Looking for a fun and engaging, fairly quick module to run your group through? Looking for something with a heavy desert/Egyptian feel? Look no further than this wonderful gem!
I cannot recommend this highly enough--the characters in it had my players hooked from the start--especially Silas (I RP'd him as needing a translator, their NPC guide, since none of them could speak his language, and the Witch didn't think to use her "Comprehend Languages" spell--for those of you who've seen MIB 2, the whole improv scatting chat between J and the Mail Worker, something like that). They carried him around the entire dungeon, and just went nuts.
It is very well written, the story really IS sad, and the characters really ARE engaging. The traps and riddles are very clever, and it is one of the most straight forward and well laid out modules I've had the pleasure of running (none of this players are in one of the front areas and info you may need to give them is mentioned in a box three pages later)!
Very well done, I seriously cannot say enough good things about it.
My players agree (at least the ones I'm near right this moment!), so seriously--if you've not got it, GET it. If you're not sure, try it out (it's pay what you want), then come back and throw all the money at it (it deserves more than the suggested price--seriously, this is a great module). Because seriously, your group will love this (if they like Egyptian/desert stuff)!
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