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Derelict Generator
by Drake T. [Verified Purchaser] Date Added: 08/29/2022 23:38:34

Well done! For all it's simplicity this little gem accomplishes much. I found that for the d12 and d20 sections, a user can combine two rolls - one for the TITLE column and another for the DETAILS column. Mixing the two is a very fun exercise in creativity and can really provoke some interesting situations! Note there are couple of exceptions to the functionality of my proposed method (certain results can be obviously mismatched), but for the most part it's worth trying the modification!

I plan on modding this to add specific weapons and defense systems for my planned genres. I also want to add more dice for larger vessels depending on their intended role.



Rating:
[5 of 5 Stars!]
Derelict Generator
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Derelict Generator
by Marshall B. [Verified Purchaser] Date Added: 11/16/2021 22:43:53

Very interesting take on map making. Would have loved to have had something like this years ago...



Rating:
[5 of 5 Stars!]
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Derelict Generator
by Thilo G. [Featured Reviewer] Date Added: 06/27/2017 07:11:41

An Endzeitgeist.com review

This pdf clocks in at 11 pages, 1 page front cover, 1 page editorial, leaving us with 9 pages of content, so let's take a look!

This creator is pretty simple and so are the instructions: You take 1d4, 4d6, 1 d8, 2d10, 1d12 and 1d20. That's the baseline for big ships, though you can use the system to create smaller or more massive derelicts by adding or subtracting dice.

Okay, now that you have the dice ready, you drop them on a standard sheet of paper - US letterpack or Din A4 both work. Notate where each die lands. Remove the die from the paper and note, in its place, the die size and what it did show -a d8 showing a 7 would be noted as d8-7, for example. This is called a "node".

Now draw a line from the node to another node - this is called a "connection." Each node must be connected to at least another node. This establishes the basic shape of the derelict and can really kick off your imagination - then, you look up the results of the nodes on the dice tables, changing results that do not fit your vision accordingly.

The respective tables are as follows: d4 denotes the ship's reactor, with a 1 meaning imminent meltdown, 4 denoting full power. d6s represent common modules like cargo bays, habitation, contraband, etc. d8s cover weaponry and defense, d10s unique places (like cryochambers, illegal labs, etc.), d12s depict the command area (with entries like corporate interest or AI)...and d20 represents plot-twist-y components: Like rooms filled with desperate survivors, occult chambers, scrappers, etc.

And that's about it.

Conclusion:

Editing and formatting are very good, I noticed no glaring issues. Layout adheres to an easy-to-read and printer-friendly one-column b/w-standard and the pdf has no artwork apart from the cover. The pdf comes fully bookmarked, in spite of its brevity - kudos!!

Karl Scheer's derelict generator is a nice, unpretentious little pdf. It does what it says on the tin and dice-dropping does a pretty good job at creating derelicts...at least for the most part. On the downside, the respective dressing entries from the tables, while not bad by any stretch, left me underwhelmed when compared to e.g. Rafael Chandler's "Starship from Hell". Let me reiterate this: This is by no means bad and it may be worth the very fair asking price, but I'm not sure I'd get it again. With the dressing being decent, but not inspired, I probably won't be using this again - either I design my material by hand, or I am time-starved and need a more comprehensive tool, and the pdf does not deliver the latter. As such, I consider this a bit of a mixed bag. Hence, my final verdict will clock in at 3 stars.

Endzeitgeist out.



Rating:
[3 of 5 Stars!]
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The Ytroth Larvae of the Scarsea Cliffs
by Thilo G. [Featured Reviewer] Date Added: 05/29/2017 04:31:49

An Endzeitgeist.com review

This module is system-neutral and clocks in at 2 pages - all content. Structure-wise, we have a basic 3 locations - each of which sports a brief read-aloud text, a more detailed elaboration of the respective area and then a couple of different dangers that the GM can use. Creatures are explained, with notes like "medium damage, high health", notes on "moves" and "impulses." Additionally, each of the 3 sections sports sample treasures (using gold standard, just fyi).

All right, and this would be as far as I can go sans going into SPOILERS. Potential players should jump to the conclusion.

...

..

.

All right, only referees around? Great! Let me paraphrase a part of the setting the scene section:

"To the South there are twisting, jagged ravines covering the barren earth like lashes on the back of a whipped prisoner. The lands provide no crops or lumber...[...]...Crawling up from the bowels of the earth are the chitinous and undulating Ytroth Larvae, devouring and churning up the ancient stone below. They rest like colossal cicadas against the cliffs. Within their stomachs and hearts have accumulated the riches and artifacts of civilizations long dead."

Stoked yet? Yeah, guess where the PCs are going? The first location would be the maw, where parasitic scrapworms, corpses of failed Ytroth miners and sudden convulsions and flexing jaws may spell doom for those brave or foolhardy enough to dive into the larvae's titanic jaws. Within the stomach, beyond the esophagus, there are guthawks circling the insides and bug-like tinsniffers are dangerous as well...oh, and have I mentioned the acid lake undercurrents constantly changing the topography? Via a rend in the stomach, the PCs can make their way through a coagulated tunnel to the heart, where molefolk bloodcultists roam and heart valves or spasms may prove fatal for those tiny fools crawling through the place...a fact well known to the degenerate molefolk...

Conclusion:

Editing and formatting are very good, I noticed no serious hiccups beyond minor punctuation hiccups. Layout adheres to a 3-column horizontal landscape format and the pdf sports 3 nice, thematically-fitting pieces of stock-art. The pdf has no bookmarks, but needs none at this length. It also has no cartography, but once again, doesn't need it courtesy of the amazing prose.

Karl Scheer's humble pdf shows that you do not need rules, nor room or word-count to deliver something truly amazing. Heck, it doesn't even have branching paths and still is amazing! The environment is awesome, the complications cool and the prose is absolutely inspiring. The pdf is inspiring and costs a lousy single buck - and there are very few such small dungeons/adventures that come close to this in quality. Need one gaming day worth of an amazing environment, glorious prose and fun? Look no further. My final verdict will clock in at 5 stars + seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
The Ytroth Larvae of the Scarsea Cliffs
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Derelict Generator
by A customer [Verified Purchaser] Date Added: 11/08/2016 16:01:52

This is a very neat & fun system for dungeon creation. I'm using this to prepare some derelicts for the random one-shots I always find myself running. I particularly love the random plot twists, as they're great ways to kickstart ideas for the adventure's story.



Rating:
[5 of 5 Stars!]
Derelict Generator
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