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Enemies and Allies (3e)

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Friends and Foes for Every Occasion

This collection of nefarious villains and powerful patrons adds spark to your Dungeons & Dragons game. It's packed with powerful spellcasters, devious mobsters, and deadly monsters galore, including:

  • Statistics for powerful and unusual nonplayer characters you can drop into your own campaign.
  • Ready-to-run minions, guards, and thugs useful in dungeons, cities, or wherever your adventures take you.
  • Full descriptions of the D&D characters from the Player's Handbook--the characters that the designers use to test new monsters and adventures for the D&D game.

To use this accessory, a Dungeon Master also needs the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. A player needs only the Player's Handbook.

Product History

Enemies and Allies (2001), by Bruce R. Cordell, Jeff Grubb, David Noonan, and Skip Williams, is a DM's book for D&D 3e. It was published in October 2001.

Continuing the 3e Line. D&D's softcover supplement line began with the player-focused Hero Builder's Guidebook (2000) and quickly moved on to a series of dual-class splat books (2001-2002). Enemies and Allies looked like those earlier releases. It was short, coming in at 64 pages, and it had a brown cover, which should have marked it a player's book too. However, this book of NPCs is clearly intended for GMs. The one other GM's book in the series, Book of Challenges (2002), was marked with a blue cover to match up with the Dungeon Master's Guide (2000); this one probably should have been blue too.

A New Rogue's Gallery. D&D's first official book of NPCs appeared over twenty years previous. The Rogues Gallery (1980) was a fascinating book primarily for its look into the origins of the D&D games — highlighted by the inclusion of characters like Bigby, Erac's Cousin, Mordenkainen, Robilar, and Tenser. TSR also published a Rogues' Gallery (1992) for second-edition AD&D.

Enemies and Allies follows in the tradition of the two previous books, minus the classic name. It features numerous named NPCs, divided into five general categories: crime, religion, mages, the law, and adventurers. The book also includes some more general characters like a "typical thug", a "senior temple guard", and an "elite guard".

The need for generic stat blocks showed how much D&D had changed with the release of 3e (2000). In previous editions, writing down the stats for a character with class levels was just a few minutes' work, and mainly focused on the items and equipment that the character owned. Now, thanks to the increased choices granted to players as they leveled their characters up, creating an NPC stat block could take quite a bit of time, making books of this sort a god send.

Expanding Greyhawk. Surprisingly, none of these characters reside in Greyhawk. Though the world of Oerth was theoretically the "default" setting for D&D 3e, Wizards of the Coast had largely moved away from it after a few Gazetteers (2000).

Expanding the Iconics. Enemies and Allies does, however, focus on another element of the core D&D 3e game, the iconics. These were characters that were introduced through the artwork of the Player's Handbook (2000) and Dungeon Masters Guide (2000) and were representative of the major races and classes in the D&D 3e game. They were also split between the sexes and featured a mix of ethnicities; Monte Cook says that this was a response to TSR's old requirement that the central character of a cover be a white male. Stats for some of the iconics at 1st level had appeared in the D&D Adventure Game (2000); now GMs could see their stats at 5th, 10th, and 15th level too.

Fans of the iconics could find them in a number of other places throughout the 3e era (2000-2008), including Clue Dungeons & Dragons (2001), a series of ten novels (2002-2003), and the DVD animated movie Scourge of Worlds (2003). Three of the iconics also provided audio commentary for Dungeons & Dragons: Wrath of the Dragon God (2005), the first made-for-TV D&D movie.

About the Creators. Enemies and Allies was the work of many hands. Grubb and Williams represented the old guard, with Williams' work with TSR dating back to 1976 and both authors writing books for D&D starting in the '80s. Cordell, meanwhile, got his start in the '90s with books such as The Gates of Firestorm Peak (1999), while Noonan was a newcomer who got his start on products like the D&D Adventure Game (2000) and the Hero Builder's Guidebook (2000).

About the Product Historian

This history of this product was researched and written by Shannon Appelcline, the author of Designers & Dragons - a history of the roleplaying industry told one company at a time. Please feel free to mail corrections, comments, and additions to shannon.appelcline@gmail.com.

We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because to do otherwise would be the same as claiming these prejudices never existed. Dungeons & Dragons teaches that diversity is a strength, and we strive to make our D&D products as welcoming and inclusive as possible. This part of our work will never end.

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December 1st, 2015
Great book this with lots of nicely different NPCs, including the original characters from the 3.5 players hand book - at three different level. We are using them as a framework for 5e. [...]
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Product Information
Electrum seller
Pages
64
ISBN
0-7869-1852-7
Publisher Stock #
WotC882430000
File Size:
4.78 MB
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File Last Updated:
February 01, 2019
This title was added to our catalog on July 28, 2015.