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HarnWorld Three Region Maps and Lythia Continent Map [BUNDLE]
by Alex G. [Verified Purchaser] Date Added: 08/12/2017 14:37:24

A useful bundle of regional maps to supplement the Harn regional map, available elsewhere on this site.

Anyone who had original hardcopies of these regional maps, or who wanted the full scale regional maps to go with the smaller scale regional maps included with the Pilots' Almanac supplement, can immediately recognise the usefulness of these maps, because these can be brought to a game session and zoomed in without having to risk those precious A2 maps by lugging them around to and from sessions.

One can keep the hardcopies safe and sound, now, and bring these to the game, and not have to worry about someone spilling coffee or Mountain Dew on the original hardcopies.

Also, the ability to zoom in on areas of the map at different scales is a feature which makes these electronic maps highly useful in any gaming environment.

In all, I give this my highest recommendation.



Rating:
[5 of 5 Stars!]
HarnWorld Three Region Maps and Lythia Continent Map [BUNDLE]
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Lythia Continent Map
by JD S. [Verified Purchaser] Date Added: 07/26/2017 18:30:18

Terrible, The map is so large scale it is wortghless.



Rating:
[1 of 5 Stars!]
Lythia Continent Map
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Harn Region Map
by Daniel C. [Verified Purchaser] Date Added: 07/23/2017 18:29:17

I owned a few of the Harn books and used them for years as drop in items for my own world. But this map of the complete Harn just puts anything I have ever done to shame. It is a very nice, clear map of the complete island. I can zoom in to 300% to get a tight shot of an area or zoom out to show the whole thing. Thank you for this high quality map.



Rating:
[5 of 5 Stars!]
Harn Region Map
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HarnWorld Master Module, 3rd Edition
by Andrew T. [Verified Purchaser] Date Added: 04/10/2017 17:51:43

Awesome module, all the things that I love about Harn.



Rating:
[5 of 5 Stars!]
HarnWorld Master Module, 3rd Edition
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Menekai Castle
by Linus R. [Verified Purchaser] Date Added: 03/10/2017 07:57:37

At first, the booklet is not the same as the old Menekai article from Gallus, published on lythia.com. This description is written by Alun Rees. The quality as always with CGI good, the maps are as usually great, with a short history, overview of the castle and the holdings and some of the residents. But there is a big but, the article is only twelve pages long, including four full pages with maps. So it is a little bit pricey.



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[4 of 5 Stars!]
Menekai Castle
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HarnManor
by Rob K. [Verified Purchaser] Date Added: 01/16/2017 19:35:45

A great resource for your Hârn game. This is also good for depth to any other fantasy setting. The Hârn world is about role playing, not roll playing.



Rating:
[5 of 5 Stars!]
HarnManor
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Harn Region Map
by S. J. R. [Verified Purchaser] Date Added: 01/14/2017 18:52:29

A high-quality digital version of one of the landmarks of fantasy cartography. I've been drooling over this map since I was a kid, and it hasn't lost any of its power over me.



Rating:
[5 of 5 Stars!]
Harn Region Map
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Harndex: A HarnWorld Reference and Glossary
by Kerry G. S. [Verified Purchaser] Date Added: 01/04/2017 11:20:52

The Harndex of old had a handful of cost tables and an irreplaceable income table. I am sorry to say this Harndex doesn’t. This makes this edition of little use to me. However, it is a must have for new game masters that do not have the other Harnic articles yet.



Rating:
[4 of 5 Stars!]
Harndex: A HarnWorld Reference and Glossary
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Publisher Reply:
The price and income lists are part of the HârnWorld master module: https://www.drivethrurpg.com/product/137575/HarnWorld-Master-Module-3rd-Edition.
Kaldor Kingdom Sampler
by DENIS K. [Verified Purchaser] Date Added: 08/05/2016 12:15:20

Great addition to my Harn library. Module is cleaner then previous edition, better maps, better pics. Includes valuable info on manors, manorial budgets and feudal life taken from HarnManor. Includes rules for manor generation and one complete manor with maps, village detail and the rest.



Rating:
[5 of 5 Stars!]
Kaldor Kingdom Sampler
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Harn Region Map
by Lisa L. [Verified Purchaser] Date Added: 07/01/2016 23:30:10

I love the Harn map - I have been using it for various role playing games since it was first published. Having it online is a bonus - now I can project the map, or a portion of it on my big screen TV, which makes the game more dynamic and saves on paper.



Rating:
[5 of 5 Stars!]
Harn Region Map
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Harndex: A HarnWorld Reference and Glossary
by Megan R. [Featured Reviewer] Date Added: 02/23/2016 07:45:03

Now in its third edition, for the first time Hârndex is available as a stand-alone work. It still fulfills the same purpose, being an alphabetical general reference sourcebook for anyone using the Hârn setting for their game.

Entries fall into several broad categories: geographical, economic, guild, religion, culture and politics. Many are taken from the first (1983) and second (1990) editions of the book (which was relased as one component of the core setting material along with HârnWorld), but it also contains material from the 'Hârnic Dictionary' that was part of the 1994 work HârnPlayer, and more. This is explained in the introduction, along with a note on pronuciation, which it claims is phonetic apart from the letter Y which is treated as a vowel. Being a Welsh-speaker, I expect Y to be a vowel so I guess I have been getting the names correct anyway!

Then it's straight off into the As, with Aaldem Keep coming first. For places, the information includes what kingdom or other region it's in, how many people live there, who is in charge and to whom they owe allegiance, as well as some notes giving flavour to the place. Other entries have similar details as appropriate to their subject, all aimed at presenting Hârn as a living world with which your characters and your plots can interact.

The text is scattered with diagrams, maps, badges and other illustractive material as well, and there is plenty of cross-referencing. Where appropriate, map references (quite general, but it's not too hard to locate places) are also given. For those who like mediaeval manuscripts, there's an added delight in the illuminated letter that heads each section A, B, C... and so on.

Like any such directory, this is a book to dip into, to refer to, rather than one to sit down and read end-to-end. Nevertheless it makes for fascinating reading, and is a good way to have an overview of the entirity of Hârn all in one place for ready reference. Whilst it is billed as a gamemaster resource, a well-educated Hârn native would probably know most or not all of what is here, so you may choose to give your players access.

It's an excellent resource, well worth keeping to hand as you explore and adventure in Hârn!



Rating:
[5 of 5 Stars!]
Harndex: A HarnWorld Reference and Glossary
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HarnWorld Master Module, 3rd Edition
by Megan R. [Featured Reviewer] Date Added: 02/22/2016 08:37:16

This is the latest incarnation of possibly the most detailed and comprehensive fantasy setting ever: Hârn. It's a place I've been prowling - or at least my characters have but it's so realistic it's easy to forget that you haven't visited there yourself! - for many a year, even though in one memorable game my bard was kicked out of the city of Thay and told never to return! The Introduction explains the history of this setting from its first appearance in 1983 to the present, and lays out how it is organised. This book is itself an introduction, an overview. In some ways the real meat, the detail that makes the setting so glorious, is to be found in Hârndex and in the component articles of the Encyclopaedia Hârnica - these articles are available as looseleaf punched pages (or PDFs) enabling you to collect just the ones you need. (You'll probably end up wanting all of them, Hârn is addictive!)

It starts with an overview of Hârn itself, a large island, a wild and dangerous land, where pockets of civilization are surrounded by large tracts of wilderness. Those pockets of civilisation are mostly feudal kingdoms, but apart from the squabbling that is inevitable when you have lots of lordlings each with an armed retinue, there are religious quarrels, barbarian hordes, unexplored expanses and much more to keep your characters occupied. Oh, and there are elves, dwarves, orcs and even stranger races to be found there as well. Maps abound - both in the book itself and the large one that accompanies it - and serve to make the place become 'real'. It's hard to remember that it isn't lurking somewhere nearby, just waiting for you to visit.

Overview done, there's a section on Culture, wich consists of sub-sections summarising each of the kingdoms and other groupings to be found on Hârn. Each provides a brief history, notes on government, economy and more, along with the coat of arms (heraldry is big on Hârn - and yes, there's a supplement on it if you want to learn more) and a list of the separate articles that particularly contribute to knowledge of that area. These are followed by sub-sections covering tribes and other races.

Next is a section on Government (although this has been touched on briefly already). Here is a good explanation of what a feudal system actually is, and how such a society is structured. It's to be remembered that in a true feudal system, the lord has just as many obligations as the vassal who owes him service - the rights and obligations operate in both directions. Good lords realise this and take their duty of care and obligations seriously... but some do not, and it can be quite hard to rid yourself of such a tyrant! There are details of what rights and responsibilities are in the monarch's purview, and what constitutes the royal court: offices and responsibilities. Then the discussion passes on to shires and eventually down to manors, the smallest division of land, showing how everything (and everybody) interlink.

Not everyone is settled on the land, however, so the next section looks at Cities. There are eight on Hârn, although most are pretty small. Only about 10% of the population lives in a city, and the largest has about twelve thousand citizens. Again the governance and structure is discussed, with the various offices and customs, how law and order is maintained and so on.

The next section deals with Guilds, with a colourful page showing all the guild badges, and notes on how the guilds operate. If you have a good grasp of mediaeval European history, all of this is familiar territory - and if you don't it makes a good primer, clearly explained. Guilds control virtually all trades (it was a difference of opinion with a guild that got my character kicked out of Thay!) and they wield significant power within urban locales. This section is followed by one on Economics, which includes the coins to be found on Hârn and extensive price lists for just about everything you might want to purchase... and then looks at typical incomes: can you afford what you want to buy? And then there are taxes. And tolls. And guild dues if applicable. There's no escaping those.

The discussion moves on to Trade and then to Religion. Here it gets interesting. The GM needs to decide if the gods are real or not. As far as folk living on Hârn it makes no different, they think they are real anyway. Only the GM knows if anyone's listening to their prayers or if they are deluded. Whatever you decide, there's plenty of detail on the various deities worshipped in Hârn. This section provides organisations and cults to join, as well as doctrines to discuss, and the (real or perceived) differences between the gods which are played out on the mortal realm.

The next section is History. The first inhabitants of Hârn were the Earthmasters, but very little is known about them. Since their day, lost to legend, several waves of people have arrived, with humans but the last, arriving some 2,000 years ago. Since then history consists of wars and power struggles, that have shaped the landscape as it is known today. Empires rose and fell, kingdoms were established... the usual sweep of history, but all told in a vivid manner, you can imagine younglings hearing all this from their tutors.

Now, while Hârn as a setting is independent of ruleset (although you might want to try HârnMaster that was written for it) you might want to tweak characters to suit the setting, so there's a selection of tables to determine where and when characters were born (and even into what race...). This rules-ish section continues with information on things like travel times around Hârn and how the weather works.

If you want an incredibly detailed and realistic setting for your adventures, start here! You'll soon be hooked, and wanting to delve more deeply into the experience that is Hârn.



Rating:
[5 of 5 Stars!]
HarnWorld Master Module, 3rd Edition
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Geldeheim Castle
by Caleb F. [Verified Purchaser] Date Added: 11/28/2015 19:21:35

Simply not worth it. While the maps and detail are nice, the quality and quantity in no way justify the price tag. There is nothing in this set that exceeds the value of some of the $10 barn castles. This is a blatant and ridiculously over the top rip off. This is also the last barn product I will purchase until the folks at Columbia get a grip and don't charge double to triple what their product is worth



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[2 of 5 Stars!]
Geldeheim Castle
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HarnMaster Magic
by Daniel K. [Verified Purchaser] Date Added: 09/23/2015 07:15:57

This ain't you typical RPG magic system. The story elements of Harn's Shek-Pvar are absorbed into the game mechanics with little effort. Advancement is based on your mastery level, your imagination in developing new spells, and willingness to part with esoteric items.

I love the collaboration between GM and player to develop new spells. To learn new existing spell depends on your mastery level and potency of the spell.

The price in game mechanics to pay for casting is not arduous but must be taken into account, especially in combat. The more you cast the more it will fatigue you and the great the penalties on all your skills and abilities. The price in storyline and setting cannon is a far higher cost. To be burned at the stake fr witchcraft is a high price indeed.

If you are looking for something to make the player think about the consequences of esoteric power, give HarnMaster and it's magic system a shot.



Rating:
[5 of 5 Stars!]
HarnMaster Magic
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Patrel: Tribal Gathering Site
by William C. [Verified Purchaser] Date Added: 09/22/2015 17:42:27

Let me start by saying that I love Harn and especially love Chybisa and all things associated with it's environs.

Patrel: Tribal Gathering Site didn't let me down as a new Hodiri supplement though it did seem to lack one particular detail...

Nicholas Lowson's excellent booklet on Millers which states,

"In 709, Styven of Much, a miller from Chybisa was taken hostage during a raid on a caravan on the Genin Trail. He was bringing a new millstone back from Thay to use in a mill that was being built in Dynain. After destroying the caravan, the Hodiri lined Styven and the few others who had survived up and started to use them as targets. In exchange for his life, Styven pleaded that he could construct a horse-powered mill for the Hodiri. Chuppachak, the Hodiri leader was intrigued, and so Styven and the millstone were taken to Patrel for the annual festival. Styven was given until the end of the festival to build the mill, or he would be roasted alive on the fires of the last night. The mill was built, and the Hodiri were impressed. They hamstrung Styven so that he could not run away, and for the last eleven years he has operated the Patrel mill."

I would have liked to see this information incorporated into the Patrel: Tribal Gathering Site product.



Rating:
[4 of 5 Stars!]
Patrel: Tribal Gathering Site
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