Solomon Guild: A Gallery of Rogues Pt 1
This review will attempt to give a general overview without spoiling any good surprises.
This book is a very well put together resource for a GM who wants a great thieves guild in his campaign. The details of the campaign/city are bare-bones, so that a minimum of work will be required to have this information work for the harried GM's world/campaign of choice. That said, Post World Games (PWG) does a great job of giving a fairly detailed breakdown of the guild's organization, the different positions and different intrigues within the guild.
PWG gives the title/nickname of each position within the guild along with a description of what that particular position actually does for the guild. In addition, PWG gives some information of those affiliated with the guild, while not members outright. They also do a great job of explaining how the guild fits in the city, and that it is assumed that Solomon guild is not the only thieves guild, just one of the most successful.
PWG also gives some Thieves cant and what each word/phrase means. This is helpful for those who aren't familiar with the historical terms.
I really like how PWG gives good descriptions of those fronts and safe-houses, as well as how the PCs might go about joining the guild.
As someone who likes to play the roguish sorts of characters in RPGs this book is a great resource that I will make use of, and I am sure you would find it helpful as well, even as a player it gives you nice details and ideas to pilfer from for your characters.
There are also tons of NPCs included, with full stat blocks and lots of great artwork.
PWG also have several related products for the Solomon Guild.
5 stars, overall great writing, solid artwork and very useful.