use in convention games with pregenerated characters, or simply to use in your own games, with all the basic information at hand in one sheet. File included: - 2 Versions of the landscape Alternative Sheet, one of them with an extra space that...   [click here for more]
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Bloody Misadventures: Dramatic Battles on the High Seas

Bloody Misadventures: Dramatic Battles on the High Seas


Unleash your inner Patrick O’Brian! Bloody Misadventures gives you the tools to stage cinematic ship-to-ship battles right out of your favorite swashbuckling films. These tools focus on the Heroes and their deeds rather than the tactical minutia of wind velocity and powder charges. Inside you will find: tools designed for easy integration with any Action Sequence, including...   [click here for more]
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Brutes: A Compendium

Brutes: A Compendium


The number, types, and traits of henchmen that the Villains of the world employ are as many and varied as the people of the world. Here in this compendium are an additional twenty types and traits for Brute Squads to vary the flavor and difficulty of your 7Th Sea games. ...   [click here for more]
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Brutes: A Compendium Vol 2

Brutes: A Compendium Vol 2


The first Brutes Compendium has proven so popular that I'm back at it again with a second volume featuring twenty additional Brute types to help Harry your Heroes and provide additional spice and flavor to your 7th Sea 2nd Edition games. ...   [click here for more]
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Cards on the Table

Cards on the Table


Have you ever had a tense action scene come to a screeching halt so you could repeat the Consequences facing the Heroes one more time? Have you (or your players) had trouble remembering what Raise that Timed Consequence occurs on? Do you struggle to include Opportunities to your scene, or come up with creative Consequences that leave your Heroes twisting in the wind? No more! These cards are here...   [click here for more]
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Climactic Confrontations

Climactic Confrontations


The climactic Final Duel to the death between the Hero and Villain—sworn enemies with a stormy past—is a swashbuckling staple: Levasseur falls from Captain Blood’s blade, Jack shoots Barbossa with his last shot, Inigo Montoya slays Rugen after spending a lifetime hunting him, and Darth Vader, the once-defeated apprentice, kills Obi-Wan. These Villains and Heroes were not Helpless...   [click here for more]
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Conditions - A New Way to Handle Combat

Conditions - A New Way to Handle Combat


Have More Fun With 7th Sea Combat! This tiny supplement is designed to provide new mechanics for 7th Sea 2nd Edition by introducing "Conditions" aka Status Effect. Conditions are a particular type of Consequences which lasts until they are countered or for the duration of a Round. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Coronach: An Atabean Sea Adventure

Coronach: An Atabean Sea Adventure


A story of revenge, madness, and posession, with your Heroes caught in the middle! A mad ghost hungers for revenge, committing atrocities with his ghostly ship and crew, while a conniving Governor plots to trade innocent lives for power. Can the Heroes prevail? Can they prove the crew’s innocence? Can they survive an encounter with fury from beyond the grave without losing their own...   [click here for more]
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Cut to the Chase: Dramatic Chase Sequences

Cut to the Chase: Dramatic Chase Sequences


High-octane chase scenes are a staple of modern swashbuckling cinema. So how do you bring that same excitement to your gaming table? Cut to the Chase presents an Action Sequence variant designed to inject your chase scenes with visceral, high stakes drama. Inside you’ll find: tools designed to work seamlessly with any Action Sequence a step-by-step...   [click here for more]
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Destiny Spreads: chapter 1 - Vodacce heroes

Destiny Spreads: chapter 1 - Vodacce heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 1 - Vodacce Heroes updates the process with the new official 7thSea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks...   [click here for more]
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Destiny Spreads: chapter 2 - Avalon heroes

Destiny Spreads: chapter 2 - Avalon heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 2 - Avalon Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for your...   [click here for more]
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Destiny Spreads: chapter 3 - Castille Heroes

Destiny Spreads: chapter 3 - Castille Heroes


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 3 - Castille Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for...   [click here for more]
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Destiny Spreads: chapter 4 - Montaigne

Destiny Spreads: chapter 4 - Montaigne


Drawing inspiration from the original tarot spreads in the first edition nation books, Destiny Spreads: chapter 4 - Montaigne Heroes updates the process with the new official 7th Sea Sorte deck design. Using this system you can generate a Heroes (or NPC's) past, present and futures as if read by a Strega. This will results in Reputations, Favors with Secret Societies, Patrons and hooks for...   [click here for more]
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Disadvantages

Disadvantages


Almost 100 disadvantages for your Heroes and Villains, which, when selected at Hero's Creation, grant extra points for advantages. Organized both alphabetically and according to the points granted. In 7th Sea, Heroes are larger-than-life characters, performing awesome things one after another. But are they perfect? Some of them, perhaps. But a lot of players like playing imperfect characters, ones...   [click here for more]
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Fiddler's Green: An Atabean Sea Adventure

Fiddler's Green: An Atabean Sea Adventure


In the Atabean Sea, the fabled sailor's paradise of Fiddler’s Green is real. It is a quiet, sunny isle, full of retired sailors and a prosperous dye-works. But there's dark magic and murder afoot - trouble in Paradise, for any Hero brave or foolish enough to seek it out! This is a 3-step GM Story, suitable for 3 – 6 Heroes. It can be used for convention play (playable in 2 to 4 hours),...   [click here for more]
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Fillable Hazard Sheet

Fillable Hazard Sheet


Fillable Hazard Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Fillable Monster Sheet

Fillable Monster Sheet


Fillable Monster Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Fillable Villain Sheet

Fillable Villain Sheet


Fillable Villain Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Gold and Shadows

Gold and Shadows


Curses! Acting upon orders of nefarious Cardinal Verdugo, villainous Diego de Silva plans to strike at the heart of the Thean economy: the guilder! Can your group of Heroes stop the evil plot and give the war-weary nations some respite? In a series of adventures, they will chase after de Silva and also: - Brave a storm! - Visit Vesten fjords! - Take part in a ball in Montaigne,...   [click here for more]
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Hearts and Harlots

Hearts and Harlots


From bawdy dockside taverns to elegant bordellos in the heart of society, the Jennys of Théah ply their trade. In this supplement we take a look at the oldest profession and the Guild that protects those who follow it. Here you will find out what life is like for a Jenny, the different styles and practices of their trade in the various nations, and how the Guild punishes those who hurt its...   [click here for more]
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High Price of Love

High Price of Love


A three-step adventure set in Montaigne. HIGH PRICE is planned as a two-part story, but can be fit into a single night. Blended with the personal storylines of your players or with Steps in your Campaign Story, it can run over three nights. In glittering Charouse, courtly lovers carrying rich presents to their beloved are being waylaid, robbed, and badly injured. The robbers have...   [click here for more]
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In Harm's Way: Naval Combat Expanded

In Harm's Way: Naval Combat Expanded


Have More Fun With 7th Sea Ship Combat! As a 7th Sea 2E GM or player, you don't have to be an expert in naval history to run an exciting, engaging ship combat! Here you'll find easy-to-use narrative and mechanics options for fast and furious fights at sea. These options give every Hero a role in combat, and are "low crunch" to keep things moving quickly. This supplement includes...   [click here for more]
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La Vida Pirata

La Vida Pirata


“Se podrían mencionar muchos rasgos encantadores de Smee. Por ejemplo, después de matar, eran sus gafas lo primero que limpiaba en vez de su arma.” —J.M. Barrie, Peter Pan Estas reglas están escritas para animar a los jugadores a conocer mejor a sus compañeros en el navío, haciendo que casi los sientan como personas reales que pueden evolucionar...   [click here for more]
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Les secrets de la Septième mer LARP

Les secrets de la Septième mer LARP


Règles pour jeu en Grandeur Nature dans l’univers des Secrets de la Septième Mer (1ère Édition et 2ème édition). En français. Rules to larp in the universe of the 7th sea (1rst and 2nd edition) In montaginois ...   [click here for more]
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Live By The Sword

Live By The Sword


Dueling Styles are always a popular request when players are asked what they want to see more of in 7th Sea. In this supplement 17 Sword Schools from 1st Edition receive an update to be compatible with 7th Sea Second Edition’s new rules. From Bernoulli to Villanova, each nation of of Theah from 1st Edition receives at least 2 new styles ready for Duelists to take into the thick of combat. ...   [click here for more]
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Los Auténticos Vagos

Los Auténticos Vagos


“Yo oro ni plata no te lo puedo dar; mas avisos para vivir muchos te mostraré.” —La vida de Lazarillo de Tormes y de sus fortunas y adversidades Este suplemento ofrece un par de nuevas variantes sobre el concepto de la Corrupción, introduciendo un nuevo trasfondo que las utiliza a la vez que adapta una figura clásica...   [click here for more]
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L’onore e la spada

L’onore e la spada


Cinque mini avventure in italiano per immergersi nel mondo di 7th Sea. Sono state pensate per demo e per sessioni improvvisate, pur mantenendo tutti gli elementi classici di Théah. Gli intrighi e le avventure di 7th Sea vi aspettano! ...   [click here for more]
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Minor Arcana

Minor Arcana


Brutes are, by their nature, interchangeable. They may have some interesting characteristic that colors their presence in a scene, but on the great stage of life, their job is to enter from the right and exit to the left as the heroes and villains play out their dramas. That is exactly as it should be for the opposition that heroes encounter. But what about the brutes that fight or work alongside...   [click here for more]
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Mirage - The Sorcery of Mirrors

Mirage - The Sorcery of Mirrors


In Théah, mirrors have power, and a group of hidden magicians have learned to harness that power. This complete new Montaigne sorcery offers the ability to change and manipulate reflections, steal secrets and even step into the realm beyond the glass. But there is a cost, and as each mirror shatters, a little piece of your soul goes with it. In this supplement we detail all the powers of...   [click here for more]
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Monster Sheet

Monster Sheet


Minimalistic Monster Sheet. Feel free to buy and download this resource for free (tips are always welcome!) ...   [click here for more]
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Morlduin, Bane of the Graal

Morlduin, Bane of the Graal


The price Queen Elaine pays for claiming the title of Keeper of the Graal will be great. The drachen are returning, and with them comes a cult that could mean the end of the Glamour Knights. At their head is a monstrous villian that will take a miracle to bring down... or a band of crafty swashbucklers. ...   [click here for more]
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Nation: Lustain

Nation: Lustain


Enter a bold (and tiny!) new region of Théah! Here you will find the history of a small nation surrounded by larger cultures and trying to maintain its unique footing in the world. Inspired by real world micro-states like Luxembourg and Lichtenstein, Lustain is a small neutral state nestled between Eisen and Montaigne. Protected and bound by the powerful oath magic known as Eid, Lustain is a...   [click here for more]
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Nation: The Sovereign Order of Maleth

Nation: The Sovereign Order of Maleth


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe, filling in the cracks and spaces between their larger brothers and sisters. Some of these nations, however, still hold a memory of greatness. So it is with the Sovereign Order of Maleth. Once a military order in the greatest empire the world has ever known, they are now reduced to a nation with virtually no...   [click here for more]
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Nation: Vondholm

Nation: Vondholm


In Theah as in our world, a number of smaller countries, kingdoms, and states do the globe filling in the cracks and spaces between their larger brothers and sisters. Nestled in the mountainous crags and forests between Eisen and Ussura is one such nation; once poor but independent and struggling to forge it's own destiny once again. Here you will find new history, story, and mechanics detailing the...   [click here for more]
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