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DDAL00-04 Winter's Flame (5e)
Publisher: Wizards of the Coast
by Kenneth K. [Verified Purchaser]
Date Added: 05/15/2018 17:52:27

This came out during the holiday season and was a hilarious Christmas D&D adventure, right down to the tacky sweaters. My party, known to be hard on AL modules, went along with the storyline because it sucked them in and they had a great time. Speaking of that iconic sweater, two of the seven players have added it to the general description of their characters.



Rating:
[5 of 5 Stars!]
DDAL00-04 Winter's Flame (5e)
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CCC-BMG-11 HILL 1-2 Exodus
Publisher: Dungeon Masters Guild
by Kenneth K. [Verified Purchaser]
Date Added: 05/15/2018 17:48:53

Another review indicates there are a series of linear combats and that's certainly true leading up the tower, which is the "dungeon." However, the tower itself provides plenty of creative and tactical opportunities to challenge tier 2 characters.

A natural inclination for tier 2 is to go investigate the top of the unfinished tower and thats where the fun can really start. I have run this twice now and both times I've had a paladin get from the ground to the top, find out what's waiting for the party, and then crater the ground below due to the sudden stop after the fall.

I do wish that the internals of the tower were better fleshed out as the first two floors several room descriptions are repeated and feel like filler time.



Rating:
[3 of 5 Stars!]
CCC-BMG-11 HILL 1-2 Exodus
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CCC-SCAR01-02 Glister By Light
Publisher: Dungeon Masters Guild
by Kenneth K. [Verified Purchaser]
Date Added: 05/15/2018 17:42:36

This is a follow-on module to Corrupted Artery. There are a few things I like about the module, hence the 4 stars (a module has to be iconic for me to give 5 stars).

First, there is something for every character type. There's definitely combat, including a potential duel to gain the favor of folks who can really help Glister. There's also plenty of social interaction encounters for bards and other face characters. Magic types will definitely find their place in solving the dilemmas the city must deal with.

Second, the characters end up performing a multitude of roles. They start by gathering info and support. Then, they train the townfolk in a last minute effort to shore up defenses and ready themselves for the horde. Next, they perform a potentially perilous recon mission into the mountains. Finally, they take their stand as staunch defenders.

Third, the story is open ended enough to allow for a lot of creativity. I DMed this module for three different groups: 1 playtest and 2 at SCARAB. All three groups came up with different ways to solve the various issues as well as choose different methods to stand in the gap for the city. A combat heavy crew attacked things head-on. A magic heavy-one used that magic to bypass encounters and accomplish the mission. A more traditional group did a mix of both.

I do plan on running this module and its predecessor, Corrupted Artery, again on occasion.



Rating:
[4 of 5 Stars!]
CCC-SCAR01-02 Glister By Light
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