In addition to the most recent news from DriveThruRPG.com subscribers to our newsletter also receive the latest in freebies, discounts offers, and featured reviews. You can sign up for our newsletter here!
Customer Newsletter for 05/11/2017
Having trouble viewing this newsletter? Click here to read it online.
This week, we introduced some minor changes to the way Rule System, Product Type, and Genre filters show up on our store. You can check them out by clicking any of the headers under the "Browse" menu at the top left corner of our site when you visit.
We think the changes will be helpful for you and for publishers, but we value your insight and experience. If you have any feedback or suggestions, as always, please don't hesitate to email me directly. (My email address is at the bottom of this section, just under my notes.)
Thanks in advance!
THE 13th AGE IS BACK IN THE BUNDLE
The Bundle of Holding has revived its spectacular December 2015 offer of the 13th Age Bundle, featuring the fantasy RPG from Pelgrane Press. 13th Age was designed by Rob Heinsoo and Jonathan Tweet, lead designers for the Third and Fourth editions of D&D. This revived collection has the rulebook, lots of supplements and adventures, and even a soundtrack of atmospheric music. And the Bundle has even added a new title, Summoning Spells, which you also receive automatically if you purchased this offer during its original run.
The Vampire 20th Anniversary Bundle is still going strong. Really strong! They've added even more books to this big collection featuring the lavish 529-page 20th Anniversary rulebook celebrating the 1991 debut of Vampire: the Masquerade.
And the Savage Worlds East Texas University collection, featuring down-south horror out of Bubba Ho-tep by way of Buffy and X-Files, still has a few days left to go.
As always, when you buy a Bundle of Holding offer, the titles are added automatically to your DriveThruRPG Library.
A little sci-fi. A little post-apocalypse. A whole lot of dinosaurs.
Time travel seemed like a good idea. Explore the ancient world. Create an entire society here in the jungles of our primordial Earth. Until those SATI guys messed it all up.
Welcome to the Cretaceous. Our ancestors won’t climb down from the trees for another 66 million years, but here we are now.
We’ve got guns. We’ve even bioengineered a few dinos to our liking. That’s good, because we’ll need it all to survive. There’s no one left alive who knows how to get back to the future.
• A complete, ready-to-play scifi game world for the Cypher System, with a detailed history, fascinating locations, new gear and tech, and factions and conflicts to drive your story. • More than 20 new creatures and NPC types, from the snuggly nerezza to the unpredictable lab-grown supersauri. • New character types and abilities. Be a Volcanic Karn who Self-Evolves, an Empirical Tec who Plays God, or perhaps a Daring Pteryx Who Walks with Dinosaurs. • Rules for dino companions. Choose a ceratopsian, early mammal, ornithomimid — even a raptor or tyrannosaur.
The world we knew ended with The Event, followed by the appearance of hundreds, thousands of superhuman individuals — ordinary men and women empowered in the blink of an eye, between one breath and the next, transformed or given extraordinary gifts.
In this game, you can be superhuman, a breakthrough, one who has chosen to “wear the cape” and become a superhero. Or at least come as close to being one as you can in a world with legal institutions that are averse to the idea of super-powered vigilantes.
Wearing the Cape
In 2011, Marion G. Harmon published Wearing the Cape, a superhero novel. Now, it and its six sequels have consistently been ranked among the top of their genre category.
Wearing the Cape: The Roleplaying Game
Built on the Fate Core system by Evil Hat Productions, Wearing the Cape: The Roleplaying Game uses an open system of Aspects, Ratings, and Stunts to describe any conceivable character and superhuman power, as well as organizations, cities, regions, and any kind of environment the heroes may encounter.
There are 220 pages to this gamebook, with 30 dense pages of Post-Event World background to provide endless ideas for locations and threats.
Wearing the Cape: The Roleplaying Game is a gateway for anyone who wishes to adventure in the world of the novels, or who wishes to make a world of their own!
Dinosaurs still roam forgotten corners of the land. Alien influences operate from the skies. Mystics wield ancient powers. Strange new sciences promise to change the world. The dead rise from the grave.
All the while, modern movements sweep the globe, and bold explorers venture deep into the unknown or delve into forgotten ruins.
The world is ripe for adventure!
Dime Adventures is a pulp alternate history roleplaying game using the Saga Machine system:
• An in-depth look at the Dime Adventures pulp alternate history setting! Venture across seven continents and beyond! • Adventure hooks galore! Thrills! Chills! Spills! Romance! Mystic powers! Aliens! Dinosaurs! Science and technology! • A fast, fun and flexible character creation system. Be the big damn pulp hero you always wanted to be! • Systems for personal combat, heroes, villains, duels, social encounters, inventions, exciting chase scenes and more!
Change is coming to Theah’s western nations. Tensions rise as disenfranchised, war-weary people grow restless under the unrelenting rule of the nobility. Now, the people look towards revolution as the only respite.
This book contains material for 7th Sea: Second Edition including new Backgrounds, Advantages, Dueling styles, and monsters. It also includes expanded setting information for Theah’s four western nations.
• Avalon, including a look at Queen Elaine’s Court, the Sidhe, various locations in the Glamour Isles and an expansion on Glamour Sorcery • Castille, including an inside view into the Church and Inquisition, the ducados of Castille and Alquimia, an all new Sorcery for Castille • Montaigne, including a look into the royal family and l’Empereur’s court, the Montaigne countryside and an expansion on Porte Sorcery • Vestenmennavenjar, including a look into the Vendel League, the jarls of Vesten, the ongoings of the various cities in Vesten and Galdr, an all new Sorcery for Vesten
Adventure, political intrigue and upheaval lurk around every corner. Are you ready to take up the cause?
Tianxia: Blood, Silk & Jade brought Kung Fu to the Fate Core System... and now Tianxia: Strife, Fire & Smoke brings Pirates and Thieves to the world of Tianxia!
Tianxia is about to go South
Tianxia: Strife, Fire & Smoke expands the world of Tianxia, detailing the two Southernmost povinces, Gaozhou and Guangzhou. From White Tiger Plateau to Jade Dragon Peak, discover new territories filled with adventure.
Triads, Pirates, and Cults
Discover new characters and factions whose Kung Fu skills are matched only by their hunger for power. Herein you will learn the secrets of the three triads, the Queen of Pirates, and the Devil Mirror Sect!
The Leopard Waits in Shadow
Prepare to master the new Leopard styles of Kung Fu. From Forest Leopard to Storm Leopard, many new options are available for Wuxia heroes. Test your might against our latest iconic hero, the daring pirate renegade Tian Fei!
Tianxia: Strife, Fire & Smoke is written by Jack Norris, with full-color art by Dionysia Jones and regional map by Marco Morte. Designed to work with Fate Core.
This codex explores a large array of mythical monsters and beings from Greek, Etruscan, and Roman cultures, their beliefs, and their legendary lands.
Travel through the Hellenic, Hellenistic, Etruscan, or any of the Roman periods, factual or mythical, within this vast canvas in the Codex Classicum, and experience the Classical Ideal somewhere along the way.
• Myths of the Classical Era • The World of the Ancient Greeks & Romans • Classic Monsters of Myth • Four Classes for your Castles & Crusades Game • The Gods of the Ancient Greeks & Romans • Warriors of the Ancient World
Now also available!
Codex Slavorum opens roads into the mythological realms of the ancient Slavs.
Codex Germania unearths the mythological realms of the ancient Germans.
DRAGONLOCK™ Ultimate (patent pending) is an all-new interlocking terrain system that allows you to create fully modular, multi-level 28mm scale dungeon terrain for your RPG or wargame on your home 3D printer.
Individual pieces links to neighboring pieces with our exclusive Dragonbite™ clips. Each set is delivered as a downloadable .stl file, and once you have the set, you can print as many pieces as you like and never run out or need to purchase more.
Get the DRAGONLOCK Ultimate: Evil Altar — and Bring the Dungeon to You!
Penny Dreadful One Shots are single-shot adventures released only as PDFs. They allow Fatemasters to choose whether to insert them into an ongoing campaign or to run a quick and dirty session of Through the Breach.
The Fated have been asked to solve a murder... by the deceased victim!
Sarah Boroughs isn’t sure how she died or came to be the undead creature she is now, but she wants the Fated to help her unravel the mystery before her fiancé marries another woman.
The Fated need to move quickly to gather clues and interrogate suspects before the couple takes their final vows... and breaks the heart of a dead woman.
"Til Death Do Us Part" is a fun One Shot adventure for the Through the Breach roleplaying game. It requires the Fated Almanac to play.