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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
The set of Horror House tracks works perfectly for any haunted house scenario, with separate tracks for each area or level you could need. (Also a great way to add atmosphere to boardgames like Betrayal at House on Haunted Hill.)
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
The set of Horror House tracks works perfectly for any haunted house scenario, with separate tracks for each area or level you could need.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. The descriptive title is a reliable indication of what you can expect, but simply listen to the audio sample to find out exactly what you will hear on the track. Seemless playback when used on repeat.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood, whether for an RPG or boardgames. Well worth the money. This track in particular is perfect for evoking a dark forest with threats of undead creatures.
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Just what it says on the tin. A great way to evoke the atmosphere of a specific location, weather, and mood. Well worth the money.
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Used this as backing sounds for a Savage Worlds 50 Fathoms game where the PCs are on a sailing ship. It is purely sounds of the sea, the ebb and flow of waves, no boating sounds which is perfect. It could be used in practically any seaborne adventure. Highly recommended.
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The sound recording is good, as usual, but I have stopped buying them, dispite the fact that they are among the best out there for the job-- the reason being the lenght of the tracks. At 10 minutes, the size of the file sits just outside Roll20s maximum file size, so I have to go in and shave off a minute or so of every track I use before loading it on to Roll20. Otherwise, I'd be regular customer.
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Creator Reply: |
Instead of editing the audio, you can always make a backup copy of your tracks and then convert them from 320kps to 160kps. At 160 you can use them on Roll20 and keep the track at the original length. Plus it's way faster. |
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I've used Wes' stuff for years now, it's easily some of the best ambiance on the market!
Affordable, highquality, and easily loopable, i'd recommend to anyone who wants to add depth to their games
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Probably my favourite RPG track. Great for setting a mood/scene at the table, and great background, too. I find myself listening to this at work more often that I would have expected.
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One of my favourite RPG tracks. Instant mood at the table, and it inspires you to write/prep/run adventures that let you play it for other people.
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A tense horror track including a creepy "beating heart" sound which could be cheezy but I find really effective during play- when played at a "background music volume" with the distraction of actually playing a RPG, the subconscious psychological effect of the heartbeat is actually pretty profound. This is one of the tracks I use in a generic horror background playlist for my Curse of Strahd campaign, and this track seems to elicit a particularly satisfying response from my players when it cycles through.
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An amazing tension track for a horror-themed campaign or location. I keep this in a generic background playlist for my Curse of Stahd campaign, and while some of the other tracks might be more evocative of Ravenloft as a setting, I notice my players actually getting a little more nervous and tense when this particular track is playing in the background.
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This is a simple but effective audio background, complete with crackling fire, light wind, and some general nature-type sounds. Quickly switching to the campfire audio during camping sequences or fire-side NPC chats seems to encourage PC engagement, and I've found there's something primal about the sound of a crackling fire which tends to encourage juicy IC conversations and OC strategizing from my players. In my opinion this track is very much worth the money, and really helps punch up and draw players out during camping scenes which otherwise tend to be glossed over.
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I'm a huge fan of Plate Mail games audio in general. This particular track worked really well- I used it as the audio background for woodland travel in my current Curse of Strahd game, and it really seemed to add tension and texture for my players, making some of the less engaging travel sequences feel more dangerous and alive, and I believed it helped encourage good roleplay.
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My best description of this track- Crackling fire, people talking, occasional glass/silverware clanking
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