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CASTLE OLDSKULL - City State Encounters

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Assassins with envenomed daggers

Sworn to exact the ultimate price …

Veiled ladies of the evening

Beckoning you on with painted eyes …

Elegant nobles seeking adventure,

Beasts and thieves lurking in alleys,

Reavers and monsters stalking the rooftops,

Crime lords, madmen, witch hunters, gladiators,

All sharing secrets in an endless labyrinth

Of arena and abattoir, temple and tomb,

A thousand and one nights’ exotic tales

Awaiting your discovery …


Does this sound like the fantasy city-state of your dreams, the gateway to all adventure?  Or would you rather tell your players, “Okay, you guys heal up in town for thirty-six days, and nothing really happens.”

Urban adventures are one of the most arduous challenges for the harried Game Master.  The CASTLE OLDSKULL CITY-STATE ENCOUNTERS supplement will help you to turn the most boring part of your role-playing game into the most intriguing.  Make your fantasy city come alive as never before.

This book includes a colossal repertoire of urban adventure options, with special features including:  full daytime and nighttime encounter matrices, 230+ urban events, 70+ justifications for urban monster encounters, 160+ beast and monster encounters striated by urban rarity, 150 person types for general encounters, 85+ food and drink vendor types, 20,000+ different guardsman and watchman troops, 470+ shop and merchant types, a full noble encounter system, 80+ official titles, 160+ “adventure hook” encounter twists, 60 street types, 300 non-shop city locations and buildings, and customized encounters which illustrate the use of these systems, so that you can create fully detailed mini-adventure encounters for the life of your campaign.  All told, the tables, systems and options in this book can be used to create over 3 billion unique city encounters.  You will not find a more complete system elsewhere in all of gamedom.

So which do you prefer?  An offhand description of urban boredom, or a lifetime of urban adventure?  Choose wisely, imagine, adventure and explore.  Another classic Fantasy Role-Playing Game Supplement from Wonderland Imprints, Only the Finest Works of Fantasy.  (33,000 words, 276 pages.)



~

To view the entire library of available titles for Castle Oldskull, Hawk & Moor, Old School Essentials compatible supplements, and more, please visit Kent David Kelly's Wonderland Imprints publisher page.

The Wonderland Imprints Swords & Sorcery Library

Code

Supplement Title

Primary Game Topics

CO1

The Classic Dungeon Design Guide I

Dungeons / Lore / Random Tables

CO2

The Classic Dungeon Design Guide II

Dungeons / Lore / Random Tables

CO3

The Classic Dungeon Design Guide III

Dungeons / Lore / Random Tables

CO4

Oldskull Dungeon Generator

Dungeons / Solo Gaming Tools

CO5

The Book of Dungeon Traps

Dungeons / Random Tables

CO6

Oldskull Dungeon Tools

Generators / Solo Gaming Tools

CO7

Game World Generator – Deluxe Edition

Game World / Random Tables

CO8

Oldskull Adventure Generator

Game World / Random Tables

CO9

Chaotic Descriptor Table

Generators / Random Tables

CO10

Dungeon Delver Enhancer

Characters / Lore / Random Tables

CO11

Oldskull Warriors

Characters / Classes / Lore

CO12

Oldskull Knights

Characters / Classes / Lore

CO13

Oldskull Anti-Paladins

Characters / Classes / Lore

CO14

Oldskull Plague Doctors

Characters / Classes / Lore

CO15

Oldskull Gonneslingers

Characters / Classes / Lore

CO16

Serpentine

Characters / Races

CO17

Oldskull Half-Ogres

Characters / Races

CO18

Oldskull D100 NPC Generator

Characters / Generators

CO19

Character Tables

Gameplay / Tabletop Reference

CO20

Combat Tables

Gameplay / Tabletop Reference

CO21

Dungeon Monsters & Treasures Level 1

Monsters / Treasure

CO22

Oldskull Dungeon Encounters

Lore / Monsters / Treasure

CO23

Oldskull Dungeon Bestiary

Monsters / Random Tables

CO24

Oldskull Dragons

Monsters / Treasure

CO25

Oldskull Trolls

Lore / Monsters / Races

CO26

Oldskull Monster Generator

Generators / Lore / Monsters

CO27

Oldskull Treasure Trove

Random Tables / Treasure

CO28

The Oldskull Deck of Strangest Things

Lore / Random Tables / Treasure

CO29

City State Encounters

Random Tables / Urban Adventures

CO30

The Order of the Scarlet Tabard

Characters / Lore / Random Tables

CO31

Captains of the Scarlet Tabard

Characters / Lore

CO32

Oldskull Tyrrhenia Map Pack

Game World / Lore / Realm Maps

CO33

333 Realms of Entropy

Game World / Lore / Monsters

CO34

1,000 Rooms of Chaos

Dungeons / Solo Gaming Tools

CO35

1,000 Rooms of Chaos II

Dungeons / Solo Gaming Tools

CO36

The Pegana Mythos

Characters / Game World / Lore

CO37

The Oldskull Necronomicon

Characters / Game World / Lore

CO38

Lords of Oldskull: Krampus

Classes / Lore / Monsters

OSE1

Character Creation

Basic / Expert (B/X) Characters

OSE2

1977 Bestiary

Basic / Expert (B/X) Monsters

OSE3

Adventurer’s Arsenal

Basic / Expert (B/X) Equipment

OSE4

Turn Tracker

Basic / Expert (B/X) Gameplay

OSE5

Oldskull Grid War

Basic / Expert (B/X) Gameplay

HM1

Hawk & Moor Book I

TSR / Gary Gygax History 1973

HM2

Hawk & Moor Book II

TSR / Gary Gygax History 1974

HM3

Hawk & Moor Book III

TSR / Gary Gygax History 1975

HM4

Hawk & Moor Book IV

TSR / Gary Gygax History 1976

HM5

Hawk & Moor Book V

TSR / Gary Gygax History 1977

HM6

The Steam Tunnel Incident

TSR History / 1980s

 

(And more can be found at the Wonderland Imprints publisher page.)

Don't know where to begin?

Each of the Wonderland Imprints series has an acclaimed first introductory volume. You can start there, and then journey further as you choose.

Series include the Black Label Editions (unillustrated tabletop volumes), Castle Oldskull (old school RPG supplements), The Classic Dungeon Design Guides (system neutral dungeon crafting), Hawk & Moor (Dungeons & Dragons history), Old School Essentials (supplements for Gavin Norman's B/X game), Oldskull Innovations (unique experimental products), and the Oldskull Library (classic weird fiction), as well as many Free Supplement Releases.

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Reviews
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August 6th, 2019
While not every table result will fit into the flavor of your game, I have none the less found it to be helpful in developing city/urban encounters. The suggestion to pregenerate a set of encounter tables (rather than use the book on the fly) was excel [...]
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Platinum seller
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File Last Updated:
March 23, 2017
This title was added to our catalog on January 10, 2017.