Civilization has collapsed, leaving behind a world of savage creatures and super science. This is your guide to that world.
3 Generations After The End is a small post-apocalyptic setting for tabletop role-playing games. It was developed by the Gamer Assembly as a system-agnostic setting, and each monster includes stats for Dungeons & Dragons 4E, Gamma World 4E, Savage... [click here for more]
Do you need a themed group of monsters that work together? You need a Monster Party!
A harvest festival in a small village will not go as expected. Several bands of monsters will descend on the village, and the PCs must make some hard choices to fight them off.
This PDF includes 5 creatures statted out for Dungeons & DragonsTM 5th Edition:
Mounted... [click here for more]
Do you need a themed group of monsters that work together? You need a Monster Party!
A weather ritual in a small village does not go as expected. A savage elemental ice hound is ripped into the real world, then separates into multiple aspects that the PCs must deal with. The PDF contains suggestions for both running this as a self-contained adventure or allowing... [click here for more]
Do you need a themed group of monsters that work together? You need a Monster Party!
A swamp witch has turned reptillians from a local tribe into her slaves. She uses them to attack caravans for fresh blood, spell ingredients, and food.
This PDF includes 4 creatures statted out for Dungeons & Dragons(TM) 5th Edition:
Haggartha the... [click here for more]
In this bastard child of Parsely Games, Microscope, Baron Munchausen, and Nordic Larp, a group of facilitators help an audience build a world in 1-2 hours.
There are three facilitators in the game:
The Emperor, who asks questions about the world covering various Topics
The Explorer, who asks the audience for suggestions to answer the Emperor
The... [click here for more]