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In Her Majesty's Name
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In Her Majesty's Name

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"In these, the twilight years of the nineteenth century, I amazed at how high mankind has soared, and at how deep it has fallen because of the myriad advances in our sciences and in engineering. Seldom does a day go by without a gentleman announcing his newest life-changing invention. Each claiming it will benefit mankind in some way. It is a pity that we, the leaders of the civilised nations of the earth, could not have put these marvels to better use. May God have mercy on us all."

Robert Delamere, Lord Conway and Prime Minister 1893–95.

It is 1895 and the world is in turmoil. In the decades to come, historians will reflect upon the cause of this state of affairs and many will point squarely at Charles Babbage. The perfection of first his Difference Engine, and then his Analytical Engine, gave the new scientific establishment in the Great Powers the tool they had so long needed in order to make a dramatic leap forward. The ability to make huge and repeatable sets of complex calculations revolutionized the world.

Within twenty years came the ‘invention’ of Cavorite, the perfection of miniaturized steam engines, electric light and motors, Radium Bricks, Arc weapons, Hydrogen and Helium Dirigibles, Road Trains, Calculating Artillery Engines, Sea and Land Dreadnoughts – the list is almost endless. Nothing is impossible when the wealth of a Great Power is coupled to the unlimited imagination of educated men of science and their engineers.

The one thing that all these marvellous advances have not brought is peace. Every Great Power has been jostling its neighbours for resources and more importantly, the latest technology. None can afford to stand still and allow its neighbours to advance their science and engineering unmolested. If they do, they risk being overwhelmed as the French were in 1861 by the Prussians’ mobile Calculating Artillery Engines, or as the Union was the year after that, with their ports put to the flame and successfully blockaded by the Confederacy’s Armoured Sea Dreadnoughts.

Some nations have also been tapping into older, more sinister powers, in order to produce an unholy combination of the mystical and the mechanical, such as the Prussian Todt-truppen.

Although there have been relatively few open conflicts between the Great Powers, a state of undeclared and secret war exists between them all. This is where the Adventuring Companies come in. These are the deniable clandestine agents of the Great Powers (and of other globe-spanning organizations). They act in the shadows pitting their skills, their wits and the latest technologies against each other, to obtain the latest scientific formula, artefact or other vital component.

Small groups of highly skilled and specialized operatives are brought together for each mission under the command of a trusted ‘Captain’. In Great Britain they work out of the Explorers’ Club in London. In Prussia their patron is the highly secretive Thule Society. In the USA they are mostly sponsored by the Secret Service. There are similar organizations in each of the Great Powers. They each have the choice of their nation’s latest arms, armour and other equipment with which to perform their missions.

The game of In Her Majesty’s Name (IHMN) pits these small adventuring companies against each other in single encounters and in longer narrative campaigns. The rules are quick to learn but have sufficient depth to give a satisfying evening’s entertainment. IHMN is intended for 2–6 players, each with a single force. A force is usually comprised of just 4–15 figures, making it a lot less expensive to play than many other wargames, and allowing players to get into the game quickly, without having to paint large armies. IHMN is aimed at 28mm and 15mm figures, but works equally well in other scales, and can be played on a table as small as 24"x24" for a short game and as large as 72"x48" for a larger, multiplayer game. A short game lasts about 45 minutes and a large multiplayer game 2–3 hours. Two players could easily play three games in an evening, making an on-going campaign a highly viable option. IHMN has been designed to allow maximum versatility for the player – if they can conceive of it, they can create it within the system. There is, however, a wealth of existing material that can be used as-is, or adapted by players who don’t want to do everything themselves. This material covers weird science, mystical powers, and a range of pre-generated Adventuring Companies, including: the British Explorers’ Society, the Prussian Thule Society, the US Secret Service, the French Legion Étranges, the Russians – both Imperial and Revolutionary, Egyptian secret societies dedicated to restoring the Pharaohs, the Chinese Black Hand and the Papal Order of St. Gregory.

Note: This digital edition includes the PDF and ePub versions of the book.

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Product Information
Pages
64
File Size:
11.93 MB
Format
Original electronic
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File Last Updated:
August 01, 2014
This title was added to our catalog on August 01, 2014.