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Against the Dark Yogi: Mythic India Roleplaying
[978-0-9916507-0-5]
$14.99
Publisher: Tab Creations
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by Mark B. [Verified Purchaser] Date Added: 10/18/2014 05:17:17

I posted this elsewhere but I thought it might be of interest here too (NOTE: some book scenario spoilers!):

Last session the PCs saved a swami from bandits, failed to win a chariot race around the walls of a city, discovered that the local Kumari (princess) had been abducted by Yakshas (nature spirits, like elves/faeries in western stories) on the eve of her betrothal, set off to recover her at the request of the Maharaja, and passed through a large forest where they were accosted by Tiger Raja (an enlightened, speaking tiger) and his 50 tiger minions, who demanded that they entertain him or be lunch. They have also heard rumours of a state to the south that has a Monkey Legion, and of a city to the East where a guardian has stood unmoving on a hill outside town for as long as anyone can remember, watching for the advent of the forces of the Dark Yogi.

Was a KS, now available from DriveThru. Card based system, using ordinary 52 cards + 2 jokers per player, with an option to use Ganjifa cards (Indian round playing cards, 8 suits, 12 cards/suit), and also an optional system using d10s. You draw cards from a facedown deck to resolve actions, and also have a hand you can play from (Good karma), and facedown cards the GM can use against you (Bad Karma).

Characters are straightforward to create, you get 5 previous incarnations that give you 2 skills each, 2 Paths to follow (like Archer, Raja, Charioteer, Yogi, Chakra Master, etc), that give you special abilities. You have an Enlightenment score (starts at 2), when/if you die, you reincarnate, your Enlightenment goes up by one and you add your previous life onto your past lives. You also have a weakness per starting Bad Karma. All actions are paid for by Prana, from Chakras, which regenerate a number of points per round equal to your enlightenment score (similar to the Chi mechanism from Weapons of the Gods) . It's possible to have been a non-human in a previous life, this may give you special abilities like claws, the ability to manifest extra arms/legs/heads/etc.

The PCs start at quite powerful and go on from there - our starting 5 PCs took out 60 bandits without breaking a sweat, and the Archer, for instance, began with a skill that allows him to construct things in combat like ladders, small buildings, etc by firing arrows. The Charioteer can buy skills like a flying chariot (vimana), or a legendary semi-divine driver. Yogis and Ascetics can perform austerities that allow them to break the normal Prana limits, and can (for example) learn the use of the OM syllable that damages anything within a zone around the user. Given that it is also possible to acquire Astras (god-weapons), there is potential for PCs to become very OTT - for example, calling a flood that washes away anyone who isn't a Legendary character (there are Legends, Elites and Minions) - pesky enemy army of 1000 people attacking? No problem.

At the end of a scenario you gain XP (sadhana), and also your Good Karma/Bad Karma may alter. When you reincarnate, your Good/Bad Karma ratio determines some features of your new PC.

There are a goodly amount of creatures, both normal (humans, monkeys, tigers, elephants, etc) and unnatural, Yakshas (Fey), Gandharvas (messengers of the gods), Bhoots (ghosts), Rakasas (shape-chaging demons), Nagas, Vetalas (vampires), Asuras (evil demi-gods), and also some major NPCs including the Dark Yogi himself, his minions the Eighteen Wicked Kings, an Enlightened Yogi who has the ability to spend prana to cause Earth tremors around her destroying buildings, cover, etc, etc.

The setting is an India-analogue, so things are recognisable without being direct copies. There are two scenarios in the MRB, and a Campaign Options PDF/Book with a couple more in amongst other things like a more detailed character generation method, options for non-humans etc.



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Against the Dark Yogi: Mythic India Roleplaying
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