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CASTLE OLDSKULL - The Oldskull Necronomicon I
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CASTLE OLDSKULL - The Oldskull Necronomicon I

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That is not dead which can eternal lie,

And with strange aeons, even Death may die.

(Al Azif, Necronomicon, Scroll 50, fin.)

 

THE GREATEST NECROMANCER of H. P. Lovecraft’s Cthulhu Mythos, Abdul Alhazred, comes to vivid and haunting life in this compelling first codex from the most fabled and infamous grimoire of black magic that the world has ever known: THE NECRONOMICON.

This book is a treasure trove for any Game Master who wants to embrace the old school of Fantasy Role-Playing Games. Herein lie the terrible secrets of Great Cthulhu and his cult, of the sunken city of R’lyeh, of Alhazred’s necromantic incantations, of the Nameless City, of Nyarlathotep, and the horrible cannibalistic Ghuls who stalk the storm-wrought wastelands of Yemen and Arabia. But know this: where horrors stride from between the spheres, there rises beauty as well. Experience the wonders of the life of Alhazred: the spice caravans, the Tower of Babel, the Hanging Gardens, the unearthly paradise of doomed Sarnath within the Dreamlands, and share in his dark adventures as he seeks to resurrect his lost beloved, the murdered Adaya. What is the horrible secret of Adaya’s second life, and how did Alhazred come to be the death-sworn enemy of the Cult of Cthulhu? All of the answers are to be found in The Oldskull Necronomicon.

Part epic horror, part dark fantasy, and part tomb-delving adventure, this book is not just an FRPG supplement. (Although it is that, first and foremost, and designed to fully support the Castle Oldskull line of releases.) Further, it is a vast and ambitious chronicle, the first of an epic series of tales exploring the revelations of the Cthulhu Mythos, meticulously researched as never before. It’s all here, structured as a fascinating tale which will entertain and move you as it inspires you to use the worlds of H. P. Lovecraft, Robert E. Howard, and the World of Oldskull in your own old school FRPG campaign.

(49,500 words, 240 pages.)

 

Ph’nglui mglw’nafh Cthulhu R’lyeh wgah’nagl fhtagn ~

In his house at R’lyeh, dead Cthulhu waits dreaming.

 
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Discussions (1)
Customer avatar
David J June 24, 2017 5:42 pm UTC
Not to pick a nit, but despite reading the description I really have no idea what this product is intended to do or what audience it's aimed at.

Is it an adventure for OSR-style fantasy characters? Or for "real world" 1920s investigators? Or is it a guide to help create adventures in the vein of Lovecraft / CoC?

A few sentences more of specific description would be useful.
Customer avatar
June 26, 2017 3:17 am UTC
PURCHASER
Yes, the description could be more helpful. This is essentially an imagining of what the Necronomicon might contain: the ramblings of the Mad Arab himself, along with annotations by various Lovecraft characters who studied the book. This is not a pre-made adventure, and does not contain any specific advice on how to create or run a game. You could use it as background material for any sort of setting. There is an appendix with "approximate stats" for many mythos creatures in a d20-like system.
Customer avatar
Kent K June 26, 2017 10:12 pm UTC
PUBLISHER
Hi there David, good to hear from you. :) This supplement is classified as OSR (Old School Revival), particularly suited for games such as D&D, Labyrinth Lord and Swords & Wizardry. That's why it's categorized as such. It has a deliberate fantasy bent and draws from early medieval history, dates and "supernatural-correlated-with-the-real" events as alluded to in H. P. Lovecraft's essay The History of the Necronomicon (1927/1938). I wouldn't strongly recommend it for 1920s games such as Call of Cthulhu, because it deals with a much earlier timeline (7th-8th Centuries AD in particular); you could use it for background, but the concepts discussed (monsters, treasures, spells, etc.) and the way they're portrayed wouldn't be an ideal fit (IMO) for an investigation-oriented CoC game. I played CoC around 1985-2001 and my opinion is that if that is your interest, this book would best be considered as a lore adjunct to Chaosium's Dreamlands, with a particular focus on the Arabesque and The Dream-Quest...See more
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Product Information
Silver seller
Author(s)
Pages
240
Publisher Stock #
LOV1
File Size:
17.72 MB
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File Last Updated:
June 22, 2017
This title was added to our catalog on June 22, 2017.