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Mythras Imperative $0.00
Average Rating:4.5 / 5
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Mythras Imperative
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Mythras Imperative
Publisher: Design Mechanism
by Fernando [Verified Purchaser]
Date Added: 12/09/2023 16:58:53

The new Mythras Imperative, with firearms rules, superpowers, rules for creating vehicles (with 13 premade vehicles), creating pulp and paragon characters, modern as well as ancient careers, 10 sample creatures and creature powers for creating your own, and only folk magic, is as complete as one could wish for a free primer, and more! And all is under the ORC license! A really amazing product.

Read my review of the full Mythras rulebook here: https://elruneblog.blogspot.com/2019/04/review-of-mythras-roleplaying-game.html



Rating:
[5 of 5 Stars!]
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Mythras Imperative
Publisher: Design Mechanism
by Brendan O. [Verified Purchaser]
Date Added: 09/16/2018 23:29:16

I have yet to actually run a game with the rules, but this quickstart did a phenomenal job of explaining the system in a quick, digestible fashion. I read the whole thing over several days on my phone while waiting in line, eating lunch, waiting for the elevator, etc. Even though I read Mythras Imperative in such a casual manner, I feel completely confident in my ability to run a game using the rules. Furthermore, this quickstart has convinced me to shell out for the complete Mythras core rules. I highly recommend Mythras Imperative if you are undecided on the system. It's free and explains the system with excellent clarity and reasonable brevity.



Rating:
[5 of 5 Stars!]
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Mythras Imperative
Publisher: Design Mechanism
by Kyle B. [Verified Purchaser]
Date Added: 06/24/2016 12:41:08

Mythras Imperative is a short, yet complete, compilation of the ruleset for Mythras (RuneQuest 6). While I have yet to play a session with it, the PDF appears fairly complete with rules for character creation, character advancement, skill checks/challenges, combat, equipment, and NPC enemies. Obviously a lot is missing, but that's the point of a sample document. It is an ambitious attempt to create a general rule set that can be played across a variety of settings, giving GMs and players the details necessary for fantasy/medieval, modern, and post modern settings. I enjoyed the crunch of the system that also allowed for a great deal of player fiat and flexibility. For example, the "classes" are simply general tropes that players and GMs can call whatever they'd like (i.e. your physician can be a doctor, herbalist, medicine man, etc. depending upon your setting or desired character backgrounds, yet all have the same skills).

The only reason I gave this 4 stars instead of 5 is that there were one or two missing tables that were referenced within the document. For example, the weapons section mentions a Force rating for certain weapons (no, not Star Wars style force), and yet the Force Table that is referenced is no where to be found. Also, while magic is mentioned, there is no specific section outlining some of how magic works. Obviously I'm not looking for an indepth section as this is a teaser document, but simply a few paragraphs giving guidance as to how many magic points certain spells may cost, their damage amounts, etc. Yes, there is the challenge of creating a broad system for GMs to make up any setting they want, but a small amount of guidance could go a long way here.

Over all, great document and good introduction to the Mythras system and d100 roleplaying in general.



Rating:
[4 of 5 Stars!]
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Mythras Imperative
Publisher: Design Mechanism
by Michael S. [Verified Purchaser]
Date Added: 06/18/2016 14:30:02

This is an excellent introduction to Mythras, the Game Formerly Known as Runequest 6th Edition. But it’s more than just an introduction or quickstart, it’s a complete and playable game in its own right. It is streamlined compared to the full game, and lacks the many of its subsystems (magic, organizations, spirits, and most of the creature rules, for example), but it contains all the rules you need to play.

If you want to know what the core game is like, read the reviews for Runequest 6. In brief, it’s a very elegant game that fades into the background, encourages dramatic roleplaying, while also having the best combat ruleset of any RPG in my opinion. It was developed by a practitioner of medieval european martial arts, and you can tell. While playing you feel the crunch of every blow and the desperation of fighting against the odds, while also allowing for quick turnabout and moments of glory amid the gore. It has tremendous tactical depth, but because it’s throughly concrete and details what is physically happening, rather than abstracting it into numbers, it turns every combat encounter into an in-character roleplaying scene in its own right.

It’s a great game, and I highly recommend you check it out.



Rating:
[5 of 5 Stars!]
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Mythras Imperative
Publisher: Design Mechanism
by James G. [Verified Purchaser]
Date Added: 06/16/2016 12:13:42

Mythras Imperative is the new "RuneQuest 6 Essentials" this time a significantly abridged version of the full Mythras rules, which as of writing has not yet been published. Although Imperative is only 32 pages I noticed that with the new approach to layout the word count seems to have roughly doubled(!) on a typical page, it looks great. (Edit: it's actually about 1/3 more dense)

The implied setting for Mythras Imperative is wider than an ancient setting and includes things like firearms and high tech armour. Character creation takes up about half the book and is pretty close to the previous RuneQuest Essentials but this time abridged and condensed. Passions have been moved up into character creation and look like more like part of the core rules. The rules here do not cover the magic systems and the creature listing is much reduced, making me think of what kind of an adventure you could run ..."A Bear, a Lizardman and a Xenomorph walk into a bar...they had a lovely night out". The creature listing is clearly there to just give an idea of how different creatures work.

The overall impression is that Imperative has been designed as a taster that will get you started but is not going to give you enough to run more than a one shot or a a short run of adventures. It reminds me a little of the original introduction to 'basic roleplaying' booklet included with RuneQuest 2 although that was not much more than basic character generation, how skills work and the combat system. Imperative is a compressed but impressive sampler for the new Mythras system. It would be possible to use Imperative solely with TDM's Classic Fantasy which effectively replaces a lot of the Mythras core rules with its' own variant. If you want the full character gen and skills, the 5 magic systems, creatures, equipment, cults & brotherhoods you will have to get the full Mythras rules.



Rating:
[5 of 5 Stars!]
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