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World Building Library: A Description of Wales

World Building Library: A Description of Wales


Written in 1188 by Gerald Cambrensis (also known as Gerald of Wales), A Description of Wales is exactly what is says it is. Gerald, the son of a Norman Knight and a noble Welsh woman, entered the church and was voted 85th place in the top 100 Welsh heroes in a Welsh poll with over 80,000 respondents. 20 pages, fully book-marked, containing 9 illustrations.This product contains no rpg gaming information,...   [click here for more]
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World Building Library: American Indian Games

World Building Library: American Indian Games


Written in 1886 by Andrew McFarland Davis, Indian Games: An Historical Research looks at several common American Indian games such as lacrosse, chunkee, platter and straw. McFarland also discusses other games of chance and skill. 22 pages, fully book-marked, containing 7 illustrations. This product contains no rpg gaming information, but it contains useful world-building information. ...   [click here for more]
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World Building Library: Early Kings of Norway

World Building Library: Early Kings of Norway


A short work written in 1875 by Thomas Carlyle, Early Kings of Norway tells the tales of such as Harald Haafagr, Eric Blood-Axe, Olaf the Thick-Set and Magnus the Blind. 43 pages, fully book-marked, containing 9 illustrations and 1 map. This product contains no rpg gaming information, but it contains useful world-building information. ...   [click here for more]
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World Building Library: Famous Men of the Middle Ages

World Building Library: Famous Men of the Middle Ages


A short work written in 1875 by John H. Haaren (John Henry), Famous Men of the Middle Ages uses dynamic language and storytelling to bring the history of the men in this book to life. 55 pages, fully book-marked, containing 24 illustrations and 2 maps. This product contains no rpg gaming information, but it contains useful world-building information. ...   [click here for more]
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World Building Library: Fantasy Racial Foods

World Building Library: Fantasy Racial Foods


So, what do elves and dwarves eat anyway? Presented below are suggested dining habits for each of the core races, which can spark a GM's imagination, and help her create a unique culture for her players to visit. Whether it's a desperate chase scene through the swinging carcasses in an orc smoke house, a visit to a gnomish village to dine on candied crickets during a street fair, or hunting fat owlbears...   [click here for more]
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World Building Library: Fantasy Racial Potions

World Building Library: Fantasy Racial Potions


World Building Library: Fantasy Racial Potions contains new ways to administer potions and racial concepts designed around potion creation and dissemination. This article uses the same cultural references used in World Building Library: Fantasy Racial Foods. We hope you enjoy this latest offering in the World Building Library line, and cook up some creative concoctions. Although World Building Library:...   [click here for more]
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World Building Library: Indian Heroes and Great Chieftains

World Building Library: Indian Heroes and Great Chieftains


A short work written in 1918 by Charles Eastman (Ohiyesa) a Wahpeton and Mdewakanton Dakota (Souix) medical doctor, Indian Heroes and Great Chieftains is an excellent read about the leaders of the American Indian tribes. 38 pages, fully book-marked, containing 11 illustrations and 2 maps.This product contains no rpg gaming information, but it contains useful world-building information. ...   [click here for more]
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World Building Library: Items of Folklore: Tibet

World Building Library: Items of Folklore: Tibet


Welcome to World Building Library: Items of Folklore?Tibet! Folktales are some of the most revealing and immersive ways to experience a culture. Passed down orally from generation to generation, folktales take on new meaning with each telling while continuing to bear the traditions, values, and history of a chosen people. Tibetan folktales are deeply rooted in the harsh living conditions in the roof...   [click here for more]
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World Building Library: Items of Folklore: Tibet II

World Building Library: Items of Folklore: Tibet II


Welcome to World Building Library: Items of Folklore?Tibet 2! Folktales are some of the most revealing and immersive ways to experience a culture. Passed down orally from generation to generation, folktales take on new meaning with each telling while continuing to bear the traditions, values, and history of a chosen people. Tibetan folktales are deeply rooted in the harsh living conditions in the roof...   [click here for more]
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World Building Library: Items of Myth and Legend: India

World Building Library: Items of Myth and Legend: India


Welcome to Items of Myth and Legend: India. Inside you will find several items of note, a few of minor power and a game-oriented grounding in the complex myth, legend and religion of the diverse sub-continent as it applies to the listed items. Items are presented in two different ways. The first presentation is reserved for common items of folklore and legend. These items are usually less powerful...   [click here for more]
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World Building Library: Items of Myth and Legend: India 2

World Building Library: Items of Myth and Legend: India 2


Welcome to Items of Myth and Legend: India 2. Inside you will find several items of note, a few of minor power and a game-oriented grounding in the complex myth, legend and religion of the diverse sub-continent as it applies to the listed items. Items are presented in two different ways. The first presentation is reserved for common items of folklore and legend. These items are usually less powerful...   [click here for more]
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World Building Library: Items of Myth and Legend: India 3

World Building Library: Items of Myth and Legend: India 3


Welcome to Items of Myth and Legend: India 3. Inside you will find a single magic item: the rudraksha. These beads are integral in worship and are deeply rooted in the indigenous religions (Hinduism and Buddhism) in the sub-continent. They appear in many forms, many styles, in necklaces of many numbers, but here I?ve presented them as single beads and only the ultimate necklace, the Indra Mala, is...   [click here for more]
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World Building Library: The Anglo-Saxon Chronicle

World Building Library: The Anglo-Saxon Chronicle


Originally compiled on the orders of King Alfred the Great, approximately A.D. 890, and subsequently maintained and added to by generations of anonymous scribes until the middle of the 12th Century. The original language is Anglo-Saxon (Old English), but later entries are essentially Middle English in tone. Translation by Rev. James Ingram (London, 1823), with additional readings from the translation...   [click here for more]
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World Building Library: The Art of War

World Building Library: The Art of War


Perhaps the most influential book ever written concerning war, Sun Tzu's Art of War is an invaluable read concerning the important matters of war. 19 pages, fully book-marked, containing 6 illustrations. This product contains no rpg gaming information, but it contains useful world-building information. ...   [click here for more]
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World Building Library: The Prince

World Building Library: The Prince


The Prince is the quintessential book concerning the art of achieving and maintaining power by a determined ruler indifferent to moral considerations. So influential was this work by Machiavelli that his name is now synonymous with the content of the book. 45 pages, fully book-marked, containing 9 illustrations and 4 maps. This product contains no rpg gaming information, but it contains useful world-building...   [click here for more]
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World Building Library: Tibetan Deities

World Building Library: Tibetan Deities


Welcome to World Building Library: Tibetan Deities. The following article is about how Tibetans view their gods and goddess, the metaphysical beings that affect their day to day reality. Although Tibet is predominately Buddhist, their variety of Buddhism is distinct from the form practiced in other parts of Asia. Tibetan Buddhism has roots in tantric traditions, utilizing magical or mystical elements...   [click here for more]
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World Building Library: Tibetan Dress, Arms & Armor

World Building Library: Tibetan Dress, Arms & Armor


Tibet is situated in the midst of mountains and sky, southwest of arid Western China and in the stark rain shadow of the Himalayas. In general, Tibet is arid, cold, and high altitude. There are agricultural societies in the southern portion of Tibet at lower altitudes, while herders (some with light farming due to irrigation) live in the higher altitudes. Their clothing must combat these environmental...   [click here for more]
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World Building Library: Tibetan Exorcisms

World Building Library: Tibetan Exorcisms


In the traditional 3rd Edition fantasy environment, demons are real?material beings that can touch you and that you can slice with your sword. While playing in such an environment has its appeal, sometimes what is not seen but only sensed is far more troublesome and disturbing. World Building Library: Tibetan Exorcisms deals with the concept of demons within the Tibetan cosmology and how to rid oneself...   [click here for more]
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World Building Library: Yak Culture

World Building Library: Yak Culture


Subsistence patterns are a keystone to understanding the nature of a society or community. This work considers nomadic pastoralists whose staple is the yak. Using Tibetan nomadic pastoralists of the highlands, the parts and parcels of their society form a framework from which world builders can create similar communities in their campaigns. While some generalizations translate easily to created communities,...   [click here for more]
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World Building Library:The Life of Charlemagne

World Building Library:The Life of Charlemagne


The first history written about Charlemagne, Vita Caroli or The Life of Charlemagne was written by a court scholar named Einhard. He was a talanted man who made sure to place Charlemagne in the best light, if not always the completely historically accurate light. However, the chronological order of the book is very accurate and his personal descriptions of Charlemagne are without equal. 15 pages, fully...   [click here for more]
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World Building Library:The Life of King Alfred

World Building Library:The Life of King Alfred


Traditionally ascribed to Asser, Bishop of St. David's, of Shereborne or of Exeter during the time of King Alfred, The Life of King Alfred is a short work divided into year by year descriptions. 22 pages, fully book-marked, containing 8 illustrations and 1 maps.This product contains no rpg gaming information, but it contains useful world-building information. ...   [click here for more]
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World Building Library:The Magna Carta

World Building Library:The Magna Carta


Written by King John, rather unwantedly, the Magna Carta provides an excellent example of what was considered proper and improper use of a king's power. 8 pages, fully book-marked, containing 2 illustrations and 1 map. ...   [click here for more]
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A Magical Society: Ecology and Culture

A Magical Society: Ecology and Culture


He killed the God of War. He ascended into his divinity. No one told him that was the easy part. Look into the inner workings of gods and how they build worlds. From a divine perch, map your world and experience tectonics, magical geography, predation, ecological conflict, and cultural development. Following in the footsteps of A Magical Medieval Society: Western Europe (Gen Con ENnies 2003 Best Setting...   [click here for more]
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Monster Geographica: Underground

Monster Geographica: Underground


200 monsters from the depths of the earth, compiled from over a dozen sources, including 92 classic 3.0 monsters updated for a 3.5 game! Welcome to Expeditious Retreat Press's newest line: Monster Geographica. The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide an extensive...   [click here for more]
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Monster Geographica: Marsh & Aquatic

Monster Geographica: Marsh & Aquatic


200 monsters from the wetlands and the water, compiled from over twenty sources, including over 80 classic 3.0 monsters updated for a 3.5 game! Welcome to Expeditious Retreat Press's newest line: Monster Geographica. The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide...   [click here for more]
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1 on 1 Adventures #1: Gambler's Quest

1 on 1 Adventures #1: Gambler's Quest


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 24 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 2-4, with some minor scaling, Gambler’s Quest is suitable for use with a traditional four-player party. If you enjoy...   [click here for more]
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A Magical Society: Beast Builder

A Magical Society: Beast Builder


A Monster Builder like nothing ever seen before… A Magical Society: Beast Builder is 224 pages packed with information that helps you make your own monsters. In the tradition of A Magical Medieval Society: Western Europe and A Magical Society: Ecology and Culture, A Magical Society: Beast Builder gives you the tools you need to make your own campaign specific monsters to challenge and excite your...   [click here for more]
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Seeds Compilation: Modern I-V

Seeds Compilation: Modern I-V


Welcome to Seeds Compilation: Modern I-V! Seeds are story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most), but just like their namesakes, they have great potential when provided with the right environment. Seeds Compilation: Modern I-V is roughly 23 pages packed with over 120 adventure...   [click here for more]
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A Magical Society: Guide to Monster Statistics

A Magical Society: Guide to Monster Statistics


Welcome to Expeditious Retreat Press’ newest free product, A Magical Society: Guide to Monster Statistics. This 19 page PDF breaks down the D20 monster stat block, delineating the interconnectivity between statistics, how each entry shapes a monster’s CR, and how to properly present information within the monster stat block. Besides being an excellent resource in and of itself, A Magical Society:...   [click here for more]
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Seeds Compilation: Fantasy I-V

Seeds Compilation: Fantasy I-V


Welcome to the second Seeds Compilation! Since we started the Seeds line several months ago, we’ve had many contributors (over 30) and many Seeds products (over 20). Seeds is a simple concept; story ideas, plot ideas, creature ideas, adventure hooks, anything that can grow into an enjoyable gaming experience. Each seed is small (only a paragraph or two at most) and each Seed product will be small...   [click here for more]
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Monster Geographica: Forest

Monster Geographica: Forest


200 monsters from the forest and jungles, compiled from over twenty sources, including over 80 classic 3.0 monsters updated for a 3.5 game! Welcome to Expeditious Retreat Press's newest line: Monster Geographica. The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide an...   [click here for more]
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A Magical Society: Silk Road

A Magical Society: Silk Road


A Magical Society: Silk Road is a 160 page supplement detailing great overland trade routes. Borrowing extensively from the caravans of Central Asia, A Magical Society: Silk Road covers a variety of topics: what factors engender great overland trade routes, what elements accompany the existence of silk roads, and how do caravans function on the road (with consideration to terrain). Due to general...   [click here for more]
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Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom

Advanced Adventures #1: The Pod-Caverns of the Sinister Shroom


Strange doings are underfoot in the wild hills bordering the realm of decent and civilized folks. Villagers and cattle have gone missing; woodcutters have disappeared; misshapen beings have been seen shuffling through the forests. Some brave villagers have tracked a group of stolen oxen as far as the rocky banks of a small river in the hills. The trail disappeared down into a fissure in the limestone...   [click here for more]
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Advanced Adventures #2: The Red Mausoleum

Advanced Adventures #2: The Red Mausoleum


The populated regions north of the Sistermoors have enjoyed over a century of respite from the wars that once plagued the area. However, within the past year, baronial patrols have reported clashes with undead and other dark creatures brave enough to strike out from the moors into the forests of men and elves. The Baron’s sage suspects that the undead issue out of the mysterious ancient landmark...   [click here for more]
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Monster Geographica: Hill and Mountain

Monster Geographica: Hill and Mountain


200 monsters from the hills and mountains, compiled from over twenty sources, including over 110 classic 3.0 monsters updated for a 3.5 game! Welcome to Expeditious Retreat Press's newest line: Monster Geographica. The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide an...   [click here for more]
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Monster Geographica: Plain & Desert

Monster Geographica: Plain & Desert


200 monsters from the flatlands and dunes, compiled from over twenty sources, including over 93 classic 3.0 monsters updated for a 3.5 game! The Monster Geographica books compile 200 monsters of specific terrains into one inexpensive resource. Collected from over 20 different sources, Monster Geographica books also provide an extensive array of challenge ratings and concepts. Due to its organization,...   [click here for more]
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1 on 1 Adventures #10: Vengeance of Olindor

1 on 1 Adventures #10: Vengeance of Olindor


1 on 1 Adventures #10: Vengeance of Olindor is 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and one player (Level 8-10 Rogue). With some minor scaling, Vengeance of Olindor is suitable for use with four 6th level player characters.   Thail Donnodol has committed no crime, yet he finds himself in Granite's End, an island...   [click here for more]
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1 on 1 Adventures #11: Unbound Adventures

1 on 1 Adventures #11: Unbound Adventures


Rules for playing any level with any number of players without a GM! Have you and your friends ever sat around the gaming table wanting an exciting, perilous dungeon adventure but no one wanted to be the Gamemaster? Do you find yourself with little time to read through lengthy adventure modules and memorize them? Do you want to get down into the dungeon as quickly as possible and start killing monsters...   [click here for more]
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1 on 1 Adventures #12: Journey into Riddle Canyon

1 on 1 Adventures #12: Journey into Riddle Canyon


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM, now powered by Pathfinder Roleplaying Game! This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Fighter level 6-8, with some minor scaling, Journey into Riddle Canyon is suitable...   [click here for more]
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1 on 1 Adventures #13: The Pearls of Pohjola

1 on 1 Adventures #13: The Pearls of Pohjola


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM powered by Pathfinder Roleplaying Game. 1 on 1 Adventures #13: The Pearls of Pohjola is designed for a Sorcerer level 10-12, but with some minor scaling, The Pearls of Pohjola is suitable for use with a traditional four-player party. Long ago when titans walked the earth and great beasts ruled the wild places, there...   [click here for more]
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1 on 1 Adventures #14: A Sickness in Silverton

1 on 1 Adventures #14: A Sickness in Silverton


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #14: A Sickness in Silverton is designed for a Druid, level 3-5, powered by Pathfinder Roleplaying Game. A grave illness has befallen the little folk of Silverton, and only the town drunk and a Dwarven prospector have avoided the debilitating malaise. Do you have the wits and will to uncover...   [click here for more]
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1 on 1 Adventures #15: Cipactli's Maw

1 on 1 Adventures #15: Cipactli's Maw


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #15: Cipactli's Maw is designed for a Wizard, level 4-6, powered by Pathfinder Roleplaying Game. The Wizards of the Four Winds have enlisted the PC to find the legendary vault of the great Queen Huehaatl hidden deep in the jungle. If you enjoy this adventure, check out the One on One Adventures...   [click here for more]
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1 on 1 Adventures #16: The Lost City of Bransik

1 on 1 Adventures #16: The Lost City of Bransik


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #16: The Lost City of Bransik is designed for a Rogue, level 6-8, powered by Pathfinder Roleplaying Game. A reclusive mage desires to recover the spellbook of the powerful wizard, Herinack Dersuni. The mage’s library/workshop was in the Lost City of Bransik which was swallowed up in an earthquake...   [click here for more]
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1 on 1 Adventures #17: The 300th

1 on 1 Adventures #17: The 300th


Welcome to 1 on 1 Adventures, action-packed scenarios designed for 1 player and 1 GM. 1 on 1 Adventures #17: The 300th is a Pathfinder adventure designed for one GM and one player. Recovering consciousness in a pile of dead following a critical battle on the northern borders, the last survivor of a doomed rearguard flees into an ancient underground keep uncovered by the earth-shaking magic of the...   [click here for more]
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1 on 1 Adventures #18: Redemption

1 on 1 Adventures #18: Redemption


1 on 1 Adventures #18: Redemption is a Pathfinder adventure designed for one GM and one player. For many generations following Halueth Aridryll’s death, his keep remained abandoned, preserved from ruin by ancient elven magic. From time to time the children’s children of the tragic lovers sought to claim the keep for their own. Such efforts invariably failed, and the line of Aridryll...   [click here for more]
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1 on 1 Adventures #19: Adventurer's Guild Local #409

1 on 1 Adventures #19: Adventurer's Guild Local #409


1 on 1 Adventures #19: Adventurer's Guild Local #409 is a Pathfinder adventure designed for one GM and one player. Hoping to raise their profile in the community and recruit new members, the Fraternal Order of Adventurers Local #409 has announced a contest. Can you win the contest and gain free Guild Membership? Sadly, in the last several years, membership in the Adventurer’s Guild has fallen...   [click here for more]
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1 on 1 Adventures #20: The Tomb of Kara-Duir

1 on 1 Adventures #20: The Tomb of Kara-Duir


1 on 1 Adventures 1 on 1 Adventures #20: The Tomb of Kara-Duir is a Pathfinder adventure designed for one GM and one player. The tomb of Kara-Duir has finally been located! It is up to the player character to enter the tomb and retrieve the lost relic, the moon staff of Danu de Tuatha. Everything is going according to plan until the “resting place” of Kara-Duir turns out to just be a...   [click here for more]
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1 on 1 Adventures #21: The Gloom Over Dunnocksdell

1 on 1 Adventures #21: The Gloom Over Dunnocksdell


1 on 1 Adventures 1 on 1 Adventures #21: The Gloom Over Dunnocksdell is a Pathfinder adventure designed for one GM and one player. The recent attacks have shocked Dunnocksdell! Tormented by the thought that some of their loved ones are in the grasp of foul magic, the villagers wanted to go looking into the woods for those still missing, but were afraid to leave their homes undefended, and were terrified...   [click here for more]
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1 on 1 Adventures #2: The Star of Olindor

1 on 1 Adventures #2: The Star of Olindor


Welcome to 1 on 1 Adventures, action-packed senarios designed for 1 player and 1 GM. This module includes 20 adventure-packed pages, complete with detailed maps and descriptions, forming a ready-made adventure for the smallest gaming group. Although it is designed for a Rogue level 6-8, with some minor scaling, The Star of Olindor is suitable for use with a traditional four-player party. If you enjoy...   [click here for more]
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1 on 1 Adventures #3: The Forbidden Hills

1 on 1 Adventures #3: The Forbidden Hills


Starvation looms for the people of the Wolf tribe! The elk have all but disappeared and the risky move of the tribe near the Bear clan territory has proved fruitless. An emergency council of the elders has declared that a single hearty warrior must make the dangerous journey deeper into Bear territory to find a source of food. The council has chosen you for this mission of great importance. It is your...   [click here for more]
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