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Life on Mars, Protocol Game Series Custom
Publisher: post world games
by Timothy H. [Verified Purchaser]
Date Added: 04/16/2021 19:53:18

I'm a Ray Bradbury fan, so this Protocol game was enticing to me, and I after playing it, I can recommend it. Life on Mars is zero prep, needs no GM, and has lots of opportunity for dramatic scenes. The characters we made, all knew their roles in transit to Mars, but the power structure shifted dramatically when we actually arrived on Mars. We discovered that we had lots of reasons to flee Earth, but had brought many of those same problems with us to Mars. Our game ended with hope for humanity, that life on Mars would bring salvation. The story you play will be different based on the characters you choose and the people who play. Highly replayable.



Rating:
[5 of 5 Stars!]
Life on Mars, Protocol Game Series Custom
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Skyrise, Protocol Game Series 17
Publisher: post world games
by Timothy H. [Verified Purchaser]
Date Added: 04/16/2021 19:30:19

I want to say, I was reluctant to play a game, where no one looked like a hero to me. On my first read through, I saw average people or even, less than average people. Is that even a thing. We played Skyrise, one evening when our regular game couldn't get a quorum. Protocol games are zero prep, and we busted this out. After character generation, I was shocked at how each person was indeed a hero. The characters were the light of humanity shining in a dark world of greed and indifference. This session of Skyrise that we played comes back to my thoughts from time to time, reminding me how courageous the least of us can be. I hope that you have roleplaying experiences that challenge and evolve your perspective. This game deserved a review.



Rating:
[5 of 5 Stars!]
Skyrise, Protocol Game Series 17
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Calendar Man, Protocol Game Series 9
Publisher: post world games
by Timothy H. [Verified Purchaser]
Date Added: 03/30/2018 14:05:27

Calendar Man

I hosted this game at our local convention. Everyone at the table were first time players, but big fans of murder mysteries. The game mechanics were simple for them to understand, and we used index cards to help remind us of key clues, events and supporting characters in the story.

As players we set the era and location of the “Calendar Man” murders, then drew roles and relationships. By the time we had finished that our characters were connected to one another, and heavily invested in catching the killer. The story commenced with each player directing a scene, the clues were scattered, and then as we attempted to close in suddenly killers style changed radically. We found him finally dying in a hospital bed from a terminal illness, but in his last days he had mentored a new killer, and passed the cultish style murders on. We caught this new killer and ended the cycle of murders… until…

He was not convicted. Had we failed at the 11th hour? No. Our lead officer disgusted by the court proceedings, followed the Calendar man after his release, and executed him for his crimes.

It was such a collaborative process that characters were willing to fail on a personal level if it meant closing in on the killer.

The game does not even suggest that there might be two killers, but is flexible enough to let you develop your own imaginative story.

I hope you can appreciate that the second killer was a “Awe Ha” moment at the table. It made such sense, it was unanimously adapted.

No one dictated what this story could, or could not be. Everyone had fun.

Finally, the story style of Protocol games is such that you can wrap up loose ends to the story as it wraps up.



Rating:
[5 of 5 Stars!]
Calendar Man, Protocol Game Series 9
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Sea of Man, Protocol Game Series 49
Publisher: post world games
by Timothy H. [Verified Purchaser]
Date Added: 03/30/2018 13:29:54

Sea of Man

I have owned this for a while, but just had the opportunity to play finally at our local convention and wanted to follow-up with a review.

Sea of Man, comes off as a Moby Dick style of story set in the same era as the novel. Our group expected to go off on a whale hunt, the key characters in the story (Players) were The Navigator, The Lookout, and the Harpooner. We were all set. The game next develops relationships between the players where we learned that the Lookout and Harpooner were new to the crew, and that the Navigator had vouched for his land lubber nephew (The Lookout) to join the crew. Everyone’s financial futures and reputations were at stake, as we set out to sea. Now there is no guarantee of a whale hunt it occurs randomly in this game… and I really like that mechanic. It forces you to consider other aspects of life at sea, while you hope for a successful hunt. We however drew a hunt immediately. The build-up was dramatic, the harpooner in the forefront selected the largest beast, threw and hit, but the beast was too big, and in it’s prime, too healthy to yield. It sank into the deep sea… We were left to hunt on.

Now in a game like this I didn’t expect the hunt to be in the first round, let alone the first draw of the very first round, no one expected it.

Our characters however remained at sea, and as the days wore on the mood aboard ship changed.

What began as Moby Dick quickly became a run up to Mutiny on the Bounty.

Characters who were not violent began to talk about murder. Who would strike the first blow? Who would have to be taken out first…

The Navigator turned out to be a coward, the Lookout boy lost his innocence, the Harpooner was pressured into becoming a murderer.

What a great story not because good things happened to good people, and not because bad things happened to bad people.

It was a great story because it had those memorable moments (scenes) for my character and the other players that make for a great story.

Did the whales return you wonder, yes, yes, they did. They bore silent witness to man’s inhumanity to man.



Rating:
[5 of 5 Stars!]
Sea of Man, Protocol Game Series 49
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Orc Hospital (Card Game)
Publisher: post world games
by Timothy H. [Verified Purchaser]
Date Added: 03/18/2017 22:17:04

This seems like an appropriate time to write a review of this game. Why? Because the "Pop" channel is running a "ER" marathon later this month, and the only thing better than that would be running a "Orc Hospital" Marathon at my house.

The cards ordered via drivethru are good, playing quality cards, and solid art. I recommend the box too, but suit yourself.

This game plays well as you improve tongue in cheek stories about the Orc Hospital it's staff and patients. The professed object of the game is to acquire enough points to win the coveted "Golden Goblin award" but for us that quickly became lost in the satisfaction of telling a good story. That probably defines why I gave this five stars, in that telling a good story trumps card play, and I love a good parody.

This card game is great for kids, who can grasp simple boyfriend, girlfriend, and dating relationships. The rounds play fast, through the deck once and done.

Some things we did that added value to the game, was we brainstormed a quick list of orc names for potential cast members. So that we wouldn't slow down story later trying to make up names for everyone on the fly. Also we kept a log of episode highlights, just a one sentence tally of what episodes had gone before, made return visits into the story, favorite cast members (IE Ambulance drivers) quite satisfying.

A great party game, ice breaker for your non-RPG crowd.

TNH



Rating:
[5 of 5 Stars!]
Orc Hospital (Card Game)
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Forget Me Not: Florida, GMZero RPG 6
Publisher: post world games
by Timothy H. [Verified Purchaser]
Date Added: 03/18/2017 21:56:35

I am surprised no one else has left a review, I leave it to others to contradict me.

I played FMN-Florida Edition recently at the RadCon Sci-F & Fantasy Convention in Pasco WA, and loved it. Yeah, five stars, loved it, here is why. If any of these aspects appeal to you, you can gauge how many stars you might give it.

1) It is adult oriented... let’s say PG13, in a market that generally believes "game" = 8 to adult. 2) It is funny and dark at the same time. Very "Twin Peaks" wacky, in a small Florida town. 3) It is a story telling game with enough structure to balance play without choking an individual’s creativity. 4) By playing multiple characters, you have no avatar in the game to anchor your ego to... anything can happen, tables turn quickly. 5) There is nice art for every character in the game, with prompts for quotes. 6) Easy to learn mechanics, fast set up, defined end after an established number of scenes. 7) We had so much fun and laughed so much that other people wandered over to see what was up. 8) Replay ability, with a matrix of characters and relationships that changes every game.

At one point a person walked up to us, and goes "Oh this is like Fiasco." I said "Oh, does Fiasco let you play any of the characters in the story?"
He goes "No." So I said "I guess it's not like Fiasco."

9) It's not Fiasco.

TNH



Rating:
[5 of 5 Stars!]
Forget Me Not: Florida, GMZero RPG 6
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The Carcass, GMZero RPG 4
Publisher: post world games
by Timothy H. [Verified Purchaser]
Date Added: 08/28/2015 10:29:24

I have played several games of Carcass, each was so completely different. One was all about surviving the world, the next was all about fighting other factions and tribes, the next all about fighting each other. Tremendous replayability and a host of engaging character classes available. Of the GMzero games, this has the greatest potential to play like a campaign. Players create longer term goals and objectives then work to bring those plans to light.



Rating:
[5 of 5 Stars!]
The Carcass, GMZero RPG 4
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George's Children, GMZero RPG 1
Publisher: post world games
by Timothy H. [Verified Purchaser]
Date Added: 08/28/2015 00:03:08

What I like about Post World Games' GM Zero line is that you get to define the setting each time. They never get dull, they are always current. What other game out there can you say that about for $9.99. Next they are truely print and play, a glossy hardbound book would add little to the game itself, and frankly I like to highlight my PDF's and scratch notes directly onto the pages so... PDF's suit me fine.

I played this first with some friends and my big brother. Everyone plays children in the game. My brother is a long time soldier first Marine, then Army airborne, and a three time Gulf war vet spanning both Gulf Wars. He suffers from PTSD. And suddenly we were kids again on an adventure.

My brother ended up with the oldest child in the game group, which has an edge over the younger kids... his character lied to the other kids and sent us on a dangerous trek mostly because his character did not want to be alone. He helped us cross hazards, stood up for us in fights, but horded and stole food. He was the first to die.

George's Children, provides a rules light game that allows players to explore deeper topics and stories.



Rating:
[5 of 5 Stars!]
George's Children, GMZero RPG 1
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Dying Memoryes, GMZero RPG 2
Publisher: post world games
by Timothy H. [Verified Purchaser]
Date Added: 08/27/2015 23:27:25

Can't believe it has taken me so long to get back and review this great GM Zero game. This game really does work great with no GM, as the characters and narrative moves around the table. The fact that this works and works well would be enough for it to stand out, but in addition to no dedicated Game master this it is truly Zero prep. to play. It manages to pull it of by building a story, like a jigsaw puzzle in which the pieces are all relevant, but their relation only becomes clear as the picture nears completion. The GM zero rules are a framework guiding you from one scene into the next. Those playing will do better and enjoy the game more if they familiarize themselves with the rules and game mechanics before hand. Especially since everyone will get opportunities to direct scenes. Home, Duty, and Survival are all strong themes in the game. Print and play or save a tree and play off the PDF.



Rating:
[5 of 5 Stars!]
Dying Memoryes, GMZero RPG 2
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Sleeping Place of the Feathered Swine
Publisher: Last Gasp Grimoire
by Timothy H. [Verified Purchaser]
Date Added: 08/27/2015 22:53:58

I just finished running this for my group and loved it. This adventure comes at players from a lot of different angles, by the end they just wanted OUT. One tell tale sign that the players were into it, was when I heard about my players telling their friends about what they had been through. I printed out the map PDF at a 400% size then cut and pasted it back together, old school. The pieced together tunnels added a lot to the game.



Rating:
[5 of 5 Stars!]
Sleeping Place of the Feathered Swine
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