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Rotwang City: The City of Shadows Role Playing Game
Publisher: Scaldcrow Games
by A customer [Verified Purchaser]
Date Added: 12/27/2013 10:09:26

Rotwang City is a dark and scary place, populated by everything from jaded detectives to alien monsters. If you want a campaign that mixes the Maltese Falcon with classic Horror films, then you have come to the right place. The Bare Bones system is quick to learn and only requires 2d6. No messy rules or complicated tables involved. It is a system that doesn't level restrictions on the player's imagination, allowing them to be the character they want to be and still be balanced and fun for the game. I have been fortunate enough to play a game in Rotwang City at MACE in Charlotte, NC, and learned the system in less than ten minutes for a few hours of the most entertaining role playing I've ever had. This is a great system for those that like to use their dice to supplement their role playing instead of driving it. The Cosmic Eye is also a great tool for any RPG system, not just Bare Bones, as it allows GMs to come up with quick answers to those questions that the players always come up with and you didn't prepare for them (they always manage it no matter how well you prepare.) Rotwang City gives the players the Archetypes needed to pull the flavor of the pulp noir genre into your characters and gives you the chance to play everything from Bare nuckle boxers to secretive sorcerors. The narrative hooks give GMs good starting places to create your own dark adventures in Rotwang.

If your gaming group has always wanted to play the hard boiled detective who might just run into everything from Lovecraftian Cultists to Magically Gifted Gangsters than Rotwang City is a perfect addition to your gaming table.



Rating:
[5 of 5 Stars!]
Rotwang City: The City of Shadows Role Playing Game
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Davey Beauchamp's Amazing Pulp Adventures-Role Playing Game
Publisher: Scaldcrow Games
by A customer [Verified Purchaser]
Date Added: 12/27/2013 09:57:57

Have you always been fascinated by the radio plays from the 30s and 40s? Have you ever been lucky enough to listen to replays of the Green Hornet and Phantom broadcasts? This is the world that Davey Beauchamp captures in Amazing Pulp Adventures. Welcome to the City of Tomorrow, To-day. Sapphire City is populated by super heroes and villains inspired by the very beginning of the genre and its well worth the look. First the system, bare bones is easy to learn, requires only 2d6 and doesn't put a heavy burden of rules knowledge on the players. It is a system designed for those who want to use dice to supplement their role playing instead of driving it. The GM's Cosmic Eye is a great addition to any game system, allowing the GM to come up with quick answers to the questions the players come up with that you weren't prepared for (and they always do). Character creation is much more about what the player wants to create instead of restricting the things they can't do. Any power is acceptable in the Bare Bones system, as long as you can justify its use through RP and your character. Bare Bones is designed to allow the GM to say "Yes" to the player and gives a lot of creative lee way.

The characters and setting in APA are fantastic and perfect for the genre. Each character has a signature move, that one powerful attack that is always followed up by a one liner. Successfully using your Signature move gets you an award of a Boxcar, which you can add to future rolls. The guide to designing your character walks you through Golden Age costume tropes and archetypes, helping you adapt that early heroes feel to your campaign. No spandex here, instead you can choose from goggles, fedoras, capes and even boomerangs. The story of the campaign, the heroes and its villains are well thought out and come with enough background to allow the GM to craft the stories that are essential to APA, and the story hooks give good starting points to creating your own adventures in Sapphire City.

If your gaming party loves Golden Age super heroes and has the habit of yelling out one liners even when they are smashing up orcs and goblins, then APA could be the perfect gaming book for your table.



Rating:
[5 of 5 Stars!]
Davey Beauchamp's Amazing Pulp Adventures-Role Playing Game
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The Tower of Dr. Alienstein (Revised Edition)
Publisher: Scaldcrow Games
by A customer [Verified Purchaser]
Date Added: 12/27/2013 09:40:15

The Tower of Dr. Alienstein is a perfect roleplaying supplement for that gaming group that is into heavy roleplay, strange atmospheres and classic horror tropes mixed with the campiness of old black and white genre films. The book starts with a thorough introduction to the Bare Bones RPG system, which is quick to learn and isn't bogged down by massive amounts of rules and details. The only dice needed are d6s and the only chart needed is the success table. After the rules, we delve into the plot behind Dr. Alienstein and its a wierd one, in that fun crazy way that pulp horror can be. The adventure is well laid out, the maps are detailed and allow the GM to provide the atmosphere that is required for this genre of game. One of the more exciting things about the book is the addition of the GM's Cosmic Eye. This handy table doesn't just work for Bare Bones but is perfect for any game when the players toss out questions you hadn't considered (and they always do). The Cosmic Eye allows you to roll 2 d6 and determine whether the outcome is Positive or Negative, Good or Bad and then you can elaborate quickly from there. This system is very much made for the Role play heavy group, so if your table has seen Plan 9 From Outer Space a million times, or if they love to imitate Boris Karloff, this is the right RP supplement for you.



Rating:
[4 of 5 Stars!]
The Tower of Dr. Alienstein (Revised Edition)
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