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The Crossroads Region Gazetteer
[978-0-9879642-7-4]
$16.99
Publisher: Outland Arts
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by Paxton K. [Verified Purchaser] Date Added: 09/29/2015 13:09:47

I wrote a review of the HUB rule book for an overall game review see that entry. On to the Crossroads...

I was a little surprised at first when I noticed the price of a setting book being higher than the game book; but, since I really love the game and I noticed page count wise that it was almost twice as big, I gave it a try.

I really understand why now. Its HUGE!

Since no one has given an in depth review yet, I'll try without ruining the content since it is a setting book.

The first thing that really struck me were the city/town/settlement maps. Not only is the detail far beyond what most gaming books would give; but there is also a 3D picture of most of them. This may not sound as cool as it is; but it really brings the area to life. It doesn't feel like "oh, an number 22 is an inn". The picture view really gives one a sense of being there and is handy to show players. My players really felt like they were going somewhere instead of just to a point on a map. I guess the best explanation I can give is the difference between Google Maps and the Google Maps thing where you can set the camera to street level.

The second thing I noticed was how much was on the map. I had to take an area I knew and pull up Google Maps to the same scale as the one for the area. Yes, you really can get that much stuff into one area without it being "on top of each other".

The next thing that really struck me was how "alive" the setting was. Most PA games concern themselves with the empty barren wasteland. This setting is teaming with life. That doesn't mean you want to encounter a lot of it. It is just a really good example of the kind of "bio-explosion" that could happen if things were mutated or were robotic/cyborg. It is still a "wasteland"; but a different kind than is usually presented.

Crossroads covers two factions that hold a good amount of territory and two sort of alliances. One faction is presented as being fairly "bad" (or really good, depending on your tastes) and one sort of bad. The two alliances are the "good guys"; but, like much of The Mutant Epoch (TME), there is no clear cut good and evil. The book is more about the places in Crossroads than about the factions. It also mentions several other ones that can exist or not.

The Crossroads setting would work well with any PA game that involves some mutants, cyborgs, etc. A very interesting NPC leader also leaves the possibility open that the setting could also work with any space game as a interesting planet or even an "old school D&D" game. Think Expedition to the Barrier Peaks. It is one of the serious strengths to TME in general. It reminds me of the original "fantasy" ideas that were kicked around at the beginning of D&D before they just placed it firmly in a fantasy version of the Middle Ages.

The art work is good and very printer friendly. Honestly, it looks like someone's sketchbook after having travelled through the area. I really think this quality adds to the "feel" instead of pretty pictures that someone used to illustrate what something is suppose to be like.

TME works with the idea that the players are "excavators" searching through the ruins looking for relics. this is a nice point of view for those just interested in "dungeon crawls"; but the rules and this book would allow any type of campaign and suggest different ideas on types.

What didn't I like? Well, the font is a tad small. Not terribly. Most companies would have probably broke this into several books; but it really works better as one book. Outland Arts have several other supplements for places in the Crossroads area; but they are not required and the book doesn't leave "holes" assuming that the other books will fill in the gaps.

What is the best part? It is a complete area that delves deep enough into each place that it gives information on what each place would consider suspicious and why. It not just thorough, a lot of thought that is missing from standard campaign areas has been included.

This book alone could fill an entire campaign for TME or other games where this type of setting would be appropriate. It can also just be an interesting place to visit in a Traveller, Dr. Who, Firefly or even D&D campaign. In short, well worth the money.

Hope to see you at the Bohemian! The first round of Neon Green Mutant Fairy is on me...



Rating:
[5 of 5 Stars!]
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The Crossroads Region Gazetteer
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