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Amethyst: Quintessence (5E)
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Amethyst: Quintessence (5E)

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Compatible with the 5th edition (5E) of the first fantasy roleplaying game

Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

This rulebook includes…

--A new adaptation of Amethyst based on the 5th edition (5E) of the first fantasy roleplaying game, the defining RPG of the last, current, and most likely next generation.

--New technology-based rules including vehicle combat and firearms compatible with any 5E game.

--Eleven new races and over thirty new backgrounds.

--Eight new classes based around technology. Over thirty new archetypes.

--High Tech Equipment from revolves to railcannons. Powered armor. Both ground vehicles and aircraft.

--Over thirty new monsters.

 

 

 


 
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Reviews (4)
Discussions (37)
Customer avatar
chris W January 23, 2017 5:35 am UTC
Quick question about the martial artist if you don't mind. The combo chain says in the end note that you can use a weapon but use the table damage instead of the weapon damage. If you use a weapon do you have to use the table damage progression or can you use the weapon damage and still build combo?
Customer avatar
Chris D January 23, 2017 11:37 pm UTC
PUBLISHER
The rule specifies that you must use the damage dice values on the table to take advantage of the "combo chain" and "finishing move". That being said, if someone wishes to wield a low-damage dice weapons like a D4 or D6 weapon, I would have no issue using that weapon's damage dice, except that that dice value would not increase like the combo chain table states; you would still be able to take advantage of the finishing move.
Customer avatar
Bruno P October 27, 2016 6:34 pm UTC
Why fire arms weapons in amethyst Quintessence 5e (and Ultramodern5 ) has such low damage? For example fire arma in D&d DMG has double damage die.
Customer avatar
Chris D October 28, 2016 5:30 am UTC
PUBLISHER
The damage output of firearms is meant to pair more accurately to other weapons in the game and to be balanced to 5E classes throughout 20 levels of play. The weapons in the DMG are not intended to be used in modern games with characters at 1st level—they are included as rare items in a D&D game. To pair well with 5th Edition philosophy, the increased damage output with weapons occurs with classes, so it’s misleading to just refer to the weapons table for the total damage output of firearms.
As said, this is in line with 5th Edition philosophy—for example., the rogue does significantly more damage using a dagger via sneak attack then a cleric using a dagger. The same applies with modern classes. What a sniper can do with a sniper weapon is far more than what a normal person can do. Since the firearms in D&D’s DMG have no class synergy, their damage outputs are higher. In effect, the damage of firearms in Quintessence and Ultramodern5 are not reduced at all.
Customer avatar
Thomas B September 26, 2016 1:35 pm UTC
Question, are there any options for the stubborn few who might refuse to believe that there's no way of mixing the chaos of fantasy with the order of science? Those who may very well foolishly and likely wrongly believed that the two can mixed, putting themselves between the two conflicting sides. If not, would such individuals be forced to live a short existence of failure, scorn, and maybe even madness?
Customer avatar
Luke W September 26, 2016 5:20 pm UTC
PURCHASER
Despite the seemingly hard divide, there are means for the two to coexist in limited ways. Low TL is less susceptible to disruption but all tech can be protected for short periods of time.

Also, Ixindar does allow for both tech and magic use, at the cost of your eternal soul :)

My own campaign is about a person who strived for exactly what you say, and the consequences of what he achieved.
Customer avatar
Thomas B September 27, 2016 2:12 pm UTC
Interesting, is there any chance you could give me information on how you handled the idea in your campaign? If you would prefer, we can do private message so as to not spoil it for others. Also was that bit about Ixindar a joke or serious?
Customer avatar
Chris D September 27, 2016 2:17 pm UTC
PUBLISHER
Great ideas Luke--My games have all been about mixing as well. Sometimes by choice, sometimes forced. I love the idea of characters crossing the threshold by force or by choice...when by force, it's because the players asked before hand--choice by players, forced onto characters.
Customer avatar
Luke W September 27, 2016 6:36 pm UTC
PURCHASER
Not much to say really. Mechanically, a creature of Ixindar can use magic and technology. The story element of the NPC who tried to cross the streams is mostly story but I used the DMG to create two artifacts that give effect to this in game. PCs follow the rules as written, though we have a Gimfen Techie and a Bastion Born Wizard :)
Customer avatar
September 10, 2016 2:44 am UTC
Got a Discount in the mail due to purchasing Ultramodern5 and the link doesn't work. I get:
INVALID DISCOUNT URL: PLEASE CHECK NOTIFICATION FOR EXPIRATION DATE AND CUSTOMER

Email didn't have an expiration date noted. Was there an expiration for this?
Customer avatar
Chris D September 10, 2016 2:46 am UTC
PUBLISHER
Must have been. Contact me directly and I'll forward you a specific coupon.
Customer avatar
Riccardo C August 17, 2016 7:46 am UTC
PURCHASER
About the errata, are you planning it also as an independent file? It's really a must for people with POD
Customer avatar
Chris D August 17, 2016 7:48 am UTC
PUBLISHER
Yes, it will be a independent file.
Customer avatar
Luke W July 27, 2016 7:24 pm UTC
PURCHASER
Should the Mobile Motor Armour have Enhanced Str? It seems like it should have Str 23 given the Gauntlets it has.
Customer avatar
Chris D July 28, 2016 4:07 am UTC
PUBLISHER
You could make a case for that, but I wouldn't put it that high--that's for the gladiator. I'd say between 18 and 20. Errata should be out soon, BTW. :)
Customer avatar
Luke W July 28, 2016 4:10 am UTC
PURCHASER
Ta. I was going along with the Str for other Mobile Armours which seem to be either 23 or 25 in most cases. I agree that 18-20 sounds much better.
Customer avatar
Ismael A June 08, 2016 10:35 pm UTC
PURCHASER
Are you interested in handing out any review copies? I have been doing a lot of 5th edition reviews, and am interested in this title.
Customer avatar
Chris D July 28, 2016 4:05 am UTC
PUBLISHER
Message my directly and I'll see what I can do.
Customer avatar
Luke W May 25, 2016 7:24 pm UTC
PURCHASER
Question on widgets: with the hard cap of 5uc of widgets per day to build items under Engineering it seems like high technology is going to be too long to build in most games even with a PC with a high Engineering skill, many widgets, and a high TL engineering kit. Techies get at least 20uc a day in widgets meaning that they need to have 4 build scheduled going at once to full utilise their ability. Am I reading this right?
Customer avatar
Luke W May 27, 2016 2:33 am UTC
PURCHASER
I see that the uc cap seems to be modified by two things:
1. You can make an Engineering Skill roll and use the result -15 is uc of widgets a day. With 5e's flat progression that would generally track less than 5 uc though.
2. You get to add +1uc for each TL your engineering kit is above the item you are making. That would generally not add more than a few uc though.

I understand why the uc cap was used as you don't need to include DCs, but 5-10 uc per days still seems unnecessarily restrictive, especially as you still need the total widgets as well.

Maybe allowing (5 x Engineering Skill roll -15) uc (min 5) may be a better way to go to allow real whizzes to make the most expensive devices.
Customer avatar
Luke W May 30, 2016 7:24 pm UTC
PURCHASER
Any word on this? Would be good to know before we star our campaign.
Customer avatar
Chris D May 31, 2016 4:11 pm UTC
PUBLISHER
That should work--raise the daily limit by the character's level or alternate by making and Intelligence (Engineering) check without the the -15. However, it would be the Engineering Kit that would increase the craft speed, with each TL of the kit adding a multiplier to the investment per day (x1, x2, x3, x4, x5)
Customer avatar
Luke W May 31, 2016 6:23 pm UTC
PURCHASER
Great. I like that a lot. :)
Customer avatar
Trentin B May 20, 2016 7:32 am UTC
PURCHASER
Your forum at http://www.diasexmachina.com/Forum/ is messed up. PHP errors. Magic quotes problems. This is preventing registration. The image for the code will not display.
Customer avatar
Chris D May 20, 2016 7:42 am UTC
PUBLISHER
The forum is slowly being phased out (like WOTC did). Our Facebook page (search under Dias Ex Machina) is a much better location to keep up to date.
Customer avatar
Luke W May 18, 2016 7:09 pm UTC
PURCHASER
Page 175: where is the Medic's 5th level Primary Target ability? It seems to have been omitted?
Customer avatar
Chris D May 20, 2016 7:41 am UTC
PUBLISHER
huh...

PRIMARY TARGET
Starting at 1st level, if you don’t make an Attack action on your turn, you gain a +2 bonus to AC until the start of your next turn. At 5th level, this bonus increases to +3.
Customer avatar
John G May 13, 2016 7:53 pm UTC
Could you clarify--is this a stand-alone rule book that uses the 5e framework, or are the 5e core books required?
Customer avatar
Chris D May 13, 2016 7:58 pm UTC
PUBLISHER
The core book is required, otherwise, it would be 600 pages :)
Customer avatar
Luke W May 02, 2016 7:05 pm UTC
PURCHASER
Page 166: how does For the Good of the Team work? The Marshal spends an action to allow an ally to take an action. This action is taken on her next turn unless you spend you reaction to have it happen sooner?
Customer avatar
Chris D May 05, 2016 8:27 am UTC
PUBLISHER
Basically, the marshal has two options. 1: He or she selects an ally--said ally takes an action as a reaction to the marshal selecting them. OR 2: The ally gains a second action on their next turn.
Customer avatar
Luke W May 02, 2016 6:48 pm UTC
PURCHASER
Just noticed art at bottom of page on pages 154 and 157 is obscuring a few lines of text.
Customer avatar
Luke W May 04, 2016 7:07 pm UTC
PURCHASER
This might be due to layering on the latest compressed PDF. I don't recall it on the first PDF.
Customer avatar
Luke W May 01, 2016 7:07 pm UTC
PURCHASER
Page 108: Malkut Outcast has Diplomacy as a Skill. I assume this should be Diplomacy.

Other questions:
- does a Monk Custodian wearing their special armour get an AC of Dex+Wis+2?
- how does the two weapon fighting abilities with reach weapons,?like the Halfmaster work with the Polearm Master feat? Do you get the d4 damage attack as well as the offhand attack? Or just one?
Customer avatar
Chris D May 01, 2016 8:24 pm UTC
PUBLISHER
I think you mean Insight…and the answer is yes. :)

And yes, if you are a Monk Custodian, you gain the Monk AC = Dex + Wis + 12 (Kawabari AC bonus)

The Halfmaster ability is a slightly modified version of the Polearm Master feat. The only difference is that you don’t gain the second feature of Polearm master, and with Halfmaster, the damage of the offhand is the same as the primary hand. However, Polearm Master maintains the reach property, while Halfmaster loses it when using the weapon with two-weapon fighting.

If you took Polearm master, you can gain that additional attack at 1d4 with your bonus action and maintain reach, but you lose the increased damage with Halfmaster.
Customer avatar
Luke W May 01, 2016 8:46 pm UTC
PURCHASER
Ha. Sorry, I mean Persuasion :)

The other advantage of Polearm Master is you get your ability mod as a damage mod, which you don't get on your offhand attack with two weapon fighting.

Just for clarity, the Polearm Master attack and the offhand attack for Two Weapon Fighting don't stack i.e. cannot be combined into a single bonus action. That makes sense, but just wanted to make sure.
Customer avatar
Jesse M April 29, 2016 10:15 pm UTC
PURCHASER
The main version of the PDF does not open properly in my version of Acrobat Reader. On page 5: "An error exists on this page... please contact the person who created the PDF document to correct the problem."

The file will open in Opera, but some of the lines of text are on top of each other and some later pages are literal gibberish.
Customer avatar
Luke W April 29, 2016 10:30 pm UTC
PURCHASER
Sounds like a corrupted download. Try downloading the PDF again.
Customer avatar
Chris D April 29, 2016 10:39 pm UTC
PUBLISHER
Agreed, but I will still contact administration to see what's happened. What a lot of people don't know is that after our PDF uploads, the store converts it again, necessary for adding ID and watermarks. Something may have happened. When we upload it, we make our copy PDF/x compliant, ensuring it passes all tests. It takes a while. The POD can be a real pain sometimes.
Customer avatar
Biolife D April 26, 2016 6:14 pm UTC
PURCHASER
I purchased the pdf, however it is telling me it is secured and I cannot view it, apparently it is password protected. Unacceptable, if I purchase a product I expect to be able to use it, not be be barred from it. A remedy or refund is needed.

EDIT: The LowInk version appears to be working fine, however the other pdf will not open. Why?
Customer avatar
Chris D April 26, 2016 6:20 pm UTC
PUBLISHER
Our PDF is not password protected. If such an issue were to occur, the hundreds of previous purchasers wouldn't have said something. I will contact RPGNow as this may be an issue with them. I would also advise you to do so as well.
Customer avatar
Chris D April 29, 2016 10:40 pm UTC
PUBLISHER
I've been told administration has contacted you regarding a fix. Has this occurred?
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