This is one of my favorite T2 Modules. It's one of those ones with a good mix of role play, critical thinking and interesting problems to solve.
Lots of interesting things going on. This one has environmental hazzards in combat and it's great! I always love it when the environment comes into play. And that happens in multiple locations!
One part that I didn't like is tha ability to kill off a character if they try to be heroic. And I mean completley kill them not even wish can savethem kill them. Not only that bit it dosn't have much warning either. Perhaps if these kinde of conciquences are put in future modules, there could be a sidebar suggesting how the GM could explain the potential lethality of the players action.
I have to say though, that Beast is CRAZY! An evil GM could easily TPK the whole party. The breath Attack alone... and as a legendary action... If your group is not high T2, this would be a very difficult fight.
I am a big fan of seeing these "divine touched" creatures pop up. They add unique and interesting fights that midigate player knowledge and make for an interesting battle. And the thought that the gods are actively trying to influence the world is fun. I'd like to see a lot more of this in the future! Who feels like angering a god? Show of hands?