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Hunter: the Vigil (1e) Complete [BUNDLE]

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This special bundle product contains the following titles.


58428-thumb140.jpgBad Night at Blackmoon Farm (Hunter: The Vigil)
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In the distance, it all seems quiet. Night has fallen. Clouds wreathe the moon, then engulf it. The shapes of the farm buildings up on the rounded knoll look like dark cutouts pasted against a matte blue midnight sky. It’s peaceful. Pastoral. Nothing could be wrong here, could it? Then: a gunshot. A scream. A child’s cry. Hissing shadows gather with blinking yellow eyes, and incomprehensible whispers drift down across the swaying grasses… You came figuring this would be easy. But now… Now, it looks like it’s going to be a bad night at Blackmoon Farm. A story in the Storytelling Adventure System for Hunter: The Vigil. Bad Night at Blackmoon Farm contains maps, Storyteller character records, a number of hyperlinks to various portions of the text as well as bookmarks, so y...

59385-thumb140.jpgBlock by Bloody Block
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 $6.38
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You can look out over the city and see what you want to see. Maybe you see the bright lights, and it gives you hope. Maybe you see the tall buildings casting their powerful shadows, and it makes you feel small. But high up, it’s not that you can’t see the forest for the trees—it’s that you can’t see the trees for the forest. Best way to see what’s really going on? Turn away from the bright lights, big city, and sit down at this card table right here and roll out a map. Take this box-cutter, and just start hacking it up. Slice-slice. The docks go to the bloodsuckers, the banks, too. The projects, we don’t know who has them because we can’t get close. The park falls to the beasts, and the highways to the jackals. Slice-slice. You cut the place to ribbons, then soak it in blood, b...

62343-thumb140.jpgBlood Drive (Hunter: The Vigil)
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 $4.89
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Everything is blood. The heartland gushes. Highways like arteries. The map darkens with spreading red. At night, it’s all a great big bloody nowhere, a yawning mouth, a hungry shadow. And you have to cross it. It feels like a bad dream. It is a bad dream. This can’t be real. This can’t be what they want you to do. Of course, you know as soon as you wake up it doesn’t change anything. It doesn’t stop the fact that tomorrow night, this dream you’re having right now becomes really real, and let’s face it, you’re probably going to die out there. A story in the Storytelling Adventure System for Hunter: The Vigil. Blood Drive contains Storyteller character records, props, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right t...

61369-thumb140.jpgCollection of Horrors: Body of Evidence
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 $1.04
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Officer Hutchinson swept over the brutality with dispassion and diligence. With every picture he took, with every swab of the blood, he told himself he was a servant of justice. He was a part of the team that was going to put that asshole away for life. For the past three years, detective Chuck Chalmers mentored and inspired him to whatever minor greatness he’d achieved. As he looked over the chalk outlines, he knew there was something he was missing. That’s why he’s the junior detective. He looked to his mentor. “Officer Chalmers, there’s something here I’m not seeing.” The senior officer glances back from his cell phone. “If you think you’re missing something, it’s your mind telling you that you can’t accept the simplest answer.” He didn’t even stop hammering the keyp...

61355-thumb140.jpgCollection of Horrors: Caveat Emptor
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Paul desperately roamed the alleys looking for a vendor with what he needed. Booth after booth blurred by, each one having something similar but not the same. He twisted a handkerchief over and over again in his hands, his fingers working it and tying it into knots as his eyes darted over each stall. As he wandered down one alleyway a shrill scream filled the air, sending a sharp ring through Paul’s ears. He turned to see an old woman with the sweatshirt lying on the ground, her eyes glazed over and her skin ashen. A man rose from crouching near her body and surreptitiously closed a small vial as he walked away. The crowd parted around him for a moment before descending upon the body, hoping to find something of worth on it. Struck by sudden greed, Paul fought his way t...

61491-thumb140.jpgCollection of Horrors: Dead To Me
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Cloning represents a very clear, powerful, and immediate example in which we are in danger of turning procreation into manufacture. - Leon Kass   The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle. You can get a free introduction here. Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gaming tabl...

61287-thumb140.jpgCollection of Horrors: Empty Space
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 $1.04
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 PDF
Jason Webber’s story is a tragedy. Victim of the bizarre Sendack Case. Orphaned by the mysterious murder of his parents. Lost his home to fire. Now he’s in state care, surrounded by kids whose futures likely lie in running the streets. His caseworker tries desperately not to let him slip away, but he won’t talk to her, or to anyone. Yet the boys in the home gather around him, protecting him as he obsessively draws scene after scene of violence and sadness. Each of his drawings has a space left noticeably blank. What do they mean? What won’t he draw? The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: T...

61258-thumb140.jpgCollection of Horrors: Frankenstein's Mobster
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The apartment still reeks of burning carpet and melted plastic, even a year after the fire. People don’t go in there any more, not since the Andropov boy snuck in on a dare and came out sick. No one will buy the building, and so it squats on its corner lot, decaying, rotting like a corpse left in the sun. No one goes there any more, and people cross the street rather than pass under its yawning windows—and yet, sometimes, if you glance at the right window at the right time of day, you might just catch a glimpse of an old man, sallow and sunken-cheeked, in a once white lab coat marred with soot and scorch marks. He’s only there for a moment, and if you blink you might think you imagined him. There’s something in his face though. Like he’s keeping watch for something. Som...

61282-thumb140.jpgCollection of Horrors: Getting Her Back
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Everyone’s read the reports, seen her picture on the evening news, beautiful blue eyes and pageant-queen smile. Emily Gillen is dead. The police finally tracked down the woman responsible for the brutal torture and murder of several local children; she died resisting arrest. But that’s not the end of the story. A hatred as virulent as Emily’s doesn’t end with the final beat of a heart. It goes on. And so do the murders. When someone close to you vanishes, what do you do? How do you hunt a dead woman? The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle. You can get a free...

61381-thumb140.jpgCollection of Horrors: Good for the Soul
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The neon signs flicker on, one after the other, advertising cheap beer. They wink to each other like oversized, gaudy fireflies, and then they stay lit, beckoning the people in from the outside. In the basement of the bar, a rat wanders into the gap between worlds. Water rises around it, and it vanishes, consumed by the river. Behind the bar, a woman runs her fingers over a series of carvings in the wood. They are already becoming worn and smooth. Tomorrow night, she will deepen them with a special knife. The carvings remind the spirit of the river of its bargain. They remind the spirit of the building of its job. They remind the pack that runs the bar of the importance of its territory. She tenses. The spirit of the building is behind her. She shuts her eyes...

61215-thumb140.jpgCollection of Horrors: Host of the Clutter
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Mallory couldn’t recall how she’d ended up in the middle of the woods, but she was becoming used to finding herself in strange locations with no memory of how she’d arrived. She was a little more annoyed than usual about it, though. She had been in the shelter, looking for the tape. It was important. If they found it, they would learn about the Clutter, and then they would come after her. Undoubtedly, it was the Clutter that had brought her here. They were always with her, comforting Mallory through her sickness. Mallory hadn’t felt quite right for months now, and every day she felt increasingly drained from her illness. She was lucky to have them. One of the Clutter, a burly, ginger tomcat she had loving named Britches, weaved in and out of Mallory’s bony, arthritic legs as sh...

61205-thumb140.jpgCollection of Horrors: Introduction
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This is a free introduction to the Collection of Horrors, containing a summary of all of the story kits in the collection, as well as SAS scene cards for all of them for your ease of reference. The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle. Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio files that you can play at your gam...

61268-thumb140.jpgCollection of Horrors: Meeting the Frostbite Girl
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The first thing he notices when he takes her hand is just how cold she is. Not merely chilly, but unnaturally cold, like a statue cut from Arctic ice. He shudders noticeably. She offers a sad half-smile. “I’m sorry about that, but I want you to know what you’re dealing with, here, so that there are no misunderstandings.” He nods once in reply. She slowly withdraws her hand, but her posture remains tense as she continues. “As agreed, I’ve brought one of the files for you; something that I think you can use. I make no guarantees, though.” He accepts the parcel from her and opens it, right there, on the booth’s battered old Formica tabletop. He sets aside the CD in its case and instead concentrates on the printed pages and the photos, marveling at the details. After a long...

61335-thumb140.jpgCollection of Horrors: Mother of All Wrong Turns
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It happens to everyone, or so Lou told himself. Every day in this city, someone takes a wrong turn on a walk he’s taken a hundred times. Sooner or later, everyone is bound to take the wrong short cut between the wrong two Chinese restaurants and end up lost. Only Lou didn’t know of any wrong turn anyone could take off Broad Street that ends up in a burnt out expanse the size of a pair of football fields. When he looked behind him, he could see one of the Chinese restaurants and the street he’d been walking down. When he looked ahead, he was looking at the crater of some tragic explosion. Past it, he could see the hazy outline of South Street, but only barely. To his left, where the subway entrance should have been was a hut, a building not much taller than twenty feet.<...

61289-thumb140.jpgCollection of Horrors: Mother to Monsters
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 $1.04
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A monster in the womb. A frantic 911 call. A dead body. But that’s just the start. What begins as a call from a damsel in distress leads to violence, horror and perhaps a monstrous conspiracy about to bear gruesome fruit. The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle. You can get a free introduction here. Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your pl...

61462-thumb140.jpgCollection of Horrors: Mr. Thélème
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 $1.04
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Corpses litter the scene, the only survivor an old Frenchman with a bleak sense of humor who will not explain what happened. Can the hunters trust him? And if they can, should they? The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle. You can get a free introduction here. Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet, and props ranging from maps and reports to print out and hand to your players, to short imbedded audio f...

61519-thumb140.jpgCollection of Horrors: No Escape
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 $1.04
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We’d spent weeks trailing him, certain he held the key to recovering the lost operative. We had it all planned out – the ambush, the capture and the interrogation. It wouldn’t be pretty, but time was short and we had to get Emma back. Little did we know that when we finally sprung our trap, we would be the ones held captive – trapped in a situation none of us could have anticipated. We were lost in a hostile and alien place where the rules of reality no longer applied and all our careful preparations went out the window. Our myriad priorities coalesced into a single, vital goal – to get back to the world we called home. The tables had turned. The man we’d planned to take captive – whom we’d spied on, tracked and attacked – was now our captor. Worse yet, he was also our only pot...

61207-thumb140.jpgCollection of Horrors: Razorkids
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“This might be my last report, but it’s gonna be a career maker. I’m going right into the den of the monsters, I’m going to record them on their home turf. It’s a great night for the media; it’s a great night for…” The recording ends. Indie newspaper reporter Eddie Ford vanished without a trace. He’s been following The Razorkids, an underground band with reputation for mystery and untrackable whereabouts that may very well be the death of him. Tonight is the last night of their weeklong tour; after tonight they’ll be gone, and any leads on Eddie’s mysterious disappearance hit the road with their tour van. Will the cell find Eddie? If they find him, will they be too late? The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror...

61409-thumb140.jpgCollection of Horrors: Serpent's Tooth
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 $1.04
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A hunter cell seeking crucial information finds a broker of secrets who can give them what they need in return for an act of symbolic destruction. But will the hunters realize they have stumbled into an ancient conflict between spirits? And will their new contact use them as pawns in his game? The Collection of Horrors is an anthology of Storyteller tools inspired by the Horror Recognition Guide that you can either use in conjunction with the Guide or as part of your existing Hunter: The Vigil chronicle. You can get a free introduction here. Each story kit in the Collection of Horrors (which you can buy individually, as a bundle or as a subscription) contains variety of appropriate tools; usually an SAS scene, a character with a character sheet,...

61230-thumb140.jpgCollection of Horrors: The Man with the Gray Beard
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 $1.04
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There are moments in any hunter’s life when she misses the important details and loses the bigger picture. There are moments in any hunter’s life where the detail that she missed, no matter how small, will result in her failure or even her death. For the lucky few hunters, there is the Man with the Gray Beard. He’s been called a hundred names: Our Deepthroat, the Mole, the Insider. Most often, though, he’s just the Man with the Gray Beard. Who is he and what does he do? Very few people know for sure. What’s known about him is passed around like an urban legend among hunters on the Vigil. It’s said sometimes when a detail has been missed, when lives are on the line, the Man will show up in a black suit with a manila folder or a duffle bag with that missing piece inside.<...

81172-thumb140.jpgCompacts and Conspiracies (Complete)
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 $6.29
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Living With The Vigil For many hunters carrying the Vigil, the hunt is only one part of their lives. Many belong to hunter organizations-the more localized compacts, or the globe-spanning conspiracies. Joining such a group comes with varying advantages-safety in numbers, a paycheck, access to unique weapons and critical information, and camaraderie. But it also comes replete with new problems: competition, cover-ups, and a rigorous set of rules to which one must adhere or face the always-unpleasant consequences. This book seeks to detail what life is like inside one of these organizations. What's it like to belong to such a group? How does one get recruited? What does it take to advance-what sacrifices must be made? This book includes: • A more detailed look at each of the com...

59880-thumb140.jpgHunter Horror Recognition Guide
Regular price: $3.60
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 $8.39
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Strange Encounters The Vigil brings no easy explanations — every night is a new mystery, a bizarre creature, an unknown terror. But hunters are humans, and humans must categorize — they take notes, keep journals, snap pictures and attempt to illustrate the horrors they meet on the hunt. By doing so, hunter cells try to find patterns, solve enigmas, and most important of all, keep hold of their sanity in these long, dark nights. A Chronicle Book for Hunter: The Vigil™ • An “artifact” book detailing the secret files of a lone hunter cell operating in the city of Philadelphia. • Can be used as a prop in any Hunter: The Vigil game, or can be used by Storytellers and players as a resource from which to draw new encounter and story ideas. • Digs deeper into the mysteries su...

101514-thumb140.jpgHunter: Deadly Prey Rulebook
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 Free Rulebook
A Deadly Game Monsters exist in our world, lurking under cover of darkness, hiding their depredations behind a veil of lies. You are an ordinary person, but you have discovered the creatures that prey upon us. Now you search the city for supernatural secrets, gathering weapons, tools and lore in your own personal crusade against the unknown. Hunter: Deadly Prey is a horror strategy game for 3-5 players. One assumes the role of the monster, protecting its unnatural existence. The rest are hunters who seek to defeat the creature. But the supernatural is not the only threat that hunters face. Their own goals clash, making them just as dangerous to each other. Now you can download the complete Hunter: Deadly Prey Rulebook for free. Use this edition to replace a lost or damaged versi...

129193-thumb140.jpgHunter: Mortal Remains
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 $11.89
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As the Prey Evolves...  Everywhere you turn, a vampire eats some poor factory worker. Werewolves shred cars. Witches curse the innocent. Serial killers devastate communities.  But what about the stranger aspects of the World of Darkness?  Mortal Remains picks up where we left off with Night Stalkers, Spirit Slayers, Witch Finders, and Slashers. In Mortal Remains, we explore the Vigil as it pertains to mummies, changelings, prometheans, demons, and sin-eaters.  So Too Must the Hunter... Inside, you’ll find:  Fiction and ideas for bringing these strange monsters into your Hunter: The Vigil chronicle.  New Dread Powers to represent their fearsome arsenals.  New Compacts and Conspiracies. Conversions to adapt Hunter: The Vigil’s rules to be compliant with The God-Machine Chronicle’s rule...

57209-thumb140.jpgHunter: The Vigil
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 $13.99
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A Candle in the Darkness The scales have fallen from your eyes. A fire is lit: is it a lamp perched over the inscription upon an ancient blade? Or a roaring conflagration consuming the house in which the howling fiends wait? Things will never be the same after this. You’ve set forth on a damning path. Carry the Vigil. Fight back the shadows. Hunter: The Vigil includes: A rulebook for playing hunters, those humans who have seen the truth of the World of Darkness and are spurred to action. A many-faced Vigil for many types of hunter: characters might choose a path of violence, of investigation, or even of rehabilitation. Decipher mysteries and confront the horrors. Provides new player types and antagonists for crossover- intensive chronicles as well as those chronicles ...

59991-thumb140.jpgMurder Will Out (Hunter: The Vigil)
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 $4.89
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Murder Most Foul What at first seems a case of an insane but isolated killer expands to put the cell at the mercy of an enemy that lives off violence itself, and can only be defeated by an act that could make the hunters killers on a par with the mass murderers they oppose. The story pits the players’ hunters against implacable killers of every stripe, and leads them into the grisly secret that links them all. A story in the Storytelling Adventure System for Hunter: The Vigil. Murder Will Out contains Storyteller character records, props, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired by the upcoming World of Darkness: Slashers, but that book is not requi...

60526-thumb140.jpgNight Stalkers
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 $13.99
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 PDF
We share similar shadows. But that doesn’t mean we’re the same. They still have to die. A second time. A final time. They die by the flame. That way, both of us see the light, if only for a moment. This book for Hunter: The Vigil includes: • An intense look into how the timeless Vigil and the immortal vampires come together in an eternal struggle. • A look into how each compact and conspiracy deals with the callous depredations of vampire society. Also details new compacts and conspiracies (including the hunters of the Cainite Heresy). • For vampire-hunters, a gaggle of new Tactics, Merits and Endowments (including the Cainite Heresy’s Rites of Denial). For Storytellers, a “build-your-own” vampire section featuring new options to apply old folklore. • Philadelphia by Night:...

62939-thumb140.jpgReady-Made Player Characters (Hunter: The Vigil)
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 $3.49
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 PDF
Five player characters, ready to use in your chronicle. Running a one-night game of Hunter: The Vigil? Wanting to start up a new chronicle, but your players aren’t sure what to play? Looking for a fast way to dive into one of White Wolf’s SAS adventures? This PDF details “The Keepers,” a cell of player characters designed for instant use in your Hunter game. A collection of player characters for Hunter: The Vigil • Five pre-generated player characters, with both starting and experienced character sheets. • A brief break-down the character’s history to help players jump into the group. • Storyteller advice for the group, as well as links to established SAS adventures, such as Bad Night at Blackmoon Farm....

59860-thumb140.jpgSpearfinger (Hunter: The Vigil)
Regular price: $6.99
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 $4.89
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 PDF
The old woman totters off to enjoy her breakfast, as tiny drops of bile patter on the street behind her. People are turning up dead with their organs missing, but there’s no evidence of scars or surgery. The deaths are clearly unusual and perhaps even supernatural, and when one victim dies right in front of the hunters, their involvement becomes crucial. While the hunters may at first believe they are simply tracking down a monster, their investigations soon reveal a pattern to the killings, which implies some guiding intellect behind the travesties. A story in the Storytelling Adventure System for Hunter: The Vigil. Spearfinger contains Storyteller character records, relationship charts, a number of hyperlinks to various portions of the text as well as bookmarks, so you ...

60094-thumb140.jpgSpirit Slayers
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 $13.29
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Hunting Under the Full Moon The night is full of beasts — beasts that walk as men and women, that prey on those who stray from the herd, that hunger for blood and flesh when the moon rises. We will not be the sheep to these wolves. We will hunt the wolves ourselves. A Chronicle Book for Hunter: The Vigil™ • A Hunter’s look at shapeshifters: those who form lunatic tribes, those who steal their power from the Devil or from animal skins, those who become infected or cursed. This book also looks at spirits from a hunter’s perspective. • Three new compacts and one new conspiracy: the confederation of spirit cults known as Les Mystéres. • New tools in the hunter’s arsenal for hunting shapeshifters and spirits, and rules provided to create both powerful hunter protagonists ...

60375-thumb140.jpgUnder the Skin (Hunter: The Vigil)
Regular price: $6.99
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Something is inside my skin. Shifting, itching and scrabbling for purchase. It takes me over, pushing me down to darkness. My voice is not my voice; my steps are not my steps. I see my friends… it sees my friends. I cannot scream. I cannot warn them. I am powerless and small in my own body. Help. Please. Someone help me, before it’s too late. I am all alone. Fading to nothing. A story in the Storytelling Adventure System for Hunter: The Vigil. Under the Skin contains a collection of scenes, Storyteller character records, a number of hyperlinks to various portions of the text as well as bookmarks, so you can always jump right to what you need with just a click. It is inspired by the upcoming Spirit Slayers book, but that book is not required to use ...

57443-thumb140.jpgWitch Finders (Hunter: The Vigil)
Regular price: $19.99
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 $13.99
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 PDF
Suffer Not the Witch To Live With words of power and forbidden wisdom, they unlock the doors of reality. But when those doors are unlocked, anything is free to slip through. Too often, these sorcerers call up what they cannot put down. Against the devastation of unleashed horrors and unchained magic, one must be vigilant. A Character Book for Hunter: The Vigil™ • A long look into the history of the struggle between hunters and witches, laden with story hooks. • Three new compacts and one new conspiracy: the liar-brotherhood of the Knights of Saint George who perform rites from their Goetic Gospels • Several new advantages for hunters when in battle with mages, including new Tactics and Endowments • A look at Philadelphia from the perspective of the war between hunte...

59879-thumb140.jpgWorld of Darkness: Slasher
Regular price: $18.99
Bundle price:
 $13.29
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 PDF
Blood Splatter There’s a different breed of killer out there. They aren’t driven by the need to drink blood or the pulse of the full moon. They kill because they have to, because murder is the only thing they know. Will you hunt the slashers — or join their ranks? A Chronicle Book for World of Darkness® and Hunter: The Vigil™ • A grim exploration of the slasher phenomenon: why are some humans—including some hunters—driven to kill? How can some of them shrug off bullets or ignore an axe to the skull? • A look at a new hunter conspiracy driven to investigate, hunt—and hopefully arrest—supernatural serial killers: the FBI’s VASCU, or Vanguard Serial Crimes Unit. • Learn how to use slashers in a story both as antagonists and as anti-hero protagonists. Examine th...


Total value:$198.30
Special bundle price:$146.08
Savings of:$52.22 (26%)
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Product Information
ISBN
1-30000-204-3
Publisher Stock #
MIOTHECDIOWW9999
Format
Original electronic Click for more information
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This title was added to our catalog on July 08, 2016.