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12 Perils for the Living Land

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When Storm Knights travel through the Living Land, they must overcome the hazards presented by the land itself. The Perils of the Living Land Cosm card allows players to introduce these perils into the game, if the GM can come up with something that fits the adventure. This short supplement offers twelve ready-made perils, with a range of difficulties and styles, ready to drop in whenever necessary.

David Chart is an Origins and ENnie-award winning RPG author. He was the Line Editor for Ars Magica for 14 years, and has also written for the Chronicles of Darkness, WFRP 2e, and D&D.

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Reviews (2)
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Reviews
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May 11th, 2018
Yes! A great expansion to the Living Land - perfect to plug into any expedition into the unknown. [...]
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December 8th, 2017
"12 Perils for the Living Land" offers a mixture of encounters to spice up jungle journeys. Though specifically framed as results of playing the Perils of the Living Land card, these could also be used anytime a GM needs to spice up [...]
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Silver seller
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10
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File Last Updated:
September 11, 2019
This title was added to our catalog on December 07, 2017.