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DDAL05-02 The Black Road (5e)
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DDAL05-02 The Black Road (5e)

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Caravans are having a difficult time getting through to Parnast via the Black Road.

Organized attacks by orcs and other monstrous humanoids working in concert with one another have folks baffled. Little do they know that an unusually intelligent hill giant, going by the name of Bad Fruul is to blame.

SEER has sent her emissary Hsing, to task your group to accompany a caravan with a very special cargo destined for the Shrine of Axes in Parnast, and to figure out who is responsible.

A Two Hour Adventure for 1st-4th Level Characters

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Reviews (89)
Discussions (26)
Customer avatar
Ken B March 07, 2018 12:27 am UTC
I just ran this fun little adventure for a group of four level 3 characters. It started as just a one-shot for a couple players that I play with while our DM is too busy to play. I got a player from the SKT game I DM plus another and we had a fun little romp through the desert. I love how it sets up the rest of the Parnast adventures, and the group says they want to keep playing! It was a very well written module with alternate paths depending on what the players did. I hope to see more from these authors.
Customer avatar
Tim A March 04, 2018 11:41 am UTC
A definite favourite. I have run this one a number of times after playing it with a solid DM. The different parts of the mod make it really interesting, not just combat focused but other challenges to complete and gives a good opportunity for roleplaying.
Customer avatar
DESMOND M January 29, 2018 9:26 pm UTC
I really enjoyed this title as it was the first adventure I played of D&D. It was easy to follow, challenging, and fun! As I am now Dm-ing it will be a great choice to use for my Tier 1's!
Customer avatar
Paige L January 31, 2018 10:13 pm UTC
I'm so glad to hear that! :-)
Customer avatar
Mark P January 20, 2018 12:00 am UTC
A good little adventure. Straight forward for low level characters and some good foreshadowing for those who continue the story arc. I've ran it several time and always have fun.
Customer avatar
Brian S December 06, 2017 2:54 am UTC
My PDF for this adventure doesn't have the numbers for determining party strength (APL less than, equivalent, greater than) on page 3 - anyone have these? I'm only looking for the numbers for 5 characters. Thanks!
Customer avatar
Paige L January 31, 2018 10:14 pm UTC
This adventure is optimized for a party of five
SECOND-level characters. To figure out whether you
need to adjust the adventure, do the following:
 Add up the total levels of all the characters.
 Divide the total by the number of characters.
 Round fractions of .5 or greater up; round
fractions of less than .5 down.
You’ve now determined the average party level
(APL) for the adventure. To figure out the party
strength for the adventure, consult the following
Determining Party Strength
Party Composition Party Strength
3-4 characters, APL less than Very weak
3-4 characters, APL equivalent Weak
3-4 characters, APL greater than Average
5 characters, APL less than Weak
5 characters, APL equivalent Average
5 characters, APL greater than Strong
6-7 characters, APL less than Average
6-7 characters, APL equivalent Strong
6-7 characters, APL greater than Very strong
Customer avatar
Jude F November 28, 2017 10:44 am UTC
This was a very straightforward low-level adventure. The party had a lot of Zhentarim members, so they we're immediately hooked into the mission. Recommend to DMs and players alike. 5/5
Customer avatar
nikita B November 18, 2017 11:16 am UTC
This is an adventure that I see run often, but I'm not really sure why. After having run it myself, I have to say that I find this adventure to be rather underwhelming. Many of the encounters are largely superfluous and end up having little impact on players overall, or serve only to fill up time rather than to be engaging or wittle away at players resources.

The heat of the desert is not present in the module, and it's not clear how long players spend moving through its sands.

While this module is not awful, and I would be remiss if I passed on that impression, I would advise prospective buyers to consider other modules before picking up this one.
Customer avatar
Paige L January 31, 2018 10:15 pm UTC
I'm really sorry to hear that. :-( If we had it to do all over again, how would you suggest we change it? We were given the instructions "the players take a statue from the oasis to Parnast" as our adventure outline.
Customer avatar
CIRCOLO OVERLORD P October 14, 2017 7:38 pm UTC
One of my preferite adventure.
Customer avatar
Paige L November 07, 2017 3:25 pm UTC
Glad to hear that - thank you.
Customer avatar
Thomas F September 03, 2017 2:14 am UTC
Really enjoyed the tone and feel of this module. The only issue I had with it when I ran it was the players blew threw the hobgoblin toll, with extreme ease and they thought there was going to be more. When they then reached town they felt like it was a let down and too easy.
Customer avatar
Paige L November 07, 2017 3:26 pm UTC
Yeah, sadly we can only do so much with the CR we're given. Of course, you're encouraged to extend or update it as you see fit. :-)
Customer avatar
Elliott F August 12, 2017 3:40 pm UTC
Good and straight forward adventure for lower level characters.
Customer avatar
Jon E July 10, 2017 1:25 am UTC
I have played this and ran it, good early level adventure, has some roleplaying, skills challenges and combat.
Customer avatar
July 03, 2017 10:29 pm UTC
Rating 4/5

In this adventure you start the Parnast Story line. It is a good start as you join a caravan and must protect it in the dessert. PC's get to make major decisions that will impact the rest of the story. I highly suggest starting this and continuing down the Parnast story line as there is a must buy further down.
Customer avatar
Nace C June 29, 2017 9:07 pm UTC
Hey, just wanted to compliment you on a great job with The Black Road. It was fun to DM here in the Knoxville TN AL. I posted a couple of adventures on DM's Guild based in the Parnast area. I used ARAM in the adventures. Thanks for a great NPC.
Customer avatar
Paige L November 07, 2017 3:26 pm UTC
So glad to hear that!
Customer avatar
Anthony O May 20, 2017 1:10 am UTC
This was a lot of fun and made the players think tactically. I enjoyed the pacing and it was just a ton of fun. Highly recommended
Customer avatar
JASON D April 07, 2017 3:55 am UTC
So, this is one of my favorite DDAL modules to date. The storyline is simple, the NPCs are few but richly done, and there's a great balance of RP, combat, pace, and strategy. I love desert settings in D&D and the challenges that this module brings to the players. It fits in well enough into a 2 hour session but can easily be stretched to 3 or 4 hours depending on how thoroughly you want to RP this event. Well done, WOTC! More modules like this, please!
Customer avatar
Paige L April 12, 2017 8:07 pm UTC
Thank you!
Customer avatar
Jonathan F April 04, 2017 5:34 pm UTC
I played through this.

-- Target Level: 2nd level (paladin 3 or 4).
-- Story: 5/5.
-- Pacing: 5/5.
-- Combat Difficulty: 5/5.

Introduction: Clear faction based hook. The hook did seem to indicate it was a secret mission (it was not).

Exploration: Not so much exploration, but there is one scene that was basically a skill challenge. We were not much of a "skill group" (and some people decided to do things that others would have been better at).

Pacing: Pacing was great, things moved nicely.

Combat: The last combat was great. Featured multiple levels/terrain. Excellent. I just wish my paladin could high jump higher (*cough cough* wizards: prepare jump, kidding).

Roleplaying Opportunities: In the skill challenge there was some.

Overall: Great module. If I had the opportunity, I think I would like to play through the entire Parnast series in order on one PC (this is the only Parnast...See more
Customer avatar
Paige L April 12, 2017 8:06 pm UTC
Author here. Thank you for the very kind words!
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File Last Updated:
September 12, 2016
This title was added to our catalog on October 04, 2016.