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Solo $9.99
Average Rating:4.7 / 5
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Solo
Publisher: Zozer Games
by Shaun S. [Verified Purchaser]
Date Added: 06/21/2022 17:17:58

I've purchased and checked out as number of books and supplements geared toward solo play, but SOLO is truly the best. If you've ever wanted to run a game of Traveller or Cepheus for yourself, this is a must. I would compare it favorably to Ironsworn: Starforged in its utility for the subject matter. The various campaigns and encounter tables are useful and relevant. I an into week 16 of a Star Traders campaign and the characters are really starting to develop their own quirks, behaviors, and backstories based on just a few rolls during character creation. I have gotten so much use out of this PDF, I went out and ordered a hardcover copy on Lulu.



Rating:
[5 of 5 Stars!]
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Solo
Publisher: Zozer Games
by Shane F. [Verified Purchaser]
Date Added: 04/18/2022 13:44:50

This is a radically different approach to solo role playing and in my opinion should be read by all solo players (not just Traveller gamers). You might not choose to use "fortune in the middle" but it is a really useful concept for solo gaming. I have taken the idea and use it across all my solo RPG games, sci-fi, fantasy, etc. This book was the first 'break through' in my solo career and it enabled me to get past the frustrations of playing without a GM. Another strength that I have taken with me beyond this book is the idea of intraparty relationships. I use a modified version of the rules in this book to generate interesting conversations and disputes so I get a deeper understanding of who my party are. The only negative I would say, is that the random tables are a bit repetitive and it is a very good idea to get hold of a bunch of extra table quite quickly to keep the action varied and the adventure vivid.



Rating:
[5 of 5 Stars!]
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Solo
Publisher: Zozer Games
by David M. H. [Verified Purchaser]
Date Added: 05/25/2021 03:35:20

This is a truly solo RPG in the style of Traveller. Basically when you come across a situation in the plot, you roll very few dice with few modifiers to decide what the OUTCOME will be, not the how, why details etc. Having decided on the outcome, you write in the details according to how well the event actually went. Now I liked this approach It's more akin to guided story telling, and at the beginning seems all wrong after years of concentrating on the details of a scene, shooting, making skill scores and the like. Here you decide how it went first, "The gang gets away,two of us are wounded, the enemy is really mad" You then get to write that into the storyline, which will affect future events. There are various types of adventure styles included, from classic exploring, trade, freebooters, and even military missions. They all have differing tables, though the basic framework remains the same



Rating:
[5 of 5 Stars!]
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Solo
Publisher: Zozer Games
by Rr C. [Verified Purchaser]
Date Added: 03/01/2021 13:58:10

So I purchased this title with the thought of using it as a tool to explore to explore my stars without number sector and I am happy to report it works great for this, with only the slightest rule changes. The random tables are awesome as a story generating tool.

If you are a single player roleplayer, using traveller, cepheus engine or stars without number I cannot recommend this enough.



Rating:
[5 of 5 Stars!]
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Solo
Publisher: Zozer Games
by Geir L. [Verified Purchaser]
Date Added: 08/23/2018 21:11:02

This product and Star Trader also by Zozer are great! Solo has been especially useful in dealing with character interaction in a Solo campaign.



Rating:
[5 of 5 Stars!]
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Solo
Publisher: Zozer Games
by Jens G. [Verified Purchaser]
Date Added: 12/08/2017 14:52:46

Looks great, it has already been put to good use for background events in my regular campaign. I'm looking forward to start using it myself, for my own solo adventiring.



Rating:
[5 of 5 Stars!]
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Solo
Publisher: Zozer Games
by Jesus D. [Verified Purchaser]
Date Added: 05/16/2017 18:20:25

Great framework, will be using this for my campaign #Space1888, with Cepheus Engine. Worth every penny ! :-)



Rating:
[5 of 5 Stars!]
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Solo
Publisher: Zozer Games
by Morgan G. [Verified Purchaser]
Date Added: 03/19/2017 22:56:47

I've been playing a fair few solo games in the last few years - blame grad school and multiple moves for depriving me of my usual gaming fix. I've shopped around for solo systems for a long time too - Mythic, Scarlet Heroes, and more. None of them scratch my solo gaming itch quite the way Solo does.

The core "mechanic" - a scene-based resolution - opens up roleplaying opportunities and simplifies what often ends up being an exercise in tedium (see my habit of asking Mythic a dozen variations on "is the door locked?"). The mechanic in Solo is super simple - so simple that it would be downright insulting that it's going for $10 except that the other 140 or so pages in this product are chock full of excellent subsystems, random tables, and inspirational ideas. This is a Traveller GM simulator - built to run multiple campaigns and spit up something new and exciting every time. As much as I love things like Stars Without Number or Scarlet Heroes, the random tables in this product nail the flavor and feeling I want from a solo SF experience - something between the flavor of Firefly and The Expanse, with lots of room to wander in.



Rating:
[5 of 5 Stars!]
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Solo
Publisher: Zozer Games
by David S. [Verified Purchaser]
Date Added: 03/15/2017 10:04:01

The beating heart of this product is the "Plan" mechanic, which replaces the mechanics of the host system you're using it with, whether Cepheus, Traveller, or pretty much anything else. The Plan mechanic is a one-roll scene resolution mechanic, meaning that you don't play things out blow-by-blow, but instead roll once to see whether you succeed or fail overall, then go back and write a story telling how that result came about. Or, as the text puts it, "These kinds of questions would not arise in a table top RPG because they would have emerged naturally through game-play. We dispensed with the game-play – but we still need the answers to these questions!"

If scene resolution is your thing, then the Plan mechanic will provide one, along with tips on using it in a solo gaming context. Unfortunately, scene resolution is really not my thing, so I can't say how it compares to other scene resolution systems.

If, on the other hand, you prefer to have things emerge naturally through game-play, you'll probably want to stay away from this one. While it does provide a number of decent random encounter/event tables, along with step-by-step procedures for using them in various types of campaigns, I don't feel that these tables and procedures alone are worth the purchase.



Rating:
[2 of 5 Stars!]
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Solo
Publisher: Zozer Games
by Jacob R. [Verified Purchaser]
Date Added: 03/12/2017 00:15:14

This book makes me mad. Mad that I didn't write it. It's a follow-up to Paul's now-classic Star Trader, adn pretty much replaces it. When Star Trader first came out I asked the author to make a version for scouts, and not only has he done that, he also includes solo campaign ideas for naval patrols and just vanilla Traveller. The only thing that I don't like is the Plan section. Something about it feels non-Traveller. I like that it simplifies things, but I really would like it better if there were a more granular option, where instead of rolling once for the whole adventure you roll for sections or something, or where you generate X number of challenges and then resolve them, even with a single roll. Overall very good book. Buy, play it, live it.



Rating:
[4 of 5 Stars!]
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Creator Reply:
Jacob! I distinctly remember you asking for a scouts version of Star Trader, and I remember telling you that it was a very difficult proposition. It took many months of play-testing to reach a viable exploration system - I'm glad you like it! I should say here, that the Plan is a great tool, but it doesn't replace the normal skill system. Skill rolls for characters can be made at any time to resolve problems or issues that are on a smaller scale. I'm reasonable sure I included an example or two of that in the Example of Play.
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