This map is a boon for anyone running a near-future or hard-science SF game. Gravity comes solely from the rocket's acceleration, and the placement of airlocks, decks, compartments, and control stations follows from a consistent set of assumptions. The text, on the other hand, badly needs spell-checks and a clearer layout. (From communications with the author, he will address these issues in an update.)
It's a promising start for Blue Max Studios.
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