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Masters of Umdaar • A World of Adventure for Fate Core

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Suggested Price $4.00
Kaji-sa.pngRise up against the Masters of Umdaar!

Behold the fallen world of Umdaar, home to savage warriors, cyborg insects, and merciless warlords. Oh, and lasers—lots and lots of lasers. The Masters rule with an iron fist, and the people’s only hope are the archaeonauts and their quest for long-lost artifacts of power. But will the Masters get there first? Masters of Umdaar, our latest Fate World of Adventure by Dave Joria, is a retro tribute to such shiny serials as John Carter of Mars, Flash Gordon, He-Man, and Thundercats.
Masters of Umdaar requires Fate Accelerated Edition to play. This 51-page supplement includes:
  • A randomized Fate dice system to create a wide variety of sci-fi/fantasy characters like robots, mutants, talking animals, and more
  • Character class breakdowns based on Fate Accelerated approaches, with a wide variety of options
  • New rules for cliffhangers—a new form of obstacle to overcome—with rules that encourage the use of different approaches
  • A variety of tools to easily populate your adventures, including a beast generator, trap guidelines, and sample artifacts
  • A sample adventure—The Starblades of Su’ul—as well as seeds for further adventures

The Fate Adventures & Worlds line provides compact, rich, affordable, gorgeous settings with a ready-to-go adventure for GMs in a pinch. Buy one this afternoon, be ready to run this evening. 

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Reviews (9)
Discussions (7)
Customer avatar
Timothy K April 02, 2022 10:02 pm UTC
PURCHASER
This is fabulous. I’ll be using it as an intro for new players who are more familiar with D&D. My group will love the He-Man-like aesthetic. I love the new Cliffhanger scene type — a “skill challenge” for FAE! The tables are terrific, too.
Customer avatar
Robert H March 20, 2019 2:31 am UTC
PURCHASER
Very nice work with fun ideas for "old skool" take on FAE. One criticism - a correctable shortcoming in some (not all) of the example PC's, the stunts being too broad in a couple, lacking the final limiting factor (e.g., +2 when Quickly attacking period instead of having the required final component limiting to a circumstance (page 31 of Fate Accelerated).
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Robert H March 21, 2019 10:42 pm UTC
PURCHASER
Oops, my bad - comment is about a different product for Fate I purchased at same time.
Customer avatar
Robert B October 16, 2016 1:45 am UTC
PURCHASER
I got this setting from backing the Fate More kickstarter and just ran the included adventure with a small group of friends. I've never run a tabletop RPG before, though I have been a player for a while. We all had a blast.

This is easily one of the most fun settings I've seen for Fate so far, and the included example adventure is phenomenal. It's very easy to run, and the tv-show-like pacing really fits with the system. I'm particularly fond of the cliffhanger system, which both I and my players agreed is a fantastic way to do traps in a way that's interesting, fun, and challenging. The random character generation is also great, and resulted in a quirky and eclectic party that would find themselves at home in any 80s cartoon.

In short, 10/10, would play again.
Customer avatar
Daniel S March 18, 2016 9:52 pm UTC
PURCHASER
Is that ok that the German version of "Masters of Umdaar" from "Uhrwerk Publishing" isn't a pay-what-you-want pdf? It's 7 euro-bucks (about $7,70).

http://shop.uhrwerk-verlag.de/fate/97-masters-of-umdaar-pdf.html

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Customer avatar
Fred Hicks ( March 18, 2016 10:23 pm UTC
PUBLISHER
Unless my memory is betraying me here, they licensed the work to translate it. I imagine they should feel free to recover their costs of doing that work however they see fit.
Customer avatar
Benjamin N September 14, 2015 9:18 pm UTC
PURCHASER
Is there any chance we'll see further supplements, perhaps a more in depth setting guide for this World? It's fantastic and needs more. And yes, I know we can/should add to it ourselves but I do prefer a truly fleshed out canon world.
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Customer avatar
Dave J September 15, 2015 3:55 am UTC
PURCHASER
No official supplement scheduled at this time, but with enough support, who knows? In the meantime, I've posted some of the bonus material (primarily more Random Tables for locations and adventures), on my personal blog at TA Tabletop. The first article starts at http://tatabletop.com/2015/08/29/masters-of-umdaar-bonus-content/. Hope you enjoy!
Customer avatar
Chris C August 27, 2015 10:36 am UTC
PURCHASER
Whats the difference between a mutoid and a beatman...there aren't descriptions for all the different race types so it's confusing?
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Customer avatar
Fred Hicks ( August 27, 2015 1:24 pm UTC
PUBLISHER
That's super intentional. They are what you define them to be.
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Customer avatar
Ubaydullah Ismail I March 06, 2016 3:10 pm UTC
Hope that this isn't a stupid question but is there anyplace to order a hard copy of Masters of Umdaar, I got The Aether Sea from Amazon.
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Customer avatar
Fred Hicks ( March 06, 2016 3:21 pm UTC
PUBLISHER
We're currently running a preorder for the hardcover compilation, Fate Worlds Rise Up, that will contain Masters of Umdaar. Those single-world softcovers haven't performed well enough, so we're trying this for getting the worlds into print. This collection was funded by the Fate More Kickstarter that recently concluded. https://fate-more-from-bits-to-books.backerkit.com/hosted_preorders
Customer avatar
Tony M August 26, 2015 6:58 am UTC
PURCHASER
Pay what you want? Excellent.

But then the FATE...

Why would you bother...
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Customer avatar
Michael K August 26, 2015 7:16 am UTC
Huh?
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Customer avatar
Łukasz K August 26, 2015 7:37 am UTC
PURCHASER
Yeah, huh? Fate is one of the best game mechanics in the world.
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Customer avatar
Fred Hicks ( August 26, 2015 1:03 pm UTC
PUBLISHER
Even if Fate's not to your liking (true for plenty of people), we make sure to stuff every World of Adventure with ideas that can be stolen for the system of your choice. So... that's why you'd bother. :)
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Customer avatar
Matt W August 26, 2015 7:06 pm UTC
can this be run with FAE? I would assume yes but how easy is it to "step down"
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Customer avatar
Fred Hicks ( August 26, 2015 7:45 pm UTC
PUBLISHER
I recommend you crack it open before you ask that question. You'll find it addressed. ;)
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Customer avatar
Matt J August 26, 2015 8:08 pm UTC
PURCHASER

"Masters of Umdaar requires Fate Accelerated Edition to play"
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Customer avatar
Łukasz K August 28, 2015 3:12 pm UTC
PURCHASER
Yeah, that's actually a turn down for me. It seems most Fate settings that seem fun to me are for FAE, not Core, which I would prefer better (at least the ones that came out recently). Ah well, I'll just try to make the best out of it.
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Customer avatar
September 04, 2015 12:10 am UTC
PURCHASER
I prefer Core as well. Converting from FAE will take little to no time, give it a whirl.
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Customer avatar
Schaeffer T September 08, 2015 4:23 pm UTC
PURCHASER
If I could convince my players to do FATE I would, but as it is I mine the world settings and ideas from the system into my games anyway. They love the *parts* of FATE I've snuck into our GURPS games so far, and I'm going to eventually get them to play using rules before they even know I did it.
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Customer avatar
Megan B September 30, 2015 2:19 am UTC
PURCHASER
"Yeah, that's actually a turn down for me" Yep, for me too, I like the settings being released including this one, but really am interested in Core, not in FAE, not at all. I still grabbed it, but am much more willing to invest more in Fate material that doesn't use the Accelerated variant.
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Customer avatar
Ryan B December 13, 2015 3:05 pm UTC
PURCHASER
What is aggravating is that the title reads "A World Adventure for FATE Core", but apparently it requires FAE? Why not make the title "A World Adventure for Fate Accelerated? I only have the Fate Core print books. I guess I'll go without, as I dont want to download and learn a different version of the rules.
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Customer avatar
Fred Hicks ( December 13, 2015 3:24 pm UTC
PUBLISHER
Well, that's an interesting perspective. As a publisher of Fate, what's a little aggravating to me is people claiming that something that uses Fate Accelerated's default Approach list is somehow not based on Fate Core, when Fate Accelerated is itself a Fate Core product that just happens not to use Fate Core's default skill list & build. (Seriously, that's the primary difference.) Anything "based on Fate Accelerated" is, transitively, based on Fate Core, so the statement that it's a world of adventure for Fate Core stands.

Fate Accelerated is itself only $5 in print and completely free (and a breeze to read) online.

Also please note, it's Fate, not FATE. :)
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Customer avatar
Shain E November 29, 2016 11:28 am UTC
PURCHASER
If FAE is the same as Fate Core, then how come there is a Evil Hat conversion from one to the other supplement? Answer, FAE and Fate Core are two different beasts. One uses Approaches, which are FAR too simplified to be interesting. The other uses a skill set, which is a far more interesting mechanic.

Stating FAE is the same as Core, is like saying 4th Edition DnD is the same as 5th Edition, or 3rd. They are all DnD, but there are huge differences in them, that some people refuse to play certain editions.

Heck, I like adding in extra skills that may include core abilities that a Race / Class / Profession has. OK, you are an Elf, but how good are you in elf-like things? If you are mediocre+0, you are not much in tune as an elf. Are you Great+4? You can identify someone that a human can only see as a speck on the horizon, walk on snow, and leave no trace in the wilderness. Stunts can be used to use the Elf skill for Ranged attack->bows, and etc.
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Customer avatar
Christopher L April 27, 2019 4:59 am UTC
PURCHASER
You are citing the existence of the conversion guide to argue that the two are different, but the very first page of the conversion guide explains that it's the same Fate Core engine in each. It goes on to say that the guide may not really be necessary, but some people still might find some things useful.

Fate Core is tuneable. FAE is just one way to tune it. Just about every published adventure out there adds their own little changes in how they tune it, FAE or not. You can even mix PCs with one of NPCs with another and it wouldn't really be a problem. The differences are a few dials.

Also, saying that "skills" is a far more interesting mechanic is a matter of opinion, not fact. Games have been using skill lists for decades. Skill Lists tell "What" characters can do (or can't do). I once read a comment to the effect that RPG characters didn't start randomly falling off horses until a Riding skill was created.

Approaches say "How" you do something,...See more
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Platinum seller
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56
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File Last Updated:
August 25, 2015
This title was added to our catalog on August 25, 2015.