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Monster Mash [BUNDLE]

Monster Mash [BUNDLE]

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$31.98
$27.30
This special bundle product contains the following titles.



The Dragon - A Dungeon World Playbook
Regular price: $2.75
Bundle price:
 $2.50
Format:
 Watermarked PDF

Take to the skies (with or without wings), annihilate your enemies from a distance with a devastating breath weapon, or close in to tear them apart with your fangs and claws, shrugging off their pathetic blows with your armored hide.

You start out by choosing from three types of dragons (and there are ten more in the back), which determines what your breath weapon does and grants another ability. As you level up you can become bigger, tougher, and more dangerous in a variety of ways: sharper claws and teeth, a more potent breath weapon, even your blood can become hazardous to your enemies (but beneficial for your allies).

You can also learn how to smell out treasure (and those that might futilely try and keep it out of your talons), transform into a huma...


The Ghost - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $2.00
Format:
 Watermarked PDF

The Ghost can be used as a starting character, or as a way to keep a slain character in the game. Depending on your campaign this could be permanent, just until they complete some task and move on, or even until they get brought back from the dead.

In latter circumstances you could treat is as a kind of compendium class, allowing players to mix and match ghost moves with moves from their original class (or, if the character started as a ghost, let them more freely multiclass into another class).

This product contains three files.

One is a letter-sized character sheet that uses our new character sheet layout (which still only allowed us to fit 30 of the 32 advanced moves).

The other two are digest-sized books, one i...


The Ghoul - A Dungeon World Playbook
Regular price: $2.49
Bundle price:
 $2.25
Format:
 Watermarked PDF

WAIT!

If you are considering buying this, then you should also take a look at The Playbooks of the Dead:

http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695

It's a compilation of all of our undead-themed playbooks, including this one, at a discount.

You are dead. You do not feel blood coursing through your veins, the warmth of another’s touch, or the gentle caress of a cool breeze. Only hunger. A terrible, painful, endless hunger that claws at your soul, or what is left of it. No matter how much you eat the best you can hope for is a fleeting respite, and the only thing that staves it off is the flesh of the dead.

Oh you can try to resist it, but in time it will overtake you: you will kill, ...


The Golem - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $2.00
Format:
 Watermarked PDF

Some view you as a monster, fearing that which they do not understand. Others see you as a tool, something to be used by man. You were, after all, made, not born.

But you are still alive.

Everyone in Dungeon World seeks something, like gold, glory, or both. You’re no different, but you seek something different: acceptance, friendship, and love. All things worth fighting for, and make no mistake you will have to fight for them.

Yes, you’ll endure blade and claw in order to keep your friends safe, but you’re made of pretty stern stuff (and lack things like blood and internal organs). No, the real fight will be proving to everyone that you aren’t just some mindless monster.

Unfortunately, your emotions have a tendency to get out of co...


The Jinni - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.25
Format:
 Watermarked PDF

As with other monstrous classes we've published, this one is more inline with its mythological roots than the Dungeons & Dragons iteration. While some of the jinni types will sound familiar, they aren't linked to the classical elements: instead they determine if you're especially tough, or skilled with various types of magic.

In addition to changing your shape, you can command the winds and your supernatural nature (being formed from smokeless fire) renders you immune to mundane smoke and fire. Even though magical fire can still harm you, what you really need to watch out for is iron: its mere touch can hurt you, and when you're harmed by iron weapons the damage is rolled twice and you suffer the highest result.

As you level up y...


The Mummy - A Dungeon World Playbook
Regular price: $2.49
Bundle price:
 $1.50
Format:
 Watermarked PDF

WAIT!

If you are considering buying this, then you should also take a look at The Playbooks of the Dead:

http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695

It's a compilation of all of our undead-themed playbooks, including this one, at a discount.

Normally when people die their souls are claimed by Death and dragged across the bleak threshold of the Black Gate. What awaits them, who can say: maybe it transcends into some heavenly realm, maybe it gets reincarnated...or maybe there is only a cold oblivion. It is this unknown that instills mortals with fear.

Not you.

Through status, sacrifice, or knowledge Death no longer holds any dominion over your fate. When you die your s...


The Oni - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.25
Format:
 Watermarked PDF

Once your kind were feared. Limitless in strength, stamina, and shape, you walked the land terrorizing, deceiving and devouring mortals on a whim.

Then they learned how to forge weapons of steel. Learned how to weave magic. Other gods saw fit to intercede on their behalf.

Some of you retreated from the mortal realm, preying upon those foolish enough to leave their walled cities, or occasionally using your powers to intrude, inciting fear and sating your bloodlust.

Others brazenly carved out their own domains, eager for any who would dare to challenge their reign. A relative few, out of necessity, practicality, or perhaps even genuine benevolence became protectors of mortals.

What were you before? What are you now? What will you become?

The oni ...


The Rakshasa - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.25
Format:
 Watermarked PDF

Hideous to behold and labeled as maneaters, your kind have a long and involved history that predates the kingdoms of man, possibly even elves and dwarves.

Your families are now scattered, but due to your divine origin and powers no less threatening. Some lurk in the forests, tormenting and consuming the flesh of those unfortunate to cross their path. Others are powerful warriors, leading armies of rakshasas and other demons on bloody campaign against the civilized races.

But looks can be deceiving.

Some of you fight for good causes, using your powers to confuse, terrify, and butcher the real monsters that inhabit the lands, ruins, and caverns of Dungeon World.

What are you, a slayer or savior?

As with The GhoulThe Mummy


The Skeleton: A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $2.00
Format:
 Watermarked PDF

WAIT!

If you are considering buying this, then you should also take a look at The Playbooks of the Dead:

http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695

It's a compilation of all of our undead-themed playbooks, including this one, at a discount.

NOTE: Not sure what is up with the previews, but it kept showing the entire character sheet instead of just some pages of the digest-book. If you want a preview of most of the basic class, use this link instead:

https://drive.google.com/file/d/0B9it4ynveVn4ako4a280TEdHbjA/edit?usp=sharing

Get up lazy bones, you've got work to do!

Whether you are a necromantic experiment gone wrong, a soul that escaped Death's grasp, or so...


The Spider - A Dungeon World Playbook
Regular price: $2.25
Bundle price:
 $1.30
Format:
 Watermarked PDF

Dungeon World is filled with all manner of strange and horrible monsters: marauding orcs, moldering skeletons, shambling zombies, chimeric owlbears, sinister demons, towering giants, fire-breathing dragons, and more.

Like spiders.

No, not your normal, run of the mill arachnid that can be easily dispatched with a shoe or broom. We’re talking the size of a dog, maybe even a man, capable of weaving webs stronger than steel, and a body capable of deflecting sword blows.

Like you.

Why have you scuttled forth from the dark, foreboding forests? Why do you travel with these pale, soft creatures? Would it not be more satisfying to truss them up, and let them marinate with terror before slurping up their insides, leaving only dessicated husks?

Well, m...


The Therianthrope - A Dungeon World Playbook
Regular price: $2.75
Bundle price:
 $2.50
Format:
 Watermarked PDF

This isn't a werewolf or were-class that lets you choose from a handful of common animals: it has been specifically designed with flexibility in mind. You start out by choosing a number of features from a list (such as increased damage, size, armor, and various other benefits), and as you level up you can choose to become better at changing your shape (and gain more features), stronger, tougher, sneaking around and ambushing creatures, blending in with a crowd, and so on.

This flexibility extends beyond what you can turn into and how your character can grow: there are three general backgrounds to determine how you acquired your powers. You can be cursed, inherit it, or learn it through magic. You even get to choose a move from another class, so you can be, for example, a cl...


The Troll - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.25
Format:
 Watermarked PDF

Strong and tough, you can easily hurl objects and creatures about, and shrug off blows and effects that would fell or cripple lesser creatures. The only thing you fear is the sun's light: it will gradually turn you to stone, but until then you can benefit from it in a variety of ways (just be sure to find some cover before it's too late).

You start by choosing from several troll types, and your advanced moves allow for further customization: become stronger, tougher, throw things further and harder, literally shake the ground, blend in with your surroundings, recover more quickly by gorging yourself, then barf it all up on your enemies, wake and command boulders, and more!

There's also some new gear, a troll magician compendium class in case you want more magical abiliti...


The Vampire - A Dungeon World Playbook
Regular price: $2.50
Bundle price:
 $2.25
Format:
 Watermarked PDF

WAIT!

If you are considering buying this, then you should also take a look at The Playbooks of the Dead:

http://www.drivethrurpg.com/product/139653/The-Playbooks-of-the-Dead?site=&manufacturers_id=5695

It's a compilation of all of our undead-themed playbooks, including this one, at a discount.

You’ve died, come back, and now have a ravenous thirst for the blood of the living. Most regard you as an unnatural mockery of life, a monster just barely able to keep it’s murderous instincts in check.

To a point, they’re right: you need to drink blood in order to stave off the thirst, and the longer you go without sating it the more you can feel it gnawing at you. And if you don’t feed by choice? Eventu...


Total value:$31.98
Special bundle price:$27.30
Savings of:$4.68 (15%)
 
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Product Information
ISBN
1-30000-204-3
Publisher Stock #
AGG0030
Format
Original electronic
Scanned image
These products were created by scanning an original printed edition. Most older books are in scanned image format because original digital layout files never existed or were no longer available from the publisher.

For PDF download editions, each page has been run through Optical Character Recognition (OCR) software to attempt to decipher the printed text. The result of this OCR process is placed invisibly behind the picture of each scanned page, to allow for text searching. However, any text in a given book set on a graphical background or in handwritten fonts would most likely not be picked up by the OCR software, and is therefore not searchable. Also, a few larger books may be resampled to fit into the system, and may not have this searchable text background.

For printed books, we have performed high-resolution scans of an original hardcopy of the book. We essentially digitally re-master the book. Unfortunately, the resulting quality of these books is not as high. It's the problem of making a copy of a copy. The text is fine for reading, but illustration work starts to run dark, pixellating and/or losing shades of grey. Moiré patterns may develop in photos. We mark clearly which print titles come from scanned image books so that you can make an informed purchase decision about the quality of what you will receive.
Original electronic format
These ebooks were created from the original electronic layout files, and therefore are fully text searchable. Also, their file size tends to be smaller than scanned image books. Most newer books are in the original electronic format. Both download and print editions of such books should be high quality.
This title was added to our catalog on April 01, 2015.