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#1 With a Bullet Point: 13 Witch Hexes $1.00
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#1 With a Bullet Point: 13 Witch Hexes
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#1 With a Bullet Point: 13 Witch Hexes
Publisher: Rogue Genius Games
by Timothy B. [Featured Reviewer]
Date Added: 06/26/2012 13:46:18

Designed to be quick guides that can be used with a minimal of prep time and minimal cost. I like the idea. Again one page, one buck. This time we get 13 hexes that can be used by the witch. Some blur the line between what could be a hex and what could be a feat, but all in all they work fine.



Rating:
[5 of 5 Stars!]
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#1 With a Bullet Point: 13 Witch Hexes
Publisher: Rogue Genius Games
by Thilo G. [Verified Purchaser]
Date Added: 02/07/2012 13:55:34

This pdf is 3 pages long, 1 page cover/introduction, 1 page SRD, 1 page content, so let's check this out!

This installment of Bullet Points provides us with 13 new hexes for witches, so let's check them out:

-Augment Hex: Increase range of Hexes with reach 25 ft.+ by 50%

-Biting Shadows: Ranged touch dealing 3d5 + 1/2 caster level cold damage.

-Come Hither Look: Command to come to the Witch.

-Crocodile Tears: Improved version of Sanctuary.

-Dead Sexy: may affect Undead with spells that target humanoids and use diplomacy on mindless undead.

-Dire Hex: Add a hex to a critical hit.

-Eldritch Advocate: +1 caster level when in contact with familiar.

-Eldritch Proxy: Patron spells may be cast from the familiar's origin. -Fetch: Grant a +4 bonus to the next attack against a foe threatening you.

-Seal Wife: Gain Swim as class-skill, use Int-modifier for swimming and gain swim speed and underwater-breathing at 5th level.

-Scorn Scent: Smell creatures that have harmed you in the last 7 days.

-Skin Changer: Make a cloak from creatures and wildshape into them. VERY cool!

-Wound Drinker: Transfer limited wounds of allies to yourself.

Conclusion: Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a 3-column standard. The pdf has no bookmarks, but needs none at this length. The pdf provides us with a neat variety of hexes for the witch-class, some of which are simply stunning. Most of the hexes, while interesting, didn't stun me, but I encountered no problems either. Seeing that I really enjoyed some hexes and have no qualms about any of them and adding the low price, I'll settle for a final verdict of 5 stars - well worth for advocates of the witch class.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
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#1 With a Bullet Point: 13 Witch Hexes
Publisher: Rogue Genius Games
by Shane O. [Featured Reviewer]
Date Added: 10/08/2011 15:33:53

It’s funny how sometimes, less really is more in an RPG book. For all that we gamers love to talk about beautiful art budgets and long page counts, an artful idea remains artful, even when it only takes up a single page. Hence the #1 With a Bullet Point line from Super Genius Games. In this particular product, Owen K. C. Stephens turns his attention to my favorite class from the Advanced Player’s Guide: the witch.

The witch’s hex power, a set of supernatural abilities, usable at will, is expanded upon here, with thirteen new hexes presented. These are all lower-level hexes; no dire or grand hexes are to be found here. In terms of balance, all of them fall artfully within the limits set by the standard array of witch hexes.

While it’d be impractical to cover all of the hexes in this book, there are a few that are notable. The Seal Wife hex isn’t your typical hex, for instance, because instead of producing an at-will effect, it grants movement ability in the water that escalates as the witch levels up. Dead Sexy allows for mind-affecting effects to be used against the undead. Wound Drinker lets the witch harm herself to cause equal healing to an ally. That’s just a sampling, but it’s a good representative of what’s here: nothing that completely alters the class or its hex power, but instead adds a dash of versatility.

If you want to expand what your witch can do, these thirteen hexes make for a good way to widen the options of their signature power.



Rating:
[4 of 5 Stars!]
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