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The Thief, the Clave, and the UltimatumClick to magnify
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The Thief, the Clave, and the Ultimatum

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You Could Be Playing Five Minutes From Now with this Instant Adventure!

A powerful entity of the prior worlds threatens to destroy the clave of Naraderan unless the people turn over an artifact called the Raft. But there's a problem: Someone has stolen the Raft, and it's up the PCs to track down the thief in a vast and ancient ruin. In return, the Aeon Priests of Naraderan promise the PCs a single use of the Raft—a vessel that can venture beneath the seas, into the stars, and even through to alternate worlds.

The Thief, the Clave, and the Ultimatum is a complete standalone adventure. It works well as a one-shot or fits easily into any Numenera campaign. And it's a great launch point for adventures taking characters Into the DeepInto the Night, or to the forthcoming Into the Outside.

With this Instant Adventure, you can skip the prep and get right to playing. The innovative Instant Adventure format makes prepping for an RPG no more difficult or time-consuming than setting up a board game, while showcasing the wonder, mystery, and awe of the Ninth World. This isn’t an adventure seed or sketchy idea—it’s a complete adventure in a new format that requires minimal prep. Run it as a one-shot, or drop it into your ongoing campaign when you don’t have time to prep your own adventures!

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Customer avatar
Ian S December 08, 2016 3:43 pm UTC
I presume then that this is an appropriate adventure for new characters?
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Customer avatar
Greg B December 08, 2016 6:36 pm UTC
PURCHASER
I'm assuming that this is in a similar format to the first Instant Adventures book, Weird Discoveries: Ten Instant Adventures for Numenera. It comes with six pre-generated characters, so there are none to set up ahead of time. That doesn't mean you couldn't have your players create some, and with some good GM'ing, you should be able to alter the difficulty for experienced characters. The appeal of these Instant Adventures is to make tabletop RPGs as accessible and spontaneous as a board game.
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Customer avatar
Ian S December 08, 2016 6:45 pm UTC
I suppose that I did not word thing right. This sounds like a good way to kick off a campaign that is sett under the sea, out in space, or in another dimension. I am wondering if this scenario would be fine for brand new characters made by my players?
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Product Information
Electrum seller
Author(s)
Pages
11
Publisher Stock #
MCG098P
File Size:
3.05 MB
Format
Original electronic Click for more information
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File Last Updated:
December 06, 2016
This title was added to our catalog on December 07, 2016.