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Hero Kids - Fantasy Adventure - Glade of the Unicorn $2.99
Average Rating:4.8 / 5
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Hero Kids - Fantasy Adventure - Glade of the Unicorn
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Hero Kids - Fantasy Adventure - Glade of the Unicorn
Publisher: Hero Forge Games
by Ben T. [Verified Purchaser]
Date Added: 04/22/2020 10:01:49

Finished this adventure last night. Enjoyed alot plenty of choices and easy to follow DM guide. My partner did her first DM on this one so yeah enjoy.



Rating:
[5 of 5 Stars!]
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Hero Kids - Fantasy Adventure - Glade of the Unicorn
Publisher: Hero Forge Games
by Christina B. [Verified Purchaser]
Date Added: 09/20/2015 20:31:51

My 5 year old son and I played this tonight. We have played about 7 or 8 different adventures so far, and this was probably the most enjoyable one since Basement O' Rats (which we played first). There was a nice balance of role-playing and combat (some adventures seem a bit combat-heavy at times), and it was really helpful to have a few role-playing suggestions in the adventure to help spice up the story. The engaging dialogue opportunity between players and the NPC is great, rather than just having a "quest-giver" type NPC. The only confusing issue (for me) was that the maps were a bit less directive than usual, so it was harder (for me) to know when a specific map of the woods was supposed to be used (though this may be to allow customization for the game master). It was also enjoyable to have a couple different settings in this adventure, rather than just one single dungeon crawl. There is a great balance between drama and humor (such as the Goblin attacks, "Stabby Stab" and "Repulsive Snot Burst"), and kid-friendly language and humor (areas smelling like goblin pee...trust me, my 5 year old son thought that was hilarious). We adore Hero Kids and can't wait to try out our next adventure!



Rating:
[5 of 5 Stars!]
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Hero Kids - Fantasy Adventure - Glade of the Unicorn
Publisher: Hero Forge Games
by Michael T. [Featured Reviewer]
Date Added: 10/13/2013 12:56:53

My kids are on a My Little Pony kick, so this adventure perfectly fit the bill. It features a unicorn in need, some evil goblins and wolves, and a quest to save her. With just a few tweaks the unicorn Alethia became Princess Celestia, the spear became an element of harmony, the Darkenwold Woods became the Everfree Forest, the goblins became diamond dogs, the wolves became timber wolves, and with our miniature ponies collection we were off and, uh, trotting. My 3-year-old and 6-year-old were excited to play.

This scenario, like all the adventures in the Hero Kids series, is entirely self-contained. It includes paper miniatures, battle grids and maps, and scales up the adventure depending on how many children will be playing. It even places the monsters on the maps. Each encounter is straightforward, leading to a branching path determined by the children.

Although Hero Kids is theoretically for kids ages 4 through 10, the scenario is decidedly adult. Our kids have to save a wounded unicorn by retrieving a cursed spear from a goblin clan, dipping it in a holy spring, and bringing it back to the unicorn. The encounters include one role-play encounter in which the kids have to prove that they are "worthy" of the sacred spring; one with wolves (if they get lost); and three goblin encounters in which the goblins stage a running battle inside a ruined fortress.

My kids' characters got lost along the way and ended up encountering the timberwolves; once defeated, I had them turn into a dire timberwolf. They eventually found the sacred spring, which is the sole role-playing encounter. Here's the description:

You emerge from the dank and oppressive woods into a tranquil clearing that is dappled with soft sunlight. A mossy rock cliff rises straight up on far side of the clearing. At the bottom of the cliff is a still pool, a thick mist blankets the pool, wafted and stirred by a cool breeze.

I started to read this and then gave up. "Oppressive"? "Dappled"? "Wafted"? I don't mind stretching my kids' vocabulary, but the text (dripping with adjectives for every single noun) is way over my six-year-old's head, and he reads quite well.

This encounter is intentionally left vague -- the game master's job is "to coax from the heroes a statement of their worthiness." This can be a frustrating exercise if the GM doesn't know what that is. I pretty much took whatever my kids were willing to share (in this case, a tentative explanation of why Princess Celestia needs the Elements of Harmony.

The subsequent battles are a fight to the finish to retrieve the object and save the unicorn. Despite the combat challenges, both kids were engaged for the entire adventure and agreed to play more. This might have something to do with the fact that they were playing with the ponies they know from the show (including characters they haven't seen yet), but I like to think that at least some of it was due the structure of the scenario.

Overall, this scenario is a standard dungeon crawl written for kids closer to ten-years-old. Younger kids might not be as excited about the relentless combat and have difficulty with the larger words.



Rating:
[3 of 5 Stars!]
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