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DDEX1-02 Secrets of Sokol Keep (5e)
Publisher: Wizards of the Coast
by Justin D. [Verified Purchaser]
Date Added: 05/19/2017 11:53:55

This is one of my go to adventures for players just getting into 5e. It has a great mix of RP and combat, some story rewards for doing bad things and a ton of interesting story points. Much like most adventures, the RP is up front and the combat is in the second half after exploring the depths of the keep itself (mostly the Jade Temple). The spirit is a nice touch as well and helps explain away any other way the adventurers try to light the lighthouse again. Supernatural beings make this super easy.

The exploration of the keep is fun and fast paced. Easy to understand and you can really picture what's in most room through the descriptions while leaving plenty of room for custom elements to be added.



Rating:
[5 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
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DDEX2-15 Black Heart of Vengeance (5e)
Publisher: Wizards of the Coast
by Justin D. [Verified Purchaser]
Date Added: 05/19/2017 11:20:32

Looking at this module after running it in season 5, this module has 2 distinctive elements to it that seem to stand out for me.

First the mystery element that encompases the first part of the module is fun though I have not had a group that has run it come to the proper conclusion without quite a biit of handholding. Sometimes they outright insulted those running the town and nearly where imprissoned and forgotten. (That could have been awekward). If you run this module, expect to provide some more obvious clues to speed things up a bit.

The second part is the combat in the underground cave system. This part was really fun as the environment came into effect a lot more. Pushing people off cliffs, Narrow cooridors causing line of sight issues and genuinly strong enemies. Compared to later seasons, the enemies here are quite tanky which takes parties by surprise as well as the ability to heal up unconscious enemies to bring them back in the fight had players going for a double tap.

As a stand alone mod, some of the weight of the final enemy was lost on the party which is a shame but those who played through season one would absolutley love it. If you have a group that loves detective work, this would be 5/5 for everyone else, 4/5 Great work overall.



Rating:
[4 of 5 Stars!]
DDEX2-15 Black Heart of Vengeance (5e)
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DDAL05-17 Hartkiller's Horn (5e)
Publisher: Wizards of the Coast
by Justin D. [Verified Purchaser]
Date Added: 04/15/2017 10:18:15

This is one of my favorite T2 Modules. It's one of those ones with a good mix of role play, critical thinking and interesting problems to solve.

The Good Lots of interesting things going on. This one has environmental hazzards in combat and it's great! I always love it when the environment comes into play. And that happens in multiple locations!

The Bad One part that I didn't like is tha ability to kill off a character if they try to be heroic. And I mean completley kill them not even wish can savethem kill them. Not only that bit it dosn't have much warning either. Perhaps if these kinde of conciquences are put in future modules, there could be a sidebar suggesting how the GM could explain the potential lethality of the players action.

The Scary I have to say though, that Beast is CRAZY! An evil GM could easily TPK the whole party. The breath Attack alone... and as a legendary action... If your group is not high T2, this would be a very difficult fight.

The Inspired I am a big fan of seeing these "divine touched" creatures pop up. They add unique and interesting fights that midigate player knowledge and make for an interesting battle. And the thought that the gods are actively trying to influence the world is fun. I'd like to see a lot more of this in the future! Who feels like angering a god? Show of hands?



Rating:
[5 of 5 Stars!]
DDAL05-17 Hartkiller's Horn (5e)
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