| Fighting Ships I: PL5 Early Starships Regular price: $2.00 Bundle price: $1.30 Format: Watermarked PDF
| Fighting Ships is a series of supplements designed to allow players to use early starships at the dawn of space warfare. Inside you will find various equipment, armor, systems and weapons for use in a PL5 Early Starship centered campaign including stats for 12 new early starships. This supplement is for use in the Planetfall campaign setting but can be used in any early Starship campaign. ...
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| Mecha Manual I : Scout Mecha Regular price: $2.00 Bundle price: $1.30 Format: PDF
| The PlanetFall: Mecha Manual I is the first in a series of pdfs on mecha in the PlanetFall campaign setting.
This Mecha Manual focuses on scout mecha and scout mecha pilots. It talks about the role of the Scout pilot and the types of missions they undertake. It also introduces 4 new feats just for scout mecha pilots, the scout mecha pilot advanced class, 3 new scout mecha, two new mecha melee weapons, and two detailed NPC Scout mecha pilots. Art of War Games ...
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| Mecha Manual II : Infantry Mecha Regular price: $2.00 Bundle price: $1.30 Format: PDF
| The PlanetFall: Mecha Manual II is the Second in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on infantry mecha and grunt mecha pilots. It talks about the role of the grunt pilot and the types of missions they undertake. It also introduces 5 new feats just for grunt mecha pilots, the grunt mecha pilot advanced class, 5 new infantry mecha and two detailed NPC Scout mecha pilots as well as a three man NPC ground crew. Art of War Games ...
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| Mecha Manual III : Command Mecha Regular price: $2.00 Bundle price: $1.30 Format: PDF
| The PlanetFall: Mecha Manual III is the another in a series of pdfs on mecha in the PlanetFall campaign setting. This Mecha Manual focuses on command mecha and mecha Commanders. It talks about the role of the Mecha Commander and the types of missions they perform as well as the types of missions performed against them. It also introduces 5 new feats just for mecha Commanders, the Mecha Commander advanced class, 3 new command mecha and two detailed NPC Mecha Commanders.
Art of War Games ...
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| Mecha Manual IV: PL 5 Mecha Equipment and Weapons Regular price: $2.00 Bundle price: $1.30 Format: Watermarked PDF
| Mecha Manual IV: Progress Level 5 Equipment and Weapons covers all of the equipment and weapons for mecha at the dawn of the mecha revolution. It includes rules for advanced prototypes and equipment / weapon pods that can be detached during combat if they become damaged or run out of ammunition. It includes new mecha superstructure and armors as well as early sensors and a variety of new weapon options for a PL5 Mecha Campaign. ...
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| Mecha Manual V: PL5 Early Mecha Regular price: $2.00 Bundle price: $1.30 Format: Watermarked PDF
| The Mecha that started it all!!! These are early attempts at armed and armored combat mecha by the various nations of the world. You get :
23 new Mecha from prototypes to production run combat models with detailed history and background information on each mecha.
12 new pieces of mecha equipment such as mine dispensers, Fire Control Systems and Telescopic sensor mounts. ...
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| Mecha Manual VI: PL5 More Mecha, Equipment and Weapons Regular price: $2.00 Bundle price: $1.30 Format: Watermarked PDF
| Mecha Manual VI brings you even more PL 5 Equipment and weapons for your campaign as well as 2nd generation Mecha by country.
What you get:
15 new pieces of equipment
4 new weapons
5 common weapons used on the battlefield inlcuding the RPG, Mines, Artillery strikes, and IEDs
15 new mecha to play with ...
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| Mecha Manual VII: PL5 Civilian Mecha Regular price: $2.00 Bundle price: $1.30 Format: Watermarked PDF
| More PL5 Mecha for your use in an early mecha campaign. These are the civilian mecha that grow out of the military research and development of combat mecha.
Fire-Rescue mecha, construction mecha, deep sea exploration mecha, SWAT mecha, logging mecha, loader mecha and "rebel" industrial mecha that have been "militarized" with applique armor and heavy weapons.
This installment also comes with 17 new pieces of Mecha equipment to design your own civilian mecha with. ...
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| Mecha Manual VIII PL5 Huge and Quad Mecha Regular price: $2.00 Bundle price: $1.30 Format: Watermarked PDF
| 20 new mecha for your d20 campaign from all around the world. Huge and Quad legged mecha dominate this installment of the popular Mecha Manual series. Artillery mecha, Heavy Infantry mecha and Mecha Infantry Fighting Vehicles. ...
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| Mecha Opponents: Brushfire Wars Regular price: $2.00 Bundle price: $1.26 Format: Watermarked PDF
| Mecha Opponents: Brushfire Wars is a short campaign guide for running some encounters in a thrid-world setting within the Planetfall setting. It is a time or change and conflict as large wealthy nations seek to loot the resources of the third world in order to protect the entire planet from a looming interstellar conflict. The aliens aren't here yet, but the world's powers are determined to be very well armed and prepared fr their arrival. Unfortunately that means the already poverty stricken portions of the planet are stuck fighting insurgencies against foriegn occupiers.
The PCs are part of a mecha equipped military unit running missions in one of these backwater regions of our own planet. They will have to contend with Insurgents, ambushes, uprisings and IEDs. The small...
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| PlanetFall: Anvil of Akulaa Regular price: $2.00 Bundle price: $1.30 Format: ZIP File
| The Anvil of Akulaa is an adventure designed for 3-6 1st level heroes using the PlanetFall campaign setting. While it was designed to be used in the PlanetFall Universe the adventure can be modified for use in any futuristic d20 campaign setting you desire. This short Adventure is designed to be played over the course of a single evening, so you can use this as a one-off adventure or the start of a campaign and an excuse for the characters to become a team.
This is a "universe at war" setting and most characters will be in or affiliated with the military in some form or another. The setting and the universe for that matter really functions best in an action hero mold and it is highly encouraged that it be played this way. There is plenty of room for diplomatic intrigue...
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| PlanetFall: Campaign Setting Regular price: $3.00 Bundle price: $1.94 Format: ZIP File
| PlanetFall is an exciting new campaign set in the world of the Art of War miniatures game.
The Chosen have been manipulating the races of the Universe for billions of years in thier attempt to create a perfectly peaceful society. They have failed. Despite genetic manipulation and social engineering races have begun to show more and more violent tendencies. The Synod of the Chosen have begun a campaign of extermination in an attempt to contain the outbreaks of violence and warfare.
The Fallen are races determined by the Synod to be too violent to be allowed to exist. Earth is one of the Fallen and the Synod is coming to exterminate us. A mysterious benefactor has given us the secrets to the Synod's advanced technology and warned us of thier coming. Now we must recruit all...
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| PlanetFall:Talents of War Regular price: $2.00 Bundle price: $1.30 Format: Watermarked PDF
| In the Art of War and PlanetFall universe Talents can control the very fabric of the universe and define (temporarily) the nature of reality. They don’t necessarily need trinkets or rare objects to make their powers work though sometimes they need that mental crutch to help them focus their attention long enough. The races of the Synod are well acquainted with the use of Talent mental powers and the Dau use this power almost exclusively.
The Fallen races are mostly ignorant of the existence of Talent abilities and so these lie dormant waiting to awake. One Fallen race, the De’an, are masters of Talent abilities and have used this to wreak havoc and destruction across their sphere of influence. It is even rumored that they have used these abilities to infiltrate and m...
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