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ERA for Shadow World RMC
by mickael v. [Verified Purchaser] Date Added: 03/15/2019 16:11:00

A nice addition to your Rolemaster games, essential if you play in the Shadow World setting.



Rating:
[4 of 5 Stars!]
ERA for Shadow World RMC
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ERA for Rolemaster RMC Creatures
by mickael v. [Verified Purchaser] Date Added: 03/15/2019 16:08:02

Essential for ERA and any rolemaster game master. Find all the elements of the physical book injected into ERA.



Rating:
[5 of 5 Stars!]
ERA for Rolemaster RMC Creatures
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ERA for Rolemaster RMC Spell Law
by mickael v. [Verified Purchaser] Date Added: 03/15/2019 16:07:40

Essential for ERA and any rolemaster game master. Find all the elements of the physical book injected into ERA.



Rating:
[5 of 5 Stars!]
ERA for Rolemaster RMC Spell Law
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ERA for Rolemaster
by mickael v. [Verified Purchaser] Date Added: 03/15/2019 16:07:06

This product requires practice to be fully exploited, but those who have the patience will have the perfect tool for any rolemaster GM.



Rating:
[4 of 5 Stars!]
ERA for Rolemaster
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ERA for Rolemaster RMC Arms Law
by mickael v. [Verified Purchaser] Date Added: 03/15/2019 16:06:23

Essential for ERA and any rolemaster game master. Find all the elements of the physical book injected into ERA.



Rating:
[5 of 5 Stars!]
ERA for Rolemaster RMC Arms Law
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ERA for Rolemaster RMC Character Law
by mickael v. [Verified Purchaser] Date Added: 03/15/2019 16:05:52

Essential for ERA and any rolemaster game master. Find all the elements of the physical book injected into ERA.



Rating:
[5 of 5 Stars!]
ERA for Rolemaster RMC Character Law
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RMFRP Fire & Ice: The Elemental Companion
by Frank R. [Verified Purchaser] Date Added: 02/27/2019 08:46:11

Among my favourite RMFRP addons. Great quality, lots of stuff, all optional. Nothing here is overpowered, the more powerful magic has huge downsides and still my players liked the new classes and TPs.

Quality-wise, this book is a LOT better than most of the Rolemaster scans availabe on this site. Which is - of course - because it is not a scan. It's been directly exported from Pagemaker.

To repeat: this whole book is entirely optional. You absolutely do not need it to run your RMFRP campaign. It's a great read, though, and many players and GMs will love it.



Rating:
[5 of 5 Stars!]
RMFRP Fire & Ice: The Elemental Companion
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Shadow World: Eidolon: City in the Sky
by David S. [Verified Purchaser] Date Added: 10/20/2018 13:12:39

Incredible resource book, well worth the money. I've never found anyone who does such a good job of providing relevant, insightful and deep detail as Mr. Amthor, and he doesn't disappoint here. Truthfully, it's almost a jaw-dropping amount of detail on the city(s) inhabitants, factions, culture, institutions, etc. For example, the government section gives us multiple (10?) pages of details about the the Sel-Kai government, taxes, important city functions, justice (i.e.. who delivers it and how, severity of crimes, penalties), important city families, etc.... Add in a multitude of pages that describe various city structures, weather, herbology, languages, secret organizations, etc.... and it's easy to be overcome.

I hesitated to buy it as it didn't have RMU's changes in it, but frankly I'm tired of waiting for RMU, and don't regret that decision one bit. Yea the conversions will be a pain, but my overall satisfaction and general utilty of this resource will more than make up for it.



Rating:
[5 of 5 Stars!]
Shadow World: Eidolon: City in the Sky
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Shadow World: Six Rolemaster Heroes
by Bruno M. [Verified Purchaser] Date Added: 06/07/2018 07:19:58

Nice product which helps to dive into Shadow World and let see the complexity of the societies which exist there through a small but explicit and useful bunch of characters. Just one pending remark: it seems to me that the NPC stats lack some hit values for some of the PC shown here ?



Rating:
[5 of 5 Stars!]
Shadow World: Six Rolemaster Heroes
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Shadow World: Six Rolemaster Heroes
by Maximiliano T. [Verified Purchaser] Date Added: 01/04/2018 08:21:48

This includes adventure hooks! I have seen the pictures of the party in the other books (Eidolon, Emer III) and this text adds a lot of depth to the characters. Not only their origin but how they got together and where they are headed. I could easily use part of these characters to help my players choose a background story. The section on the adventures they had is a mini campaign with "canon" status, written by the official Shadow World author. This is perfect when combined with the campaign in Emer III. The flavor texts give a good impression on possible scenarios. I found the description of the character abilities a bit redundant, but it might be that they are one page after the other, and also I already know what abilities each race has. They underlying reason that got them together seems a little weak / unepic, but for a free text that tries to explain it all in one paragraph, it ain't that bad at all.



Rating:
[5 of 5 Stars!]
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ERA for Rolemaster
by Geoffrey D. [Verified Purchaser] Date Added: 11/19/2017 01:30:58

Great product. I've been playing Rolemaster off and on for years (mostly FRP, because I prefer the way it handles spells), and I've used various utilities and spreadsheets for character creation and management over that time. Nothing holds a candle to ERA.

Sure, purchasing modules can get expensive, but you're paying for the convenience of not having to manually fill out the character sheet (in the late 90s, I actually had a group mutiny during character creation).

I’m giving this application five stars because it deserves it, but the following two things could be improved in subsequent versions:

1) We need an easier way to create your own content for ERA. ICE is never going to release a downloadable add-on for MERP for instance, but it would be nice if the fan community could easily work on supplements themselves.

2) The character record could better reflect a character’s inventory. In fact, an option to export a character sheet with a format identical to ICE’s official ones would be perfect.



Rating:
[5 of 5 Stars!]
ERA for Rolemaster
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Sea Law
by Brett J. [Verified Purchaser] Date Added: 08/19/2017 19:40:22

This is a great resource to introduce sea vessels and combat into your game. It details movement, components and quite a few other aspects to get a sea campaign or adventure up and running.

The scan quality (as mentioned by the publisher) is quite poor for a product purchased through an official store.

Page 123 BALLISTA & MANGONEL FUMBLE TABLE and CATAPULT & TREBUCHET FUMBLE TABLE. As a mangonel is a catapult it doesn't make sense to me to have them on seperate tables.



Rating:
[3 of 5 Stars!]
Sea Law
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AutoHARP Fantasy
by S D. [Verified Purchaser] Date Added: 06/24/2017 11:48:16

June 2017 and It's still so full of bugs, I have left feedback in the comments.

$40 is a huge amount of money for something that does not work



Rating:
[2 of 5 Stars!]
AutoHARP Fantasy
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High Adventure Role Playing Fantasy
by Aaron H. [Verified Purchaser] Date Added: 05/05/2017 19:48:03

The following review was originally posted at Roleplayers Chronicle and can be read in its entirety here: http://roleplayerschronicle.com/?p=48547

HARP Fantasy is an epic fantasy role-playing game system powered by the High Adventure Role Playing (HARP) mechanics from Iron Crown Enterprises. Although HARP is a d100 system, it is quite unlike the typical d100 system. Instead of a roll-under mechanic whereas your skill defines the target number, it is more like what d20 OGL would look like if you used d100 instead of a d20. For example, Character Stats area a value that translates into a bonus, as opposed to a value that is added to another value to create a base skill value. One of the biggest changes, however, from most d100 systems is that HARP is a roll-over system; not a roll-under system.

The HA in HARP means High Adventure. That’s a pretty big tag to carry as High Adventure signifies great, heroic deeds, plenty of action, and likely memorable adventures. The interesting thing is, when you look at the mechanics, they embrace the heroic style of high adventure in a sense of “go big or don’t go at all”. Characters are designed with certain stats significant enough to perform these heroic deeds. All other stats are not meant for heroic deeds, but they can be useful for utility purposes. Thus, your PC is designed to do amazing things and his or her stats will aid you in your d100 rolls. Just make sure you are thinking strategically; when it’s “all or nothing” (fail or success, no grey areas), you better have the right stats or tools. But when you do, amazing feats of role-playing can occur. To me, that sounds like High Adventure.

Getting back to the idea of d20 OGL using d100, HARP takes the fantasy genre and adds a level of granularity common to d100 systems. You have a greater range of penalties and bonuses to differentiate between races, cultures, and professions (+1/+2 versus +5/+10/+15/+20) and a larger collection of skills with baseline values calculated from your main stats. There are many rules-medium systems that go with a much-abridged list of skills, but HARP Fantasy sticks to a larger list of skills common to d100 systems. One disadvantage of fewer skills is that characters often feel alike from one to another at higher levels. “Oh, all five PCs have the exact same 10 Skills and only one that the others don’t have.” That type of occurrence is much more rare when you have more skills to choose from, hopefully without suffering from skill bloating (i.e. having way too many skills in a game system). Characters have unique abilities because there are simply more skills to choose from and more ways to create the unique character concept.

Magic in HARP Fantasy is quite unlike d20 OGL. In fact, it’s more like a rules-medium or d100 system whereas you have fewer spells to choose from, but those spells are scaleable (unlike d20 where you have to acquire 5 different Healing spells as you progress in rank). Although it’s a personal preference, I like scaleable magic that doesn’t require you to acquire the same spells, just at different levels, over and over again.

Those are really the major aspects of HARP Fantasy that set it apart from other gaming systems. Like most fantasy gaming systems, it covers a host of common aspects including races, professions, combat, equipment, poisons, treasure, monsters, and gamemastering. It’s all there though, making it an all-in-one core rulebook.



Rating:
[5 of 5 Stars!]
High Adventure Role Playing Fantasy
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ERA for Rolemaster
by Bobby W. [Verified Purchaser] Date Added: 04/23/2017 13:23:36

I expected this to work flawlessly, the combat tool did not work on the stock monsters. That was my biggest frustration. Additionally, when creating a character I expected to be able to randomly generate stats with the RMFRP set. Lastly, the software is designed to run on a localhost using a web interface. Which is great provided you have the ability to connect to a router so that your players can do something with the software. In a lot places there were no buttons to return to the main module, so I had to use the back button far too frequently for my tastes.

The character sheet for printing is awful, as well, I'd expect that it would render in a very nice sheet that we could print and take to the table. I expected the ability to enter my own data as well.Purchasing the data packs is the route they decided to take, but if I don't have the extra money and I want to invest my time into entering the data myself, I expect to be able to do that. Overall its a decent attempt, but I am happy it didn't cost me anything to find out this wasn't really production ready.



Rating:
[2 of 5 Stars!]
ERA for Rolemaster
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Creator Reply:
The sample creatures have now been changed, and new sample attack and critical tables have been added, to allow a complete working example of the product.
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