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DDAL07-08 Putting the Dead to Rest (5e)
Publisher: Wizards of the Coast
by Robert N. [Verified Purchaser]
Date Added: 05/18/2018 18:21:15

Pretty good adventure if a bit combat-heavy. The sheer amount of combat encounters make it pretty much impossible to complete the module in 2 hours. My group took 4.5 hours and we didn't do that much roleplay (and that was without any Gauntlet/Zhentarim which would have added 2 more encounetrs).
I really enjoyed the use of awakened creatures in this adventure, especially the apes at the start. The fights themselves were kinda easy for Tier 2 especially after the previous part of the trilogie but my group really enjoyed the kinda gimmicky fight at the end (though I have to question the inclusion of Call Lightning in the druids spell list). As a DM I also really enjoyed the inclusion of Rhaugilath in the backstory, always great to see known faces again.
The Appendix was a bit confusing since it includes creatures that don't actually appear by name as part of the encounters. I assume the Vine Blights were intended as the trees in the final chamber in awakened form. No idea about the girallon though.



Rating:
[3 of 5 Stars!]
DDAL07-08 Putting the Dead to Rest (5e)
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DDAL07-07 Rotting Roots (5e)
Publisher: Wizards of the Coast
by Robert N. [Verified Purchaser]
Date Added: 05/15/2018 17:35:01

Absouletely loved this adventure. Offers some replayability with the pseudo-random encounters at the beginning which are quite fun on their own. Also did a great job of showcasing the dangers of the jungle, both with the undead horde as well as the ambush of bone spirit nagas. The tribe of birdfolk and their whole story with The Big One was quite interesting though a bit weird how quick they decided to go against their guardian deity. Also weird how those birdpeople apparently have no qualms about sacrificing their own people (both to The Big One as well as Ubtao).
The last part inside the giant dino and the fight after were very well done and made for an awesome scenario. My party of 4 (APL 6) was really challenged by the boss and had a very thrilling fight.

Would like to see more adventures like this in the future, with multilinear paths to the goal and a very well crafted boss scenario.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
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DDAL07-06 Fester and Burn (5e)
Publisher: Wizards of the Coast
by Robert N. [Verified Purchaser]
Date Added: 05/12/2018 18:30:56

My favourite adventure of this season yet. Includes some challenging fights as well as some great roleplay encounters. Also gives the exploration option if going the brute force route making it really feel like the party can approach the scenarios however they prefer without hampering the adventure. The tickling clock mechanic is pretty interesting and makes the way the players approach their hurdles matter in a real way.

There a lot of life draining enemies in this one which is really dangerous considering the death curse mechanics but can be replaced with other creatures without much issue if prefered. The spellcaster boss is pretty powerful but the amount of AoEs can be kinda awkward considering the relatively small map and the fact that she doesn't really want to kill the capturesdprisoners since they're still needed for the dark ritual.

Overall a great introduction to the trilogy and also not too difficult to finish in the estimated time.



Rating:
[5 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
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DDAL07-05 Whispers in the Dark (5e)
Publisher: Wizards of the Coast
by Robert N. [Verified Purchaser]
Date Added: 05/12/2018 18:22:07

Can be very swingy in difficulty. The riddles are just fine difficulty-wise, not too hard - not too easy. The zombie horde can be incredibly deadly if the party doesn't realize fast enough that they have to focus on the puzzle instead of the mobs. The zombies are very tough and very hard to kill for low-level characters and the creeper can potentially one-shot a player and insta-kill them if they're unlucky.
The encounter adjustment suggestions for the boss fight seem completely off. the weak party gets just a regular solo Yuan-Ti Pureblood with some Legendary Actions/Ressistances but those aren't enough for her to provide a challenge against a mid Tier 1 party. Definitely needs some additional spellcasting abilities. The tougher options also seem a bit too tough. Should probably use lower HP on the boss in that case.

Looting during danger sounds interesting as a concept but has the potential of leaving the party empty-handed at the end. Feels a bit unrewarding considering the difficulty of the adventure.
I really liked Wadumus character and the given quotes made it really simple to characterize him and make him likable even if the characters didn't play the previous part of the trilogy. Which makes his completely random betrayel at the end even more frustating. Would have prefered him to stay as a friendly contact/guide for the party in future adventures of the season.



Rating:
[3 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
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DDAL07-04 A Walk in the Park (5e)
Publisher: Wizards of the Coast
by Robert N. [Verified Purchaser]
Date Added: 05/12/2018 18:11:29

Enjoyed this one. The adventure is very raildroady but that's fine for a 2h module. Also one of very few that can actually be completed in the estimated time without rushing players.
The beginning is probably the weakest part of the adventure, the entire chase scene feels like filler and is honestly completely unneccessary to the scenario. My party just skipped the chase part by casting sleep on the children. The satchel shop scene was fine but getting the players to ask the right questions can be a problem.
Part 2 is a trip through the jungle of Chult. Wadumu is a fantastic NPC and the given quotes and his little story really helped with fleshing out the lil' fellow. The final fight provides a fine challenge but the open ending can feel pretty unsatisfying for people that don't run the next part in the trilogy directly after.



Rating:
[4 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
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DDAL07-03 A Day at the Races (5e)
Publisher: Wizards of the Coast
by Robert N. [Verified Purchaser]
Date Added: 05/12/2018 17:41:43

Some clunky parts, some fun parts. I feel like the suggested adventure hooks are kind of misleading as they suggest the point of the adventure to be the investigation against the yuan-ti. In actuality, that whole conspiracy plot just felt like an excuse to have a giant dinosaur race.
The betting in part 1 is a bit hard to grasp (it's only one race, how can there be multiple winners?). I do like all the fluff included in the registration though, my party greatly enjoyed coming up with a mascot. Part had the actual race itself and the whole setup was very grand and fun to imagine. Especially liked the multiple different stages here. Some of the stages were really clunky though, like the fishing for stones bit which felt kinda static (not many options besides a bunch of Ivestigation/Perception checks) or the triceratops at the end which has the potential of really dragging on.
Would recommend against using rolls for "The Others". Feels like the opposition would be lagging behind too much going by the book. Instead just handle the enemy factions from a pure narrative perspective to keep it as a neck-to-neck race.
The fight at the end is fine but as always, zombies can be very problematic in Tier 1 unless the gorup has some clerics/paladins as it's kinda hard to deal enough damage to make them fail their con saves. This is a great opportunity to use some of the dino zombies from "DDHC-TOA-3 - Beasts of the Jungle Rot" though.



Rating:
[4 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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UXP Deck
Publisher: Monte Cook Games
by Robert N. [Verified Purchaser]
Date Added: 06/15/2017 06:33:28

I really like this deck. Encourages players to spend XP on non-advancement options without adding unnecessary complexity and makes the whole process more exciting.



Rating:
[5 of 5 Stars!]
UXP Deck
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